Moving more D3D-only logic into ProgramBinaryD3D
BUG=angle:731
Change-Id: Ia62ec9a912c8bd63fcee51ca206d52688dd999da
Reviewed-on: https://chromium-review.googlesource.com/217495
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Tested-by: Brandon Jones <bajones@chromium.org>
diff --git a/src/libGLESv2/ProgramBinary.cpp b/src/libGLESv2/ProgramBinary.cpp
index cd070e2..2355352 100644
--- a/src/libGLESv2/ProgramBinary.cpp
+++ b/src/libGLESv2/ProgramBinary.cpp
@@ -192,8 +192,6 @@
ProgramBinary::ProgramBinary(rx::ProgramImpl *impl)
: RefCountObject(0),
mProgram(impl),
- mVertexWorkarounds(rx::ANGLE_D3D_WORKAROUND_NONE),
- mPixelWorkarounds(rx::ANGLE_D3D_WORKAROUND_NONE),
mGeometryExecutable(NULL),
mUsedVertexSamplerRange(0),
mUsedPixelSamplerRange(0),
@@ -275,16 +273,9 @@
}
}
- std::string finalPixelHLSL = mProgram->getDynamicHLSL()->generatePixelShaderForOutputSignature(
- mPixelHLSL, mPixelShaderKey, mUsesFragDepth, outputSignature);
-
- // Generate new pixel executable
InfoLog tempInfoLog;
- rx::Renderer* renderer = mProgram->getRenderer();
- rx::ShaderExecutable *pixelExecutable = renderer->compileToExecutable(tempInfoLog, finalPixelHLSL.c_str(),
- rx::SHADER_PIXEL, mTransformFeedbackLinkedVaryings,
- (mTransformFeedbackBufferMode == GL_SEPARATE_ATTRIBS),
- mPixelWorkarounds);
+ rx::ShaderExecutable *pixelExecutable = mProgram->getPixelExecutableForOutputLayout(tempInfoLog, outputSignature,
+ mTransformFeedbackLinkedVaryings, (mTransformFeedbackBufferMode == GL_SEPARATE_ATTRIBS));
if (!pixelExecutable)
{
@@ -313,16 +304,9 @@
}
}
- // Generate new dynamic layout with attribute conversions
- std::string finalVertexHLSL = mProgram->getDynamicHLSL()->generateVertexShaderForInputLayout(mVertexHLSL, inputLayout, mShaderAttributes);
-
- // Generate new vertex executable
InfoLog tempInfoLog;
- rx::Renderer* renderer = mProgram->getRenderer();
- rx::ShaderExecutable *vertexExecutable = renderer->compileToExecutable(tempInfoLog, finalVertexHLSL.c_str(),
- rx::SHADER_VERTEX, mTransformFeedbackLinkedVaryings,
- (mTransformFeedbackBufferMode == GL_SEPARATE_ATTRIBS),
- mVertexWorkarounds);
+ rx::ShaderExecutable *vertexExecutable = mProgram->getVertexExecutableForInputLayout(tempInfoLog, inputLayout, mShaderAttributes,
+ mTransformFeedbackLinkedVaryings, (mTransformFeedbackBufferMode == GL_SEPARATE_ATTRIBS));
if (!vertexExecutable)
{
@@ -1125,14 +1109,14 @@
#ifdef ANGLE_DISABLE_PROGRAM_BINARY_LOAD
return false;
#else
- ASSERT(binaryFormat == GL_PROGRAM_BINARY_ANGLE);
+ ASSERT(binaryFormat == mProgram->getBinaryFormat());
reset();
BinaryInputStream stream(binary, length);
- int format = stream.readInt<int>();
- if (format != GL_PROGRAM_BINARY_ANGLE)
+ GLenum format = stream.readInt<GLenum>();
+ if (format != mProgram->getBinaryFormat())
{
infoLog.append("Invalid program binary format.");
return false;
@@ -1283,10 +1267,6 @@
