blob: 2e4f9253288c131abfd6934cddd1600c23406bf8 [file] [log] [blame]
//
// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// Image11.h: Implements the rx::Image11 class, which acts as the interface to
// the actual underlying resources of a Texture
#include "libGLESv2/renderer/d3d/d3d11/Renderer11.h"
#include "libGLESv2/renderer/d3d/d3d11/Image11.h"
#include "libGLESv2/renderer/d3d/d3d11/RenderTarget11.h"
#include "libGLESv2/renderer/d3d/d3d11/TextureStorage11.h"
#include "libGLESv2/renderer/d3d/d3d11/formatutils11.h"
#include "libGLESv2/renderer/d3d/d3d11/renderer11_utils.h"
#include "libGLESv2/Framebuffer.h"
#include "libGLESv2/FramebufferAttachment.h"
#include "libGLESv2/main.h"
#include "common/utilities.h"
namespace rx
{
Image11::Image11()
: mRenderer(NULL),
mDXGIFormat(DXGI_FORMAT_UNKNOWN),
mStagingTexture(NULL),
mStagingSubresource(0),
mRecoverFromStorage(false),
mAssociatedStorage(NULL),
mAssociatedImageIndex(gl::ImageIndex::MakeInvalid()),
mRecoveredFromStorageCount(0)
{
}
Image11::~Image11()
{
disassociateStorage();
releaseStagingTexture();
}
Image11 *Image11::makeImage11(Image *img)
{
ASSERT(HAS_DYNAMIC_TYPE(rx::Image11*, img));
return static_cast<rx::Image11*>(img);
}
gl::Error Image11::generateMipmap(Image11 *dest, Image11 *src)
{
ASSERT(src->getDXGIFormat() == dest->getDXGIFormat());
ASSERT(src->getWidth() == 1 || src->getWidth() / 2 == dest->getWidth());
ASSERT(src->getHeight() == 1 || src->getHeight() / 2 == dest->getHeight());
const d3d11::DXGIFormat &dxgiFormatInfo = d3d11::GetDXGIFormatInfo(src->getDXGIFormat());
ASSERT(dxgiFormatInfo.mipGenerationFunction != NULL);
D3D11_MAPPED_SUBRESOURCE destMapped;
HRESULT destMapResult = dest->map(D3D11_MAP_WRITE, &destMapped);
if (FAILED(destMapResult))
{
return gl::Error(GL_OUT_OF_MEMORY, "Failed to map destination image for mipmap generation, result: 0x%X", destMapResult);
}
D3D11_MAPPED_SUBRESOURCE srcMapped;
HRESULT srcMapResult = src->map(D3D11_MAP_READ, &srcMapped);
if (FAILED(srcMapResult))
{
dest->unmap();
return gl::Error(GL_OUT_OF_MEMORY, "Failed to map source image for mip map generation, result: 0x%X", srcMapResult);
}
const uint8_t *sourceData = reinterpret_cast<const uint8_t*>(srcMapped.pData);
uint8_t *destData = reinterpret_cast<uint8_t*>(destMapped.pData);
dxgiFormatInfo.mipGenerationFunction(src->getWidth(), src->getHeight(), src->getDepth(),
sourceData, srcMapped.RowPitch, srcMapped.DepthPitch,
destData, destMapped.RowPitch, destMapped.DepthPitch);
dest->unmap();
src->unmap();
dest->markDirty();
return gl::Error(GL_NO_ERROR);
}
bool Image11::isDirty() const
{
// If mDirty is true
// AND mStagingTexture doesn't exist AND mStagingTexture doesn't need to be recovered from TextureStorage
// AND the texture doesn't require init data (i.e. a blank new texture will suffice)
// then isDirty should still return false.
if (mDirty && !mStagingTexture && !mRecoverFromStorage && !(d3d11::GetTextureFormatInfo(mInternalFormat).dataInitializerFunction != NULL))
{
return false;
}
return mDirty;
}
gl::Error Image11::copyToStorage(TextureStorage *storage, const gl::ImageIndex &index, const gl::Box &region)
{
TextureStorage11 *storage11 = TextureStorage11::makeTextureStorage11(storage);
// If an app's behavior results in an Image11 copying its data to/from to a TextureStorage multiple times,
// then we should just keep the staging texture around to prevent the copying from impacting perf.
// We allow the Image11 to copy its data to/from TextureStorage once.
