blob: e1a36d330861201212f24d637545988a23063ba9 [file] [log] [blame]
/*
* (C) 1999 Lars Knoll (knoll@kde.org)
* (C) 2000 Dirk Mueller (mueller@kde.org)
* Copyright (C) 2004, 2005, 2006, 2007, 2008, 2009, 2010, 2011 Apple Inc. All rights reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*
*/
#include "config.h"
#include "core/rendering/InlineTextBox.h"
#include "core/dom/Document.h"
#include "core/dom/DocumentMarkerController.h"
#include "core/dom/RenderedDocumentMarker.h"
#include "core/dom/Text.h"
#include "core/editing/CompositionUnderline.h"
#include "core/editing/CompositionUnderlineRangeFilter.h"
#include "core/editing/Editor.h"
#include "core/editing/InputMethodController.h"
#include "core/frame/LocalFrame.h"
#include "core/page/Page.h"
#include "core/frame/Settings.h"
#include "core/rendering/AbstractInlineTextBox.h"
#include "core/rendering/EllipsisBox.h"
#include "core/rendering/HitTestResult.h"
#include "core/rendering/PaintInfo.h"
#include "core/rendering/RenderBR.h"
#include "core/rendering/RenderBlock.h"
#include "core/rendering/RenderCombineText.h"
#include "core/rendering/RenderRubyRun.h"
#include "core/rendering/RenderRubyText.h"
#include "core/rendering/RenderTheme.h"
#include "core/rendering/style/ShadowList.h"
#include "core/rendering/svg/SVGTextRunRenderingContext.h"
#include "platform/RuntimeEnabledFeatures.h"
#include "platform/fonts/FontCache.h"
#include "platform/fonts/GlyphBuffer.h"
#include "platform/fonts/WidthIterator.h"
#include "platform/graphics/GraphicsContextStateSaver.h"
#include "wtf/Vector.h"
#include "wtf/text/CString.h"
#include "wtf/text/StringBuilder.h"
#include <algorithm>
namespace blink {
struct SameSizeAsInlineTextBox : public InlineBox {
unsigned variables[1];
unsigned short variables2[2];
void* pointers[2];
};
COMPILE_ASSERT(sizeof(InlineTextBox) == sizeof(SameSizeAsInlineTextBox), InlineTextBox_should_stay_small);
typedef WTF::HashMap<const InlineTextBox*, LayoutRect> InlineTextBoxOverflowMap;
static InlineTextBoxOverflowMap* gTextBoxesWithOverflow;
static const int misspellingLineThickness = 3;
void InlineTextBox::destroy()
{
AbstractInlineTextBox::willDestroy(this);
if (!knownToHaveNoOverflow() && gTextBoxesWithOverflow)
gTextBoxesWithOverflow->remove(this);
InlineBox::destroy();
}
void InlineTextBox::markDirty()
{
m_len = 0;
m_start = 0;
InlineBox::markDirty();
}
LayoutRect InlineTextBox::logicalOverflowRect() const
{
if (knownToHaveNoOverflow() || !gTextBoxesWithOverflow)
return enclosingIntRect(logicalFrameRect());
return gTextBoxesWithOverflow->get(this);
}
void InlineTextBox::setLogicalOverflowRect(const LayoutRect& rect)
{
ASSERT(!knownToHaveNoOverflow());
if (!gTextBoxesWithOverflow)
gTextBoxesWithOverflow = new InlineTextBoxOverflowMap;
gTextBoxesWithOverflow->add(this, rect);
}
int InlineTextBox::baselinePosition(FontBaseline baselineType) const
{
if (!isText() || !parent())
return 0;
if (parent()->renderer() == renderer().parent())
return parent()->baselinePosition(baselineType);
return toRenderBoxModelObject(renderer().parent())->baselinePosition(baselineType, isFirstLineStyle(), isHorizontal() ? HorizontalLine : VerticalLine, PositionOnContainingLine);
}
LayoutUnit InlineTextBox::lineHeight() const
{
if (!isText() || !renderer().parent())
return 0;
if (renderer().isBR())
return toRenderBR(renderer()).lineHeight(isFirstLineStyle());
if (parent()->renderer() == renderer().parent())
return parent()->lineHeight();
return toRenderBoxModelObject(renderer().parent())->lineHeight(isFirstLineStyle(), isHorizontal() ? HorizontalLine : VerticalLine, PositionOnContainingLine);
}
LayoutUnit InlineTextBox::selectionTop()
{
return root().selectionTop();
}
LayoutUnit InlineTextBox::selectionBottom()
{
return root().selectionBottom();
}
LayoutUnit InlineTextBox::selectionHeight()
{
return root().selectionHeight();
}
bool InlineTextBox::isSelected(int startPos, int endPos) const
{
int sPos = std::max(startPos - m_start, 0);
// The position after a hard line break is considered to be past its end.
// See the corresponding code in InlineTextBox::selectionState.
int ePos = std::min(endPos - m_start, int(m_len) + (isLineBreak() ? 0 : 1));
return (sPos < ePos);
}
RenderObject::SelectionState InlineTextBox::selectionState()
{
RenderObject::SelectionState state = renderer().selectionState();
if (state == RenderObject::SelectionStart || state == RenderObject::SelectionEnd || state == RenderObject::SelectionBoth) {
int startPos, endPos;
renderer().selectionStartEnd(startPos, endPos);
// The position after a hard line break is considered to be past its end.
// See the corresponding code in InlineTextBox::isSelected.
int lastSelectable = start() + len() - (isLineBreak() ? 1 : 0);
// FIXME: Remove -webkit-line-break: LineBreakAfterWhiteSpace.
int endOfLineAdjustmentForCSSLineBreak = renderer().style()->lineBreak() == LineBreakAfterWhiteSpace ? -1 : 0;
bool start = (state != RenderObject::SelectionEnd && startPos >= m_start && startPos <= m_start + m_len + endOfLineAdjustmentForCSSLineBreak);
bool end = (state != RenderObject::SelectionStart && endPos > m_start && endPos <= lastSelectable);
if (start && end)
state = RenderObject::SelectionBoth;
else if (start)
state = RenderObject::SelectionStart;
else if (end)
state = RenderObject::SelectionEnd;
else if ((state == RenderObject::SelectionEnd || startPos < m_start) &&
(state == RenderObject::SelectionStart || endPos > lastSelectable))
state = RenderObject::SelectionInside;
else if (state == RenderObject::SelectionBoth)
state = RenderObject::SelectionNone;
}
// If there are ellipsis following, make sure their selection is updated.
if (m_truncation != cNoTruncation && root().ellipsisBox()) {
EllipsisBox* ellipsis = root().ellipsisBox();
if (state != RenderObject::SelectionNone) {
int start, end;
selectionStartEnd(start, end);
// The ellipsis should be considered to be selected if the end of
// the selection is past the beginning of the truncation and the
// beginning of the selection is before or at the beginning of the
// truncation.
ellipsis->setSelectionState(end >= m_truncation && start <= m_truncation ?