stream.readInt(&varying.semanticIndexCount);
}
- stream.readString(&mVertexHLSL);
-
- stream.readInt(&mVertexWorkarounds);
-
const unsigned int vertexShaderCount = stream.readInt<unsigned int>();
for (unsigned int vertexShaderIndex = 0; vertexShaderIndex < vertexShaderCount; vertexShaderIndex++)
{
@@ -1323,20 +1303,6 @@
stream.skip(vertexShaderSize);
}
- stream.readString(&mPixelHLSL);
- stream.readInt(&mPixelWorkarounds);
- stream.readBool(&mUsesFragDepth);
-
- const size_t pixelShaderKeySize = stream.readInt<unsigned int>();
- mPixelShaderKey.resize(pixelShaderKeySize);
- for (size_t pixelShaderKeyIndex = 0; pixelShaderKeyIndex < pixelShaderKeySize; pixelShaderKeyIndex++)
- {
- stream.readInt(&mPixelShaderKey[pixelShaderKeyIndex].type);
- stream.readString(&mPixelShaderKey[pixelShaderKeyIndex].name);
- stream.readString(&mPixelShaderKey[pixelShaderKeyIndex].source);
- stream.readInt(&mPixelShaderKey[pixelShaderKeyIndex].outputIndex);
- }
-
const size_t pixelShaderCount = stream.readInt<unsigned int>();
for (size_t pixelShaderIndex = 0; pixelShaderIndex < pixelShaderCount; pixelShaderIndex++)
{
@@ -1384,6 +1350,11 @@
stream.skip(geometryShaderSize);
}
+ if (!mProgram->load(infoLog, &stream))
+ {
+ return false;
+ }
+
const char *ptr = (const char*) binary + stream.offset();
const GUID *binaryIdentifier = (const GUID *) ptr;
@@ -1406,12 +1377,12 @@
{
if (binaryFormat)
{
- *binaryFormat = GL_PROGRAM_BINARY_ANGLE;
+ *binaryFormat = mProgram->getBinaryFormat();
}
BinaryOutputStream stream;
- stream.writeInt(GL_PROGRAM_BINARY_ANGLE);
+ stream.writeInt(mProgram->getBinaryFormat());
stream.writeInt(ANGLE_MAJOR_VERSION);
stream.writeInt(ANGLE_MINOR_VERSION);
stream.writeBytes(reinterpret_cast<const unsigned char*>(ANGLE_COMMIT_HASH), ANGLE_COMMIT_HASH_SIZE);
@@ -1508,9 +1479,6 @@
stream.writeInt(varying.semanticIndexCount);
}
- stream.writeString(mVertexHLSL);
- stream.writeInt(mVertexWorkarounds);
-
stream.writeInt(mVertexExecutables.size());
for (size_t vertexExecutableIndex = 0; vertexExecutableIndex < mVertexExecutables.size(); vertexExecutableIndex++)
{
@@ -1532,20 +1500,6 @@
stream.writeBytes(vertexBlob, vertexShaderSize);
}
- stream.writeString(mPixelHLSL);
- stream.writeInt(mPixelWorkarounds);
- stream.writeInt(mUsesFragDepth);
-
- stream.writeInt(mPixelShaderKey.size());
- for (size_t pixelShaderKeyIndex = 0; pixelShaderKeyIndex < mPixelShaderKey.size(); pixelShaderKeyIndex++)
- {
- const rx::PixelShaderOutputVariable &variable = mPixelShaderKey[pixelShaderKeyIndex];
- stream.writeInt(variable.type);
- stream.writeString(variable.name);
- stream.writeString(variable.source);
- stream.writeInt(variable.outputIndex);
- }
-
stream.writeInt(mPixelExecutables.size());
for (size_t pixelExecutableIndex = 0; pixelExecutableIndex < mPixelExecutables.size(); pixelExecutableIndex++)
{
@@ -1574,6 +1528,16 @@
