blob: 3f10b58eb40d4c4f193bd3462365bd1d853828ce [file] [log] [blame]
/*
* Copyright (C) 2012 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef RenderMultiColumnFlowThread_h
#define RenderMultiColumnFlowThread_h
#include "core/rendering/RenderFlowThread.h"
namespace blink {
class RenderMultiColumnSet;
// Flow thread implementation for CSS multicol. This will be inserted as an anonymous child block of
// the actual multicol container (i.e. the RenderBlockFlow whose style computes to non-auto
// column-count and/or column-width). RenderMultiColumnFlowThread is the heart of the multicol
// implementation, and there is only one instance per multicol container. Child content of the
// multicol container is parented into the flow thread at the time of renderer insertion.
//
// Apart from this flow thread child, the multicol container will also have RenderMultiColumnSet
// "region" children, which are used to position the columns visually. The flow thread is in charge
// of layout, and, after having calculated the column width, it lays out content as if everything
// were in one tall single column, except that there will typically be some amount of blank space
// (also known as pagination struts) at the offsets where the actual column boundaries are. This
// way, content that needs to be preceded by a break will appear at the top of the next
// column. Content needs to be preceded by a break when there's a forced break or when the content
// is unbreakable and cannot fully fit in the same column as the preceding piece of
// content. Although a RenderMultiColumnFlowThread is laid out, it does not take up any space in its
// container. It's the RenderMultiColumnSet objects that take up the necessary amount of space, and
// make sure that the columns are painted and hit-tested correctly.
//
// The width of the flow thread is the same as the column width. The width of a column set is the
// same as the content box width of the multicol container; in other words exactly enough to hold
// the number of columns to be used, stacked horizontally, plus column gaps between them.
//
// Since it's the first child of the multicol container, the flow thread is laid out first, albeit
// in a slightly special way, since it's not to take up any space in its ancestors. Afterwards, the
// column sets are laid out. They get their height from the columns that they hold. In single
// column-row constrained height non-balancing cases this will simply be the same as the content
// height of the multicol container itself. In most other cases we'll have to calculate optimal
// column heights ourselves, though. This process is referred to as column balancing, and then we
// infer the column set height from the flow thread's height.
//
// More on column balancing: the columns' height is unknown in the first layout pass when
// balancing. This means that we cannot insert any implicit (soft / unforced) breaks (and pagination
// struts) when laying out the contents of the flow thread. We'll just lay out everything in tall
// single strip. After the initial flow thread layout pass we can determine a tentative / minimal /
// initial column height. This is calculated by simply dividing the flow thread's height by the
// number of specified columns. In the layout pass that follows, we can insert breaks (and
// pagination struts) at column boundaries, since we now have a column height. It may very easily
// turn out that the calculated height wasn't enough, though. We'll notice this at end of layout. If
// we end up with too many columns (i.e. columns overflowing the multicol container), it wasn't
// enough. In this case we need to increase the column heights. We'll increase them by the lowest
// amount of space that could possibly affect where the breaks occur (see
// RenderMultiColumnSet::recordSpaceShortage()). We'll relayout (to find new break points and the
// new lowest amount of space increase that could affect where they occur, in case we need another
// round) until we've reached an acceptable height (where everything fits perfectly in the number of
// columns that we have specified). The rule of thumb is that we shouldn't have to perform more of
// such iterations than the number of columns that we have.
//
// For each layout iteration done for column balancing, the flow thread will need a deep layout if
// column heights changed in the previous pass, since column height changes may affect break points
// and pagination struts anywhere in the tree, and currently no way exists to do this in a more
// optimized manner.
class RenderMultiColumnFlowThread : public RenderFlowThread {
public:
virtual ~RenderMultiColumnFlowThread();
static RenderMultiColumnFlowThread* createAnonymous(Document&, RenderStyle* parentStyle);
virtual bool isRenderMultiColumnFlowThread() const OVERRIDE FINAL { return true; }
RenderBlockFlow* multiColumnBlockFlow() const { return toRenderBlockFlow(parent()); }
RenderMultiColumnSet* firstMultiColumnSet() const;
RenderMultiColumnSet* lastMultiColumnSet() const;
virtual void addChild(RenderObject* newChild, RenderObject* beforeChild = 0) OVERRIDE;
// Populate the flow thread with what's currently its siblings. Called when a regular block
// becomes a multicol container.
void populate();
// Empty the flow thread by moving everything to the parent. Remove all multicol specific
// renderers. Then destroy the flow thread. Called when a multicol container becomes a regular
// block.
void evacuateAndDestroy();
unsigned columnCount() const { return m_columnCount; }
LayoutUnit columnHeightAvailable() const { return m_columnHeightAvailable; }
void setColumnHeightAvailable(LayoutUnit available) { m_columnHeightAvailable = available; }
virtual bool heightIsAuto() const { return !columnHeightAvailable() || multiColumnBlockFlow()->style()->columnFill() == ColumnFillBalance; }
bool progressionIsInline() const { return m_progressionIsInline; }
virtual LayoutSize columnOffset(const LayoutPoint&) const OVERRIDE FINAL;
// Do we need to set a new width and lay out?
virtual bool needsNewWidth() const;
void layoutColumns(bool relayoutChildren, SubtreeLayoutScope&);
bool recalculateColumnHeights();
protected:
RenderMultiColumnFlowThread();
void setProgressionIsInline(bool isInline) { m_progressionIsInline = isInline; }
virtual void layout() OVERRIDE;
private:
void calculateColumnCountAndWidth(LayoutUnit& width, unsigned& count) const;
virtual const char* renderName() const OVERRIDE;
virtual void addRegionToThread(RenderMultiColumnSet*) OVERRIDE;
virtual void willBeRemovedFromTree() OVERRIDE;
virtual void computeLogicalHeight(LayoutUnit logicalHeight, LayoutUnit logicalTop, LogicalExtentComputedValues&) const OVERRIDE;
virtual void updateLogicalWidth() OVERRIDE;
virtual void setPageBreak(LayoutUnit offset, LayoutUnit spaceShortage) OVERRIDE;
virtual void updateMinimumPageHeight(LayoutUnit offset, LayoutUnit minHeight) OVERRIDE;
virtual RenderMultiColumnSet* columnSetAtBlockOffset(LayoutUnit) const OVERRIDE;
virtual bool addForcedRegionBreak(LayoutUnit, RenderObject* breakChild, bool isBefore, LayoutUnit* offsetBreakAdjustment = 0) OVERRIDE;
virtual bool isPageLogicalHeightKnown() const OVERRIDE;
unsigned m_columnCount; // The used value of column-count
LayoutUnit m_columnHeightAvailable; // Total height available to columns, or 0 if auto.
bool m_inBalancingPass; // Set when relayouting for column balancing.
bool m_needsColumnHeightsRecalculation; // Set when we need to recalculate the column set heights after layout.
bool m_progressionIsInline; // Always true for regular multicol. False for paged-y overflow.
};
} // namespace blink
#endif // RenderMultiColumnFlowThread_h