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/*
* Copyright (C) 2012 Adobe Systems Incorporated. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* 1. Redistributions of source code must retain the above
* copyright notice, this list of conditions and the following
* disclaimer.
* 2. Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following
* disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDER “AS IS” AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER BE
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY,
* OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR
* TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF
* THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
* SUCH DAMAGE.
*/
#include "config.h"
#include "core/css/BasicShapeFunctions.h"
#include "core/css/CSSBasicShapes.h"
#include "core/css/CSSPrimitiveValueMappings.h"
#include "core/css/CSSValuePool.h"
#include "core/css/Pair.h"
#include "core/css/resolver/StyleResolverState.h"
#include "core/rendering/style/BasicShapes.h"
#include "core/rendering/style/RenderStyle.h"
namespace blink {
static PassRefPtrWillBeRawPtr<CSSPrimitiveValue> valueForCenterCoordinate(CSSValuePool& pool, const RenderStyle& style, const BasicShapeCenterCoordinate& center, EBoxOrient orientation)
{
if (center.direction() == BasicShapeCenterCoordinate::TopLeft)
return pool.createValue(center.length(), style);
CSSValueID keyword = orientation == HORIZONTAL ? CSSValueRight : CSSValueBottom;
return pool.createValue(Pair::create(pool.createIdentifierValue(keyword), pool.createValue(center.length(), style), Pair::DropIdenticalValues));
}
static PassRefPtrWillBeRawPtr<CSSPrimitiveValue> basicShapeRadiusToCSSValue(CSSValuePool& pool, const RenderStyle& style, const BasicShapeRadius& radius)
{
switch (radius.type()) {
case BasicShapeRadius::Value:
return pool.createValue(radius.value(), style);
case BasicShapeRadius::ClosestSide:
return pool.createIdentifierValue(CSSValueClosestSide);
case BasicShapeRadius::FarthestSide:
return pool.createIdentifierValue(CSSValueFarthestSide);
}
ASSERT_NOT_REACHED();
return nullptr;
}
PassRefPtrWillBeRawPtr<CSSValue> valueForBasicShape(const RenderStyle& style, const BasicShape* basicShape)
{
CSSValuePool& pool = cssValuePool();
RefPtrWillBeRawPtr<CSSBasicShape> basicShapeValue = nullptr;
switch (basicShape->type()) {
case BasicShape::BasicShapeCircleType: {
const BasicShapeCircle* circle = toBasicShapeCircle(basicShape);
RefPtrWillBeRawPtr<CSSBasicShapeCircle> circleValue = CSSBasicShapeCircle::create();
circleValue->setCenterX(valueForCenterCoordinate(pool, style, circle->centerX(), HORIZONTAL));
circleValue->setCenterY(valueForCenterCoordinate(pool, style, circle->centerY(), VERTICAL));
circleValue->setRadius(basicShapeRadiusToCSSValue(pool, style, circle->radius()));
basicShapeValue = circleValue.release();
break;
}
case BasicShape::BasicShapeEllipseType: {
const BasicShapeEllipse* ellipse = toBasicShapeEllipse(basicShape);
RefPtrWillBeRawPtr<CSSBasicShapeEllipse> ellipseValue = CSSBasicShapeEllipse::create();
ellipseValue->setCenterX(valueForCenterCoordinate(pool, style, ellipse->centerX(), HORIZONTAL));
ellipseValue->setCenterY(valueForCenterCoordinate(pool, style, ellipse->centerY(), VERTICAL));
ellipseValue->setRadiusX(basicShapeRadiusToCSSValue(pool, style, ellipse->radiusX()));
ellipseValue->setRadiusY(basicShapeRadiusToCSSValue(pool, style, ellipse->radiusY()));
basicShapeValue = ellipseValue.release();
break;
}
case BasicShape::BasicShapePolygonType: {
const BasicShapePolygon* polygon = toBasicShapePolygon(basicShape);
RefPtrWillBeRawPtr<CSSBasicShapePolygon> polygonValue = CSSBasicShapePolygon::create();
polygonValue->setWindRule(polygon->windRule());
const Vector<Length>& values = polygon->values();
for (unsigned i = 0; i < values.size(); i += 2)
polygonValue->appendPoint(pool.createValue(values.at(i), style), pool.createValue(values.at(i + 1), style));
basicShapeValue = polygonValue.release();
break;
}
case BasicShape::BasicShapeInsetType: {
const BasicShapeInset* inset = toBasicShapeInset(basicShape);
RefPtrWillBeRawPtr<CSSBasicShapeInset> insetValue = CSSBasicShapeInset::create();
insetValue->setTop(pool.createValue(inset->top(), style));
insetValue->setRight(pool.createValue(inset->right(), style));
insetValue->setBottom(pool.createValue(inset->bottom(), style));
insetValue->setLeft(pool.createValue(inset->left(), style));
insetValue->setTopLeftRadius(CSSPrimitiveValue::create(inset->topLeftRadius(), style));
insetValue->setTopRightRadius(CSSPrimitiveValue::create(inset->topRightRadius(), style));
insetValue->setBottomRightRadius(CSSPrimitiveValue::create(inset->bottomRightRadius(), style));
insetValue->setBottomLeftRadius(CSSPrimitiveValue::create(inset->bottomLeftRadius(), style));
basicShapeValue = insetValue.release();
break;
}
default:
break;
}
return pool.createValue(basicShapeValue.release());
}
static Length convertToLength(const StyleResolverState& state, CSSPrimitiveValue* value)