// This accounts for an app making a late call to glGenerateMipmap.
bool attemptToReleaseStagingTexture = (mRecoveredFromStorageCount < 2);
if (attemptToReleaseStagingTexture)
{
// If another image is relying on this Storage for its data, then we must let it recover its data before we overwrite it.
gl::Error error = storage11->releaseAssociatedImage(index, this);
if (error.isError())
{
return error;
}
}
gl::Error error = storage11->updateSubresourceLevel(getStagingTexture(), getStagingSubresource(),
index, region);
if (error.isError())
{
return error;
}
// Once the image data has been copied into the Storage, we can release it locally.
if (attemptToReleaseStagingTexture)
{
storage11->associateImage(this, index);
releaseStagingTexture();
mRecoverFromStorage = true;
mAssociatedStorage = storage11;
mAssociatedImageIndex = index;
}
return gl::Error(GL_NO_ERROR);
}
bool Image11::isAssociatedStorageValid(TextureStorage11* textureStorage) const
{
return (mAssociatedStorage == textureStorage);
}
gl::Error Image11::recoverFromAssociatedStorage()
{
if (mRecoverFromStorage)
{
createStagingTexture();
bool textureStorageCorrect = mAssociatedStorage->isAssociatedImageValid(mAssociatedImageIndex, this);
// This means that the cached TextureStorage has been modified after this Image11 released its copy of its data.
// This should not have happened. The TextureStorage should have told this Image11 to recover its data before it was overwritten.
ASSERT(textureStorageCorrect);
if (textureStorageCorrect)
{
// CopySubResource from the Storage to the Staging texture
gl::Box region(0, 0, 0, mWidth, mHeight, mDepth);
gl::Error error = mAssociatedStorage->copySubresourceLevel(mStagingTexture, mStagingSubresource, mAssociatedImageIndex, region);
if (error.isError())
{
return error;
}
mRecoveredFromStorageCount += 1;
}
// Reset all the recovery parameters, even if the texture storage association is broken.
disassociateStorage();
}
return gl::Error(GL_NO_ERROR);
}
void Image11::disassociateStorage()
{
if (mRecoverFromStorage)
{
// Make the texturestorage release the Image11 too
mAssociatedStorage->disassociateImage(mAssociatedImageIndex, this);
mRecoverFromStorage = false;
mAssociatedStorage = NULL;
mAssociatedImageIndex = gl::ImageIndex::MakeInvalid();
}
}
bool Image11::redefine(Renderer *renderer, GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, bool forceRelease)
{
if (mWidth != width ||
mHeight != height ||
mInternalFormat != internalformat ||
forceRelease)
{
// End the association with the TextureStorage, since that data will be out of date.
// Also reset mRecoveredFromStorageCount since this Image is getting completely redefined.
disassociateStorage();
mRecoveredFromStorageCount = 0;
mRenderer = Renderer11::makeRenderer11(renderer);
mWidth = width;
mHeight = height;
mDepth = depth;
mInternalFormat = internalformat;
mTarget = target;
// compute the d3d format that will be used
const d3d11::TextureFormat &formatInfo = d3d11::GetTextureFormatInfo(internalformat);
const d3d11::DXGIFormat &dxgiFormatInfo = d3d11::GetDXGIFormatInfo(formatInfo.texFormat);
mDXGIFormat = formatInfo.texFormat;
mActualFormat = dxgiFormatInfo.internalFormat;
mRenderable = (formatInfo.rtvFormat != DXGI_FORMAT_UNKNOWN);
SafeRelease(mStagingTexture);
mDirty = (formatInfo.dataInitializerFunction != NULL);
return true;
}
return false;
}
DXGI_FORMAT Image11::getDXGIFormat() const
{
// this should only happen if the image hasn't been redefined first
// which would be a bug by the caller
ASSERT(mDXGIFormat != DXGI_FORMAT_UNKNOWN);
return mDXGIFormat;
}
// Store the pixel rectangle designated by xoffset,yoffset,width,height with pixels stored as format/type at input
// into the target pixel rectangle.
