blob: dcdf255509c841566faafa1f4327afc6ac557e80 [file] [log] [blame]
/*
* Copyright (C) 2013 Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following disclaimer
* in the documentation and/or other materials provided with the
* distribution.
* * Neither the name of Google Inc. nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#include "platform/graphics/ReplayingCanvas.h"
#include "third_party/skia/include/core/SkBitmapDevice.h"
namespace blink {
class AutoReplayer {
public:
explicit AutoReplayer(ReplayingCanvas*);
~AutoReplayer();
private:
ReplayingCanvas* m_canvas;
};
AutoReplayer::AutoReplayer(ReplayingCanvas* replayingCanvas) : m_canvas(replayingCanvas)
{
replayingCanvas->m_depthCount++;
}
AutoReplayer::~AutoReplayer()
{
m_canvas->m_depthCount--;
if (m_canvas->m_depthCount)
return;
m_canvas->m_stepCount++;
m_canvas->updateInRange();
}
ReplayingCanvas::ReplayingCanvas(SkBitmap bitmap, unsigned fromStep, unsigned toStep)
: InterceptingCanvas(bitmap), m_fromStep(fromStep), m_toStep(toStep), m_stepCount(0), m_abortDrawing(false)
{
}
void ReplayingCanvas::resetStepCount()
{
m_stepCount = 0;
}
void ReplayingCanvas::updateInRange()
{
if (m_abortDrawing)
return;
if (m_toStep && m_stepCount > m_toStep)
m_abortDrawing = true;
if (m_stepCount == m_fromStep)
this->SkCanvas::clear(SkColorSetARGB(255, 255, 255, 255)); // FIXME: fill with nine patch instead.
}
bool ReplayingCanvas::abortDrawing()
{
return m_abortDrawing;
}
void ReplayingCanvas::clear(SkColor color)
{
AutoReplayer replayer(this);
this->SkCanvas::clear(color);
}
void ReplayingCanvas::drawPaint(const SkPaint& paint)
{
AutoReplayer replayer(this);
this->SkCanvas::drawPaint(paint);
}
void ReplayingCanvas::drawPoints(PointMode mode, size_t count, const SkPoint pts[], const SkPaint& paint)
{
AutoReplayer replayer(this);
this->SkCanvas::drawPoints(mode, count, pts, paint);
}
void ReplayingCanvas::drawRect(const SkRect& rect, const SkPaint& paint)
{
AutoReplayer replayer(this);
this->SkCanvas::drawRect(rect, paint);
}
void ReplayingCanvas::drawOval(const SkRect& rect, const SkPaint& paint)
{
AutoReplayer replayer(this);
this->SkCanvas::drawOval(rect, paint);
}
void ReplayingCanvas::drawRRect(const SkRRect& rrect, const SkPaint& paint)
{
AutoReplayer replayer(this);
this->SkCanvas::drawRRect(rrect, paint);
}
void ReplayingCanvas::drawPath(const SkPath& path, const SkPaint& paint)
{
AutoReplayer replayer(this);
this->SkCanvas::drawPath(path, paint);
}
void ReplayingCanvas::drawBitmap(const SkBitmap& bitmap, SkScalar left, SkScalar top, const SkPaint* paint)
{
AutoReplayer replayer(this);
this->SkCanvas::drawBitmap(bitmap, left, top, paint);
}
void ReplayingCanvas::drawBitmapRectToRect(const SkBitmap& bitmap, const SkRect* src, const SkRect& dst,
const SkPaint* paint, DrawBitmapRectFlags flags)
{
AutoReplayer replayer(this);
this->SkCanvas::drawBitmapRectToRect(bitmap, src, dst, paint, flags);
}
void ReplayingCanvas::drawBitmapMatrix(const SkBitmap& bitmap, const SkMatrix& m, const SkPaint* paint)
{
AutoReplayer replayer(this);
this->SkCanvas::drawBitmapMatrix(bitmap, m, paint);
}
void ReplayingCanvas::drawBitmapNine(const SkBitmap& bitmap, const SkIRect& center, const SkRect& dst, const SkPaint* paint)
{
AutoReplayer replayer(this);
this->SkCanvas::drawBitmapNine(bitmap, center, dst, paint);
}
void ReplayingCanvas::drawSprite(const SkBitmap& bitmap, int left, int top, const SkPaint* paint)
{
AutoReplayer replayer(this);
this->SkCanvas::drawSprite(bitmap, left, top, paint);
}
void ReplayingCanvas::drawVertices(VertexMode vmode, int vertexCount, const SkPoint vertices[], const SkPoint texs[],
const SkColor colors[], SkXfermode* xmode, const uint16_t indices[], int indexCount, const SkPaint& paint)
{
AutoReplayer replayer(this);