stream.writeBytes(geometryBlob, geometryShaderSize);
}
+ if (!mProgram->save(&stream))
+ {
+ if (length)
+ {
+ *length = 0;
+ }
+
+ return false;
+ }
+
GUID identifier = mProgram->getRenderer()->getAdapterIdentifier();
GLsizei streamLength = stream.length();
@@ -1648,36 +1612,14 @@
mShaderVersion = vertexShaderD3D->getShaderVersion();
- mPixelHLSL = fragmentShaderD3D->getTranslatedSource();
- mPixelWorkarounds = fragmentShaderD3D->getD3DWorkarounds();
-
- mVertexHLSL = vertexShaderD3D->getTranslatedSource();
- mVertexWorkarounds = vertexShaderD3D->getD3DWorkarounds();
-
- // Map the varyings to the register file
- rx::VaryingPacking packing = { NULL };
- int registers = mProgram->getDynamicHLSL()->packVaryings(infoLog, packing, fragmentShaderD3D, vertexShaderD3D,
- transformFeedbackVaryings);
-
- if (registers < 0)
- {
- return false;
- }
-
- if (!linkVaryings(infoLog, fragmentShader, vertexShader))
+ int registers;
+ std::vector<LinkedVarying> linkedVaryings;
+ if (!mProgram->link(infoLog, fragmentShader, vertexShader, transformFeedbackVaryings, ®isters, &linkedVaryings, &mOutputVariables))
{
return false;
}
mUsesPointSize = vertexShaderD3D->usesPointSize();
- std::vector<LinkedVarying> linkedVaryings;
- if (!mProgram->getDynamicHLSL()->generateShaderLinkHLSL(infoLog, registers, packing, mPixelHLSL, mVertexHLSL,
- fragmentShaderD3D, vertexShaderD3D, transformFeedbackVaryings,
- &linkedVaryings, &mOutputVariables, &mPixelShaderKey,
- &mUsesFragDepth))
- {
- return false;
- }
bool success = true;
@@ -1718,7 +1660,7 @@
GetDefaultInputLayoutFromShader(vertexShader->getActiveAttributes(), defaultInputLayout);
rx::ShaderExecutable *defaultVertexExecutable = getVertexExecutableForInputLayout(defaultInputLayout);
- std::vector<GLenum> defaultPixelOutput = GetDefaultOutputLayoutFromShader(mPixelShaderKey);
+ std::vector<GLenum> defaultPixelOutput = GetDefaultOutputLayoutFromShader(mProgram->getPixelShaderKey());
rx::ShaderExecutable *defaultPixelExecutable = getPixelExecutableForOutputLayout(defaultPixelOutput);
if (usesGeometryShader())
@@ -2871,14 +2813,7 @@
void ProgramBinary::reset()
{
- mVertexHLSL.clear();
- mVertexWorkarounds = rx::ANGLE_D3D_WORKAROUND_NONE;
SafeDeleteContainer(mVertexExecutables);
-
- mPixelHLSL.clear();
- mPixelWorkarounds = rx::ANGLE_D3D_WORKAROUND_NONE;
- mUsesFragDepth = false;
- mPixelShaderKey.clear();
SafeDeleteContainer(mPixelExecutables);
SafeDelete(mGeometryExecutable);
diff --git a/src/libGLESv2/ProgramBinary.h b/src/libGLESv2/ProgramBinary.h
index 3c9316f..2fe924b 100644
--- a/src/libGLESv2/ProgramBinary.h
+++ b/src/libGLESv2/ProgramBinary.h
@@ -194,6 +194,8 @@
const std::vector<LinkedUniform*> &getUniforms() const { return mUniforms; }
+ static bool linkVaryings(InfoLog &infoLog, Shader *fragmentShader, Shader *vertexShader);
+
private:
DISALLOW_COPY_AND_ASSIGN(ProgramBinary);
@@ -208,18 +210,17 @@
