blob: 7179308aebef022e8b53b818abecd7c924141bfc [file] [log] [blame]
/*
* Copyright (C) 1997 Martin Jones (mjones@kde.org)
* (C) 1997 Torben Weis (weis@kde.org)
* (C) 1998 Waldo Bastian (bastian@kde.org)
* (C) 1999 Lars Knoll (knoll@kde.org)
* (C) 1999 Antti Koivisto (koivisto@kde.org)
* Copyright (C) 2003, 2004, 2005, 2006, 2007, 2008, 2009, 2010, 2013 Apple Inc. All rights reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#include "config.h"
#include "core/rendering/RenderTableRow.h"
#include "core/HTMLNames.h"
#include "core/fetch/ImageResource.h"
#include "core/rendering/GraphicsContextAnnotator.h"
#include "core/rendering/HitTestResult.h"
#include "core/rendering/PaintInfo.h"
#include "core/rendering/RenderTableCell.h"
#include "core/rendering/RenderView.h"
#include "core/rendering/SubtreeLayoutScope.h"
#include "core/rendering/style/StyleInheritedData.h"
namespace blink {
using namespace HTMLNames;
RenderTableRow::RenderTableRow(Element* element)
: RenderBox(element)
, m_rowIndex(unsetRowIndex)
{
// init RenderObject attributes
setInline(false); // our object is not Inline
}
void RenderTableRow::trace(Visitor* visitor)
{
visitor->trace(m_children);
RenderBox::trace(visitor);
}
void RenderTableRow::willBeRemovedFromTree()
{
RenderBox::willBeRemovedFromTree();
section()->setNeedsCellRecalc();
}
static bool borderWidthChanged(const RenderStyle* oldStyle, const RenderStyle* newStyle)
{
return oldStyle->borderLeftWidth() != newStyle->borderLeftWidth()
|| oldStyle->borderTopWidth() != newStyle->borderTopWidth()
|| oldStyle->borderRightWidth() != newStyle->borderRightWidth()
|| oldStyle->borderBottomWidth() != newStyle->borderBottomWidth();
}
void RenderTableRow::styleDidChange(StyleDifference diff, const RenderStyle* oldStyle)
{
ASSERT(style()->display() == TABLE_ROW);
RenderBox::styleDidChange(diff, oldStyle);
propagateStyleToAnonymousChildren();
if (section() && oldStyle && style()->logicalHeight() != oldStyle->logicalHeight())
section()->rowLogicalHeightChanged(rowIndex());
// If border was changed, notify table.
if (parent()) {
RenderTable* table = this->table();
if (table && !table->selfNeedsLayout() && !table->normalChildNeedsLayout() && oldStyle && oldStyle->border() != style()->border())
table->invalidateCollapsedBorders();
if (table && oldStyle && diff.needsFullLayout() && needsLayout() && table->collapseBorders() && borderWidthChanged(oldStyle, style())) {
// If the border width changes on a row, we need to make sure the cells in the row know to lay out again.
// This only happens when borders are collapsed, since they end up affecting the border sides of the cell
// itself.
for (RenderBox* childBox = firstChildBox(); childBox; childBox = childBox->nextSiblingBox()) {
if (!childBox->isTableCell())
continue;
childBox->setChildNeedsLayout();
}
}
}
}
const BorderValue& RenderTableRow::borderAdjoiningStartCell(const RenderTableCell* cell) const
{
ASSERT_UNUSED(cell, cell->isFirstOrLastCellInRow());
// FIXME: https://webkit.org/b/79272 - Add support for mixed directionality at the cell level.
return style()->borderStart();
}
const BorderValue& RenderTableRow::borderAdjoiningEndCell(const RenderTableCell* cell) const
{
ASSERT_UNUSED(cell, cell->isFirstOrLastCellInRow());
// FIXME: https://webkit.org/b/79272 - Add support for mixed directionality at the cell level.
return style()->borderEnd();
}
void RenderTableRow::addChild(RenderObject* child, RenderObject* beforeChild)
{
if (!child->isTableCell()) {
RenderObject* last = beforeChild;
if (!last)
last = lastCell();
if (last && last->isAnonymous() && last->isTableCell() && !last->isBeforeOrAfterContent()) {
RenderTableCell* lastCell = toRenderTableCell(last);
if (beforeChild == lastCell)
beforeChild = lastCell->firstChild();
lastCell->addChild(child, beforeChild);
return;
}
if (beforeChild && !beforeChild->isAnonymous() && beforeChild->parent() == this) {
RenderObject* cell = beforeChild->previousSibling();
if (cell && cell->isTableCell() && cell->isAnonymous()) {
cell->addChild(child);
return;
}
}
// If beforeChild is inside an anonymous cell, insert into the cell.
if (last && !last->isTableCell() && last->parent() && last->parent()->isAnonymous() && !last->parent()->isBeforeOrAfterContent()) {
last->parent()->addChild(child, beforeChild);
return;
}
RenderTableCell* cell = RenderTableCell::createAnonymousWithParentRenderer(this);
addChild(cell, beforeChild);
cell->addChild(child);
return;
}
if (beforeChild && beforeChild->parent() != this)
beforeChild = splitAnonymousBoxesAroundChild(beforeChild);
RenderTableCell* cell = toRenderTableCell(child);
// Generated content can result in us having a null section so make sure to null check our parent.
if (parent())
section()->addCell(cell, this);
ASSERT(!beforeChild || beforeChild->isTableCell());
RenderBox::addChild(cell, beforeChild);
if (beforeChild || nextRow())
section()->setNeedsCellRecalc();
}
void RenderTableRow::layout()
{
ASSERT(needsLayout());
// Table rows do not add translation.