RenderObject::SelectionInside : RenderObject::SelectionNone);
} else
ellipsis->setSelectionState(RenderObject::SelectionNone);
}
return state;
}
LayoutRect InlineTextBox::localSelectionRect(int startPos, int endPos)
{
int sPos = std::max(startPos - m_start, 0);
int ePos = std::min(endPos - m_start, (int)m_len);
if (sPos > ePos)
return LayoutRect();
FontCachePurgePreventer fontCachePurgePreventer;
LayoutUnit selTop = selectionTop();
LayoutUnit selHeight = selectionHeight();
RenderStyle* styleToUse = renderer().style(isFirstLineStyle());
const Font& font = styleToUse->font();
StringBuilder charactersWithHyphen;
bool respectHyphen = ePos == m_len && hasHyphen();
TextRun textRun = constructTextRun(styleToUse, font, respectHyphen ? &charactersWithHyphen : 0);
FloatPoint startingPoint = FloatPoint(logicalLeft(), selTop.toFloat());
LayoutRect r;
if (sPos || ePos != static_cast<int>(m_len))
r = enclosingIntRect(font.selectionRectForText(textRun, startingPoint, selHeight, sPos, ePos));
else // Avoid computing the font width when the entire line box is selected as an optimization.
r = enclosingIntRect(FloatRect(startingPoint, FloatSize(m_logicalWidth, selHeight.toFloat())));
LayoutUnit logicalWidth = r.width();
if (r.x() > logicalRight())
logicalWidth = 0;
else if (r.maxX() > logicalRight())
logicalWidth = logicalRight() - r.x();
LayoutPoint topPoint = isHorizontal() ? LayoutPoint(r.x(), selTop) : LayoutPoint(selTop, r.x());
LayoutUnit width = isHorizontal() ? logicalWidth : selHeight;
LayoutUnit height = isHorizontal() ? selHeight : logicalWidth;
return LayoutRect(topPoint, LayoutSize(width, height));
}
void InlineTextBox::deleteLine()
{
renderer().removeTextBox(this);
destroy();
}
void InlineTextBox::extractLine()
{
if (extracted())
return;
renderer().extractTextBox(this);
}
void InlineTextBox::attachLine()
{
if (!extracted())
return;
renderer().attachTextBox(this);
}
float InlineTextBox::placeEllipsisBox(bool flowIsLTR, float visibleLeftEdge, float visibleRightEdge, float ellipsisWidth, float &truncatedWidth, bool& foundBox)
{
if (foundBox) {
m_truncation = cFullTruncation;
return -1;
}
// For LTR this is the left edge of the box, for RTL, the right edge in parent coordinates.
float ellipsisX = flowIsLTR ? visibleRightEdge - ellipsisWidth : visibleLeftEdge + ellipsisWidth;
// Criteria for full truncation:
// LTR: the left edge of the ellipsis is to the left of our text run.
// RTL: the right edge of the ellipsis is to the right of our text run.
bool ltrFullTruncation = flowIsLTR && ellipsisX <= logicalLeft();
bool rtlFullTruncation = !flowIsLTR && ellipsisX >= logicalLeft() + logicalWidth();
if (ltrFullTruncation || rtlFullTruncation) {
// Too far. Just set full truncation, but return -1 and let the ellipsis just be placed at the edge of the box.
m_truncation = cFullTruncation;
foundBox = true;
return -1;
}
bool ltrEllipsisWithinBox = flowIsLTR && (ellipsisX < logicalRight());
bool rtlEllipsisWithinBox = !flowIsLTR && (ellipsisX > logicalLeft());
if (ltrEllipsisWithinBox || rtlEllipsisWithinBox) {
foundBox = true;
// The inline box may have different directionality than it's parent. Since truncation
// behavior depends both on both the parent and the inline block's directionality, we
// must keep track of these separately.
bool ltr = isLeftToRightDirection();
if (ltr != flowIsLTR) {
// Width in pixels of the visible portion of the box, excluding the ellipsis.
int visibleBoxWidth = visibleRightEdge - visibleLeftEdge - ellipsisWidth;
ellipsisX = ltr ? logicalLeft() + visibleBoxWidth : logicalRight() - visibleBoxWidth;
}
int offset = offsetForPosition(ellipsisX, false);
if (offset == 0) {
// No characters should be rendered. Set ourselves to full truncation and place the ellipsis at the min of our start
// and the ellipsis edge.
m_truncation = cFullTruncation;
truncatedWidth += ellipsisWidth;
return std::min(ellipsisX, logicalLeft());
}
// Set the truncation index on the text run.
m_truncation = offset;
// If we got here that means that we were only partially truncated and we need to return the pixel offset at which
// to place the ellipsis.
float widthOfVisibleText = renderer().width(m_start, offset, textPos(), flowIsLTR ? LTR : RTL, isFirstLineStyle());
// The ellipsis needs to be placed just after the last visible character.
// Where "after" is defined by the flow directionality, not the inline
// box directionality.
// e.g. In the case of an LTR inline box truncated in an RTL flow then we can
// have a situation such as |Hello| -> |...He|
truncatedWidth += widthOfVisibleText + ellipsisWidth;
if (flowIsLTR)
return logicalLeft() + widthOfVisibleText;
else
return logicalRight() - widthOfVisibleText - ellipsisWidth;
}
truncatedWidth += logicalWidth();
return -1;
}
static Color textColorForWhiteBackground(Color textColor)
{
int distanceFromWhite = differenceSquared(textColor, Color::white);
// semi-arbitrarily chose 65025 (255^2) value here after a few tests;
return distanceFromWhite > 65025 ? textColor : textColor.dark();
}
static void updateGraphicsContext(GraphicsContext* context, const Color& fillColor, const Color& strokeColor, float strokeThickness)
{
TextDrawingModeFlags mode = context->textDrawingMode();
if (strokeThickness > 0) {
TextDrawingModeFlags newMode = mode | TextModeStroke;
if (mode != newMode) {
context->setTextDrawingMode(newMode);
mode = newMode;
}
}
if (mode & TextModeFill && fillColor != context->fillColor())
context->setFillColor(fillColor);
if (mode & TextModeStroke) {
if (strokeColor != context->strokeColor())
context->setStrokeColor(strokeColor);
if (strokeThickness != context->strokeThickness())
context->setStrokeThickness(strokeThickness);
}
}
bool InlineTextBox::isLineBreak() const
{
return renderer().isBR() || (renderer().style()->preserveNewline() && len() == 1 && (*renderer().text().impl())[start()] == '\n');
}
bool InlineTextBox::nodeAtPoint(const HitTestRequest& request, HitTestResult& result, const HitTestLocation& locationInContainer, const LayoutPoint& accumulatedOffset, LayoutUnit /* lineTop */, LayoutUnit /*lineBottom*/)
{
if (isLineBreak())
return false;
FloatPoint boxOrigin = locationIncludingFlipping();
boxOrigin.moveBy(accumulatedOffset);
FloatRect rect(boxOrigin, size());
if (m_truncation != cFullTruncation && visibleToHitTestRequest(request) && locationInContainer.intersects(rect)) {
renderer().updateHitTestResult(result, flipForWritingMode(locationInContainer.point() - toLayoutSize(accumulatedOffset)));
if (!result.addNodeToRectBasedTestResult(renderer().node(), request, locationInContainer, rect))
return true;
}
return false;
}
static void paintTextWithShadows(GraphicsContext* context,
const Font& font, const TextRun& textRun,
const AtomicString& emphasisMark, int emphasisMarkOffset,
int startOffset, int endOffset, int truncationPoint,
const FloatPoint& textOrigin, const FloatRect& boxRect,
const ShadowList* shadowList, bool horizontal)
{
// Text shadows are disabled when printing. http://crbug.com/258321
bool hasShadow = shadowList && !context->printing();
if (hasShadow)
context->setDrawLooper(shadowList->createDrawLooper(DrawLooperBuilder::ShadowIgnoresAlpha, horizontal));
TextRunPaintInfo textRunPaintInfo(textRun);
textRunPaintInfo.bounds = boxRect;
if (startOffset <= endOffset) {
textRunPaintInfo.from = startOffset;
textRunPaintInfo.to = endOffset;
if (emphasisMark.isEmpty())
context->drawText(font, textRunPaintInfo, textOrigin);
else
context->drawEmphasisMarks(font, textRunPaintInfo, emphasisMark, textOrigin + IntSize(0, emphasisMarkOffset));
} else {
if (endOffset > 0) {
textRunPaintInfo.from = 0;
textRunPaintInfo.to = endOffset;
if (emphasisMark.isEmpty())
context->drawText(font, textRunPaintInfo, textOrigin);
else
context->drawEmphasisMarks(font, textRunPaintInfo, emphasisMark, textOrigin + IntSize(0, emphasisMarkOffset));
}
if (startOffset < truncationPoint) {
textRunPaintInfo.from = startOffset;
textRunPaintInfo.to = truncationPoint;
if (emphasisMark.isEmpty())
context->drawText(font, textRunPaintInfo, textOrigin);
else
context->drawEmphasisMarks(font, textRunPaintInfo, emphasisMark, textOrigin + IntSize(0, emphasisMarkOffset));
}
}
if (hasShadow)
context->clearDrawLooper();
}
static void paintEmphasisMark(GraphicsContext* context,
const AtomicString& emphasisMark, int emphasisMarkOffset,
int startOffset, int endOffset, int paintRunLength,
const Font& font, Color emphasisMarkColor, Color textStrokeColor, float textStrokeWidth, const ShadowList* textShadow,
RenderCombineText* combinedText, const TextRun& textRun,
const FloatPoint& textOrigin, const FloatRect& boxRect, bool horizontal)
{
ASSERT(!emphasisMark.isEmpty());
updateGraphicsContext(context, emphasisMarkColor, textStrokeColor, textStrokeWidth);
if (combinedText) {
DEFINE_STATIC_LOCAL(TextRun, objectReplacementCharacterTextRun, (&objectReplacementCharacter, 1));
FloatPoint emphasisMarkTextOrigin(boxRect.x() + boxRect.width() / 2, boxRect.y() + font.fontMetrics().ascent());
context->concatCTM(InlineTextBox::rotation(boxRect, InlineTextBox::Clockwise));
paintTextWithShadows(context, combinedText->originalFont(), objectReplacementCharacterTextRun, emphasisMark, emphasisMarkOffset, 0, 1, 1, emphasisMarkTextOrigin, boxRect, textShadow, horizontal);
context->concatCTM(InlineTextBox::rotation(boxRect, InlineTextBox::Counterclockwise));
} else {
paintTextWithShadows(context, font, textRun, emphasisMark, emphasisMarkOffset, startOffset, endOffset, paintRunLength, textOrigin, boxRect, textShadow, horizontal);
}
}
bool InlineTextBox::getEmphasisMarkPosition(RenderStyle* style, TextEmphasisPosition& emphasisPosition) const
{
// This function returns true if there are text emphasis marks and they are suppressed by ruby text.
