| #include "precompiled.h" |
| // |
| // Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| |
| // TextureStorage.cpp: Implements the abstract rx::TextureStorageInterface class and its concrete derived |
| // classes TextureStorageInterface2D and TextureStorageInterfaceCube, which act as the interface to the |
| // GPU-side texture. |
| |
| #include "libGLESv2/renderer/d3d/TextureStorage.h" |
| #include "libGLESv2/renderer/Renderer.h" |
| #include "libGLESv2/Renderbuffer.h" |
| #include "libGLESv2/Texture.h" |
| |
| #include "common/debug.h" |
| #include "common/mathutil.h" |
| |
| namespace rx |
| { |
| unsigned int TextureStorageInterface::mCurrentTextureSerial = 1; |
| |
| TextureStorageInterface::TextureStorageInterface() |
| : mTextureSerial(issueTextureSerial()), |
| mInstance(NULL) |
| { |
| } |
| |
| TextureStorageInterface::~TextureStorageInterface() |
| { |
| delete mInstance; |
| } |
| |
| bool TextureStorageInterface::isRenderTarget() const |
| { |
| return mInstance->isRenderTarget(); |
| } |
| |
| bool TextureStorageInterface::isManaged() const |
| { |
| return mInstance->isManaged(); |
| } |
| |
| unsigned int TextureStorageInterface::getTextureSerial() const |
| { |
| return mTextureSerial; |
| } |
| |
| unsigned int TextureStorageInterface::issueTextureSerial() |
| { |
| return mCurrentTextureSerial++; |
| } |
| |
| int TextureStorageInterface::getTopLevel() const |
| { |
| return mInstance->getTopLevel(); |
| } |
| |
| int TextureStorageInterface::getLevelCount() const |
| { |
| return mInstance->getLevelCount(); |
| } |
| |
| TextureStorageInterface2D::TextureStorageInterface2D(Renderer *renderer, SwapChain *swapchain) |
| { |
| mFirstRenderTargetSerial = gl::RenderbufferStorage::issueSerials(1); |
| |
| mInstance = renderer->createTextureStorage2D(swapchain); |
| } |
| |
| TextureStorageInterface2D::TextureStorageInterface2D(Renderer *renderer, GLenum internalformat, bool renderTarget, GLsizei width, GLsizei height, int levels) |
| { |
| mInstance = renderer->createTextureStorage2D(internalformat, renderTarget, width, height, levels); |
| mFirstRenderTargetSerial = gl::RenderbufferStorage::issueSerials(static_cast<GLuint>(mInstance->getLevelCount())); |
| } |
| |
| TextureStorageInterface2D::~TextureStorageInterface2D() |
| { |
| } |
| |
| RenderTarget *TextureStorageInterface2D::getRenderTarget(GLint level) const |
| { |
| return mInstance->getRenderTarget(level); |
| } |
| |
| void TextureStorageInterface2D::generateMipmap(int level) |
| { |
| mInstance->generateMipmap(level); |
| } |
| |
| unsigned int TextureStorageInterface2D::getRenderTargetSerial(GLint level) const |
| { |
| return mFirstRenderTargetSerial + level; |
| } |
| |
| TextureStorageInterfaceCube::TextureStorageInterfaceCube(Renderer *renderer, GLenum internalformat, bool renderTarget, int size, int levels) |
| { |
| mInstance = renderer->createTextureStorageCube(internalformat, renderTarget, size, levels); |
| mFirstRenderTargetSerial = gl::RenderbufferStorage::issueSerials(static_cast<GLuint>(mInstance->getLevelCount() * 6)); |
| } |
| |
| TextureStorageInterfaceCube::~TextureStorageInterfaceCube() |
| { |
| } |
| |
| RenderTarget *TextureStorageInterfaceCube::getRenderTarget(GLenum faceTarget, GLint level) const |
| { |
| return mInstance->getRenderTargetFace(faceTarget, level); |
| } |
| |
| void TextureStorageInterfaceCube::generateMipmap(int faceIndex, int level) |
| { |
| mInstance->generateMipmap(faceIndex, level); |
| } |
| |
| unsigned int TextureStorageInterfaceCube::getRenderTargetSerial(GLenum target, GLint level) const |
| { |
| return mFirstRenderTargetSerial + (level * 6) + gl::TextureCubeMap::targetToIndex(target); |
| } |
| |
| TextureStorageInterface3D::TextureStorageInterface3D(Renderer *renderer, GLenum internalformat, bool renderTarget, |
| GLsizei width, GLsizei height, GLsizei depth, int levels) |
| { |
| |
| mInstance = renderer->createTextureStorage3D(internalformat, renderTarget, width, height, depth, levels); |
| mFirstRenderTargetSerial = gl::RenderbufferStorage::issueSerials(static_cast<GLuint>(mInstance->getLevelCount() * depth)); |
| } |
| |
| TextureStorageInterface3D::~TextureStorageInterface3D() |
| { |
| } |
| |
| void TextureStorageInterface3D::generateMipmap(int level) |
| { |
| mInstance->generateMipmap(level); |
| } |
| |
| RenderTarget *TextureStorageInterface3D::getRenderTarget(GLint level) const |
| { |
| return mInstance->getRenderTarget(level); |
| } |
| |
| RenderTarget *TextureStorageInterface3D::getRenderTarget(GLint level, GLint layer) const |
| { |
| return mInstance->getRenderTargetLayer(level, layer); |
| } |
| |
| unsigned int TextureStorageInterface3D::getRenderTargetSerial(GLint level, GLint layer) const |
| { |
| return mFirstRenderTargetSerial + static_cast<unsigned int>((layer * mInstance->getLevelCount()) + level); |
| } |
| |
| TextureStorageInterface2DArray::TextureStorageInterface2DArray(Renderer *renderer, GLenum internalformat, bool renderTarget, |
| GLsizei width, GLsizei height, GLsizei depth, int levels) |
| { |
| mInstance = renderer->createTextureStorage2DArray(internalformat, renderTarget, width, height, depth, levels); |
| mFirstRenderTargetSerial = gl::RenderbufferStorage::issueSerials(static_cast<GLuint>(mInstance->getLevelCount() * depth)); |
| } |
| |
| TextureStorageInterface2DArray::~TextureStorageInterface2DArray() |
| { |
| } |
| |
| void TextureStorageInterface2DArray::generateMipmap(int level) |
| { |
| mInstance->generateMipmap(level); |
| } |
| |
| RenderTarget *TextureStorageInterface2DArray::getRenderTarget(GLint level, GLint layer) const |
| { |
| return mInstance->getRenderTargetLayer(level, layer); |
| } |
| |
| unsigned int TextureStorageInterface2DArray::getRenderTargetSerial(GLint level, GLint layer) const |
| { |
| return mFirstRenderTargetSerial + static_cast<unsigned int>((layer * mInstance->getLevelCount()) + level); |
| } |
| |
| } |