| /* |
| * Copyright (C) 2009, 2010 Apple Inc. All rights reserved. |
| * Copyright (C) 2014 Google Inc. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY |
| * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR |
| * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
| * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
| * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
| * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY |
| * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #ifndef CompositingLayerAssigner_h |
| #define CompositingLayerAssigner_h |
| |
| #include "core/rendering/compositing/RenderLayerCompositor.h" |
| #include "platform/geometry/IntRect.h" |
| #include "platform/geometry/LayoutPoint.h" |
| |
| namespace blink { |
| |
| class RenderLayer; |
| |
| class CompositingLayerAssigner { |
| public: |
| explicit CompositingLayerAssigner(RenderLayerCompositor*); |
| ~CompositingLayerAssigner(); |
| |
| void assign(RenderLayer* updateRoot, Vector<RenderLayer*>& layersNeedingPaintInvalidation); |
| |
| bool layersChanged() const { return m_layersChanged; } |
| |
| // FIXME: This function should be private. We should remove the one caller |
| // once we've fixed the compositing chicken/egg issues. |
| CompositingStateTransitionType computeCompositedLayerUpdate(RenderLayer*); |
| |
| private: |
| struct SquashingState { |
| SquashingState() |
| : mostRecentMapping(0) |
| , hasMostRecentMapping(false) |
| , haveAssignedBackingsToEntireSquashingLayerSubtree(false) |
| , nextSquashedLayerIndex(0) |
| , totalAreaOfSquashedRects(0) { } |
| |
| void updateSquashingStateForNewMapping(CompositedLayerMapping*, bool hasNewCompositedLayerMapping); |
| |
| // The most recent composited backing that the layer should squash onto if needed. |
| CompositedLayerMapping* mostRecentMapping; |
| bool hasMostRecentMapping; |
| |
| // Whether all RenderLayers in the stacking subtree rooted at the most recent mapping's |
| // owning layer have had CompositedLayerMappings assigned. Layers cannot squash into a |
| // CompositedLayerMapping owned by a stacking ancestor, since this changes paint order. |
| bool haveAssignedBackingsToEntireSquashingLayerSubtree; |
| |
| // Counter that tracks what index the next RenderLayer would be if it gets squashed to the current squashing layer. |
| size_t nextSquashedLayerIndex; |
| |
| // The absolute bounding rect of all the squashed layers. |
| IntRect boundingRect; |
| |
| // This is simply the sum of the areas of the squashed rects. This can be very skewed if the rects overlap, |
| // but should be close enough to drive a heuristic. |
| uint64_t totalAreaOfSquashedRects; |
| }; |
| |
| void assignLayersToBackingsInternal(RenderLayer*, SquashingState&, Vector<RenderLayer*>& layersNeedingPaintInvalidation); |
| void assignLayersToBackingsForReflectionLayer(RenderLayer* reflectionLayer, Vector<RenderLayer*>& layersNeedingPaintInvalidation); |
| CompositingReasons getReasonsPreventingSquashing(const RenderLayer*, const SquashingState&); |
| bool squashingWouldExceedSparsityTolerance(const RenderLayer* candidate, const SquashingState&); |
| void updateSquashingAssignment(RenderLayer*, SquashingState&, CompositingStateTransitionType, Vector<RenderLayer*>& layersNeedingPaintInvalidation); |
| bool needsOwnBacking(const RenderLayer*) const; |
| |
| RenderLayerCompositor* m_compositor; |
| bool m_layerSquashingEnabled; |
| bool m_layersChanged; |
| }; |
| |
| } // namespace blink |
| |
| #endif // CompositingLayerAssigner_h |