blob: 8483685f58c3ec301e49fc3e4d9e0525f21feb37 [file] [log] [blame]
/*
* Copyright (C) 2009 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef WebGLBuffer_h
#define WebGLBuffer_h
#include "bindings/v8/ScriptWrappable.h"
#include "core/html/canvas/WebGLSharedObject.h"
#include "wtf/Forward.h"
#include "wtf/PassRefPtr.h"
namespace WebCore {
class WebGLBuffer : public WebGLSharedObject, public ScriptWrappable {
public:
virtual ~WebGLBuffer();
static PassRefPtr<WebGLBuffer> create(WebGLRenderingContext*);
GC3Denum getTarget() const { return m_target; }
void setTarget(GC3Denum);
bool hasEverBeenBound() const { return object() && m_target; }
protected:
WebGLBuffer(WebGLRenderingContext*);
virtual void deleteObjectImpl(GraphicsContext3D*, Platform3DObject);
private:
virtual bool isBuffer() const { return true; }
GC3Denum m_target;
};
} // namespace WebCore
#endif // WebGLBuffer_h