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/*
* Copyright (C) 2013 Google Inc. All rights reserved.
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* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
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* in the documentation and/or other materials provided with the
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*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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#ifndef WTF_PartitionAlloc_h
#define WTF_PartitionAlloc_h
// DESCRIPTION
// partitionAlloc() and partitionFree() are approximately analagous
// to malloc() and free().
//
// The main difference is that a PartitionRoot object must be supplied to
// these functions, representing a specific "heap partition" that will
// be used to satisfy the allocation. Different partitions are guaranteed to
// exist in separate address spaces, including being separate from the main
// system heap. If the contained objects are all freed, physical memory is
// returned to the system but the address space remains reserved.
//
// THE ONLY LEGITIMATE WAY TO OBTAIN A PartitionRoot IS THROUGH THE
// PartitionAllocator TEMPLATED CLASS. To minimize the instruction count
// to the fullest extent possible, the PartitonRoot is really just a
// header adjacent to other data areas provided by the PartitionAllocator
// class.
//
// Allocations and frees against a single partition must be single threaded.
// Allocations must not exceed a max size, typically 4088 bytes at this time.
// Allocation sizes must be aligned to the system pointer size.
// The separate APIs partitionAllocGeneric and partitionFreeGeneric are
// provided, and they do not have the above three restrictions. In return, you
// take a small performance hit.
//
// This allocator is designed to be extremely fast, thanks to the following
// properties and design:
// - Just a single (reasonably predicatable) branch in the hot / fast path for
// both allocating and (significantly) freeing.
// - A minimal number of operations in the hot / fast path, with the slow paths
// in separate functions, leading to the possibility of inlining.
// - Each partition page (which is usually multiple physical pages) has a header
// structure which allows fast mapping of free() address to an underlying
// bucket.
// - Supports a lock-free API for fast performance in single-threaded cases.
// - The freelist for a given bucket is split across a number of partition
// pages, enabling various simple tricks to try and minimize fragmentation.
// - Fine-grained bucket sizes leading to less waste and better packing.
//
// The following security properties are provided at this time:
// - Linear overflows cannot corrupt into the partition.
// - Linear overflows cannot corrupt out of the partition.
// - Freed pages will only be re-used within the partition.
// - Freed pages will only hold same-sized objects when re-used.
// - Dereference of freelist pointer should fault.
// - Out-of-line main metadata: linear over or underflow cannot corrupt it.
// - Partial pointer overwrite of freelist pointer should fault.
// - Rudimentary double-free detection.
//
// The following security properties could be investigated in the future:
// - Per-object bucketing (instead of per-size) is mostly available at the API,
// but not used yet.
// - No randomness of freelist entries or bucket position.
// - Better checking for wild pointers in free().
// - Better freelist masking function to guarantee fault on 32-bit.
#include "wtf/Assertions.h"
#include "wtf/ByteSwap.h"
#include "wtf/CPU.h"
#include "wtf/FastMalloc.h"
#include "wtf/PageAllocator.h"
#include "wtf/QuantizedAllocation.h"
#include "wtf/SpinLock.h"
#if defined(MEMORY_TOOL_REPLACES_ALLOCATOR)
#include <stdlib.h>
#endif
#ifndef NDEBUG
#include <string.h>
#endif
namespace WTF {
// Maximum size of a partition's mappings. 2046MB. Note that the total amount of
// bytes allocatable at the API will be smaller. This is because things like
// guard pages, metadata, page headers and wasted space come out of the total.
