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/*
* Copyright (C) 2004, 2005, 2008 Nikolas Zimmermann <zimmermann@kde.org>
* Copyright (C) 2004, 2005, 2006, 2007 Rob Buis <buis@kde.org>
* Copyright (C) 2007 Eric Seidel <eric@webkit.org>
* Copyright (C) 2008 Apple Inc. All rights reserved.
* Copyright (C) Research In Motion Limited 2012. All rights reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#include "config.h"
#include "core/svg/SVGTransformList.h"
#include "core/SVGNames.h"
#include "core/svg/SVGAnimateTransformElement.h"
#include "core/svg/SVGAnimatedNumber.h"
#include "core/svg/SVGParserUtilities.h"
#include "core/svg/SVGTransformDistance.h"
#include "wtf/text/StringBuilder.h"
#include "wtf/text/WTFString.h"
namespace blink {
inline PassRefPtr<SVGTransformList> toSVGTransformList(PassRefPtr<SVGPropertyBase> passBase)
{
RefPtr<SVGPropertyBase> base = passBase;
ASSERT(base->type() == SVGTransformList::classType());
return static_pointer_cast<SVGTransformList>(base.release());
}
SVGTransformList::SVGTransformList()
{
}
SVGTransformList::~SVGTransformList()
{
}
PassRefPtr<SVGTransform> SVGTransformList::consolidate()
{
AffineTransform matrix;
if (!concatenate(matrix))
return SVGTransform::create();
RefPtr<SVGTransform> transform = SVGTransform::create(matrix);
clear();
return appendItem(transform);
}
bool SVGTransformList::concatenate(AffineTransform& result) const
{
if (isEmpty())
return false;
ConstIterator it = begin();
ConstIterator itEnd = end();
for (; it != itEnd; ++it)
result *= it->matrix();
return true;
}
namespace {
template<typename CharType>
int parseTransformParamList(const CharType*& ptr, const CharType* end, float* values, int required, int optional)
{
int parsedParams = 0;
int maxPossibleParams = required + optional;
bool trailingDelimiter = false;
skipOptionalSVGSpaces(ptr, end);
while (parsedParams < maxPossibleParams) {
if (!parseNumber(ptr, end, values[parsedParams], DisallowWhitespace))
break;
++parsedParams;
if (skipOptionalSVGSpaces(ptr, end) && *ptr == ',') {
++ptr;
skipOptionalSVGSpaces(ptr, end);
trailingDelimiter = true;
} else {
trailingDelimiter = false;
}
}
if (trailingDelimiter || !(parsedParams == required || parsedParams == maxPossibleParams))
return -1;
return parsedParams;
}
// These should be kept in sync with enum SVGTransformType
static const int requiredValuesForType[] = {0, 6, 1, 1, 1, 1, 1};
static const int optionalValuesForType[] = {0, 0, 1, 1, 2, 0, 0};
template<typename CharType>
PassRefPtr<SVGTransform> parseTransformOfType(unsigned type, const CharType*& ptr, const CharType* end)
{
if (type == SVG_TRANSFORM_UNKNOWN)
return nullptr;
int valueCount = 0;
float values[] = {0, 0, 0, 0, 0, 0};
if ((valueCount = parseTransformParamList(ptr, end, values, requiredValuesForType[type], optionalValuesForType[type])) < 0) {
return nullptr;
}
RefPtr<SVGTransform> transform = SVGTransform::create();
switch (type) {
case SVG_TRANSFORM_SKEWX:
transform->setSkewX(values[0]);
break;
case SVG_TRANSFORM_SKEWY:
transform->setSkewY(values[0]);
break;
case SVG_TRANSFORM_SCALE:
if (valueCount == 1) // Spec: if only one param given, assume uniform scaling
transform->setScale(values[0], values[0]);
else
transform->setScale(values[0], values[1]);
break;
case SVG_TRANSFORM_TRANSLATE:
if (valueCount == 1) // Spec: if only one param given, assume 2nd param to be 0
transform->setTranslate(values[0], 0);
else
transform->setTranslate(values[0], values[1]);
break;
case SVG_TRANSFORM_ROTATE:
if (valueCount == 1)
transform->setRotate(values[0], 0, 0);
else
transform->setRotate(values[0], values[1], values[2]);
break;
case SVG_TRANSFORM_MATRIX:
transform->setMatrix(AffineTransform(values[0], values[1], values[2], values[3], values[4], values[5]));
break;
}
return transform.release();
}
}
template<typename CharType>
bool SVGTransformList::parseInternal(const CharType*& ptr, const CharType* end)
{
clear();
bool delimParsed = false;
while (ptr < end) {
delimParsed = false;
SVGTransformType transformType = SVG_TRANSFORM_UNKNOWN;
skipOptionalSVGSpaces(ptr, end);
if (!parseAndSkipTransformType(ptr, end, transformType))
return false;
if (!skipOptionalSVGSpaces(ptr, end) || *ptr != '(')
return false;
ptr++;
RefPtr<SVGTransform> transform = parseTransformOfType(transformType, ptr, end);
if (!transform)
return false;
if (!skipOptionalSVGSpaces(ptr, end) || *ptr != ')')
return false;
ptr++;
append(transform.release());
skipOptionalSVGSpaces(ptr, end);
if (ptr < end && *ptr == ',') {
delimParsed = true;
++ptr;
skipOptionalSVGSpaces(ptr, end);
}
}
return !delimParsed;
}
bool SVGTransformList::parse(const UChar*& ptr, const UChar* end)
{
return parseInternal(ptr, end);
}
bool SVGTransformList::parse(const LChar*& ptr, const LChar* end)
{
return parseInternal(ptr, end);
}
String SVGTransformList::valueAsString() const
{
StringBuilder builder;
ConstIterator it = begin();
ConstIterator itEnd = end();
while (it != itEnd) {
builder.append(it->valueAsString());
++it;
if (it != itEnd)
builder.append(' ');
}
return builder.toString();
}
