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/*
* Copyright (C) 2003, 2009, 2012 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef ClipRect_h
#define ClipRect_h
#include "platform/geometry/LayoutRect.h"
namespace blink {
class RenderLayer;
class HitTestLocation;
class ClipRect {
public:
ClipRect()
: m_hasRadius(false)
{ }
ClipRect(const LayoutRect& rect)
: m_rect(rect)
, m_hasRadius(false)
{ }
const LayoutRect& rect() const { return m_rect; }
void setRect(const LayoutRect& rect) { m_rect = rect; }
bool hasRadius() const { return m_hasRadius; }
void setHasRadius(bool hasRadius) { m_hasRadius = hasRadius; }
bool operator==(const ClipRect& other) const { return rect() == other.rect() && hasRadius() == other.hasRadius(); }
bool operator!=(const ClipRect& other) const { return rect() != other.rect() || hasRadius() != other.hasRadius(); }
bool operator!=(const LayoutRect& otherRect) const { return rect() != otherRect; }
void intersect(const LayoutRect& other) { m_rect.intersect(other); }
void intersect(const ClipRect& other)
{
m_rect.intersect(other.rect());
if (other.hasRadius())
m_hasRadius = true;
}
void move(LayoutUnit x, LayoutUnit y) { m_rect.move(x, y); }
void move(const LayoutSize& size) { m_rect.move(size); }
void moveBy(const LayoutPoint& point) { m_rect.moveBy(point); }
bool isEmpty() const { return m_rect.isEmpty(); }
bool intersects(const LayoutRect& rect) const { return m_rect.intersects(rect); }
bool intersects(const HitTestLocation&) const;
private:
LayoutRect m_rect;
bool m_hasRadius;
};
inline ClipRect intersection(const ClipRect& a, const ClipRect& b)
{
ClipRect c = a;
c.intersect(b);
return c;
}
} // namespace blink
#endif // ClipRect_h