gl::Error Image11::loadData(GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth,
GLint unpackAlignment, GLenum type, const void *input)
{
const gl::InternalFormat &formatInfo = gl::GetInternalFormatInfo(mInternalFormat);
GLsizei inputRowPitch = formatInfo.computeRowPitch(type, width, unpackAlignment);
GLsizei inputDepthPitch = formatInfo.computeDepthPitch(type, width, height, unpackAlignment);
const d3d11::DXGIFormat &dxgiFormatInfo = d3d11::GetDXGIFormatInfo(mDXGIFormat);
GLuint outputPixelSize = dxgiFormatInfo.pixelBytes;
const d3d11::TextureFormat &d3dFormatInfo = d3d11::GetTextureFormatInfo(mInternalFormat);
LoadImageFunction loadFunction = d3dFormatInfo.loadFunctions.at(type);
D3D11_MAPPED_SUBRESOURCE mappedImage;
HRESULT result = map(D3D11_MAP_WRITE, &mappedImage);
if (FAILED(result))
{
return gl::Error(GL_OUT_OF_MEMORY, "Could not map internal image for loading texture data, result: 0x%X.", result);
}
uint8_t* offsetMappedData = (reinterpret_cast<uint8_t*>(mappedImage.pData) + (yoffset * mappedImage.RowPitch + xoffset * outputPixelSize + zoffset * mappedImage.DepthPitch));
loadFunction(width, height, depth,
reinterpret_cast<const uint8_t*>(input), inputRowPitch, inputDepthPitch,
offsetMappedData, mappedImage.RowPitch, mappedImage.DepthPitch);
unmap();
return gl::Error(GL_NO_ERROR);
}
gl::Error Image11::loadCompressedData(GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth,
const void *input)
{
const gl::InternalFormat &formatInfo = gl::GetInternalFormatInfo(mInternalFormat);
GLsizei inputRowPitch = formatInfo.computeRowPitch(GL_UNSIGNED_BYTE, width, 1);
GLsizei inputDepthPitch = formatInfo.computeDepthPitch(GL_UNSIGNED_BYTE, width, height, 1);
const d3d11::DXGIFormat &dxgiFormatInfo = d3d11::GetDXGIFormatInfo(mDXGIFormat);
GLuint outputPixelSize = dxgiFormatInfo.pixelBytes;
GLuint outputBlockWidth = dxgiFormatInfo.blockWidth;
GLuint outputBlockHeight = dxgiFormatInfo.blockHeight;
ASSERT(xoffset % outputBlockWidth == 0);
ASSERT(yoffset % outputBlockHeight == 0);
const d3d11::TextureFormat &d3dFormatInfo = d3d11::GetTextureFormatInfo(mInternalFormat);
LoadImageFunction loadFunction = d3dFormatInfo.loadFunctions.at(GL_UNSIGNED_BYTE);
D3D11_MAPPED_SUBRESOURCE mappedImage;
HRESULT result = map(D3D11_MAP_WRITE, &mappedImage);
if (FAILED(result))
{
return gl::Error(GL_OUT_OF_MEMORY, "Could not map internal image for loading texture data, result: 0x%X.", result);
}
uint8_t* offsetMappedData = reinterpret_cast<uint8_t*>(mappedImage.pData) + ((yoffset / outputBlockHeight) * mappedImage.RowPitch +
(xoffset / outputBlockWidth) * outputPixelSize +
zoffset * mappedImage.DepthPitch);
loadFunction(width, height, depth,
reinterpret_cast<const uint8_t*>(input), inputRowPitch, inputDepthPitch,
offsetMappedData, mappedImage.RowPitch, mappedImage.DepthPitch);
unmap();
return gl::Error(GL_NO_ERROR);
}
gl::Error Image11::copy(GLint xoffset, GLint yoffset, GLint zoffset, const gl::Rectangle &sourceArea, RenderTarget *source)
{
RenderTarget11 *sourceRenderTarget = RenderTarget11::makeRenderTarget11(source);
ASSERT(sourceRenderTarget->getTexture());
UINT subresourceIndex = sourceRenderTarget->getSubresourceIndex();
ID3D11Texture2D *sourceTexture2D = d3d11::DynamicCastComObject<ID3D11Texture2D>(sourceRenderTarget->getTexture());
if (!sourceTexture2D)
{
return gl::Error(GL_OUT_OF_MEMORY, "Failed to retrieve the ID3D11Texture2D from the source RenderTarget.");
}
gl::Error error = copy(xoffset, yoffset, zoffset, sourceArea, sourceTexture2D, subresourceIndex);
SafeRelease(sourceTexture2D);
return error;
}
