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/*
* Copyright (C) 2006 Oliver Hunt <ojh16@student.canterbury.ac.nz>
* Copyright (C) 2006 Apple Computer Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#ifndef RenderSVGInline_h
#define RenderSVGInline_h
#include "core/rendering/RenderInline.h"
namespace blink {
class RenderSVGInline : public RenderInline {
public:
explicit RenderSVGInline(Element*);
virtual const char* renderName() const OVERRIDE { return "RenderSVGInline"; }
virtual LayerType layerTypeRequired() const OVERRIDE FINAL { return NoLayer; }
virtual bool isSVGInline() const OVERRIDE FINAL { return true; }
virtual bool isSVG() const OVERRIDE FINAL { return true; }
virtual bool isChildAllowed(RenderObject*, RenderStyle*) const OVERRIDE;
// Chapter 10.4 of the SVG Specification say that we should use the
// object bounding box of the parent text element.
// We search for the root text element and take its bounding box.
// It is also necessary to take the stroke and paint invalidation rect of
// this element, since we need it for filters.
virtual FloatRect objectBoundingBox() const OVERRIDE FINAL;
virtual FloatRect strokeBoundingBox() const OVERRIDE FINAL;
virtual FloatRect paintInvalidationRectInLocalCoordinates() const OVERRIDE FINAL;
virtual LayoutRect clippedOverflowRectForPaintInvalidation(const RenderLayerModelObject* paintInvalidationContainer, const PaintInvalidationState* = 0) const OVERRIDE FINAL;
virtual void computeFloatRectForPaintInvalidation(const RenderLayerModelObject* paintInvalidationContainer, FloatRect&, const PaintInvalidationState*) const OVERRIDE FINAL;
virtual void mapLocalToContainer(const RenderLayerModelObject* paintInvalidationContainer, TransformState&, MapCoordinatesFlags = ApplyContainerFlip, bool* wasFixed = 0, const PaintInvalidationState* = 0) const OVERRIDE FINAL;
virtual const RenderObject* pushMappingToContainer(const RenderLayerModelObject* ancestorToStopAt, RenderGeometryMap&) const OVERRIDE FINAL;
virtual void absoluteQuads(Vector<FloatQuad>&, bool* wasFixed) const OVERRIDE FINAL;
private:
virtual InlineFlowBox* createInlineFlowBox() OVERRIDE FINAL;
virtual void willBeDestroyed() OVERRIDE FINAL;
virtual void styleDidChange(StyleDifference, const RenderStyle* oldStyle) OVERRIDE FINAL;
virtual void addChild(RenderObject* child, RenderObject* beforeChild = 0) OVERRIDE FINAL;
virtual void removeChild(RenderObject*) OVERRIDE FINAL;
};
DEFINE_RENDER_OBJECT_TYPE_CASTS(RenderSVGInline, isSVGInline());
}
#endif // !RenderSVGTSpan_H