if (style->textEmphasisMark() == TextEmphasisMarkNone)
return false;
emphasisPosition = style->textEmphasisPosition();
if (emphasisPosition == TextEmphasisPositionUnder)
return true; // Ruby text is always over, so it cannot suppress emphasis marks under.
RenderBlock* containingBlock = renderer().containingBlock();
if (!containingBlock->isRubyBase())
return true; // This text is not inside a ruby base, so it does not have ruby text over it.
if (!containingBlock->parent()->isRubyRun())
return true; // Cannot get the ruby text.
RenderRubyText* rubyText = toRenderRubyRun(containingBlock->parent())->rubyText();
// The emphasis marks over are suppressed only if there is a ruby text box and it not empty.
return !rubyText || !rubyText->firstLineBox();
}
namespace {
struct TextPaintingStyle {
Color fillColor;
Color strokeColor;
Color emphasisMarkColor;
float strokeWidth;
const ShadowList* shadow;
bool operator==(const TextPaintingStyle& other)
{
return fillColor == other.fillColor
&& strokeColor == other.strokeColor
&& emphasisMarkColor == other.emphasisMarkColor
&& strokeWidth == other.strokeWidth
&& shadow == other.shadow;
}
bool operator!=(const TextPaintingStyle& other) { return !(*this == other); }
};
TextPaintingStyle textPaintingStyle(RenderText& renderer, RenderStyle* style, bool forceBlackText, bool isPrinting)
{
TextPaintingStyle textStyle;
if (forceBlackText) {
textStyle.fillColor = Color::black;
textStyle.strokeColor = Color::black;
textStyle.emphasisMarkColor = Color::black;
textStyle.strokeWidth = style->textStrokeWidth();
textStyle.shadow = 0;
} else {
textStyle.fillColor = renderer.resolveColor(style, CSSPropertyWebkitTextFillColor);
textStyle.strokeColor = renderer.resolveColor(style, CSSPropertyWebkitTextStrokeColor);
textStyle.emphasisMarkColor = renderer.resolveColor(style, CSSPropertyWebkitTextEmphasisColor);
textStyle.strokeWidth = style->textStrokeWidth();
textStyle.shadow = style->textShadow();
// Adjust text color when printing with a white background.
bool forceBackgroundToWhite = false;
if (isPrinting) {
if (style->printColorAdjust() == PrintColorAdjustEconomy)
forceBackgroundToWhite = true;
if (renderer.document().settings() && renderer.document().settings()->shouldPrintBackgrounds())
forceBackgroundToWhite = false;
}
if (forceBackgroundToWhite) {
textStyle.fillColor = textColorForWhiteBackground(textStyle.fillColor);
textStyle.strokeColor = textColorForWhiteBackground(textStyle.strokeColor);
textStyle.emphasisMarkColor = textColorForWhiteBackground(textStyle.emphasisMarkColor);
}
// Text shadows are disabled when printing. http://crbug.com/258321
if (isPrinting)
textStyle.shadow = 0;
}
return textStyle;
}
TextPaintingStyle selectionPaintingStyle(RenderText& renderer, bool haveSelection, bool forceBlackText, bool isPrinting, const TextPaintingStyle& textStyle)
{
TextPaintingStyle selectionStyle = textStyle;
if (haveSelection) {
if (!forceBlackText) {
selectionStyle.fillColor = renderer.selectionForegroundColor();
selectionStyle.emphasisMarkColor = renderer.selectionEmphasisMarkColor();
}
if (RenderStyle* pseudoStyle = renderer.getCachedPseudoStyle(SELECTION)) {
selectionStyle.strokeColor = forceBlackText ? Color::black : renderer.resolveColor(pseudoStyle, CSSPropertyWebkitTextStrokeColor);
selectionStyle.strokeWidth = pseudoStyle->textStrokeWidth();
selectionStyle.shadow = forceBlackText ? 0 : pseudoStyle->textShadow();
}
// Text shadows are disabled when printing. http://crbug.com/258321
if (isPrinting)
selectionStyle.shadow = 0;
}
return selectionStyle;
}
} // namespace
void InlineTextBox::paint(PaintInfo& paintInfo, const LayoutPoint& paintOffset, LayoutUnit /*lineTop*/, LayoutUnit /*lineBottom*/)
{
if (isLineBreak() || !paintInfo.shouldPaintWithinRoot(&renderer()) || renderer().style()->visibility() != VISIBLE
|| m_truncation == cFullTruncation || paintInfo.phase == PaintPhaseOutline || !m_len)
return;
ASSERT(paintInfo.phase != PaintPhaseSelfOutline && paintInfo.phase != PaintPhaseChildOutlines);
LayoutRect logicalVisualOverflow = logicalOverflowRect();
LayoutUnit logicalStart = logicalVisualOverflow.x() + (isHorizontal() ? paintOffset.x() : paintOffset.y());
LayoutUnit logicalExtent = logicalVisualOverflow.width();
LayoutUnit paintEnd = isHorizontal() ? paintInfo.rect.maxX() : paintInfo.rect.maxY();
LayoutUnit paintStart = isHorizontal() ? paintInfo.rect.x() : paintInfo.rect.y();
// When subpixel font scaling is enabled text runs are positioned at
// subpixel boundaries on the x-axis and thus there is no reason to
// snap the x value. We still round the y-axis to ensure consistent
// line heights.
LayoutPoint adjustedPaintOffset = RuntimeEnabledFeatures::subpixelFontScalingEnabled()
? LayoutPoint(paintOffset.x(), paintOffset.y().round())
: roundedIntPoint(paintOffset);
if (logicalStart >= paintEnd || logicalStart + logicalExtent <= paintStart)
return;
bool isPrinting = renderer().document().printing();
// Determine whether or not we're selected.
bool haveSelection = !isPrinting && paintInfo.phase != PaintPhaseTextClip && selectionState() != RenderObject::SelectionNone;
if (!haveSelection && paintInfo.phase == PaintPhaseSelection)
// When only painting the selection, don't bother to paint if there is none.
return;
if (m_truncation != cNoTruncation) {
if (renderer().containingBlock()->style()->isLeftToRightDirection() != isLeftToRightDirection()) {
// Make the visible fragment of text hug the edge closest to the rest of the run by moving the origin
// at which we start drawing text.