void reset();
- bool linkVaryings(InfoLog &infoLog, Shader *fragmentShader, Shader *vertexShader);
bool linkAttributes(InfoLog &infoLog, const AttributeBindings &attributeBindings, const Shader *vertexShader);
- bool linkValidateVariablesBase(InfoLog &infoLog,
- const std::string &variableName,
- const sh::ShaderVariable &vertexVariable,
- const sh::ShaderVariable &fragmentVariable,
- bool validatePrecision);
+ static bool linkValidateVariablesBase(InfoLog &infoLog,
+ const std::string &variableName,
+ const sh::ShaderVariable &vertexVariable,
+ const sh::ShaderVariable &fragmentVariable,
+ bool validatePrecision);
- bool linkValidateUniforms(InfoLog &infoLog, const std::string &uniformName, const sh::Uniform &vertexUniform, const sh::Uniform &fragmentUniform);
- bool linkValidateVaryings(InfoLog &infoLog, const std::string &varyingName, const sh::Varying &vertexVarying, const sh::Varying &fragmentVarying);
- bool linkValidateInterfaceBlockFields(InfoLog &infoLog, const std::string &uniformName, const sh::InterfaceBlockField &vertexUniform, const sh::InterfaceBlockField &fragmentUniform);
+ static bool linkValidateUniforms(InfoLog &infoLog, const std::string &uniformName, const sh::Uniform &vertexUniform, const sh::Uniform &fragmentUniform);
+ static bool linkValidateVaryings(InfoLog &infoLog, const std::string &varyingName, const sh::Varying &vertexVarying, const sh::Varying &fragmentVarying);
+ static bool linkValidateInterfaceBlockFields(InfoLog &infoLog, const std::string &uniformName, const sh::InterfaceBlockField &vertexUniform, const sh::InterfaceBlockField &fragmentUniform);
bool linkUniforms(InfoLog &infoLog, const Shader &vertexShader, const Shader &fragmentShader, const Caps &caps);
void defineUniformBase(GLenum shader, const sh::Uniform &uniform, unsigned int uniformRegister);
void defineUniform(GLenum shader, const sh::ShaderVariable &uniform, const std::string &fullName, sh::HLSLBlockEncoder *encoder);
@@ -289,14 +290,7 @@
rx::ProgramImpl *mProgram;
- std::string mVertexHLSL;
- rx::D3DWorkaroundType mVertexWorkarounds;
std::vector<VertexExecutable *> mVertexExecutables;
-
- std::string mPixelHLSL;
- rx::D3DWorkaroundType mPixelWorkarounds;
- bool mUsesFragDepth;
- std::vector<rx::PixelShaderOutputVariable> mPixelShaderKey;
std::vector<PixelExecutable *> mPixelExecutables;
rx::ShaderExecutable *mGeometryExecutable;
diff --git a/src/libGLESv2/renderer/ProgramImpl.h b/src/libGLESv2/renderer/ProgramImpl.h
index 28c026a..ba0955f 100644
--- a/src/libGLESv2/renderer/ProgramImpl.h
+++ b/src/libGLESv2/renderer/ProgramImpl.h
@@ -10,6 +10,7 @@
#define LIBGLESV2_RENDERER_PROGRAMIMPL_H_
#include "common/angleutils.h"
+#include "libGLESv2/BinaryStream.h"
#include "libGLESv2/Constants.h"
#include "libGLESv2/ProgramBinary.h"
@@ -27,6 +28,26 @@
// TODO: Temporary interfaces to ease migration. Remove soon!