// The 2GB is not necessarily contiguous in virtual address space.
static const size_t kMaxPartitionSize = 2046u * 1024u * 1024u;
// Allocation granularity of sizeof(void*) bytes.
static const size_t kAllocationGranularity = sizeof(void*);
static const size_t kAllocationGranularityMask = kAllocationGranularity - 1;
static const size_t kBucketShift = (kAllocationGranularity == 8) ? 3 : 2;
// Underlying partition storage pages are a power-of-two size. It is typical
// for a partition page to be based on multiple system pages. We rarely deal
// with system pages. Most references to "page" refer to partition pages. We
// do also have the concept of "super pages" -- these are the underlying
// system allocations we make. Super pages contain multiple partition pages
// inside them.
static const size_t kPartitionPageShift = 14; // 16KB
static const size_t kPartitionPageSize = 1 << kPartitionPageShift;
static const size_t kPartitionPageOffsetMask = kPartitionPageSize - 1;
static const size_t kPartitionPageBaseMask = ~kPartitionPageOffsetMask;
// To avoid fragmentation via never-used freelist entries, we hand out partition
// freelist sections gradually, in units of the dominant system page size.
// What we're actually doing is avoiding filling the full partition page
// (typically 16KB) will freelist pointers right away. Writing freelist
// pointers will fault and dirty a private page, which is very wasteful if we
// never actually store objects there.
static const size_t kNumSystemPagesPerPartitionPage = kPartitionPageSize / kSystemPageSize;
// We reserve virtual address space in 2MB chunks (aligned to 2MB as well).
// These chunks are called "super pages". We do this so that we can store
// metadata in the first few pages of each 2MB aligned section. This leads to
// a very fast free(). We specifically choose 2MB because this virtual address
// block represents a full but single PTE allocation on ARM, ia32 and x64.
static const size_t kSuperPageShift = 21; // 2MB
static const size_t kSuperPageSize = 1 << kSuperPageShift;
static const size_t kSuperPageOffsetMask = kSuperPageSize - 1;
static const size_t kSuperPageBaseMask = ~kSuperPageOffsetMask;
static const size_t kNumPartitionPagesPerSuperPage = kSuperPageSize / kPartitionPageSize;
static const size_t kPageMetadataShift = 5; // 32 bytes per partition page.
static const size_t kPageMetadataSize = 1 << kPageMetadataShift;
#ifndef NDEBUG
// These two byte values match tcmalloc.
static const unsigned char kUninitializedByte = 0xAB;
static const unsigned char kFreedByte = 0xCD;
#if CPU(64BIT)
static const uintptr_t kCookieValue = 0xDEADBEEFDEADBEEFul;
#else
static const uintptr_t kCookieValue = 0xDEADBEEFu;
#endif
#endif
struct PartitionRoot;
struct PartitionBucket;
struct PartitionFreelistEntry {
PartitionFreelistEntry* next;
};
// Some notes on page states. A page can be in one of three major states:
// 1) Active.
// 2) Full.
// 3) Free.
// An active page has available free slots. A full page has no free slots. A
// free page has had its backing memory released back to the system.
// There are two linked lists tracking the pages. The "active page" list is an
// approximation of a list of active pages. It is an approximation because both
// free and full pages may briefly be present in the list until we next do a
// scan over it. The "free page" list is an accurate list of pages which have
// been returned back to the system.
// The significant page transitions are:
// - free() will detect when a full page has a slot free()'d and immediately
// return the page to the head of the active list.
// - free() will detect when a page is fully emptied. It _may_ add it to the
// free list and it _may_ leave it on the active list until a future list scan.
// - malloc() _may_ scan the active page list in order to fulfil the request.
// If it does this, full and free pages encountered will be booted out of the
// active list. If there are no suitable active pages found, a free page (if one
// exists) will be pulled from the free list on to the active list.
struct PartitionPage {
union { // Accessed most in hot path => goes first.
PartitionFreelistEntry* freelistHead; // If the page is active.
PartitionPage* freePageNext; // If the page is free.
} u;
PartitionPage* activePageNext;
PartitionBucket* bucket;
int numAllocatedSlots; // Deliberately signed, -1 for free page, -n for full pages.
unsigned numUnprovisionedSlots;
};
struct PartitionBucket {
PartitionPage* activePagesHead; // Accessed most in hot path => goes first.
