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/*
* Copyright (C) 2011 Leo Yang <leoyang@webkit.org>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#ifndef SVGGlyphRefElement_h
#define SVGGlyphRefElement_h
#if ENABLE(SVG_FONTS)
#include "SVGNames.h"
#include "core/svg/SVGElement.h"
#include "core/svg/SVGURIReference.h"
namespace WebCore {
class SVGGlyphRefElement FINAL : public SVGElement,
public SVGURIReference {
public:
static PassRefPtr<SVGGlyphRefElement> create(const QualifiedName&, Document&);
bool hasValidGlyphElement(String& glyphName) const;
virtual void parseAttribute(const QualifiedName&, const AtomicString&) OVERRIDE;
// DOM interface
const AtomicString& glyphRef() const;
void setGlyphRef(const AtomicString&);
float x() const { return m_x; }
void setX(float);
float y() const { return m_y; }
void setY(float);
float dx() const { return m_dx; }
void setDx(float);
float dy() const { return m_dy; }
void setDy(float);
private:
SVGGlyphRefElement(const QualifiedName&, Document&);
template<typename CharType>
void parseAttributeInternal(const QualifiedName&, const AtomicString&);
virtual bool rendererIsNeeded(const RenderStyle&) { return false; }
BEGIN_DECLARE_ANIMATED_PROPERTIES(SVGGlyphRefElement)
DECLARE_ANIMATED_STRING(Href, href)
END_DECLARE_ANIMATED_PROPERTIES
float m_x;
float m_y;
float m_dx;
float m_dy;
};
DEFINE_NODE_TYPE_CASTS(SVGGlyphRefElement, hasTagName(SVGNames::glyphRefTag));
}
#endif
#endif