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/*
* Copyright (C) 2012 Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Neither the name of Google Inc. nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef NodeRenderingTraversal_h
#define NodeRenderingTraversal_h
#include "core/dom/Element.h"
namespace blink {
class InsertionPoint;
class RenderObject;
namespace NodeRenderingTraversal {
class ParentDetails {
public:
ParentDetails()
: m_insertionPoint(0)
{ }
const InsertionPoint* insertionPoint() const { return m_insertionPoint; }
void didTraverseInsertionPoint(const InsertionPoint*);
bool operator==(const ParentDetails& other)
{
return m_insertionPoint == other.m_insertionPoint;
}
private:
const InsertionPoint* m_insertionPoint;
};
ContainerNode* parent(const Node*, ParentDetails* = 0);
bool contains(const ContainerNode*, const Node*);
Node* nextSibling(const Node*);
Node* previousSibling(const Node*);
Node* previous(const Node*, const Node* stayWithin);
Node* next(const Node*, const Node* stayWithin);
RenderObject* nextSiblingRenderer(const Node*);
RenderObject* previousSiblingRenderer(const Node*);
RenderObject* nextInTopLayer(const Element*);
inline Element* parentElement(const Node* node)
{
ParentDetails unusedDetails;
Node* found = parent(node, &unusedDetails);
return found && found->isElementNode() ? toElement(found) : 0;
}
}
} // namespace blink
#endif