void SVGTransformList::setValueAsString(const String& value, ExceptionState& exceptionState)
{
if (value.isEmpty()) {
clear();
return;
}
bool valid = false;
if (value.is8Bit()) {
const LChar* ptr = value.characters8();
const LChar* end = ptr + value.length();
valid = parse(ptr, end);
} else {
const UChar* ptr = value.characters16();
const UChar* end = ptr + value.length();
valid = parse(ptr, end);
}
if (!valid) {
clear();
exceptionState.throwDOMException(SyntaxError, "Problem parsing transform list=\""+value+"\"");
}
}
PassRefPtr<SVGPropertyBase> SVGTransformList::cloneForAnimation(const String& value) const
{
ASSERT_NOT_REACHED();
return nullptr;
}
PassRefPtr<SVGTransformList> SVGTransformList::create(SVGTransformType transformType, const String& value)
{
RefPtr<SVGTransform> transform;
if (value.isEmpty()) {
} else if (value.is8Bit()) {
const LChar* ptr = value.characters8();
const LChar* end = ptr + value.length();
transform = parseTransformOfType(transformType, ptr, end);
} else {
const UChar* ptr = value.characters16();
const UChar* end = ptr + value.length();
transform = parseTransformOfType(transformType, ptr, end);
}
RefPtr<SVGTransformList> svgTransformList = SVGTransformList::create();
if (transform)
svgTransformList->append(transform);
return svgTransformList.release();
}
void SVGTransformList::add(PassRefPtrWillBeRawPtr<SVGPropertyBase> other, SVGElement* contextElement)
{
if (isEmpty())
return;
RefPtr<SVGTransformList> otherList = toSVGTransformList(other);
if (length() != otherList->length())
return;
ASSERT(length() == 1);
RefPtr<SVGTransform> fromTransform = at(0);
RefPtr<SVGTransform> toTransform = otherList->at(0);
ASSERT(fromTransform->transformType() == toTransform->transformType());
clear();
append(SVGTransformDistance::addSVGTransforms(fromTransform, toTransform));
}
void SVGTransformList::calculateAnimatedValue(SVGAnimationElement* animationElement, float percentage, unsigned repeatCount, PassRefPtr<SVGPropertyBase> fromValue, PassRefPtr<SVGPropertyBase> toValue, PassRefPtr<SVGPropertyBase> toAtEndOfDurationValue, SVGElement* contextElement)
{
ASSERT(animationElement);
bool isToAnimation = animationElement->animationMode() == ToAnimation;
// Spec: To animations provide specific functionality to get a smooth change from the underlying value to the
// ‘to’ attribute value, which conflicts mathematically with the requirement for additive transform animations
// to be post-multiplied. As a consequence, in SVG 1.1 the behavior of to animations for ‘animateTransform’ is undefined
// FIXME: This is not taken into account yet.
RefPtr<SVGTransformList> fromList = isToAnimation ? this : toSVGTransformList(fromValue);
RefPtr<SVGTransformList> toList = toSVGTransformList(toValue);
RefPtr<SVGTransformList> toAtEndOfDurationList = toSVGTransformList(toAtEndOfDurationValue);
size_t toListSize = toList->length();
if (!toListSize)
return;
// Get a reference to the from value before potentially cleaning it out (in the case of a To animation.)
RefPtr<SVGTransform> toTransform = toList->at(0);
RefPtr<SVGTransform> effectiveFrom;
// If there's an existing 'from'/underlying value of the same type use that, else use a "zero transform".
if (fromList->length() && fromList->at(0)->transformType() == toTransform->transformType())
effectiveFrom = fromList->at(0);
else
effectiveFrom = SVGTransform::create(toTransform->transformType(), SVGTransform::ConstructZeroTransform);
// Never resize the animatedTransformList to the toList size, instead either clear the list or append to it.
if (!isEmpty() && (!animationElement->isAdditive() || isToAnimation))
clear();
RefPtr<SVGTransform> currentTransform = SVGTransformDistance(effectiveFrom, toTransform).scaledDistance(percentage).addToSVGTransform(effectiveFrom);
if (animationElement->isAccumulated() && repeatCount) {
RefPtr<SVGTransform> effectiveToAtEnd = !toAtEndOfDurationList->isEmpty() ? toAtEndOfDurationList->at(0) : SVGTransform::create(toTransform->transformType(), SVGTransform::ConstructZeroTransform);
append(SVGTransformDistance::addSVGTransforms(currentTransform, effectiveToAtEnd, repeatCount));
} else {
append(currentTransform);
}
}
float SVGTransformList::calculateDistance(PassRefPtr<SVGPropertyBase> toValue, SVGElement*)
{
// FIXME: This is not correct in all cases. The spec demands that each component (translate x and y for example)
// is paced separately. To implement this we need to treat each component as individual animation everywhere.
RefPtr<SVGTransformList> toList = toSVGTransformList(toValue);
if (isEmpty() || length() != toList->length())
return -1;
ASSERT(length() == 1);
if (at(0)->transformType() == toList->at(0)->transformType())
return -1;
// Spec: http://www.w3.org/TR/SVG/animate.html#complexDistances
// Paced animations assume a notion of distance between the various animation values defined by the ‘to’, ‘from’, ‘by’ and ‘values’ attributes.
// Distance is defined only for scalar types (such as <length>), colors and the subset of transformation types that are supported by ‘animateTransform’.
return SVGTransformDistance(at(0), toList->at(0)).distance();
}
}