virtual Renderer *getRenderer() = 0;
virtual DynamicHLSL *getDynamicHLSL() = 0;
+ virtual const std::vector<rx::PixelShaderOutputVariable> &getPixelShaderKey() = 0;
+
+ virtual GLenum getBinaryFormat() = 0;
+ virtual bool load(gl::InfoLog &infoLog, gl::BinaryInputStream *stream) = 0;
+ virtual bool save(gl::BinaryOutputStream *stream) = 0;
+
+ virtual rx::ShaderExecutable *getPixelExecutableForOutputLayout(gl::InfoLog &infoLog, const std::vector<GLenum> &outputSignature,
+ const std::vector<gl::LinkedVarying> &transformFeedbackLinkedVaryings,
+ bool separatedOutputBuffers) = 0;
+ virtual rx::ShaderExecutable *getVertexExecutableForInputLayout(gl::InfoLog &infoLog,
+ const gl::VertexFormat inputLayout[gl::MAX_VERTEX_ATTRIBS],
+ const sh::Attribute shaderAttributes[],
+ const std::vector<gl::LinkedVarying> &transformFeedbackLinkedVaryings,
+ bool separatedOutputBuffers) = 0;
+
+ virtual bool link(gl::InfoLog &infoLog, gl::Shader *fragmentShader, gl::Shader *vertexShader,
+ const std::vector<std::string> &transformFeedbackVaryings, int *registers,
+ std::vector<gl::LinkedVarying> *linkedVaryings, std::map<int,
+ gl::VariableLocation> *outputVariables) = 0;
+
virtual void initializeUniformStorage(const std::vector<gl::LinkedUniform*> &uniforms) = 0;
virtual void reset() = 0;
diff --git a/src/libGLESv2/renderer/d3d/ProgramD3D.cpp b/src/libGLESv2/renderer/d3d/ProgramD3D.cpp
index 87e0132..f74196c 100644
--- a/src/libGLESv2/renderer/d3d/ProgramD3D.cpp
+++ b/src/libGLESv2/renderer/d3d/ProgramD3D.cpp
@@ -13,6 +13,7 @@
#include "libGLESv2/renderer/Renderer.h"
#include "libGLESv2/renderer/ShaderExecutable.h"
#include "libGLESv2/renderer/d3d/DynamicHLSL.h"
+#include "libGLESv2/renderer/d3d/ShaderD3D.h"
#include "libGLESv2/main.h"
namespace rx
@@ -22,6 +23,8 @@
: ProgramImpl(),
mRenderer(renderer),
mDynamicHLSL(NULL),
+ mVertexWorkarounds(rx::ANGLE_D3D_WORKAROUND_NONE),
+ mPixelWorkarounds(rx::ANGLE_D3D_WORKAROUND_NONE),
mVertexUniformStorage(NULL),
mFragmentUniformStorage(NULL)
{
@@ -46,6 +49,119 @@
return static_cast<const ProgramD3D*>(impl);
}
+bool ProgramD3D::load(gl::InfoLog &infoLog, gl::BinaryInputStream *stream)
+{
+ stream->readString(&mVertexHLSL);
+ stream->readInt(&mVertexWorkarounds);
+ stream->readString(&mPixelHLSL);
+ stream->readInt(&mPixelWorkarounds);
+ stream->readBool(&mUsesFragDepth);
+
+ const size_t pixelShaderKeySize = stream->readInt<unsigned int>();
+ mPixelShaderKey.resize(pixelShaderKeySize);
+ for (size_t pixelShaderKeyIndex = 0; pixelShaderKeyIndex < pixelShaderKeySize; pixelShaderKeyIndex++)
+ {
+ stream->readInt(&mPixelShaderKey[pixelShaderKeyIndex].type);
+ stream->readString(&mPixelShaderKey[pixelShaderKeyIndex].name);
+ stream->readString(&mPixelShaderKey[pixelShaderKeyIndex].source);
+ stream->readInt(&mPixelShaderKey[pixelShaderKeyIndex].outputIndex);
+ }
+
+ return true;
+}
+
+bool ProgramD3D::save(gl::BinaryOutputStream *stream)
+{
+ stream->writeString(mVertexHLSL);
+ stream->writeInt(mVertexWorkarounds);