PartitionPage* freePagesHead;
PartitionRoot* root;
unsigned numFullPages;
unsigned pageSize;
};
// An "extent" is a span of consecutive superpages. We link to the partition's
// next extent (if there is one) at the very start of a superpage's metadata
// area.
struct PartitionSuperPageExtentEntry {
char* superPageBase;
char* superPagesEnd;
PartitionSuperPageExtentEntry* next;
};
// Never instantiate a PartitionRoot directly, instead use PartitionAlloc.
struct PartitionRoot {
int lock;
size_t totalSizeOfSuperPages;
unsigned numBuckets;
unsigned maxAllocation;
bool initialized;
char* nextSuperPage;
char* nextPartitionPage;
char* nextPartitionPageEnd;
PartitionSuperPageExtentEntry* currentExtent;
PartitionSuperPageExtentEntry firstExtent;
PartitionPage seedPage;
PartitionBucket seedBucket;
// The PartitionAlloc templated class ensures the following is correct.
ALWAYS_INLINE PartitionBucket* buckets() { return reinterpret_cast<PartitionBucket*>(this + 1); }
ALWAYS_INLINE const PartitionBucket* buckets() const { return reinterpret_cast<const PartitionBucket*>(this + 1); }
};
WTF_EXPORT void partitionAllocInit(PartitionRoot*, size_t numBuckets, size_t maxAllocation);
WTF_EXPORT NEVER_INLINE bool partitionAllocShutdown(PartitionRoot*);
WTF_EXPORT NEVER_INLINE void* partitionAllocSlowPath(PartitionBucket*);
WTF_EXPORT NEVER_INLINE void partitionFreeSlowPath(PartitionPage*);
WTF_EXPORT NEVER_INLINE void* partitionReallocGeneric(PartitionRoot*, void*, size_t);
// The plan is to eventually remove the SuperPageBitmap.
#if CPU(32BIT)
class SuperPageBitmap {
public:
ALWAYS_INLINE static bool isAvailable()
{
return true;
}
ALWAYS_INLINE static bool isPointerInSuperPage(void* ptr)
{
uintptr_t raw = reinterpret_cast<uintptr_t>(ptr);
raw >>= kSuperPageShift;
size_t byteIndex = raw >> 3;
size_t bit = raw & 7;
ASSERT(byteIndex < sizeof(s_bitmap));
return s_bitmap[byteIndex] & (1 << bit);
}
static void registerSuperPage(void* ptr);
static void unregisterSuperPage(void* ptr);
private:
WTF_EXPORT static unsigned char s_bitmap[1 << (32 - kSuperPageShift - 3)];
};
#else // CPU(32BIT)
class SuperPageBitmap {
public:
ALWAYS_INLINE static bool isAvailable()
{
return false;
}
ALWAYS_INLINE static bool isPointerInSuperPage(void* ptr)
{
ASSERT(false);
return false;
}
static void registerSuperPage(void* ptr) { }
static void unregisterSuperPage(void* ptr) { }
};
#endif // CPU(32BIT)
ALWAYS_INLINE PartitionFreelistEntry* partitionFreelistMask(PartitionFreelistEntry* ptr)
{
// We use bswap on little endian as a fast mask for two reasons:
// 1) If an object is freed and its vtable used where the attacker doesn't
// get the chance to run allocations between the free and use, the vtable
// dereference is likely to fault.
// 2) If the attacker has a linear buffer overflow and elects to try and
// corrupt a freelist pointer, partial pointer overwrite attacks are
// thwarted.
// For big endian, similar guarantees are arrived at with a negation.
#if CPU(BIG_ENDIAN)
uintptr_t masked = ~reinterpret_cast<uintptr_t>(ptr);
#else
uintptr_t masked = bswapuintptrt(reinterpret_cast<uintptr_t>(ptr));
#endif
return reinterpret_cast<PartitionFreelistEntry*>(masked);
}
ALWAYS_INLINE size_t partitionCookieSizeAdjustAdd(size_t size)
{
#ifndef NDEBUG
// Add space for cookies.
size += 2 * sizeof(uintptr_t);
#endif
return size;
}
ALWAYS_INLINE size_t partitionCookieSizeAdjustSubtract(size_t size)
{
#ifndef NDEBUG
// Remove space for cookies.