LayoutState state(*this, LayoutSize());
for (RenderTableCell* cell = firstCell(); cell; cell = cell->nextCell()) {
SubtreeLayoutScope layouter(*cell);
if (!cell->needsLayout())
cell->markForPaginationRelayoutIfNeeded(layouter);
if (cell->needsLayout()) {
cell->computeAndSetBlockDirectionMargins(table());
cell->layout();
}
}
m_overflow.clear();
addVisualEffectOverflow();
// We only ever need to issue paint invalidations if our cells didn't, which means that they didn't need
// layout, so we know that our bounds didn't change. This code is just making up for
// the fact that we did not invalidate paints in setStyle() because we had a layout hint.
// We cannot call repaint() because our clippedOverflowRectForPaintInvalidation() is taken from the
// parent table, and being mid-layout, that is invalid. Instead, we issue paint invalidations for our cells.
if (selfNeedsLayout() && checkForPaintInvalidation()) {
for (RenderTableCell* cell = firstCell(); cell; cell = cell->nextCell()) {
// FIXME: Is this needed with Repaint After Layout?
cell->setShouldDoFullPaintInvalidation(true);
}
}
// RenderTableSection::layoutRows will set our logical height and width later, so it calls updateLayerTransform().
clearNeedsLayout();
}
// Hit Testing
bool RenderTableRow::nodeAtPoint(const HitTestRequest& request, HitTestResult& result, const HitTestLocation& locationInContainer, const LayoutPoint& accumulatedOffset, HitTestAction action)
{
// Table rows cannot ever be hit tested. Effectively they do not exist.
// Just forward to our children always.
for (RenderTableCell* cell = lastCell(); cell; cell = cell->previousCell()) {
// FIXME: We have to skip over inline flows, since they can show up inside table rows
// at the moment (a demoted inline <form> for example). If we ever implement a
// table-specific hit-test method (which we should do for performance reasons anyway),
// then we can remove this check.
if (!cell->hasSelfPaintingLayer()) {
LayoutPoint cellPoint = flipForWritingModeForChild(cell, accumulatedOffset);
if (cell->nodeAtPoint(request, result, locationInContainer, cellPoint, action)) {
updateHitTestResult(result, locationInContainer.point() - toLayoutSize(cellPoint));
return true;
}
}
}
return false;
}
void RenderTableRow::paintOutlineForRowIfNeeded(PaintInfo& paintInfo, const LayoutPoint& paintOffset)
{
LayoutPoint adjustedPaintOffset = paintOffset + location();
PaintPhase paintPhase = paintInfo.phase;
if ((paintPhase == PaintPhaseOutline || paintPhase == PaintPhaseSelfOutline) && style()->visibility() == VISIBLE)
paintOutline(paintInfo, LayoutRect(adjustedPaintOffset, size()));
}
void RenderTableRow::paint(PaintInfo& paintInfo, const LayoutPoint& paintOffset)
{
ASSERT(hasSelfPaintingLayer());
ANNOTATE_GRAPHICS_CONTEXT(paintInfo, this);
paintOutlineForRowIfNeeded(paintInfo, paintOffset);
for (RenderTableCell* cell = firstCell(); cell; cell = cell->nextCell()) {
// Paint the row background behind the cell.
if (paintInfo.phase == PaintPhaseBlockBackground || paintInfo.phase == PaintPhaseChildBlockBackground)
cell->paintBackgroundsBehindCell(paintInfo, paintOffset, this);
if (!cell->hasSelfPaintingLayer())
cell->paint(paintInfo, paintOffset);
}
}
void RenderTableRow::imageChanged(WrappedImagePtr, const IntRect*)
{
// FIXME: Examine cells and repaint only the rect the image paints in.
paintInvalidationForWholeRenderer();
}
RenderTableRow* RenderTableRow::createAnonymous(Document* document)
{
RenderTableRow* renderer = new RenderTableRow(0);
renderer->setDocumentForAnonymous(document);
return renderer;
}
RenderTableRow* RenderTableRow::createAnonymousWithParentRenderer(const RenderObject* parent)
{
RenderTableRow* newRow = RenderTableRow::createAnonymous(&parent->document());
RefPtr<RenderStyle> newStyle = RenderStyle::createAnonymousStyleWithDisplay(parent->style(), TABLE_ROW);
newRow->setStyle(newStyle.release());
return newRow;
}
} // namespace blink