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/*
* Copyright (C) 2011 Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following disclaimer
* in the documentation and/or other materials provided with the
* distribution.
* * Neither the name of Google Inc. nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "GamepadController.h"
#include "public/testing/WebTestDelegate.h"
using namespace WebKit;
namespace WebTestRunner {
GamepadController::GamepadController()
{
bindMethod("connect", &GamepadController::connect);
bindMethod("disconnect", &GamepadController::disconnect);
bindMethod("setId", &GamepadController::setId);
bindMethod("setButtonCount", &GamepadController::setButtonCount);
bindMethod("setButtonData", &GamepadController::setButtonData);
bindMethod("setAxisCount", &GamepadController::setAxisCount);
bindMethod("setAxisData", &GamepadController::setAxisData);
bindFallbackMethod(&GamepadController::fallbackCallback);
reset();
}
void GamepadController::bindToJavascript(WebFrame* frame, const WebString& classname)
{
CppBoundClass::bindToJavascript(frame, classname);
}
void GamepadController::setDelegate(WebTestDelegate* delegate)
{
m_delegate = delegate;
}
void GamepadController::reset()
{
memset(&m_gamepads, 0, sizeof(m_gamepads));
}
void GamepadController::connect(const CppArgumentList& args, CppVariant* result)
{
if (args.size() < 1) {
m_delegate->printMessage("Invalid args");
return;
}
int index = args[0].toInt32();
if (index < 0 || index >= static_cast<int>(WebKit::WebGamepads::itemsLengthCap))
return;
m_gamepads.items[index].connected = true;
m_gamepads.length = 0;
for (unsigned i = 0; i < WebKit::WebGamepads::itemsLengthCap; ++i)
if (m_gamepads.items[i].connected)
m_gamepads.length = i + 1;
m_delegate->setGamepadData(m_gamepads);
result->setNull();
}
void GamepadController::disconnect(const CppArgumentList& args, CppVariant* result)
{
if (args.size() < 1) {
m_delegate->printMessage("Invalid args");
return;
}
int index = args[0].toInt32();
if (index < 0 || index >= static_cast<int>(WebKit::WebGamepads::itemsLengthCap))
return;
m_gamepads.items[index].connected = false;
m_gamepads.length = 0;
for (unsigned i = 0; i < WebKit::WebGamepads::itemsLengthCap; ++i)
if (m_gamepads.items[i].connected)
m_gamepads.length = i + 1;
m_delegate->setGamepadData(m_gamepads);
result->setNull();
}
void GamepadController::setId(const CppArgumentList& args, CppVariant* result)
{
if (args.size() < 2) {
m_delegate->printMessage("Invalid args");
return;
}
int index = args[0].toInt32();
if (index < 0 || index >= static_cast<int>(WebKit::WebGamepads::itemsLengthCap))
return;
std::string src = args[1].toString();
const char* p = src.c_str();
memset(m_gamepads.items[index].id, 0, sizeof(m_gamepads.items[index].id));
for (unsigned i = 0; *p && i < WebKit::WebGamepad::idLengthCap - 1; ++i)
m_gamepads.items[index].id[i] = *p++;
m_delegate->setGamepadData(m_gamepads);
result->setNull();
}
void GamepadController::setButtonCount(const CppArgumentList& args, CppVariant* result)
{
if (args.size() < 2) {
m_delegate->printMessage("Invalid args");
return;
}
int index = args[0].toInt32();
if (index < 0 || index >= static_cast<int>(WebKit::WebGamepads::itemsLengthCap))
return;
int buttons = args[1].toInt32();
if (buttons < 0 || buttons >= static_cast<int>(WebKit::WebGamepad::buttonsLengthCap))
return;
m_gamepads.items[index].buttonsLength = buttons;
m_delegate->setGamepadData(m_gamepads);
result->setNull();
}
void GamepadController::setButtonData(const CppArgumentList& args, CppVariant* result)
{
if (args.size() < 3) {
m_delegate->printMessage("Invalid args");
return;
}
int index = args[0].toInt32();
if (index < 0 || index >= static_cast<int>(WebKit::WebGamepads::itemsLengthCap))
return;
int button = args[1].toInt32();
if (button < 0 || button >= static_cast<int>(WebKit::WebGamepad::buttonsLengthCap))
return;
double data = args[2].toDouble();
m_gamepads.items[index].buttons[button] = data;
m_delegate->setGamepadData(m_gamepads);
result->setNull();
}
void GamepadController::setAxisCount(const CppArgumentList& args, CppVariant* result)
{
if (args.size() < 2) {
m_delegate->printMessage("Invalid args");
return;
}
int index = args[0].toInt32();
if (index < 0 || index >= static_cast<int>(WebKit::WebGamepads::itemsLengthCap))
return;
int axes = args[1].toInt32();
if (axes < 0 || axes >= static_cast<int>(WebKit::WebGamepad::axesLengthCap))
return;
m_gamepads.items[index].axesLength = axes;
m_delegate->setGamepadData(m_gamepads);
result->setNull();
}
void GamepadController::setAxisData(const CppArgumentList& args, CppVariant* result)
{
if (args.size() < 3) {
m_delegate->printMessage("Invalid args");
return;
}
int index = args[0].toInt32();
if (index < 0 || index >= static_cast<int>(WebKit::WebGamepads::itemsLengthCap))
return;
int axis = args[1].toInt32();
if (axis < 0 || axis >= static_cast<int>(WebKit::WebGamepad::axesLengthCap))
return;
double data = args[2].toDouble();
m_gamepads.items[index].axes[axis] = data;
m_delegate->setGamepadData(m_gamepads);
result->setNull();
}
void GamepadController::fallbackCallback(const CppArgumentList&, CppVariant* result)
{
m_delegate->printMessage("CONSOLE MESSAGE: JavaScript ERROR: unknown method called on GamepadController\n");
result->setNull();
}
}