size -= 2 * sizeof(uintptr_t);
#endif
return size;
}
ALWAYS_INLINE void* partitionCookieFreePointerAdjust(void* ptr)
{
#ifndef NDEBUG
// The value given to the application is actually just after the cookie.
ptr = static_cast<uintptr_t*>(ptr) - 1;
#endif
return ptr;
}
ALWAYS_INLINE size_t partitionBucketSize(const PartitionBucket* bucket)
{
PartitionRoot* root = bucket->root;
size_t index = bucket - &root->buckets()[0];
size_t size = index << kBucketShift;
// Make sure the zero-sized bucket actually has space for freelist pointers.
if (UNLIKELY(!size))
size = kAllocationGranularity;
return size;
}
ALWAYS_INLINE char* partitionSuperPageToMetadataArea(char* ptr)
{
uintptr_t pointerAsUint = reinterpret_cast<uintptr_t>(ptr);
ASSERT(!(pointerAsUint & kSuperPageOffsetMask));
// The metadata area is exactly one system page (the guard page) into the
// super page.
return reinterpret_cast<char*>(pointerAsUint + kSystemPageSize);
}
ALWAYS_INLINE PartitionPage* partitionPointerToPageNoAlignmentCheck(void* ptr)
{
uintptr_t pointerAsUint = reinterpret_cast<uintptr_t>(ptr);
char* superPagePtr = reinterpret_cast<char*>(pointerAsUint & kSuperPageBaseMask);
uintptr_t partitionPageIndex = (pointerAsUint & kSuperPageOffsetMask) >> kPartitionPageShift;
// Index 0 is invalid because it is the metadata area and the last index is invalid because it is a guard page.
ASSERT(partitionPageIndex);
ASSERT(partitionPageIndex < kNumPartitionPagesPerSuperPage - 1);
PartitionPage* page = reinterpret_cast<PartitionPage*>(partitionSuperPageToMetadataArea(superPagePtr) + (partitionPageIndex << kPageMetadataShift));
return page;
}
ALWAYS_INLINE PartitionPage* partitionPointerToPage(void* ptr)
{
PartitionPage* page = partitionPointerToPageNoAlignmentCheck(ptr);
// Checks that the pointer is a multiple of bucket size.
ASSERT(!((reinterpret_cast<uintptr_t>(ptr) & kPartitionPageOffsetMask) % partitionBucketSize(page->bucket)));
return page;
}
ALWAYS_INLINE void* partitionPageToPointer(PartitionPage* page)
{
uintptr_t pointerAsUint = reinterpret_cast<uintptr_t>(page);
uintptr_t superPageOffset = (pointerAsUint & kSuperPageOffsetMask);
ASSERT(superPageOffset > kSystemPageSize);
ASSERT(superPageOffset < kSystemPageSize + (kNumPartitionPagesPerSuperPage * kPageMetadataSize));
uintptr_t partitionPageIndex = (superPageOffset - kSystemPageSize) >> kPageMetadataShift;
// Index 0 is invalid because it is the metadata area and the last index is invalid because it is a guard page.
ASSERT(partitionPageIndex);
ASSERT(partitionPageIndex < kNumPartitionPagesPerSuperPage - 1);
uintptr_t superPageBase = (pointerAsUint & kSuperPageBaseMask);
void* ret = reinterpret_cast<void*>(superPageBase + (partitionPageIndex << kPartitionPageShift));
return ret;
}
ALWAYS_INLINE bool partitionPointerIsValid(PartitionRoot* root, void* ptr)
{
// On 32-bit systems, we have an optimization where we have a bitmap that
// can instantly tell us if a pointer is in a super page or not.
// It is a global bitmap instead of a per-partition bitmap but this is a
// reasonable space vs. accuracy trade off.
if (SuperPageBitmap::isAvailable())
return SuperPageBitmap::isPointerInSuperPage(ptr);
// On 64-bit systems, we check the list of super page extents. Due to the
// massive address space, we typically have a single extent.
