blob: e5fa0db9564916d6c9f89bb91fad6f1f28a75947 [file] [log] [blame]
/*
* Copyright (C) 2004, 2005, 2008 Nikolas Zimmermann <zimmermann@kde.org>
* Copyright (C) 2004, 2005, 2006 Rob Buis <buis@kde.org>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#include "config.h"
#include "core/svg/SVGNumberList.h"
#include "core/svg/SVGAnimationElement.h"
#include "core/svg/SVGParserUtilities.h"
#include "wtf/text/StringBuilder.h"
#include "wtf/text/WTFString.h"
namespace blink {
inline PassRefPtr<SVGNumberList> toSVGNumberList(PassRefPtr<SVGPropertyBase> passBase)
{
RefPtr<SVGPropertyBase> base = passBase;
ASSERT(base->type() == SVGNumberList::classType());
return static_pointer_cast<SVGNumberList>(base.release());
}
SVGNumberList::SVGNumberList()
{
}
SVGNumberList::~SVGNumberList()
{
}
String SVGNumberList::valueAsString() const
{
StringBuilder builder;
ConstIterator it = begin();
ConstIterator itEnd = end();
if (it != itEnd) {
builder.append(it->valueAsString());
++it;
for (; it != itEnd; ++it) {
builder.append(' ');
builder.append(it->valueAsString());
}
}
return builder.toString();
}
template <typename CharType>
bool SVGNumberList::parse(const CharType*& ptr, const CharType* end)
{
clear();
while (ptr < end) {
float number = 0;
if (!parseNumber(ptr, end, number))
return false;
append(SVGNumber::create(number));
}
return true;
}
void SVGNumberList::setValueAsString(const String& value, ExceptionState& exceptionState)
{
if (value.isEmpty()) {
clear();
return;
}
bool valid = false;
if (value.is8Bit()) {
const LChar* ptr = value.characters8();
const LChar* end = ptr + value.length();
valid = parse(ptr, end);
} else {
const UChar* ptr = value.characters16();
const UChar* end = ptr + value.length();
valid = parse(ptr, end);
}
if (!valid) {
exceptionState.throwDOMException(SyntaxError, "Problem parsing number list \""+value+"\"");
// No call to |clear()| here. SVG policy is to use valid items before error.
// Spec: http://www.w3.org/TR/SVG/single-page.html#implnote-ErrorProcessing
}
}
void SVGNumberList::add(PassRefPtrWillBeRawPtr<SVGPropertyBase> other, SVGElement* contextElement)
{
RefPtr<SVGNumberList> otherList = toSVGNumberList(other);
if (length() != otherList->length())
return;
for (size_t i = 0; i < length(); ++i)
at(i)->setValue(at(i)->value() + otherList->at(i)->value());
}
void SVGNumberList::calculateAnimatedValue(SVGAnimationElement* animationElement, float percentage, unsigned repeatCount, PassRefPtr<SVGPropertyBase> fromValue, PassRefPtr<SVGPropertyBase> toValue, PassRefPtr<SVGPropertyBase> toAtEndOfDurationValue, SVGElement* contextElement)
{
RefPtr<SVGNumberList> fromList = toSVGNumberList(fromValue);
RefPtr<SVGNumberList> toList = toSVGNumberList(toValue);
RefPtr<SVGNumberList> toAtEndOfDurationList = toSVGNumberList(toAtEndOfDurationValue);
size_t fromListSize = fromList->length();
size_t toListSize = toList->length();
size_t toAtEndOfDurationListSize = toAtEndOfDurationList->length();
if (!adjustFromToListValues(fromList, toList, percentage, animationElement->animationMode()))
return;
for (size_t i = 0; i < toListSize; ++i) {
float effectiveFrom = fromListSize ? fromList->at(i)->value() : 0;
float effectiveTo = toListSize ? toList->at(i)->value() : 0;
float effectiveToAtEnd = i < toAtEndOfDurationListSize ? toAtEndOfDurationList->at(i)->value() : 0;
float animated = at(i)->value();
animationElement->animateAdditiveNumber(percentage, repeatCount, effectiveFrom, effectiveTo, effectiveToAtEnd, animated);
at(i)->setValue(animated);
}
}
float SVGNumberList::calculateDistance(PassRefPtr<SVGPropertyBase> to, SVGElement*)
{
// FIXME: Distance calculation is not possible for SVGNumberList right now. We need the distance for every single value.
return -1;
}
Vector<float> SVGNumberList::toFloatVector() const
{
Vector<float> vec;
vec.reserveInitialCapacity(length());
for (size_t i = 0; i < length(); ++i)
vec.uncheckedAppend(at(i)->value());
return vec;
}
}