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/*
* Copyright (C) 2006, 2007, 2008, 2009, 2010, 2011, 2012 Apple Inc. All rights reserved.
*
* Portions are Copyright (C) 1998 Netscape Communications Corporation.
*
* Other contributors:
* Robert O'Callahan <roc+@cs.cmu.edu>
* David Baron <dbaron@fas.harvard.edu>
* Christian Biesinger <cbiesinger@web.de>
* Randall Jesup <rjesup@wgate.com>
* Roland Mainz <roland.mainz@informatik.med.uni-giessen.de>
* Josh Soref <timeless@mac.com>
* Boris Zbarsky <bzbarsky@mit.edu>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Alternatively, the contents of this file may be used under the terms
* of either the Mozilla Public License Version 1.1, found at
* http://www.mozilla.org/MPL/ (the "MPL") or the GNU General Public
* License Version 2.0, found at http://www.fsf.org/copyleft/gpl.html
* (the "GPL"), in which case the provisions of the MPL or the GPL are
* applicable instead of those above. If you wish to allow use of your
* version of this file only under the terms of one of those two
* licenses (the MPL or the GPL) and not to allow others to use your
* version of this file under the LGPL, indicate your decision by
* deletingthe provisions above and replace them with the notice and
* other provisions required by the MPL or the GPL, as the case may be.
* If you do not delete the provisions above, a recipient may use your
* version of this file under any of the LGPL, the MPL or the GPL.
*/
#include "config.h"
#include "core/rendering/RenderLayerRepainter.h"
#include "core/rendering/FilterEffectRenderer.h"
#include "core/rendering/RenderLayer.h"
#include "core/rendering/RenderView.h"
#include "core/rendering/compositing/CompositedLayerMapping.h"
namespace blink {
RenderLayerRepainter::RenderLayerRepainter(RenderLayerModelObject& renderer)
: m_renderer(renderer)
{
}
void RenderLayerRepainter::computePaintInvalidationRectsIncludingNonCompositingDescendants()
{
// FIXME: boundsRectForPaintInvalidation() has to walk up the parent chain
// for every layer to compute the rects. We should make this more efficient.
// FIXME: it's wrong to call this when layout is not up-to-date, which we do.
m_renderer.setPreviousPaintInvalidationRect(m_renderer.boundsRectForPaintInvalidation(m_renderer.containerForPaintInvalidation()));
// FIXME: We are only updating the paint invalidation bounds but not
// the positionFromPaintInvalidationContainer. This means that we may
// forcing a full invaliation of the new position. Is this really correct?
for (RenderLayer* layer = m_renderer.layer()->firstChild(); layer; layer = layer->nextSibling()) {
if (layer->compositingState() != PaintsIntoOwnBacking && layer->compositingState() != PaintsIntoGroupedBacking)
layer->paintInvalidator().computePaintInvalidationRectsIncludingNonCompositingDescendants();
}
}
// Since we're only painting non-composited layers, we know that they all share the same repaintContainer.
void RenderLayerRepainter::paintInvalidationIncludingNonCompositingDescendants()
{
repaintIncludingNonCompositingDescendantsInternal(m_renderer.containerForPaintInvalidation());
}
void RenderLayerRepainter::repaintIncludingNonCompositingDescendantsInternal(const RenderLayerModelObject* repaintContainer)
{
m_renderer.invalidatePaintUsingContainer(repaintContainer, m_renderer.previousPaintInvalidationRect(), InvalidationLayer);
// Disable for reading compositingState() below.
DisableCompositingQueryAsserts disabler;
for (RenderLayer* curr = m_renderer.layer()->firstChild(); curr; curr = curr->nextSibling()) {
if (curr->compositingState() != PaintsIntoOwnBacking && curr->compositingState() != PaintsIntoGroupedBacking)
curr->paintInvalidator().repaintIncludingNonCompositingDescendantsInternal(repaintContainer);
}
}
LayoutRect RenderLayerRepainter::repaintRectIncludingNonCompositingDescendants() const
{
LayoutRect repaintRect = m_renderer.previousPaintInvalidationRect();
for (RenderLayer* child = m_renderer.layer()->firstChild(); child; child = child->nextSibling()) {
// Don't include repaint rects for composited child layers; they will paint themselves and have a different origin.
if (child->compositingState() == PaintsIntoOwnBacking || child->compositingState() == PaintsIntoGroupedBacking)
continue;
repaintRect.unite(child->paintInvalidator().repaintRectIncludingNonCompositingDescendants());
}
return repaintRect;
}
void RenderLayerRepainter::setBackingNeedsRepaintInRect(const LayoutRect& r)
{
// https://bugs.webkit.org/show_bug.cgi?id=61159 describes an unreproducible crash here,
// so assert but check that the layer is composited.
ASSERT(m_renderer.compositingState() != NotComposited);
if (m_renderer.compositingState() == NotComposited) {
// If we're trying to repaint the placeholder document layer, propagate the
// repaint to the native view system.
LayoutRect absRect(r);
LayoutPoint delta;
m_renderer.layer()->convertToLayerCoords(m_renderer.layer()->root(), delta);
absRect.moveBy(delta);
if (absRect.isEmpty())
return;
RenderView* view = m_renderer.view();
if (view)
view->invalidatePaintForRectangle(absRect);
return;
}
// FIXME: generalize accessors to backing GraphicsLayers so that this code is squasphing-agnostic.
if (m_renderer.layer()->groupedMapping()) {
LayoutRect repaintRect = r;
repaintRect.move(m_renderer.layer()->subpixelAccumulation());
if (GraphicsLayer* squashingLayer = m_renderer.layer()->groupedMapping()->squashingLayer())
squashingLayer->setNeedsDisplayInRect(pixelSnappedIntRect(repaintRect));
} else {
m_renderer.layer()->compositedLayerMapping()->setContentsNeedDisplayInRect(r);
}
}
void RenderLayerRepainter::setFilterBackendNeedsRepaintingInRect(const LayoutRect& rect)
{
if (rect.isEmpty())
return;
LayoutRect rectForRepaint = rect;
m_renderer.style()->filterOutsets().expandRect(rectForRepaint);
ASSERT(m_renderer.layer()->filterInfo());
RenderLayer* parentLayer = enclosingFilterRepaintLayer();
ASSERT(parentLayer);
FloatQuad repaintQuad(rectForRepaint);
LayoutRect parentLayerRect = m_renderer.localToContainerQuad(repaintQuad, parentLayer->renderer()).enclosingBoundingBox();
if (parentLayerRect.isEmpty())
return;
if (parentLayer->hasCompositedLayerMapping()) {
parentLayer->paintInvalidator().setBackingNeedsRepaintInRect(parentLayerRect);
return;
}
if (parentLayer->paintsWithFilters()) {
parentLayer->paintInvalidator().setFilterBackendNeedsRepaintingInRect(parentLayerRect);
return;
}
if (parentLayer->isRootLayer()) {
RenderView* view = toRenderView(parentLayer->renderer());
view->invalidatePaintForRectangle(parentLayerRect);
return;
}
ASSERT_NOT_REACHED();
}
RenderLayer* RenderLayerRepainter::enclosingFilterRepaintLayer() const
{
for (const RenderLayer* curr = m_renderer.layer(); curr; curr = curr->parent()) {
if ((curr != m_renderer.layer() && curr->requiresFullLayerImageForFilters()) || curr->compositingState() == PaintsIntoOwnBacking || curr->isRootLayer())
return const_cast<RenderLayer*>(curr);
}
return 0;
}
} // namespace blink