| /* |
| * Copyright (C) 2013 Google Inc. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions are |
| * met: |
| * |
| * * Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * * Redistributions in binary form must reproduce the above |
| * copyright notice, this list of conditions and the following disclaimer |
| * in the documentation and/or other materials provided with the |
| * distribution. |
| * * Neither the name of Google Inc. nor the names of its |
| * contributors may be used to endorse or promote products derived from |
| * this software without specific prior written permission. |
| * |
| * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
| * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
| * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR |
| * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT |
| * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
| * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT |
| * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
| * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
| * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #ifndef ElementAnimation_h |
| #define ElementAnimation_h |
| |
| #include "core/animation/ActiveAnimations.h" |
| #include "core/animation/Animation.h" |
| #include "core/animation/AnimationTimeline.h" |
| #include "core/animation/EffectInput.h" |
| #include "core/animation/TimingInput.h" |
| #include "core/dom/Document.h" |
| #include "core/dom/Element.h" |
| #include "platform/RuntimeEnabledFeatures.h" |
| |
| |
| namespace blink { |
| |
| class Dictionary; |
| |
| class ElementAnimation { |
| public: |
| static AnimationPlayer* animate(Element& element, PassRefPtrWillBeRawPtr<AnimationEffect> effect, const Dictionary& timingInputDictionary) |
| { |
| return animateInternal(element, effect, TimingInput::convert(timingInputDictionary)); |
| } |
| |
| static AnimationPlayer* animate(Element& element, PassRefPtrWillBeRawPtr<AnimationEffect> effect, double duration) |
| { |
| return animateInternal(element, effect, TimingInput::convert(duration)); |
| } |
| |
| static AnimationPlayer* animate(Element& element, PassRefPtrWillBeRawPtr<AnimationEffect> effect) |
| { |
| return animateInternal(element, effect, Timing()); |
| } |
| |
| static AnimationPlayer* animate(Element& element, const Vector<Dictionary>& keyframeDictionaryVector, const Dictionary& timingInputDictionary, ExceptionState& exceptionState) |
| { |
| RefPtrWillBeRawPtr<AnimationEffect> effect = EffectInput::convert(&element, keyframeDictionaryVector, exceptionState); |
| if (exceptionState.hadException()) |
| return 0; |
| ASSERT(effect); |
| return animateInternal(element, effect.release(), TimingInput::convert(timingInputDictionary)); |
| } |
| |
| static AnimationPlayer* animate(Element& element, const Vector<Dictionary>& keyframeDictionaryVector, double duration, ExceptionState& exceptionState) |
| { |
| RefPtrWillBeRawPtr<AnimationEffect> effect = EffectInput::convert(&element, keyframeDictionaryVector, exceptionState); |
| if (exceptionState.hadException()) |
| return 0; |
| ASSERT(effect); |
| return animateInternal(element, effect.release(), TimingInput::convert(duration)); |
| } |
| |
| static AnimationPlayer* animate(Element& element, const Vector<Dictionary>& keyframeDictionaryVector, ExceptionState& exceptionState) |
| { |
| RefPtrWillBeRawPtr<AnimationEffect> effect = EffectInput::convert(&element, keyframeDictionaryVector, exceptionState); |
| if (exceptionState.hadException()) |
| return 0; |
| ASSERT(effect); |
| return animateInternal(element, effect.release(), Timing()); |
| } |
| |
| static WillBeHeapVector<RefPtrWillBeMember<AnimationPlayer> > getAnimationPlayers(Element& element) |
| { |
| WillBeHeapVector<RefPtrWillBeMember<AnimationPlayer> > animationPlayers; |
| |
| if (!element.hasActiveAnimations()) |
| return animationPlayers; |
| |
| const AnimationPlayerCountedSet& players = element.activeAnimations()->players(); |
| |
| for (AnimationPlayerCountedSet::const_iterator it = players.begin(); it != players.end(); ++it) { |
| ASSERT(it->key->source()); |
| if (it->key->source()->isCurrent()) |
| animationPlayers.append(it->key); |
| } |
| return animationPlayers; |
| } |
| |
| private: |
| static AnimationPlayer* animateInternal(Element& element, PassRefPtrWillBeRawPtr<AnimationEffect> effect, const Timing& timing) |
| { |
| if (RuntimeEnabledFeatures::webAnimationsElementAnimateEnabled()) { |
| RefPtrWillBeRawPtr<Animation> animation = Animation::create(&element, effect, timing); |
| return element.document().timeline().play(animation.get()); |
| } |
| return 0; |
| } |
| }; |
| |
| } // namespace blink |
| |
| #endif // ElementAnimation_h |