gl::Error Image11::copy(GLint xoffset, GLint yoffset, GLint zoffset, const gl::Rectangle &sourceArea, const gl::ImageIndex &sourceIndex, TextureStorage *source)
{
TextureStorage11 *sourceStorage11 = TextureStorage11::makeTextureStorage11(source);
UINT subresourceIndex = sourceStorage11->getSubresourceIndex(sourceIndex);
ID3D11Resource *resource = NULL;
gl::Error error = sourceStorage11->getResource(&resource);
if (error.isError())
{
return error;
}
ID3D11Texture2D *sourceTexture2D = d3d11::DynamicCastComObject<ID3D11Texture2D>(resource);
if (!sourceTexture2D)
{
return gl::Error(GL_OUT_OF_MEMORY, "Failed to retrieve the ID3D11Texture2D from the source TextureStorage.");
}
error = copy(xoffset, yoffset, zoffset, sourceArea, sourceTexture2D, subresourceIndex);
SafeRelease(sourceTexture2D);
return error;
}
gl::Error Image11::copy(GLint xoffset, GLint yoffset, GLint zoffset, const gl::Rectangle &sourceArea, ID3D11Texture2D *source, UINT sourceSubResource)
{
D3D11_TEXTURE2D_DESC textureDesc;
source->GetDesc(&textureDesc);
if (textureDesc.Format == mDXGIFormat)
{
// No conversion needed-- use copyback fastpath
ID3D11Device *device = mRenderer->getDevice();
ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext();
UINT subresourceAfterResolve = sourceSubResource;
ID3D11Texture2D* srcTex = NULL;
if (textureDesc.SampleDesc.Count > 1)
{
D3D11_TEXTURE2D_DESC resolveDesc;
resolveDesc.Width = textureDesc.Width;
resolveDesc.Height = textureDesc.Height;
resolveDesc.MipLevels = 1;
resolveDesc.ArraySize = 1;
resolveDesc.Format = textureDesc.Format;
resolveDesc.SampleDesc.Count = 1;
resolveDesc.SampleDesc.Quality = 0;
resolveDesc.Usage = D3D11_USAGE_DEFAULT;
resolveDesc.BindFlags = 0;
resolveDesc.CPUAccessFlags = 0;
resolveDesc.MiscFlags = 0;
HRESULT result = device->CreateTexture2D(&resolveDesc, NULL, &srcTex);
if (FAILED(result))
{
return gl::Error(GL_OUT_OF_MEMORY, "Failed to create resolve texture for Image11::copy, HRESULT: 0x%X.", result);
}
deviceContext->ResolveSubresource(srcTex, 0, source, sourceSubResource, textureDesc.Format);
subresourceAfterResolve = 0;
}
else
{
srcTex = source;
}
D3D11_BOX srcBox;
srcBox.left = sourceArea.x;
srcBox.right = sourceArea.x + sourceArea.width;
srcBox.top = sourceArea.y;
srcBox.bottom = sourceArea.y + sourceArea.height;
srcBox.front = 0;
srcBox.back = 1;
deviceContext->CopySubresourceRegion(getStagingTexture(), 0, xoffset, yoffset, zoffset, srcTex, subresourceAfterResolve, &srcBox);
if (textureDesc.SampleDesc.Count > 1)
{
SafeRelease(srcTex);
}
}
else
{
// This format requires conversion, so we must copy the texture to staging and manually convert via readPixels
D3D11_MAPPED_SUBRESOURCE mappedImage;
HRESULT result = map(D3D11_MAP_WRITE, &mappedImage);
if (FAILED(result))
{
return gl::Error(GL_OUT_OF_MEMORY, "Failed to map texture for Image11::copy, HRESULT: 0x%X.", result);
}
// determine the offset coordinate into the destination buffer
GLsizei rowOffset = gl::GetInternalFormatInfo(mActualFormat).pixelBytes * xoffset;
uint8_t *dataOffset = static_cast<uint8_t*>(mappedImage.pData) + mappedImage.RowPitch * yoffset + rowOffset + zoffset * mappedImage.DepthPitch;
const gl::InternalFormat &formatInfo = gl::GetInternalFormatInfo(mInternalFormat);
gl::Error error = mRenderer->readTextureData(source, sourceSubResource, sourceArea, formatInfo.format, formatInfo.type, mappedImage.RowPitch, gl::PixelPackState(), dataOffset);
unmap();
if (error.isError())
{
return error;
}
}
mDirty = true;
return gl::Error(GL_NO_ERROR);
}
ID3D11Resource *Image11::getStagingTexture()
{
createStagingTexture();
return mStagingTexture;
}
