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/*
* Copyright (C) Research In Motion Limited 2011-2012. All rights reserved.
* Copyright (C) 2013 Samsung Electronics. All rights reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#ifndef SVGAnimatedTypeAnimator_h
#define SVGAnimatedTypeAnimator_h
#include "core/svg/properties/SVGPropertyInfo.h"
#include "platform/heap/Handle.h"
#include "wtf/PassOwnPtr.h"
#include "wtf/RefPtr.h"
#include "wtf/Vector.h"
#include "wtf/text/WTFString.h"
namespace blink {
class SVGAnimatedPropertyBase;
class SVGPropertyBase;
class SVGElement;
class SVGAnimationElement;
class SVGAnimatedTypeAnimator FINAL : public NoBaseWillBeGarbageCollectedFinalized<SVGAnimatedTypeAnimator> {
WTF_MAKE_FAST_ALLOCATED_WILL_BE_REMOVED;
public:
static PassOwnPtrWillBeRawPtr<SVGAnimatedTypeAnimator> create(SVGAnimationElement* animationElement, SVGElement* targetElement)
{
return adoptPtrWillBeNoop(new SVGAnimatedTypeAnimator(animationElement, targetElement));
}
~SVGAnimatedTypeAnimator();
PassRefPtr<SVGPropertyBase> constructFromString(const String&);
PassRefPtr<SVGPropertyBase> startAnimValAnimation(const WillBeHeapVector<RawPtrWillBeMember<SVGElement> >&);
void stopAnimValAnimation(const WillBeHeapVector<RawPtrWillBeMember<SVGElement> >&);
PassRefPtr<SVGPropertyBase> resetAnimValToBaseVal(const WillBeHeapVector<RawPtrWillBeMember<SVGElement> >&);
void calculateAnimatedValue(float percentage, unsigned repeatCount, SVGPropertyBase*, SVGPropertyBase*, SVGPropertyBase*, SVGPropertyBase*);
float calculateDistance(const String& fromString, const String& toString);
void calculateFromAndToValues(RefPtr<SVGPropertyBase>& from, RefPtr<SVGPropertyBase>& to, const String& fromString, const String& toString);
void calculateFromAndByValues(RefPtr<SVGPropertyBase>& from, RefPtr<SVGPropertyBase>& to, const String& fromString, const String& byString);
void setContextElement(SVGElement* contextElement) { m_contextElement = contextElement; }
AnimatedPropertyType type() const { return m_type; }
bool isAnimatingSVGDom() const { return m_animatedProperty; }
bool isAnimatingCSSProperty() const { return !m_animatedProperty; }
void trace(Visitor*);
private:
SVGAnimatedTypeAnimator(SVGAnimationElement*, SVGElement*);
friend class ParsePropertyFromString;
PassRefPtr<SVGPropertyBase> createPropertyForAnimation(const String&);
PassRefPtr<SVGPropertyBase> resetAnimation(const WillBeHeapVector<RawPtrWillBeMember<SVGElement> >&);
AnimatedPropertyType m_type;
RawPtrWillBeMember<SVGAnimationElement> m_animationElement;
RawPtrWillBeMember<SVGElement> m_contextElement;
RefPtr<SVGAnimatedPropertyBase> m_animatedProperty;
};
} // namespace blink
#endif // SVGAnimatedTypeAnimator_h