this->SkCanvas::drawVertices(vmode, vertexCount, vertices, texs, colors, xmode, indices, indexCount, paint);
}
void ReplayingCanvas::drawData(const void* data, size_t length)
{
AutoReplayer replayer(this);
this->SkCanvas::drawData(data, length);
}
void ReplayingCanvas::beginCommentGroup(const char* description)
{
AutoReplayer replayer(this);
this->SkCanvas::beginCommentGroup(description);
}
void ReplayingCanvas::addComment(const char* keyword, const char* value)
{
AutoReplayer replayer(this);
this->SkCanvas::addComment(keyword, value);
}
void ReplayingCanvas::endCommentGroup()
{
AutoReplayer replayer(this);
this->SkCanvas::endCommentGroup();
}
void ReplayingCanvas::onDrawDRRect(const SkRRect& outer, const SkRRect& inner, const SkPaint& paint)
{
AutoReplayer replayer(this);
this->SkCanvas::onDrawDRRect(outer, inner, paint);
}
void ReplayingCanvas::onDrawText(const void* text, size_t byteLength, SkScalar x, SkScalar y, const SkPaint& paint)
{
AutoReplayer replayer(this);
this->SkCanvas::onDrawText(text, byteLength, x, y, paint);
}
void ReplayingCanvas::onDrawPosText(const void* text, size_t byteLength, const SkPoint pos[], const SkPaint& paint)
{
AutoReplayer replayer(this);
this->SkCanvas::onDrawPosText(text, byteLength, pos, paint);
}
void ReplayingCanvas::onDrawPosTextH(const void* text, size_t byteLength, const SkScalar xpos[], SkScalar constY, const SkPaint& paint)
{
AutoReplayer replayer(this);
this->SkCanvas::onDrawPosTextH(text, byteLength, xpos, constY, paint);
}
void ReplayingCanvas::onDrawTextOnPath(const void* text, size_t byteLength, const SkPath& path, const SkMatrix* matrix, const SkPaint& paint)
{
AutoReplayer replayer(this);
this->SkCanvas::onDrawTextOnPath(text, byteLength, path, matrix, paint);
}
void ReplayingCanvas::onPushCull(const SkRect& cullRect)
{
AutoReplayer replayer(this);
this->SkCanvas::onPushCull(cullRect);
}
void ReplayingCanvas::onPopCull()
{
AutoReplayer replayer(this);
this->SkCanvas::onPopCull();
}
void ReplayingCanvas::onClipRect(const SkRect& rect, SkRegion::Op op, ClipEdgeStyle edgeStyle)
{
AutoReplayer replayer(this);
this->SkCanvas::onClipRect(rect, op, edgeStyle);
}
void ReplayingCanvas::onClipRRect(const SkRRect& rrect, SkRegion::Op op, ClipEdgeStyle edgeStyle)
{
AutoReplayer replayer(this);
this->SkCanvas::onClipRRect(rrect, op, edgeStyle);
}
void ReplayingCanvas::onClipPath(const SkPath& path, SkRegion::Op op, ClipEdgeStyle edgeStyle)
{
AutoReplayer replayer(this);
this->SkCanvas::onClipPath(path, op, edgeStyle);
}
void ReplayingCanvas::onClipRegion(const SkRegion& region, SkRegion::Op op)
{
AutoReplayer replayer(this);
this->SkCanvas::onClipRegion(region, op);
}
void ReplayingCanvas::onDrawPicture(const SkPicture* picture, const SkMatrix* matrix, const SkPaint* paint)
{
AutoReplayer replayer(this);
this->SkCanvas::onDrawPicture(picture, matrix, paint);
}
void ReplayingCanvas::didSetMatrix(const SkMatrix& matrix)
{
AutoReplayer replayer(this);
this->SkCanvas::didSetMatrix(matrix);
}
void ReplayingCanvas::didConcat(const SkMatrix& matrix)
{
AutoReplayer replayer(this);
this->SkCanvas::didConcat(matrix);
}
void ReplayingCanvas::willSave()
{
AutoReplayer replayer(this);
this->SkCanvas::willSave();
}
SkCanvas::SaveLayerStrategy ReplayingCanvas::willSaveLayer(const SkRect* bounds, const SkPaint* paint, SaveFlags flags)
{
AutoReplayer replayer(this);
// We're about to create a layer and we have not cleared the device yet.
// Let's clear now, so it has effect on all layers.
if (m_stepCount < m_fromStep)
this->SkCanvas::clear(SkColorSetARGB(255, 255, 255, 255)); // FIXME: fill with nine patch instead.
return this->SkCanvas::willSaveLayer(bounds, paint, flags);
}
void ReplayingCanvas::willRestore()
{
AutoReplayer replayer(this);
this->SkCanvas::willRestore();
}
} // namespace blink