// e.g. In the case of LTR text truncated in an RTL Context, the correct behavior is:
// |Hello|CBA| -> |...He|CBA|
// In order to draw the fragment "He" aligned to the right edge of it's box, we need to start drawing
// farther to the right.
// NOTE: WebKit's behavior differs from that of IE which appears to just overlay the ellipsis on top of the
// truncated string i.e. |Hello|CBA| -> |...lo|CBA|
LayoutUnit widthOfVisibleText = renderer().width(m_start, m_truncation, textPos(), isLeftToRightDirection() ? LTR : RTL, isFirstLineStyle());
LayoutUnit widthOfHiddenText = m_logicalWidth - widthOfVisibleText;
// FIXME: The hit testing logic also needs to take this translation into account.
LayoutSize truncationOffset(isLeftToRightDirection() ? widthOfHiddenText : -widthOfHiddenText, 0);
adjustedPaintOffset.move(isHorizontal() ? truncationOffset : truncationOffset.transposedSize());
}
}
GraphicsContext* context = paintInfo.context;
RenderStyle* styleToUse = renderer().style(isFirstLineStyle());
adjustedPaintOffset.move(0, styleToUse->isHorizontalWritingMode() ? 0 : -logicalHeight());
FloatPoint boxOrigin = locationIncludingFlipping();
boxOrigin.move(adjustedPaintOffset.x().toFloat(), adjustedPaintOffset.y().toFloat());
FloatRect boxRect(boxOrigin, LayoutSize(logicalWidth(), logicalHeight()));
RenderCombineText* combinedText = styleToUse->hasTextCombine() && renderer().isCombineText() && toRenderCombineText(renderer()).isCombined() ? &toRenderCombineText(renderer()) : 0;
bool shouldRotate = !isHorizontal() && !combinedText;
if (shouldRotate)
context->concatCTM(rotation(boxRect, Clockwise));
// Determine whether or not we have composition underlines to draw.
bool containsComposition = renderer().node() && renderer().frame()->inputMethodController().compositionNode() == renderer().node();
bool useCustomUnderlines = containsComposition && renderer().frame()->inputMethodController().compositionUsesCustomUnderlines();
// Determine text colors.
TextPaintingStyle textStyle = textPaintingStyle(renderer(), styleToUse, paintInfo.forceBlackText(), isPrinting);
TextPaintingStyle selectionStyle = selectionPaintingStyle(renderer(), haveSelection, paintInfo.forceBlackText(), isPrinting, textStyle);
bool paintSelectedTextOnly = (paintInfo.phase == PaintPhaseSelection);
bool paintSelectedTextSeparately = !paintSelectedTextOnly && textStyle != selectionStyle;
// Set our font.
const Font& font = styleToUse->font();
FloatPoint textOrigin = FloatPoint(boxOrigin.x(), boxOrigin.y() + font.fontMetrics().ascent());
if (combinedText)
combinedText->adjustTextOrigin(textOrigin, boxRect);
// 1. Paint backgrounds behind text if needed. Examples of such backgrounds include selection
// and composition highlights.
if (paintInfo.phase != PaintPhaseSelection && paintInfo.phase != PaintPhaseTextClip && !isPrinting) {
if (containsComposition) {
paintCompositionBackgrounds(context, boxOrigin, styleToUse, font, useCustomUnderlines);
}
paintDocumentMarkers(context, boxOrigin, styleToUse, font, true);
if (haveSelection && !useCustomUnderlines)
paintSelection(context, boxOrigin, styleToUse, font, selectionStyle.fillColor);
}
// 2. Now paint the foreground, including text and decorations like underline/overline (in quirks mode only).
int length = m_len;
int maximumLength;
StringView string;
if (!combinedText) {
string = renderer().text().createView();
if (static_cast<unsigned>(length) != string.length() || m_start)
string.narrow(m_start, length);
maximumLength = renderer().textLength() - m_start;
} else {
combinedText->getStringToRender(m_start, string, length);
maximumLength = length;
}
StringBuilder charactersWithHyphen;
TextRun textRun = constructTextRun(styleToUse, font, string, maximumLength, hasHyphen() ? &charactersWithHyphen : 0);
if (hasHyphen())
length = textRun.length();
int sPos = 0;
int ePos = 0;
if (paintSelectedTextOnly || paintSelectedTextSeparately)
selectionStartEnd(sPos, ePos);
if (m_truncation != cNoTruncation) {
sPos = std::min<int>(sPos, m_truncation);
ePos = std::min<int>(ePos, m_truncation);
length = m_truncation;
}
int emphasisMarkOffset = 0;
TextEmphasisPosition emphasisMarkPosition;
bool hasTextEmphasis = getEmphasisMarkPosition(styleToUse, emphasisMarkPosition);
const AtomicString& emphasisMark = hasTextEmphasis ? styleToUse->textEmphasisMarkString() : nullAtom;
if (!emphasisMark.isEmpty())
emphasisMarkOffset = emphasisMarkPosition == TextEmphasisPositionOver ? -font.fontMetrics().ascent() - font.emphasisMarkDescent(emphasisMark) : font.fontMetrics().descent() + font.emphasisMarkAscent(emphasisMark);
if (!paintSelectedTextOnly) {
// FIXME: Truncate right-to-left text correctly.
int startOffset = 0;
int endOffset = length;
if (paintSelectedTextSeparately && ePos > sPos) {
startOffset = ePos;
endOffset = sPos;
}
// For stroked painting, we have to change the text drawing mode. It's probably dangerous to leave that mutated as a side
// effect, so only when we know we're stroking, do a save/restore.
GraphicsContextStateSaver stateSaver(*context, textStyle.strokeWidth > 0);
updateGraphicsContext(context, textStyle.fillColor, textStyle.strokeColor, textStyle.strokeWidth);
paintTextWithShadows(context, font, textRun, nullAtom, 0, startOffset, endOffset, length, textOrigin, boxRect, textStyle.shadow, isHorizontal());
if (!emphasisMark.isEmpty())
paintEmphasisMark(context, emphasisMark, emphasisMarkOffset, startOffset, endOffset, length, font, textStyle.emphasisMarkColor, textStyle.strokeColor, textStyle.strokeWidth, textStyle.shadow, combinedText, textRun, textOrigin, boxRect, isHorizontal());
}
if ((paintSelectedTextOnly || paintSelectedTextSeparately) && sPos < ePos) {
// paint only the text that is selected
GraphicsContextStateSaver stateSaver(*context, selectionStyle.strokeWidth > 0);
updateGraphicsContext(context, selectionStyle.fillColor, selectionStyle.strokeColor, selectionStyle.strokeWidth);
paintTextWithShadows(context, font, textRun, nullAtom, 0, sPos, ePos, length, textOrigin, boxRect, selectionStyle.shadow, isHorizontal());
if (!emphasisMark.isEmpty())
paintEmphasisMark(context, emphasisMark, emphasisMarkOffset, sPos, ePos, length, font, selectionStyle.emphasisMarkColor, selectionStyle.strokeColor, textStyle.strokeWidth, selectionStyle.shadow, combinedText, textRun, textOrigin, boxRect, isHorizontal());
}
// Paint decorations
TextDecoration textDecorations = styleToUse->textDecorationsInEffect();
if (textDecorations != TextDecorationNone && paintInfo.phase != PaintPhaseSelection) {
updateGraphicsContext(context, textStyle.fillColor, textStyle.strokeColor, textStyle.strokeWidth);
if (combinedText)
context->concatCTM(rotation(boxRect, Clockwise));
paintDecoration(context, boxOrigin, textDecorations, textStyle.shadow);
if (combinedText)
context->concatCTM(rotation(boxRect, Counterclockwise));
}
if (paintInfo.phase == PaintPhaseForeground) {
paintDocumentMarkers(context, boxOrigin, styleToUse, font, false);
// Paint custom underlines for compositions.