+ stream->writeString(mPixelHLSL);
+ stream->writeInt(mPixelWorkarounds);
+ stream->writeInt(mUsesFragDepth);
+
+ const std::vector<rx::PixelShaderOutputVariable> &pixelShaderKey = mPixelShaderKey;
+ stream->writeInt(pixelShaderKey.size());
+ for (size_t pixelShaderKeyIndex = 0; pixelShaderKeyIndex < pixelShaderKey.size(); pixelShaderKeyIndex++)
+ {
+ const rx::PixelShaderOutputVariable &variable = pixelShaderKey[pixelShaderKeyIndex];
+ stream->writeInt(variable.type);
+ stream->writeString(variable.name);
+ stream->writeString(variable.source);
+ stream->writeInt(variable.outputIndex);
+ }
+
+ return true;
+}
+
+rx::ShaderExecutable *ProgramD3D::getPixelExecutableForOutputLayout(gl::InfoLog &infoLog, const std::vector<GLenum> &outputSignature,
+ const std::vector<gl::LinkedVarying> &transformFeedbackLinkedVaryings,
+ bool separatedOutputBuffers)
+{
+ std::string finalPixelHLSL = mDynamicHLSL->generatePixelShaderForOutputSignature(mPixelHLSL, mPixelShaderKey, mUsesFragDepth,
+ outputSignature);
+
+ // Generate new pixel executable
+ rx::ShaderExecutable *pixelExecutable = mRenderer->compileToExecutable(infoLog, finalPixelHLSL.c_str(), rx::SHADER_PIXEL,
+ transformFeedbackLinkedVaryings, separatedOutputBuffers,
+ mPixelWorkarounds);
+
+ return pixelExecutable;
+}
+
+rx::ShaderExecutable *ProgramD3D::getVertexExecutableForInputLayout(gl::InfoLog &infoLog,
+ const gl::VertexFormat inputLayout[gl::MAX_VERTEX_ATTRIBS],
+ const sh::Attribute shaderAttributes[],
+ const std::vector<gl::LinkedVarying> &transformFeedbackLinkedVaryings,
+ bool separatedOutputBuffers)
+{
+ // Generate new dynamic layout with attribute conversions
+ std::string finalVertexHLSL = mDynamicHLSL->generateVertexShaderForInputLayout(mVertexHLSL, inputLayout, shaderAttributes);
+
+ // Generate new vertex executable
+ rx::ShaderExecutable *vertexExecutable = mRenderer->compileToExecutable(infoLog, finalVertexHLSL.c_str(),
+ rx::SHADER_VERTEX,
+ transformFeedbackLinkedVaryings, separatedOutputBuffers,
+ mVertexWorkarounds);
+
+ return vertexExecutable;
+}
+
+bool ProgramD3D::link(gl::InfoLog &infoLog, gl::Shader *fragmentShader, gl::Shader *vertexShader,
+ const std::vector<std::string> &transformFeedbackVaryings, int *registers,
+ std::vector<gl::LinkedVarying> *linkedVaryings, std::map<int, gl::VariableLocation> *outputVariables)
+{
+ rx::ShaderD3D *vertexShaderD3D = rx::ShaderD3D::makeShaderD3D(vertexShader->getImplementation());
+ rx::ShaderD3D *fragmentShaderD3D = rx::ShaderD3D::makeShaderD3D(fragmentShader->getImplementation());
+
+ mPixelHLSL = fragmentShaderD3D->getTranslatedSource();
+ mPixelWorkarounds = fragmentShaderD3D->getD3DWorkarounds();
+
+ mVertexHLSL = vertexShaderD3D->getTranslatedSource();
+ mVertexWorkarounds = vertexShaderD3D->getD3DWorkarounds();
+
+ // Map the varyings to the register file
+ rx::VaryingPacking packing = { NULL };
+ *registers = mDynamicHLSL->packVaryings(infoLog, packing, fragmentShaderD3D, vertexShaderD3D, transformFeedbackVaryings);