{
if (!value)
return Length(0, Fixed);
return value->convertToLength<FixedConversion | PercentConversion>(state.cssToLengthConversionData());
}
static LengthSize convertToLengthSize(const StyleResolverState& state, CSSPrimitiveValue* value)
{
if (!value)
return LengthSize(Length(0, Fixed), Length(0, Fixed));
Pair* pair = value->getPairValue();
return LengthSize(convertToLength(state, pair->first()), convertToLength(state, pair->second()));
}
static BasicShapeCenterCoordinate convertToCenterCoordinate(const StyleResolverState& state, CSSPrimitiveValue* value)
{
BasicShapeCenterCoordinate::Direction direction;
Length offset = Length(0, Fixed);
CSSValueID keyword = CSSValueTop;
if (!value) {
keyword = CSSValueCenter;
} else if (value->isValueID()) {
keyword = value->getValueID();
} else if (Pair* pair = value->getPairValue()) {
keyword = pair->first()->getValueID();
offset = convertToLength(state, pair->second());
} else {
offset = convertToLength(state, value);
}
switch (keyword) {
case CSSValueTop:
case CSSValueLeft:
direction = BasicShapeCenterCoordinate::TopLeft;
break;
case CSSValueRight:
case CSSValueBottom:
direction = BasicShapeCenterCoordinate::BottomRight;
break;
case CSSValueCenter:
direction = BasicShapeCenterCoordinate::TopLeft;
offset = Length(50, Percent);
break;
default:
ASSERT_NOT_REACHED();
direction = BasicShapeCenterCoordinate::TopLeft;
break;
}
return BasicShapeCenterCoordinate(direction, offset);
}
static BasicShapeRadius cssValueToBasicShapeRadius(const StyleResolverState& state, PassRefPtrWillBeRawPtr<CSSPrimitiveValue> radius)
{
if (!radius)
return BasicShapeRadius(BasicShapeRadius::ClosestSide);
if (radius->isValueID()) {
switch (radius->getValueID()) {
case CSSValueClosestSide:
return BasicShapeRadius(BasicShapeRadius::ClosestSide);
case CSSValueFarthestSide:
return BasicShapeRadius(BasicShapeRadius::FarthestSide);
default:
ASSERT_NOT_REACHED();
break;
}
}
return BasicShapeRadius(convertToLength(state, radius.get()));
}
PassRefPtr<BasicShape> basicShapeForValue(const StyleResolverState& state, const CSSBasicShape* basicShapeValue)
{
RefPtr<BasicShape> basicShape;
switch (basicShapeValue->type()) {
case CSSBasicShape::CSSBasicShapeCircleType: {
const CSSBasicShapeCircle* circleValue = static_cast<const CSSBasicShapeCircle *>(basicShapeValue);
RefPtr<BasicShapeCircle> circle = BasicShapeCircle::create();
circle->setCenterX(convertToCenterCoordinate(state, circleValue->centerX()));
circle->setCenterY(convertToCenterCoordinate(state, circleValue->centerY()));
circle->setRadius(cssValueToBasicShapeRadius(state, circleValue->radius()));
basicShape = circle.release();
break;
}
case CSSBasicShape::CSSBasicShapeEllipseType: {
const CSSBasicShapeEllipse* ellipseValue = static_cast<const CSSBasicShapeEllipse *>(basicShapeValue);
RefPtr<BasicShapeEllipse> ellipse = BasicShapeEllipse::create();
ellipse->setCenterX(convertToCenterCoordinate(state, ellipseValue->centerX()));
ellipse->setCenterY(convertToCenterCoordinate(state, ellipseValue->centerY()));
ellipse->setRadiusX(cssValueToBasicShapeRadius(state, ellipseValue->radiusX()));
ellipse->setRadiusY(cssValueToBasicShapeRadius(state, ellipseValue->radiusY()));
basicShape = ellipse.release();
break;
}
case CSSBasicShape::CSSBasicShapePolygonType: {
const CSSBasicShapePolygon* polygonValue = static_cast<const CSSBasicShapePolygon *>(basicShapeValue);
RefPtr<BasicShapePolygon> polygon = BasicShapePolygon::create();
polygon->setWindRule(polygonValue->windRule());
const WillBeHeapVector<RefPtrWillBeMember<CSSPrimitiveValue> >& values = polygonValue->values();
for (unsigned i = 0; i < values.size(); i += 2)
polygon->appendPoint(convertToLength(state, values.at(i).get()), convertToLength(state, values.at(i + 1).get()));
basicShape = polygon.release();
break;
}
case CSSBasicShape::CSSBasicShapeInsetType: {
const CSSBasicShapeInset* rectValue = static_cast<const CSSBasicShapeInset* >(basicShapeValue);
RefPtr<BasicShapeInset> rect = BasicShapeInset::create();
rect->setTop(convertToLength(state, rectValue->top()));
rect->setRight(convertToLength(state, rectValue->right()));
rect->setBottom(convertToLength(state, rectValue->bottom()));
rect->setLeft(convertToLength(state, rectValue->left()));
rect->setTopLeftRadius(convertToLengthSize(state, rectValue->topLeftRadius()));
rect->setTopRightRadius(convertToLengthSize(state, rectValue->topRightRadius()));
rect->setBottomRightRadius(convertToLengthSize(state, rectValue->bottomRightRadius()));
rect->setBottomLeftRadius(convertToLengthSize(state, rectValue->bottomLeftRadius()));
basicShape = rect.release();
break;
}
default:
break;
}
return basicShape.release();
}
FloatPoint floatPointForCenterCoordinate(const BasicShapeCenterCoordinate& centerX, const BasicShapeCenterCoordinate& centerY, FloatSize boxSize)
{
float x = floatValueForLength(centerX.computedLength(), boxSize.width());
float y = floatValueForLength(centerY.computedLength(), boxSize.height());
return FloatPoint(x, y);
}
}