if (useCustomUnderlines) {
const Vector<CompositionUnderline>& underlines = renderer().frame()->inputMethodController().customCompositionUnderlines();
CompositionUnderlineRangeFilter filter(underlines, start(), end());
for (CompositionUnderlineRangeFilter::ConstIterator it = filter.begin(); it != filter.end(); ++it) {
if (it->color == Color::transparent)
continue;
paintCompositionUnderline(context, boxOrigin, *it);
}
}
}
if (shouldRotate)
context->concatCTM(rotation(boxRect, Counterclockwise));
}
void InlineTextBox::selectionStartEnd(int& sPos, int& ePos)
{
int startPos, endPos;
if (renderer().selectionState() == RenderObject::SelectionInside) {
startPos = 0;
endPos = renderer().textLength();
} else {
renderer().selectionStartEnd(startPos, endPos);
if (renderer().selectionState() == RenderObject::SelectionStart)
endPos = renderer().textLength();
else if (renderer().selectionState() == RenderObject::SelectionEnd)
startPos = 0;
}
sPos = std::max(startPos - m_start, 0);
ePos = std::min(endPos - m_start, (int)m_len);
}
void InlineTextBox::paintSelection(GraphicsContext* context, const FloatPoint& boxOrigin, RenderStyle* style, const Font& font, Color textColor)
{
// See if we have a selection to paint at all.
int sPos, ePos;
selectionStartEnd(sPos, ePos);
if (sPos >= ePos)
return;
Color c = renderer().selectionBackgroundColor();
if (!c.alpha())
return;
// If the text color ends up being the same as the selection background, invert the selection
// background.
if (textColor == c)
c = Color(0xff - c.red(), 0xff - c.green(), 0xff - c.blue());
GraphicsContextStateSaver stateSaver(*context);
updateGraphicsContext(context, c, c, 0); // Don't draw text at all!
// If the text is truncated, let the thing being painted in the truncation
// draw its own highlight.
int length = m_truncation != cNoTruncation ? m_truncation : m_len;
StringView string = renderer().text().createView();
if (string.length() != static_cast<unsigned>(length) || m_start)
string.narrow(m_start, length);
StringBuilder charactersWithHyphen;
bool respectHyphen = ePos == length && hasHyphen();
TextRun textRun = constructTextRun(style, font, string, renderer().textLength() - m_start, respectHyphen ? &charactersWithHyphen : 0);
if (respectHyphen)
ePos = textRun.length();
LayoutUnit selectionBottom = root().selectionBottom();
LayoutUnit selectionTop = root().selectionTopAdjustedForPrecedingBlock();
int deltaY = roundToInt(renderer().style()->isFlippedLinesWritingMode() ? selectionBottom - logicalBottom() : logicalTop() - selectionTop);
int selHeight = std::max(0, roundToInt(selectionBottom - selectionTop));
FloatPoint localOrigin(boxOrigin.x(), boxOrigin.y() - deltaY);
FloatRect clipRect(localOrigin, FloatSize(m_logicalWidth, selHeight));
context->clip(clipRect);
context->drawHighlightForText(font, textRun, localOrigin, selHeight, c, sPos, ePos);
}
unsigned InlineTextBox::underlinePaintStart(const CompositionUnderline& underline)
{
return std::max(static_cast<unsigned>(m_start), underline.startOffset);
}
unsigned InlineTextBox::underlinePaintEnd(const CompositionUnderline& underline)
{
unsigned paintEnd = std::min(end() + 1, underline.endOffset); // end() points at the last char, not past it.
if (m_truncation != cNoTruncation)
paintEnd = std::min(paintEnd, static_cast<unsigned>(m_start + m_truncation));
return paintEnd;
}
void InlineTextBox::paintSingleCompositionBackgroundRun(GraphicsContext* context, const FloatPoint& boxOrigin, RenderStyle* style, const Font& font, Color backgroundColor, int startPos, int endPos)
{
int sPos = std::max(startPos - m_start, 0);
int ePos = std::min(endPos - m_start, static_cast<int>(m_len));
if (sPos >= ePos)
return;
GraphicsContextStateSaver stateSaver(*context);
updateGraphicsContext(context, backgroundColor, backgroundColor, 0); // Don't draw text at all!
int deltaY = renderer().style()->isFlippedLinesWritingMode() ? selectionBottom() - logicalBottom() : logicalTop() - selectionTop();
int selHeight = selectionHeight();
FloatPoint localOrigin(boxOrigin.x(), boxOrigin.y() - deltaY);
context->drawHighlightForText(font, constructTextRun(style, font), localOrigin, selHeight, backgroundColor, sPos, ePos);
}
static StrokeStyle textDecorationStyleToStrokeStyle(TextDecorationStyle decorationStyle)
{
StrokeStyle strokeStyle = SolidStroke;
switch (decorationStyle) {
case TextDecorationStyleSolid:
strokeStyle = SolidStroke;
break;
case TextDecorationStyleDouble:
strokeStyle = DoubleStroke;
break;
case TextDecorationStyleDotted:
strokeStyle = DottedStroke;
break;
case TextDecorationStyleDashed:
strokeStyle = DashedStroke;
break;
case TextDecorationStyleWavy:
strokeStyle = WavyStroke;
break;
}
return strokeStyle;
}
static int computeUnderlineOffset(const TextUnderlinePosition underlinePosition, const FontMetrics& fontMetrics, const InlineTextBox* inlineTextBox, const float textDecorationThickness)
{
// Compute the gap between the font and the underline. Use at least one
// pixel gap, if underline is thick then use a bigger gap.
int gap = 0;
// Underline position of zero means draw underline on Baseline Position,
// in Blink we need at least 1-pixel gap to adding following check.
// Positive underline Position means underline should be drawn above baselin e
// and negative value means drawing below baseline, negating the value as in Blink
// downward Y-increases.
if (fontMetrics.underlinePosition())
gap = -fontMetrics.underlinePosition();
else
gap = std::max<int>(1, ceilf(textDecorationThickness / 2.f));
// FIXME: We support only horizontal text for now.
switch (underlinePosition) {
case TextUnderlinePositionAuto:
return fontMetrics.ascent() + gap; // Position underline near the alphabetic baseline.
case TextUnderlinePositionUnder: {
// Position underline relative to the under edge of the lowest element's content box.
const float offset = inlineTextBox->root().maxLogicalTop() - inlineTextBox->logicalTop();
if (offset > 0)
return inlineTextBox->logicalHeight() + gap + offset;
return inlineTextBox->logicalHeight() + gap;
}
}
ASSERT_NOT_REACHED();
return fontMetrics.ascent() + gap;
}
static void adjustStepToDecorationLength(float& step, float& controlPointDistance, float length)
{
ASSERT(step > 0);
if (length <= 0)
return;
unsigned stepCount = static_cast<unsigned>(length / step);
// Each Bezier curve starts at the same pixel that the previous one
// ended. We need to subtract (stepCount - 1) pixels when calculating the
// length covered to account for that.
float uncoveredLength = length - (stepCount * step - (stepCount - 1));
float adjustment = uncoveredLength / stepCount;
step += adjustment;
controlPointDistance += adjustment;
}
/*
* Draw one cubic Bezier curve and repeat the same pattern long the the decoration's axis.
* The start point (p1), controlPoint1, controlPoint2 and end point (p2) of the Bezier curve
* form a diamond shape:
*
* step
* |-----------|
*
* controlPoint1
* +
*
*
* . .
* . .
* . .
* (x1, y1) p1 + . + p2 (x2, y2) - <--- Decoration's axis
* . . |
* . . |
* . . | controlPointDistance
* |
* |
* + -
* controlPoint2
*
* |-----------|
* step
*/
static void strokeWavyTextDecoration(GraphicsContext* context, FloatPoint p1, FloatPoint p2, float strokeThickness)
{
context->adjustLineToPixelBoundaries(p1, p2, strokeThickness, context->strokeStyle());
Path path;
path.moveTo(p1);
// Distance between decoration's axis and Bezier curve's control points.
// The height of the curve is based on this distance. Use a minimum of 6 pixels distance since
// the actual curve passes approximately at half of that distance, that is 3 pixels.
