blob: 1f864b8428df19380b6cbfbb240f7460857cfe57 [file] [log] [blame]
/*
* Copyright (C) 2007-2009 Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following disclaimer
* in the documentation and/or other materials provided with the
* distribution.
* * Neither the name of Google Inc. nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#include "V8Document.h"
#include "V8CanvasRenderingContext2D.h"
#include "V8DOMImplementation.h"
#include "V8Node.h"
#include "V8Touch.h"
#include "V8TouchList.h"
#include "V8WebGLRenderingContext.h"
#include "V8XPathNSResolver.h"
#include "V8XPathResult.h"
#include "bindings/v8/ExceptionState.h"
#include "bindings/v8/ScriptController.h"
#include "bindings/v8/V8Binding.h"
#include "bindings/v8/V8DOMWrapper.h"
#include "bindings/v8/custom/V8CustomXPathNSResolver.h"
#include "core/dom/Document.h"
#include "core/dom/ExceptionCode.h"
#include "core/dom/Node.h"
#include "core/dom/TouchList.h"
#include "core/html/canvas/CanvasRenderingContext.h"
#include "core/frame/Frame.h"
#include "core/xml/DocumentXPathEvaluator.h"
#include "core/xml/XPathNSResolver.h"
#include "core/xml/XPathResult.h"
#include "wtf/RefPtr.h"
namespace WebCore {
void V8Document::evaluateMethodCustom(const v8::FunctionCallbackInfo<v8::Value>& args)
{
RefPtr<Document> document = V8Document::toNative(args.Holder());
ExceptionState es(args.GetIsolate());
V8TRYCATCH_FOR_V8STRINGRESOURCE_VOID(V8StringResource<>, expression, args[0]);
RefPtr<Node> contextNode;
if (V8Node::HasInstance(args[1], args.GetIsolate(), worldType(args.GetIsolate())))
contextNode = V8Node::toNative(v8::Handle<v8::Object>::Cast(args[1]));
RefPtr<XPathNSResolver> resolver = toXPathNSResolver(args[2], args.GetIsolate());
if (!resolver && !args[2]->IsNull() && !args[2]->IsUndefined()) {
setDOMException(TypeMismatchError, args.GetIsolate());
return;
}
int type = toInt32(args[3]);
RefPtr<XPathResult> inResult;
if (V8XPathResult::HasInstance(args[4], args.GetIsolate(), worldType(args.GetIsolate())))
inResult = V8XPathResult::toNative(v8::Handle<v8::Object>::Cast(args[4]));
V8TRYCATCH_VOID(RefPtr<XPathResult>, result, DocumentXPathEvaluator::evaluate(document.get(), expression, contextNode.get(), resolver.get(), type, inResult.get(), es));
if (es.throwIfNeeded())
return;
v8SetReturnValueFast(args, result.release(), document.get());
}
} // namespace WebCore