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/*
* Copyright (C) 2013 Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following disclaimer
* in the documentation and/or other materials provided with the
* distribution.
* * Neither the name of Google Inc. nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef ElementAnimation_h
#define ElementAnimation_h
#include "core/animation/ActiveAnimations.h"
#include "core/animation/Animation.h"
#include "core/animation/AnimationTimeline.h"
#include "core/animation/EffectInput.h"
#include "core/animation/TimingInput.h"
#include "core/dom/Document.h"
#include "core/dom/Element.h"
#include "platform/RuntimeEnabledFeatures.h"
namespace blink {
class Dictionary;
class ElementAnimation {
public:
static AnimationPlayer* animate(Element& element, PassRefPtrWillBeRawPtr<AnimationEffect> effect, const Dictionary& timingInputDictionary)
{
return animateInternal(element, effect, TimingInput::convert(timingInputDictionary));
}
static AnimationPlayer* animate(Element& element, PassRefPtrWillBeRawPtr<AnimationEffect> effect, double duration)
{
return animateInternal(element, effect, TimingInput::convert(duration));
}
static AnimationPlayer* animate(Element& element, PassRefPtrWillBeRawPtr<AnimationEffect> effect)
{
return animateInternal(element, effect, Timing());
}
static AnimationPlayer* animate(Element& element, const Vector<Dictionary>& keyframeDictionaryVector, const Dictionary& timingInputDictionary, ExceptionState& exceptionState)
{
RefPtrWillBeRawPtr<AnimationEffect> effect = EffectInput::convert(&element, keyframeDictionaryVector, exceptionState);
if (exceptionState.hadException())
return 0;
ASSERT(effect);
return animateInternal(element, effect.release(), TimingInput::convert(timingInputDictionary));
}
static AnimationPlayer* animate(Element& element, const Vector<Dictionary>& keyframeDictionaryVector, double duration, ExceptionState& exceptionState)
{
RefPtrWillBeRawPtr<AnimationEffect> effect = EffectInput::convert(&element, keyframeDictionaryVector, exceptionState);
if (exceptionState.hadException())
return 0;
ASSERT(effect);
return animateInternal(element, effect.release(), TimingInput::convert(duration));
}
static AnimationPlayer* animate(Element& element, const Vector<Dictionary>& keyframeDictionaryVector, ExceptionState& exceptionState)
{
RefPtrWillBeRawPtr<AnimationEffect> effect = EffectInput::convert(&element, keyframeDictionaryVector, exceptionState);
if (exceptionState.hadException())
return 0;
ASSERT(effect);
return animateInternal(element, effect.release(), Timing());
}
static WillBeHeapVector<RefPtrWillBeMember<AnimationPlayer> > getAnimationPlayers(Element& element)
{
WillBeHeapVector<RefPtrWillBeMember<AnimationPlayer> > animationPlayers;
if (!element.hasActiveAnimations())
return animationPlayers;
const AnimationPlayerCountedSet& players = element.activeAnimations()->players();
for (AnimationPlayerCountedSet::const_iterator it = players.begin(); it != players.end(); ++it) {
ASSERT(it->key->source());
if (it->key->source()->isCurrent())
animationPlayers.append(it->key);
}
return animationPlayers;
}
private:
static AnimationPlayer* animateInternal(Element& element, PassRefPtrWillBeRawPtr<AnimationEffect> effect, const Timing& timing)
{
if (RuntimeEnabledFeatures::webAnimationsElementAnimateEnabled()) {
RefPtrWillBeRawPtr<Animation> animation = Animation::create(&element, effect, timing);
return element.document().timeline().play(animation.get());
}
return 0;
}
};
} // namespace blink
#endif // ElementAnimation_h