Fall back to LoadLibrary if preloading d3d compiler modules fails.

R=zmo@chromium.org, shannonwoods@chromium.org, jmadill@chromium.org

Review URL: https://codereview.appspot.com/14532049
diff --git a/src/libGLESv2/renderer/Renderer.cpp b/src/libGLESv2/renderer/Renderer.cpp
index 70b9326..e0b3abc 100644
--- a/src/libGLESv2/renderer/Renderer.cpp
+++ b/src/libGLESv2/renderer/Renderer.cpp
@@ -53,13 +53,16 @@
             break;
         }
     }
-#else
-    // Load the version of the D3DCompiler DLL associated with the Direct3D version ANGLE was built with.
-    mD3dCompilerModule = LoadLibrary(D3DCOMPILER_DLL);
 #endif  // ANGLE_PRELOADED_D3DCOMPILER_MODULE_NAMES
 
     if (!mD3dCompilerModule)
     {
+        // Load the version of the D3DCompiler DLL associated with the Direct3D version ANGLE was built with.
+        mD3dCompilerModule = LoadLibrary(D3DCOMPILER_DLL);
+    }
+
+    if (!mD3dCompilerModule)
+    {
         ERR("No D3D compiler module found - aborting!\n");
         return false;
     }