// The minimum height of the curve is also approximately 3 pixels. Increases the curve's height
// as strockThickness increases to make the curve looks better.
float controlPointDistance = 3 * std::max<float>(2, strokeThickness);
// Increment used to form the diamond shape between start point (p1), control
// points and end point (p2) along the axis of the decoration. Makes the
// curve wider as strockThickness increases to make the curve looks better.
float step = 2 * std::max<float>(2, strokeThickness);
bool isVerticalLine = (p1.x() == p2.x());
if (isVerticalLine) {
ASSERT(p1.x() == p2.x());
float xAxis = p1.x();
float y1;
float y2;
if (p1.y() < p2.y()) {
y1 = p1.y();
y2 = p2.y();
} else {
y1 = p2.y();
y2 = p1.y();
}
adjustStepToDecorationLength(step, controlPointDistance, y2 - y1);
FloatPoint controlPoint1(xAxis + controlPointDistance, 0);
FloatPoint controlPoint2(xAxis - controlPointDistance, 0);
for (float y = y1; y + 2 * step <= y2;) {
controlPoint1.setY(y + step);
controlPoint2.setY(y + step);
y += 2 * step;
path.addBezierCurveTo(controlPoint1, controlPoint2, FloatPoint(xAxis, y));
}
} else {
ASSERT(p1.y() == p2.y());
float yAxis = p1.y();
float x1;
float x2;
if (p1.x() < p2.x()) {
x1 = p1.x();
x2 = p2.x();
} else {
x1 = p2.x();
x2 = p1.x();
}
adjustStepToDecorationLength(step, controlPointDistance, x2 - x1);
FloatPoint controlPoint1(0, yAxis + controlPointDistance);
FloatPoint controlPoint2(0, yAxis - controlPointDistance);
for (float x = x1; x + 2 * step <= x2;) {
controlPoint1.setX(x + step);
controlPoint2.setX(x + step);
x += 2 * step;
path.addBezierCurveTo(controlPoint1, controlPoint2, FloatPoint(x, yAxis));
}
}
context->setShouldAntialias(true);
context->strokePath(path);
}
static bool shouldSetDecorationAntialias(TextDecorationStyle decorationStyle)
{
return decorationStyle == TextDecorationStyleDotted || decorationStyle == TextDecorationStyleDashed;
}
static bool shouldSetDecorationAntialias(TextDecorationStyle underline, TextDecorationStyle overline, TextDecorationStyle linethrough)
{
return shouldSetDecorationAntialias(underline) || shouldSetDecorationAntialias(overline) || shouldSetDecorationAntialias(linethrough);
}
static void paintAppliedDecoration(GraphicsContext* context, FloatPoint start, float width, float doubleOffset, int wavyOffsetFactor,
RenderObject::AppliedTextDecoration decoration, float thickness, bool antialiasDecoration, bool isPrinting)
{
context->setStrokeStyle(textDecorationStyleToStrokeStyle(decoration.style));
context->setStrokeColor(decoration.color);
switch (decoration.style) {
case TextDecorationStyleWavy:
strokeWavyTextDecoration(context, start + FloatPoint(0, doubleOffset * wavyOffsetFactor), start + FloatPoint(width, doubleOffset * wavyOffsetFactor), thickness);
break;
case TextDecorationStyleDotted:
case TextDecorationStyleDashed:
context->setShouldAntialias(antialiasDecoration);
// Fall through
default:
context->drawLineForText(start, width, isPrinting);
if (decoration.style == TextDecorationStyleDouble)
context->drawLineForText(start + FloatPoint(0, doubleOffset), width, isPrinting);
}
}
void InlineTextBox::paintDecoration(GraphicsContext* context, const FloatPoint& boxOrigin, TextDecoration deco, const ShadowList* shadowList)
{
GraphicsContextStateSaver stateSaver(*context);
if (m_truncation == cFullTruncation)
return;
FloatPoint localOrigin = boxOrigin;
float width = m_logicalWidth;
if (m_truncation != cNoTruncation) {
width = renderer().width(m_start, m_truncation, textPos(), isLeftToRightDirection() ? LTR : RTL, isFirstLineStyle());
if (!isLeftToRightDirection())
localOrigin.move(m_logicalWidth - width, 0);
}
// Get the text decoration colors.
RenderObject::AppliedTextDecoration underline, overline, linethrough;
renderer().getTextDecorations(deco, underline, overline, linethrough, true);
if (isFirstLineStyle())
renderer().getTextDecorations(deco, underline, overline, linethrough, true, true);
// Use a special function for underlines to get the positioning exactly right.
bool isPrinting = renderer().document().printing();
bool linesAreOpaque = !isPrinting && (!(deco & TextDecorationUnderline) || underline.color.alpha() == 255) && (!(deco & TextDecorationOverline) || overline.color.alpha() == 255) && (!(deco & TextDecorationLineThrough) || linethrough.color.alpha() == 255);
RenderStyle* styleToUse = renderer().style(isFirstLineStyle());
int baseline = styleToUse->fontMetrics().ascent();
size_t shadowCount = shadowList ? shadowList->shadows().size() : 0;
// Set the thick of the line to be 10% (or something else ?)of the computed font size and not less than 1px.
// Using computedFontSize should take care of zoom as well.
// Update Underline thickness, in case we have Faulty Font Metrics calculating underline thickness by old method.
float textDecorationThickness = styleToUse->fontMetrics().underlineThickness();
int fontHeightInt = (int)(styleToUse->fontMetrics().floatHeight() + 0.5);
if ((textDecorationThickness == 0.f) || (textDecorationThickness >= (fontHeightInt >> 1)))
textDecorationThickness = std::max(1.f, styleToUse->computedFontSize() / 10.f);
context->setStrokeThickness(textDecorationThickness);
bool antialiasDecoration = shouldSetDecorationAntialias(overline.style, underline.style, linethrough.style)
&& RenderBoxModelObject::shouldAntialiasLines(context);
float extraOffset = 0;
if (!linesAreOpaque && shadowCount > 1) {
FloatRect clipRect(localOrigin, FloatSize(width, baseline + 2));
for (size_t i = shadowCount; i--; ) {
const ShadowData& s = shadowList->shadows()[i];
FloatRect shadowRect(localOrigin, FloatSize(width, baseline + 2));
shadowRect.inflate(s.blur());
float shadowX = isHorizontal() ? s.x() : s.y();
float shadowY = isHorizontal() ? s.y() : -s.x();
shadowRect.move(shadowX, shadowY);
clipRect.unite(shadowRect);
extraOffset = std::max(extraOffset, std::max(0.0f, shadowY) + s.blur());
}
context->clip(clipRect);
extraOffset += baseline + 2;
localOrigin.move(0, extraOffset);
}
for (size_t i = std::max(static_cast<size_t>(1), shadowCount); i--; ) {
// Even if we have no shadows, we still want to run the code below this once.
if (i < shadowCount) {
if (!i) {
// The last set of lines paints normally inside the clip.
localOrigin.move(0, -extraOffset);
extraOffset = 0;
}
const ShadowData& shadow = shadowList->shadows()[i];
float shadowX = isHorizontal() ? shadow.x() : shadow.y();
float shadowY = isHorizontal() ? shadow.y() : -shadow.x();
context->setShadow(FloatSize(shadowX, shadowY - extraOffset), shadow.blur(), shadow.color());
}
// Offset between lines - always non-zero, so lines never cross each other.
