| /* |
| * Copyright (C) Research In Motion Limited 2011-2012. All rights reserved. |
| * Copyright (C) 2013 Samsung Electronics. All rights reserved. |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Library General Public |
| * License as published by the Free Software Foundation; either |
| * version 2 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Library General Public License for more details. |
| * |
| * You should have received a copy of the GNU Library General Public License |
| * along with this library; see the file COPYING.LIB. If not, write to |
| * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, |
| * Boston, MA 02110-1301, USA. |
| */ |
| |
| #ifndef SVGAnimatedTypeAnimator_h |
| #define SVGAnimatedTypeAnimator_h |
| |
| #include "core/svg/properties/SVGPropertyInfo.h" |
| #include "platform/heap/Handle.h" |
| #include "wtf/PassOwnPtr.h" |
| #include "wtf/RefPtr.h" |
| #include "wtf/Vector.h" |
| #include "wtf/text/WTFString.h" |
| |
| namespace blink { |
| |
| class SVGAnimatedPropertyBase; |
| class SVGPropertyBase; |
| class SVGElement; |
| class SVGAnimationElement; |
| |
| class SVGAnimatedTypeAnimator FINAL : public NoBaseWillBeGarbageCollectedFinalized<SVGAnimatedTypeAnimator> { |
| WTF_MAKE_FAST_ALLOCATED_WILL_BE_REMOVED; |
| public: |
| static PassOwnPtrWillBeRawPtr<SVGAnimatedTypeAnimator> create(SVGAnimationElement* animationElement, SVGElement* targetElement) |
| { |
| return adoptPtrWillBeNoop(new SVGAnimatedTypeAnimator(animationElement, targetElement)); |
| } |
| ~SVGAnimatedTypeAnimator(); |
| |
| PassRefPtr<SVGPropertyBase> constructFromString(const String&); |
| |
| PassRefPtr<SVGPropertyBase> startAnimValAnimation(const WillBeHeapVector<RawPtrWillBeMember<SVGElement> >&); |
| void stopAnimValAnimation(const WillBeHeapVector<RawPtrWillBeMember<SVGElement> >&); |
| PassRefPtr<SVGPropertyBase> resetAnimValToBaseVal(const WillBeHeapVector<RawPtrWillBeMember<SVGElement> >&); |
| |
| void calculateAnimatedValue(float percentage, unsigned repeatCount, SVGPropertyBase*, SVGPropertyBase*, SVGPropertyBase*, SVGPropertyBase*); |
| float calculateDistance(const String& fromString, const String& toString); |
| |
| void calculateFromAndToValues(RefPtr<SVGPropertyBase>& from, RefPtr<SVGPropertyBase>& to, const String& fromString, const String& toString); |
| void calculateFromAndByValues(RefPtr<SVGPropertyBase>& from, RefPtr<SVGPropertyBase>& to, const String& fromString, const String& byString); |
| |
| void setContextElement(SVGElement* contextElement) { m_contextElement = contextElement; } |
| AnimatedPropertyType type() const { return m_type; } |
| |
| bool isAnimatingSVGDom() const { return m_animatedProperty; } |
| bool isAnimatingCSSProperty() const { return !m_animatedProperty; } |
| |
| void trace(Visitor*); |
| |
| private: |
| SVGAnimatedTypeAnimator(SVGAnimationElement*, SVGElement*); |
| |
| friend class ParsePropertyFromString; |
| PassRefPtr<SVGPropertyBase> createPropertyForAnimation(const String&); |
| PassRefPtr<SVGPropertyBase> resetAnimation(const WillBeHeapVector<RawPtrWillBeMember<SVGElement> >&); |
| |
| AnimatedPropertyType m_type; |
| RawPtrWillBeMember<SVGAnimationElement> m_animationElement; |
| RawPtrWillBeMember<SVGElement> m_contextElement; |
| RefPtr<SVGAnimatedPropertyBase> m_animatedProperty; |
| }; |
| |
| } // namespace blink |
| |
| #endif // SVGAnimatedTypeAnimator_h |