void Image11::releaseStagingTexture()
{
SafeRelease(mStagingTexture);
}
unsigned int Image11::getStagingSubresource()
{
createStagingTexture();
return mStagingSubresource;
}
void Image11::createStagingTexture()
{
if (mStagingTexture)
{
return;
}
const DXGI_FORMAT dxgiFormat = getDXGIFormat();
if (mWidth > 0 && mHeight > 0 && mDepth > 0)
{
ID3D11Device *device = mRenderer->getDevice();
HRESULT result;
int lodOffset = 1;
GLsizei width = mWidth;
GLsizei height = mHeight;
// adjust size if needed for compressed textures
d3d11::MakeValidSize(false, dxgiFormat, &width, &height, &lodOffset);
if (mTarget == GL_TEXTURE_3D)
{
ID3D11Texture3D *newTexture = NULL;
D3D11_TEXTURE3D_DESC desc;
desc.Width = width;
desc.Height = height;
desc.Depth = mDepth;
desc.MipLevels = lodOffset + 1;
desc.Format = dxgiFormat;
desc.Usage = D3D11_USAGE_STAGING;
desc.BindFlags = 0;
desc.CPUAccessFlags = D3D11_CPU_ACCESS_READ | D3D11_CPU_ACCESS_WRITE;
desc.MiscFlags = 0;
if (d3d11::GetTextureFormatInfo(mInternalFormat).dataInitializerFunction != NULL)
{
std::vector<D3D11_SUBRESOURCE_DATA> initialData;
std::vector< std::vector<BYTE> > textureData;
d3d11::GenerateInitialTextureData(mInternalFormat, width, height, mDepth,
lodOffset + 1, &initialData, &textureData);
result = device->CreateTexture3D(&desc, initialData.data(), &newTexture);
}
else
{
result = device->CreateTexture3D(&desc, NULL, &newTexture);
}
if (FAILED(result))
{
ASSERT(result == E_OUTOFMEMORY);
ERR("Creating image failed.");
return gl::error(GL_OUT_OF_MEMORY);
}
mStagingTexture = newTexture;
mStagingSubresource = D3D11CalcSubresource(lodOffset, 0, lodOffset + 1);
}
else if (mTarget == GL_TEXTURE_2D || mTarget == GL_TEXTURE_2D_ARRAY || mTarget == GL_TEXTURE_CUBE_MAP)
{
ID3D11Texture2D *newTexture = NULL;
D3D11_TEXTURE2D_DESC desc;
desc.Width = width;
desc.Height = height;
desc.MipLevels = lodOffset + 1;
desc.ArraySize = 1;
desc.Format = dxgiFormat;
desc.SampleDesc.Count = 1;
desc.SampleDesc.Quality = 0;
desc.Usage = D3D11_USAGE_STAGING;
desc.BindFlags = 0;
desc.CPUAccessFlags = D3D11_CPU_ACCESS_READ | D3D11_CPU_ACCESS_WRITE;
desc.MiscFlags = 0;
if (d3d11::GetTextureFormatInfo(mInternalFormat).dataInitializerFunction != NULL)
{
std::vector<D3D11_SUBRESOURCE_DATA> initialData;
std::vector< std::vector<BYTE> > textureData;
d3d11::GenerateInitialTextureData(mInternalFormat, width, height, 1,
lodOffset + 1, &initialData, &textureData);
result = device->CreateTexture2D(&desc, initialData.data(), &newTexture);
}
else
{
result = device->CreateTexture2D(&desc, NULL, &newTexture);
}
if (FAILED(result))
{
ASSERT(result == E_OUTOFMEMORY);
ERR("Creating image failed.");
return gl::error(GL_OUT_OF_MEMORY);
}
mStagingTexture = newTexture;
mStagingSubresource = D3D11CalcSubresource(lodOffset, 0, lodOffset + 1);
}
else
{
UNREACHABLE();
}
}
mDirty = false;
}
HRESULT Image11::map(D3D11_MAP mapType, D3D11_MAPPED_SUBRESOURCE *map)
{
createStagingTexture();
// We must recover from the TextureStorage if necessary, even for D3D11_MAP_WRITE.
recoverFromAssociatedStorage();
HRESULT result = E_FAIL;
if (mStagingTexture)
{
ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext();
result = deviceContext->Map(mStagingTexture, mStagingSubresource, mapType, 0, map);
// this can fail if the device is removed (from TDR)
if (d3d11::isDeviceLostError(result))
{
mRenderer->notifyDeviceLost();
}
else if (SUCCEEDED(result))
{
mDirty = true;
}
}
return result;
}
void Image11::unmap()
{
if (mStagingTexture)
{
ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext();
deviceContext->Unmap(mStagingTexture, mStagingSubresource);
}
}
}