float doubleOffset = textDecorationThickness + 1.f;
if (deco & TextDecorationUnderline) {
const int underlineOffset = computeUnderlineOffset(styleToUse->textUnderlinePosition(), styleToUse->fontMetrics(), this, textDecorationThickness);
paintAppliedDecoration(context, localOrigin + FloatPoint(0, underlineOffset), width, doubleOffset, 1, underline, textDecorationThickness, antialiasDecoration, isPrinting);
}
if (deco & TextDecorationOverline) {
paintAppliedDecoration(context, localOrigin, width, -doubleOffset, 1, overline, textDecorationThickness, antialiasDecoration, isPrinting);
}
if (deco & TextDecorationLineThrough) {
const float lineThroughOffset = 2 * baseline / 3;
paintAppliedDecoration(context, localOrigin + FloatPoint(0, lineThroughOffset), width, doubleOffset, 0, linethrough, textDecorationThickness, antialiasDecoration, isPrinting);
}
}
}
static GraphicsContext::DocumentMarkerLineStyle lineStyleForMarkerType(DocumentMarker::MarkerType markerType)
{
switch (markerType) {
case DocumentMarker::Spelling:
return GraphicsContext::DocumentMarkerSpellingLineStyle;
case DocumentMarker::Grammar:
return GraphicsContext::DocumentMarkerGrammarLineStyle;
default:
ASSERT_NOT_REACHED();
return GraphicsContext::DocumentMarkerSpellingLineStyle;
}
}
void InlineTextBox::paintDocumentMarker(GraphicsContext* pt, const FloatPoint& boxOrigin, DocumentMarker* marker, RenderStyle* style, const Font& font, bool grammar)
{
// Never print spelling/grammar markers (5327887)
if (renderer().document().printing())
return;
if (m_truncation == cFullTruncation)
return;
float start = 0; // start of line to draw, relative to tx
float width = m_logicalWidth; // how much line to draw
// Determine whether we need to measure text
bool markerSpansWholeBox = true;
if (m_start <= (int)marker->startOffset())
markerSpansWholeBox = false;
if ((end() + 1) != marker->endOffset()) // end points at the last char, not past it
markerSpansWholeBox = false;
if (m_truncation != cNoTruncation)
markerSpansWholeBox = false;
if (!markerSpansWholeBox || grammar) {
int startPosition = std::max<int>(marker->startOffset() - m_start, 0);
int endPosition = std::min<int>(marker->endOffset() - m_start, m_len);
if (m_truncation != cNoTruncation)
endPosition = std::min<int>(endPosition, m_truncation);
// Calculate start & width
int deltaY = renderer().style()->isFlippedLinesWritingMode() ? selectionBottom() - logicalBottom() : logicalTop() - selectionTop();
int selHeight = selectionHeight();
FloatPoint startPoint(boxOrigin.x(), boxOrigin.y() - deltaY);
TextRun run = constructTextRun(style, font);
// FIXME: Convert the document markers to float rects.
IntRect markerRect = enclosingIntRect(font.selectionRectForText(run, startPoint, selHeight, startPosition, endPosition));
start = markerRect.x() - startPoint.x();
width = markerRect.width();
// Store rendered rects for bad grammar markers, so we can hit-test against it elsewhere in order to
// display a toolTip. We don't do this for misspelling markers.
if (grammar) {
markerRect.move(-boxOrigin.x(), -boxOrigin.y());
markerRect = renderer().localToAbsoluteQuad(FloatRect(markerRect)).enclosingBoundingBox();
toRenderedDocumentMarker(marker)->setRenderedRect(markerRect);
}
}
// IMPORTANT: The misspelling underline is not considered when calculating the text bounds, so we have to
// make sure to fit within those bounds. This means the top pixel(s) of the underline will overlap the
// bottom pixel(s) of the glyphs in smaller font sizes. The alternatives are to increase the line spacing (bad!!)
// or decrease the underline thickness. The overlap is actually the most useful, and matches what AppKit does.
// So, we generally place the underline at the bottom of the text, but in larger fonts that's not so good so
// we pin to two pixels under the baseline.
int lineThickness = misspellingLineThickness;
int baseline = renderer().style(isFirstLineStyle())->fontMetrics().ascent();
int descent = logicalHeight() - baseline;
int underlineOffset;
if (descent <= (2 + lineThickness)) {
// Place the underline at the very bottom of the text in small/medium fonts.
underlineOffset = logicalHeight() - lineThickness;
} else {
// In larger fonts, though, place the underline up near the baseline to prevent a big gap.
underlineOffset = baseline + 2;
}
pt->drawLineForDocumentMarker(FloatPoint(boxOrigin.x() + start, boxOrigin.y() + underlineOffset), width, lineStyleForMarkerType(marker->type()));
}
void InlineTextBox::paintTextMatchMarker(GraphicsContext* pt, const FloatPoint& boxOrigin, DocumentMarker* marker, RenderStyle* style, const Font& font)
{
// Use same y positioning and height as for selection, so that when the selection and this highlight are on
// the same word there are no pieces sticking out.
int deltaY = renderer().style()->isFlippedLinesWritingMode() ? selectionBottom() - logicalBottom() : logicalTop() - selectionTop();
int selHeight = selectionHeight();
int sPos = std::max(marker->startOffset() - m_start, (unsigned)0);
int ePos = std::min(marker->endOffset() - m_start, (unsigned)m_len);
TextRun run = constructTextRun(style, font);
// Always compute and store the rect associated with this marker. The computed rect is in absolute coordinates.
IntRect markerRect = enclosingIntRect(font.selectionRectForText(run, IntPoint(x(), selectionTop()), selHeight, sPos, ePos));
markerRect = renderer().localToAbsoluteQuad(FloatRect(markerRect)).enclosingBoundingBox();
toRenderedDocumentMarker(marker)->setRenderedRect(markerRect);
// Optionally highlight the text
if (renderer().frame()->editor().markedTextMatchesAreHighlighted()) {
Color color = marker->activeMatch() ?
RenderTheme::theme().platformActiveTextSearchHighlightColor() :
RenderTheme::theme().platformInactiveTextSearchHighlightColor();
GraphicsContextStateSaver stateSaver(*pt);
updateGraphicsContext(pt, color, color, 0); // Don't draw text at all!
pt->clip(FloatRect(boxOrigin.x(), boxOrigin.y() - deltaY, m_logicalWidth, selHeight));
pt->drawHighlightForText(font, run, FloatPoint(boxOrigin.x(), boxOrigin.y() - deltaY), selHeight, color, sPos, ePos);
}
}
void InlineTextBox::paintCompositionBackgrounds(GraphicsContext* pt, const FloatPoint& boxOrigin, RenderStyle* style, const Font& font, bool useCustomUnderlines)
{
if (useCustomUnderlines) {
// Paint custom background highlights for compositions.
const Vector<CompositionUnderline>& underlines = renderer().frame()->inputMethodController().customCompositionUnderlines();
CompositionUnderlineRangeFilter filter(underlines, start(), end());
for (CompositionUnderlineRangeFilter::ConstIterator it = filter.begin(); it != filter.end(); ++it) {
if (it->backgroundColor == Color::transparent)
continue;
paintSingleCompositionBackgroundRun(pt, boxOrigin, style, font, it->backgroundColor, underlinePaintStart(*it), underlinePaintEnd(*it));
}
} else {
paintSingleCompositionBackgroundRun(pt, boxOrigin, style, font, RenderTheme::theme().platformDefaultCompositionBackgroundColor(),
renderer().frame()->inputMethodController().compositionStart(),
renderer().frame()->inputMethodController().compositionEnd());
}
}
void InlineTextBox::paintDocumentMarkers(GraphicsContext* pt, const FloatPoint& boxOrigin, RenderStyle* style, const Font& font, bool background)
{
if (!renderer().node())
return;
DocumentMarkerVector markers = renderer().document().markers().markersFor(renderer().node());
DocumentMarkerVector::const_iterator markerIt = markers.begin();
// Give any document markers that touch this run a chance to draw before the text has been drawn.
