blob: 2fd0735f21a4032e59538db834fb60bcc070396d [file] [log] [blame]
/*
* Copyright (C) 2011 Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef OESVertexArrayObject_h
#define OESVertexArrayObject_h
#include "bindings/v8/ScriptWrappable.h"
#include "core/html/canvas/WebGLExtension.h"
#include "platform/graphics/GraphicsTypes3D.h"
#include "wtf/PassRefPtr.h"
namespace WebCore {
class WebGLRenderingContext;
class WebGLVertexArrayObjectOES;
class OESVertexArrayObject : public WebGLExtension, public ScriptWrappable {
public:
static PassRefPtr<OESVertexArrayObject> create(WebGLRenderingContext*);
static bool supported(WebGLRenderingContext*);
static const char* extensionName();
virtual ~OESVertexArrayObject();
virtual ExtensionName name() const;
PassRefPtr<WebGLVertexArrayObjectOES> createVertexArrayOES();
void deleteVertexArrayOES(WebGLVertexArrayObjectOES*);
GC3Dboolean isVertexArrayOES(WebGLVertexArrayObjectOES*);
void bindVertexArrayOES(WebGLVertexArrayObjectOES*);
private:
OESVertexArrayObject(WebGLRenderingContext*);
};
} // namespace WebCore
#endif // OESVertexArrayObject_h