| /* |
| * Copyright (c) 2009, Google Inc. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions are |
| * met: |
| * |
| * * Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * * Redistributions in binary form must reproduce the above |
| * copyright notice, this list of conditions and the following disclaimer |
| * in the documentation and/or other materials provided with the |
| * distribution. |
| * * Neither the name of Google Inc. nor the names of its |
| * contributors may be used to endorse or promote products derived from |
| * this software without specific prior written permission. |
| * |
| * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
| * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
| * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR |
| * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT |
| * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
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| * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
| * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
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| * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #ifndef RenderSVGModelObject_h |
| #define RenderSVGModelObject_h |
| |
| #include "core/rendering/RenderObject.h" |
| #include "core/svg/SVGElement.h" |
| #include "platform/geometry/FloatRect.h" |
| |
| namespace blink { |
| |
| // Most renderers in the SVG rendering tree will inherit from this class |
| // but not all. (e.g. RenderSVGForeignObject, RenderSVGBlock) thus methods |
| // required by SVG renders need to be declared on RenderObject, but shared |
| // logic can go in this class or in SVGRenderSupport. |
| |
| class SVGElement; |
| |
| class RenderSVGModelObject : public RenderObject { |
| public: |
| explicit RenderSVGModelObject(SVGElement*); |
| |
| virtual bool isChildAllowed(RenderObject*, RenderStyle*) const OVERRIDE; |
| virtual bool canHaveWhitespaceChildren() const OVERRIDE { return false; } |
| |
| virtual LayoutRect clippedOverflowRectForPaintInvalidation(const RenderLayerModelObject* paintInvalidationContainer, const PaintInvalidationState* = 0) const OVERRIDE; |
| virtual void computeFloatRectForPaintInvalidation(const RenderLayerModelObject* paintInvalidationContainer, FloatRect&, const PaintInvalidationState*) const OVERRIDE FINAL; |
| |
| virtual void absoluteRects(Vector<IntRect>&, const LayoutPoint& accumulatedOffset) const OVERRIDE FINAL; |
| virtual void absoluteQuads(Vector<FloatQuad>&, bool* wasFixed) const OVERRIDE; |
| |
| virtual void mapLocalToContainer(const RenderLayerModelObject* paintInvalidationContainer, TransformState&, MapCoordinatesFlags = ApplyContainerFlip, bool* wasFixed = 0, const PaintInvalidationState* = 0) const OVERRIDE FINAL; |
| virtual const RenderObject* pushMappingToContainer(const RenderLayerModelObject* ancestorToStopAt, RenderGeometryMap&) const OVERRIDE FINAL; |
| virtual void styleDidChange(StyleDifference, const RenderStyle* oldStyle) OVERRIDE; |
| |
| virtual void computeLayerHitTestRects(LayerHitTestRects&) const OVERRIDE FINAL; |
| |
| SVGElement* element() const { return toSVGElement(RenderObject::node()); } |
| |
| virtual bool isSVG() const OVERRIDE FINAL { return true; } |
| |
| virtual void invalidateTreeIfNeeded(const PaintInvalidationState&) OVERRIDE; |
| |
| protected: |
| virtual void addLayerHitTestRects(LayerHitTestRects&, const RenderLayer* currentCompositedLayer, const LayoutPoint& layerOffset, const LayoutRect& containerRect) const OVERRIDE FINAL; |
| virtual void willBeDestroyed() OVERRIDE; |
| |
| private: |
| // RenderSVGModelObject subclasses should use element() instead. |
| void node() const WTF_DELETED_FUNCTION; |
| |
| // This method should never be called, SVG uses a different nodeAtPoint method |
| virtual bool nodeAtPoint(const HitTestRequest&, HitTestResult&, const HitTestLocation& locationInContainer, const LayoutPoint& accumulatedOffset, HitTestAction) OVERRIDE FINAL; |
| virtual void absoluteFocusRingQuads(Vector<FloatQuad>&) OVERRIDE FINAL; |
| |
| void invalidatePaintIfNeeded(const PaintInvalidationState&); |
| }; |
| |
| } |
| |
| #endif |