// Dominant case: the pointer is in the first extent, which grew without any collision.
if (LIKELY(ptr >= root->firstExtent.superPageBase) && LIKELY(ptr < root->firstExtent.superPagesEnd))
return true;
// Otherwise, scan through the extent list.
PartitionSuperPageExtentEntry* entry = root->firstExtent.next;
while (UNLIKELY(entry != 0)) {
if (ptr >= entry->superPageBase && ptr < entry->superPagesEnd)
return true;
entry = entry->next;
}
return false;
}
ALWAYS_INLINE bool partitionPageIsFree(PartitionPage* page)
{
return (page->numAllocatedSlots == -1);
}
ALWAYS_INLINE PartitionFreelistEntry* partitionPageFreelistHead(PartitionPage* page)
{
ASSERT((page == &page->bucket->root->seedPage && !page->u.freelistHead) || !partitionPageIsFree(page));
return page->u.freelistHead;
}
ALWAYS_INLINE void partitionPageSetFreelistHead(PartitionPage* page, PartitionFreelistEntry* newHead)
{
ASSERT(!partitionPageIsFree(page));
page->u.freelistHead = newHead;
}
ALWAYS_INLINE void* partitionBucketAlloc(PartitionBucket* bucket)
{
PartitionPage* page = bucket->activePagesHead;
ASSERT(page == &bucket->root->seedPage || page->numAllocatedSlots >= 0);
void* ret = partitionPageFreelistHead(page);
if (LIKELY(ret != 0)) {
// If these asserts fire, you probably corrupted memory.
ASSERT(partitionPointerIsValid(bucket->root, ret));
ASSERT(partitionPointerToPage(ret));
PartitionFreelistEntry* newHead = partitionFreelistMask(static_cast<PartitionFreelistEntry*>(ret)->next);
partitionPageSetFreelistHead(page, newHead);
ASSERT(!partitionPageFreelistHead(page) || partitionPointerIsValid(bucket->root, partitionPageFreelistHead(page)));
ASSERT(!partitionPageFreelistHead(page) || partitionPointerToPage(partitionPageFreelistHead(page)));
page->numAllocatedSlots++;
} else {
ret = partitionAllocSlowPath(bucket);
}
#ifndef NDEBUG
// Fill the uninitialized pattern. and write the cookies.
size_t bucketSize = partitionBucketSize(bucket);
memset(ret, kUninitializedByte, bucketSize);
*(static_cast<uintptr_t*>(ret)) = kCookieValue;
void* retEnd = static_cast<char*>(ret) + bucketSize;
*(static_cast<uintptr_t*>(retEnd) - 1) = kCookieValue;
// The value given to the application is actually just after the cookie.
ret = static_cast<uintptr_t*>(ret) + 1;
#endif
return ret;
}
ALWAYS_INLINE void* partitionAlloc(PartitionRoot* root, size_t size)
{
#if defined(MEMORY_TOOL_REPLACES_ALLOCATOR)
void* result = malloc(size);
RELEASE_ASSERT(result);
return result;
#else
size = partitionCookieSizeAdjustAdd(size);
ASSERT(root->initialized);
size_t index = size >> kBucketShift;
ASSERT(index < root->numBuckets);
ASSERT(size == index << kBucketShift);
PartitionBucket* bucket = &root->buckets()[index];
return partitionBucketAlloc(bucket);
#endif // defined(MEMORY_TOOL_REPLACES_ALLOCATOR)
}
ALWAYS_INLINE void partitionFreeWithPage(void* ptr, PartitionPage* page)
{
// If these asserts fire, you probably corrupted memory.
#ifndef NDEBUG
size_t bucketSize = partitionBucketSize(page->bucket);
void* ptrEnd = static_cast<char*>(ptr) + bucketSize;
ASSERT(*(static_cast<uintptr_t*>(ptr)) == kCookieValue);
ASSERT(*(static_cast<uintptr_t*>(ptrEnd) - 1) == kCookieValue);
memset(ptr, kFreedByte, bucketSize);
#endif
ASSERT(!partitionPageFreelistHead(page) || partitionPointerIsValid(page->bucket->root, partitionPageFreelistHead(page)));
ASSERT(!partitionPageFreelistHead(page) || partitionPointerToPage(partitionPageFreelistHead(page)));
RELEASE_ASSERT(ptr != partitionPageFreelistHead(page)); // Catches an immediate double free.
