Used "not" instead of "!" for vectors.
Review URL: http://codereview.appspot.com/1324041

git-svn-id: https://angleproject.googlecode.com/svn/trunk@318 736b8ea6-26fd-11df-bfd4-992fa37f6226
diff --git a/src/compiler/OutputGLSL.cpp b/src/compiler/OutputGLSL.cpp
index 1b3c13a..66ff473 100644
--- a/src/compiler/OutputGLSL.cpp
+++ b/src/compiler/OutputGLSL.cpp
@@ -314,7 +314,7 @@
     switch (node->getOp())
     {
         case EOpNegative: writeTriplet(visit, "(-", NULL, ")"); break;
-        case EOpVectorLogicalNot: writeTriplet(visit, "(!", NULL, ")"); break;
+        case EOpVectorLogicalNot: writeTriplet(visit, "not(", NULL, ")"); break;
         case EOpLogicalNot: writeTriplet(visit, "(!", NULL, ")"); break;
 
         case EOpPostIncrement: writeTriplet(visit, "(", NULL, "++)"); break;