// Note end() points at the last char, not one past it like endOffset and ranges do.
for ( ; markerIt != markers.end(); ++markerIt) {
DocumentMarker* marker = *markerIt;
// Paint either the background markers or the foreground markers, but not both
switch (marker->type()) {
case DocumentMarker::Grammar:
case DocumentMarker::Spelling:
if (background)
continue;
break;
case DocumentMarker::TextMatch:
if (!background)
continue;
break;
default:
continue;
}
if (marker->endOffset() <= start())
// marker is completely before this run. This might be a marker that sits before the
// first run we draw, or markers that were within runs we skipped due to truncation.
continue;
if (marker->startOffset() > end())
// marker is completely after this run, bail. A later run will paint it.
break;
// marker intersects this run. Paint it.
switch (marker->type()) {
case DocumentMarker::Spelling:
paintDocumentMarker(pt, boxOrigin, marker, style, font, false);
break;
case DocumentMarker::Grammar:
paintDocumentMarker(pt, boxOrigin, marker, style, font, true);
break;
case DocumentMarker::TextMatch:
paintTextMatchMarker(pt, boxOrigin, marker, style, font);
break;
default:
ASSERT_NOT_REACHED();
}
}
}
void InlineTextBox::paintCompositionUnderline(GraphicsContext* ctx, const FloatPoint& boxOrigin, const CompositionUnderline& underline)
{
if (m_truncation == cFullTruncation)
return;
unsigned paintStart = underlinePaintStart(underline);
unsigned paintEnd = underlinePaintEnd(underline);
// start of line to draw, relative to paintOffset.
float start = paintStart == static_cast<unsigned>(m_start) ? 0 :
renderer().width(m_start, paintStart - m_start, textPos(), isLeftToRightDirection() ? LTR : RTL, isFirstLineStyle());
// how much line to draw
float width = (paintStart == static_cast<unsigned>(m_start) && paintEnd == static_cast<unsigned>(end()) + 1) ? m_logicalWidth :
renderer().width(paintStart, paintEnd - paintStart, textPos() + start, isLeftToRightDirection() ? LTR : RTL, isFirstLineStyle());
// Thick marked text underlines are 2px thick as long as there is room for the 2px line under the baseline.
// All other marked text underlines are 1px thick.
// If there's not enough space the underline will touch or overlap characters.
int lineThickness = 1;
int baseline = renderer().style(isFirstLineStyle())->fontMetrics().ascent();
if (underline.thick && logicalHeight() - baseline >= 2)
lineThickness = 2;
// We need to have some space between underlines of subsequent clauses, because some input methods do not use different underline styles for those.
// We make each line shorter, which has a harmless side effect of shortening the first and last clauses, too.
start += 1;
width -= 2;
ctx->setStrokeColor(underline.color);
ctx->setStrokeThickness(lineThickness);
ctx->drawLineForText(FloatPoint(boxOrigin.x() + start, boxOrigin.y() + logicalHeight() - lineThickness), width, renderer().document().printing());
}
int InlineTextBox::caretMinOffset() const
{
return m_start;
}
int InlineTextBox::caretMaxOffset() const
{
return m_start + m_len;
}
float InlineTextBox::textPos() const
{
// When computing the width of a text run, RenderBlock::computeInlineDirectionPositionsForLine() doesn't include the actual offset
// from the containing block edge in its measurement. textPos() should be consistent so the text are rendered in the same width.
if (logicalLeft() == 0)
return 0;
return logicalLeft() - root().logicalLeft();
}
int InlineTextBox::offsetForPosition(float lineOffset, bool includePartialGlyphs) const
{
if (isLineBreak())
return 0;
if (lineOffset - logicalLeft() > logicalWidth())
return isLeftToRightDirection() ? len() : 0;
if (lineOffset - logicalLeft() < 0)
return isLeftToRightDirection() ? 0 : len();
FontCachePurgePreventer fontCachePurgePreventer;
RenderText& text = renderer();
RenderStyle* style = text.style(isFirstLineStyle());
const Font& font = style->font();
return font.offsetForPosition(constructTextRun(style, font), lineOffset - logicalLeft(), includePartialGlyphs);
}
float InlineTextBox::positionForOffset(int offset) const
{
ASSERT(offset >= m_start);
ASSERT(offset <= m_start + m_len);
if (isLineBreak())
return logicalLeft();
FontCachePurgePreventer fontCachePurgePreventer;
RenderText& text = renderer();
RenderStyle* styleToUse = text.style(isFirstLineStyle());
ASSERT(styleToUse);
const Font& font = styleToUse->font();
int from = !isLeftToRightDirection() ? offset - m_start : 0;
int to = !isLeftToRightDirection() ? m_len : offset - m_start;
// FIXME: Do we need to add rightBearing here?
return font.selectionRectForText(constructTextRun(styleToUse, font), IntPoint(logicalLeft(), 0), 0, from, to).maxX();
}
bool InlineTextBox::containsCaretOffset(int offset) const
{
// Offsets before the box are never "in".
if (offset < m_start)
return false;
int pastEnd = m_start + m_len;
// Offsets inside the box (not at either edge) are always "in".
if (offset < pastEnd)
return true;
// Offsets outside the box are always "out".
if (offset > pastEnd)
return false;
// Offsets at the end are "out" for line breaks (they are on the next line).
if (isLineBreak())
return false;
// Offsets at the end are "in" for normal boxes (but the caller has to check affinity).
return true;
}
void InlineTextBox::characterWidths(Vector<float>& widths) const
{
FontCachePurgePreventer fontCachePurgePreventer;
RenderStyle* styleToUse = renderer().style(isFirstLineStyle());
const Font& font = styleToUse->font();
TextRun textRun = constructTextRun(styleToUse, font);
GlyphBuffer glyphBuffer;
WidthIterator it(&font, textRun);
float lastWidth = 0;
widths.resize(m_len);
for (unsigned i = 0; i < m_len; i++) {
it.advance(i + 1, &glyphBuffer);
widths[i] = it.m_runWidthSoFar - lastWidth;
lastWidth = it.m_runWidthSoFar;
}
}
TextRun InlineTextBox::constructTextRun(RenderStyle* style, const Font& font, StringBuilder* charactersWithHyphen) const
{
ASSERT(style);
ASSERT(renderer().text());
StringView string = renderer().text().createView();
unsigned startPos = start();
unsigned length = len();
if (string.length() != length || startPos)
string.narrow(startPos, length);
return constructTextRun(style, font, string, renderer().textLength() - startPos, charactersWithHyphen);
}
TextRun InlineTextBox::constructTextRun(RenderStyle* style, const Font& font, StringView string, int maximumLength, StringBuilder* charactersWithHyphen) const
{
ASSERT(style);
if (charactersWithHyphen) {
const AtomicString& hyphenString = style->hyphenString();
charactersWithHyphen->reserveCapacity(string.length() + hyphenString.length());
charactersWithHyphen->append(string);
charactersWithHyphen->append(hyphenString);
string = charactersWithHyphen->toString().createView();
maximumLength = string.length();
}
ASSERT(maximumLength >= static_cast<int>(string.length()));
TextRun run(string, textPos(), expansion(), expansionBehavior(), direction(), dirOverride() || style->rtlOrdering() == VisualOrder, !renderer().canUseSimpleFontCodePath());
run.setTabSize(!style->collapseWhiteSpace(), style->tabSize());
run.setCharacterScanForCodePath(!renderer().canUseSimpleFontCodePath());
if (textRunNeedsRenderingContext(font))
run.setRenderingContext(SVGTextRunRenderingContext::create(&renderer()));
// Propagate the maximum length of the characters buffer to the TextRun, even when we're only processing a substring.
run.setCharactersLength(maximumLength);
ASSERT(run.charactersLength() >= run.length());
return run;
}
TextRun InlineTextBox::constructTextRunForInspector(RenderStyle* style, const Font& font) const
{
return InlineTextBox::constructTextRun(style, font);
}
#ifndef NDEBUG
const char* InlineTextBox::boxName() const
{
return "InlineTextBox";
}
void InlineTextBox::showBox(int printedCharacters) const
{
const RenderText& obj = renderer();
String value = obj.text();
value = value.substring(start(), len());
value.replaceWithLiteral('\\', "\\\\");
value.replaceWithLiteral('\n', "\\n");
printedCharacters += fprintf(stderr, "%s\t%p", boxName(), this);
for (; printedCharacters < showTreeCharacterOffset; printedCharacters++)
fputc(' ', stderr);
printedCharacters = fprintf(stderr, "\t%s %p", obj.renderName(), &obj);
const int rendererCharacterOffset = 24;
for (; printedCharacters < rendererCharacterOffset; printedCharacters++)
fputc(' ', stderr);
fprintf(stderr, "(%d,%d) \"%s\"\n", start(), start() + len(), value.utf8().data());
}
#endif
} // namespace blink