ASSERT(!partitionPageFreelistHead(page) || ptr != partitionFreelistMask(partitionPageFreelistHead(page)->next)); // Look for double free one level deeper in debug.
PartitionFreelistEntry* entry = static_cast<PartitionFreelistEntry*>(ptr);
entry->next = partitionFreelistMask(partitionPageFreelistHead(page));
partitionPageSetFreelistHead(page, entry);
--page->numAllocatedSlots;
if (UNLIKELY(page->numAllocatedSlots <= 0))
partitionFreeSlowPath(page);
}
ALWAYS_INLINE void partitionFree(void* ptr)
{
#if defined(MEMORY_TOOL_REPLACES_ALLOCATOR)
free(ptr);
#else
ptr = partitionCookieFreePointerAdjust(ptr);
PartitionPage* page = partitionPointerToPage(ptr);
ASSERT(partitionPointerIsValid(page->bucket->root, ptr));
partitionFreeWithPage(ptr, page);
#endif
}
ALWAYS_INLINE void* partitionAllocGeneric(PartitionRoot* root, size_t size)
{
RELEASE_ASSERT(size <= QuantizedAllocation::kMaxUnquantizedAllocation);
#if defined(MEMORY_TOOL_REPLACES_ALLOCATOR)
void* result = malloc(size);
RELEASE_ASSERT(result);
return result;
#else
ASSERT(root->initialized);
size = QuantizedAllocation::quantizedSize(size);
size_t realSize = partitionCookieSizeAdjustAdd(size);
if (LIKELY(realSize <= root->maxAllocation)) {
spinLockLock(&root->lock);
void* ret = partitionAlloc(root, size);
spinLockUnlock(&root->lock);
return ret;
}
return WTF::fastMalloc(size);
#endif
}
ALWAYS_INLINE void partitionFreeGeneric(PartitionRoot* root, void* ptr)
{
#if defined(MEMORY_TOOL_REPLACES_ALLOCATOR)
free(ptr);
#else
ASSERT(root->initialized);
if (LIKELY(partitionPointerIsValid(root, ptr))) {
ptr = partitionCookieFreePointerAdjust(ptr);
PartitionPage* page = partitionPointerToPage(ptr);
spinLockLock(&root->lock);
partitionFreeWithPage(ptr, page);
spinLockUnlock(&root->lock);
return;
}
return WTF::fastFree(ptr);
#endif
}
// N (or more accurately, N - sizeof(void*)) represents the largest size in
// bytes that will be handled by a PartitionAlloctor.
// Attempts to partitionAlloc() more than this amount will fail. Attempts to
// partitionAllocGeneic() more than this amount will succeed but will be
// transparently serviced by the system allocator.
template <size_t N>
class PartitionAllocator {
public:
static const size_t kMaxAllocation = N - kAllocationGranularity;
static const size_t kNumBuckets = N / kAllocationGranularity;
void init() { partitionAllocInit(&m_partitionRoot, kNumBuckets, kMaxAllocation); }
bool shutdown() { return partitionAllocShutdown(&m_partitionRoot); }
ALWAYS_INLINE PartitionRoot* root() { return &m_partitionRoot; }
private:
PartitionRoot m_partitionRoot;
PartitionBucket m_actualBuckets[kNumBuckets];
};
} // namespace WTF
using WTF::PartitionAllocator;
using WTF::PartitionRoot;
using WTF::partitionAllocInit;
using WTF::partitionAllocShutdown;
using WTF::partitionAlloc;
using WTF::partitionFree;
using WTF::partitionAllocGeneric;
using WTF::partitionFreeGeneric;
using WTF::partitionReallocGeneric;
#endif // WTF_PartitionAlloc_h