+
+ if (registers < 0)
+ {
+ return false;
+ }
+
+ if (!gl::ProgramBinary::linkVaryings(infoLog, fragmentShader, vertexShader))
+ {
+ return false;
+ }
+
+ if (!mDynamicHLSL->generateShaderLinkHLSL(infoLog, *registers, packing, mPixelHLSL, mVertexHLSL,
+ fragmentShaderD3D, vertexShaderD3D, transformFeedbackVaryings,
+ linkedVaryings, outputVariables, &mPixelShaderKey, &mUsesFragDepth))
+ {
+ return false;
+ }
+
+ return true;
+}
+
void ProgramD3D::initializeUniformStorage(const std::vector<gl::LinkedUniform*> &uniforms)
{
// Compute total default block size
@@ -74,6 +190,14 @@
void ProgramD3D::reset()
{
+ mVertexHLSL.clear();
+ mVertexWorkarounds = rx::ANGLE_D3D_WORKAROUND_NONE;
+
+ mPixelHLSL.clear();
+ mPixelWorkarounds = rx::ANGLE_D3D_WORKAROUND_NONE;
+ mUsesFragDepth = false;
+ mPixelShaderKey.clear();
+
SafeDelete(mVertexUniformStorage);
SafeDelete(mFragmentUniformStorage);
}
diff --git a/src/libGLESv2/renderer/d3d/ProgramD3D.h b/src/libGLESv2/renderer/d3d/ProgramD3D.h
index 3dd3b1f..d645c57 100644
--- a/src/libGLESv2/renderer/d3d/ProgramD3D.h
+++ b/src/libGLESv2/renderer/d3d/ProgramD3D.h
@@ -11,9 +11,13 @@
#include "libGLESv2/renderer/ProgramImpl.h"
+#include <string>
+#include <vector>
+
namespace gl
{
struct LinkedUniform;
+struct VariableLocation;
struct VertexFormat;
}
@@ -33,6 +37,24 @@
Renderer *getRenderer() { return mRenderer; }
DynamicHLSL *getDynamicHLSL() { return mDynamicHLSL; }
+ const std::vector<rx::PixelShaderOutputVariable> &getPixelShaderKey() { return mPixelShaderKey; }
+
+ GLenum getBinaryFormat() { return GL_PROGRAM_BINARY_ANGLE; }
+ bool load(gl::InfoLog &infoLog, gl::BinaryInputStream *stream);
+ bool save(gl::BinaryOutputStream *stream);
+
+ ShaderExecutable *getPixelExecutableForOutputLayout(gl::InfoLog &infoLog, const std::vector<GLenum> &outputSignature,
+ const std::vector<gl::LinkedVarying> &transformFeedbackLinkedVaryings,
+ bool separatedOutputBuffers);
+ ShaderExecutable *getVertexExecutableForInputLayout(gl::InfoLog &infoLog,
+ const gl::VertexFormat inputLayout[gl::MAX_VERTEX_ATTRIBS],
+ const sh::Attribute shaderAttributes[],
+ const std::vector<gl::LinkedVarying> &transformFeedbackLinkedVaryings,
+ bool separatedOutputBuffers);
+
+ bool link(gl::InfoLog &infoLog, gl::Shader *fragmentShader, gl::Shader *vertexShader,
+ const std::vector<std::string> &transformFeedbackVaryings, int *registers,
+ std::vector<gl::LinkedVarying> *linkedVaryings, std::map<int, gl::VariableLocation> *outputVariables);
// D3D only
void initializeUniformStorage(const std::vector<gl::LinkedUniform*> &uniforms);
@@ -48,6 +70,14 @@
Renderer *mRenderer;
DynamicHLSL *mDynamicHLSL;
+ std::string mVertexHLSL;
+ rx::D3DWorkaroundType mVertexWorkarounds;
+
+ std::string mPixelHLSL;
+ rx::D3DWorkaroundType mPixelWorkarounds;
+ bool mUsesFragDepth;
+ std::vector<rx::PixelShaderOutputVariable> mPixelShaderKey;
+
UniformStorage *mVertexUniformStorage;
UniformStorage *mFragmentUniformStorage;
};