blob: 6d10802279fcd5fee95efb63cef277fb7b423e08 [file] [log] [blame]
// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "config.h"
#include "core/paint/SVGInlineTextBoxPainter.h"
#include "core/dom/DocumentMarkerController.h"
#include "core/dom/RenderedDocumentMarker.h"
#include "core/editing/Editor.h"
#include "core/frame/LocalFrame.h"
#include "core/paint/InlinePainter.h"
#include "core/paint/InlineTextBoxPainter.h"
#include "core/rendering/PaintInfo.h"
#include "core/rendering/RenderInline.h"
#include "core/rendering/RenderTheme.h"
#include "core/rendering/style/ShadowList.h"
#include "core/rendering/svg/RenderSVGInlineText.h"
#include "core/rendering/svg/SVGInlineTextBox.h"
#include "core/rendering/svg/SVGRenderSupport.h"
#include "core/rendering/svg/SVGResourcesCache.h"
namespace blink {
static inline bool textShouldBePainted(RenderSVGInlineText& textRenderer)
{
// Font::pixelSize(), returns FontDescription::computedPixelSize(), which returns "int(x + 0.5)".
// If the absolute font size on screen is below x=0.5, don't render anything.
return textRenderer.scaledFont().fontDescription().computedPixelSize();
}
void SVGInlineTextBoxPainter::paint(PaintInfo& paintInfo, const LayoutPoint& paintOffset)
{
ASSERT(paintInfo.shouldPaintWithinRoot(&m_svgInlineTextBox.renderer()));
ASSERT(paintInfo.phase == PaintPhaseForeground || paintInfo.phase == PaintPhaseSelection);
ASSERT(m_svgInlineTextBox.truncation() == cNoTruncation);
if (m_svgInlineTextBox.renderer().style()->visibility() != VISIBLE)
return;
// Note: We're explicitely not supporting composition & custom underlines and custom highlighters - unlike InlineTextBox.
// If we ever need that for SVG, it's very easy to refactor and reuse the code.
RenderObject& parentRenderer = m_svgInlineTextBox.parent()->renderer();
bool paintSelectedTextOnly = paintInfo.phase == PaintPhaseSelection;
bool hasSelection = !parentRenderer.document().printing() && m_svgInlineTextBox.selectionState() != RenderObject::SelectionNone;
if (!hasSelection && paintSelectedTextOnly)
return;
RenderSVGInlineText& textRenderer = toRenderSVGInlineText(m_svgInlineTextBox.renderer());
if (!textShouldBePainted(textRenderer))
return;
RenderStyle* style = parentRenderer.style();
ASSERT(style);
InlineTextBoxPainter(m_svgInlineTextBox).paintDocumentMarkers(paintInfo.context, paintOffset, style, textRenderer.scaledFont(), true);
const SVGRenderStyle& svgStyle = style->svgStyle();
bool hasFill = svgStyle.hasFill();
bool hasVisibleStroke = svgStyle.hasVisibleStroke();
RenderStyle* selectionStyle = style;
if (hasSelection) {
selectionStyle = parentRenderer.getCachedPseudoStyle(SELECTION);
if (selectionStyle) {
const SVGRenderStyle& svgSelectionStyle = selectionStyle->svgStyle();
if (!hasFill)
hasFill = svgSelectionStyle.hasFill();
if (!hasVisibleStroke)
hasVisibleStroke = svgSelectionStyle.hasVisibleStroke();
} else {
selectionStyle = style;
}
}
if (SVGRenderSupport::isRenderingClipPathAsMaskImage(textRenderer)) {
hasFill = true;
hasVisibleStroke = false;
}
AffineTransform fragmentTransform;
unsigned textFragmentsSize = m_svgInlineTextBox.textFragments().size();
for (unsigned i = 0; i < textFragmentsSize; ++i) {
SVGTextFragment& fragment = m_svgInlineTextBox.textFragments().at(i);
GraphicsContextStateSaver stateSaver(*paintInfo.context, false);
fragment.buildFragmentTransform(fragmentTransform);
if (!fragmentTransform.isIdentity()) {
stateSaver.save();
paintInfo.context->concatCTM(fragmentTransform);
}
// Spec: All text decorations except line-through should be drawn before the text is filled and stroked; thus, the text is rendered on top of these decorations.
unsigned decorations = style->textDecorationsInEffect();
if (decorations & TextDecorationUnderline)
paintDecoration(paintInfo.context, TextDecorationUnderline, fragment);
if (decorations & TextDecorationOverline)
paintDecoration(paintInfo.context, TextDecorationOverline, fragment);
for (int i = 0; i < 3; i++) {
switch (svgStyle.paintOrderType(i)) {
case PT_FILL:
// Fill text
if (hasFill) {
paintText(paintInfo.context, style, selectionStyle, fragment,
ApplyToFillMode, hasSelection, paintSelectedTextOnly);
}
break;
case PT_STROKE:
// Stroke text
if (hasVisibleStroke) {
paintText(paintInfo.context, style, selectionStyle, fragment,
ApplyToStrokeMode, hasSelection, paintSelectedTextOnly);
}
break;
case PT_MARKERS:
// Markers don't apply to text
break;
default:
ASSERT_NOT_REACHED();
break;
}
}
// Spec: Line-through should be drawn after the text is filled and stroked; thus, the line-through is rendered on top of the text.
if (decorations & TextDecorationLineThrough)
paintDecoration(paintInfo.context, TextDecorationLineThrough, fragment);
}
// finally, paint the outline if any
if (style->hasOutline() && parentRenderer.isRenderInline())
InlinePainter(toRenderInline(parentRenderer)).paintOutline(paintInfo, paintOffset);
}
void SVGInlineTextBoxPainter::paintSelectionBackground(PaintInfo& paintInfo)
{
if (m_svgInlineTextBox.renderer().style()->visibility() != VISIBLE)
return;
RenderObject& parentRenderer = m_svgInlineTextBox.parent()->renderer();
ASSERT(!parentRenderer.document().printing());
// Determine whether or not we're selected.
bool paintSelectedTextOnly = paintInfo.phase == PaintPhaseSelection;
bool hasSelection = m_svgInlineTextBox.selectionState() != RenderObject::SelectionNone;
if (!hasSelection || paintSelectedTextOnly)
return;
Color backgroundColor = m_svgInlineTextBox.renderer().selectionBackgroundColor();
if (!backgroundColor.alpha())
return;
RenderSVGInlineText& textRenderer = toRenderSVGInlineText(m_svgInlineTextBox.renderer());
if (!textShouldBePainted(textRenderer))
return;
RenderStyle* style = parentRenderer.style();
ASSERT(style);
int startPosition, endPosition;
m_svgInlineTextBox.selectionStartEnd(startPosition, endPosition);
int fragmentStartPosition = 0;
int fragmentEndPosition = 0;
AffineTransform fragmentTransform;
unsigned textFragmentsSize = m_svgInlineTextBox.textFragments().size();
for (unsigned i = 0; i < textFragmentsSize; ++i) {
SVGTextFragment& fragment = m_svgInlineTextBox.textFragments().at(i);
fragmentStartPosition = startPosition;
fragmentEndPosition = endPosition;
if (!m_svgInlineTextBox.mapStartEndPositionsIntoFragmentCoordinates(fragment, fragmentStartPosition, fragmentEndPosition))
continue;
GraphicsContextStateSaver stateSaver(*paintInfo.context);
fragment.buildFragmentTransform(fragmentTransform);
if (!fragmentTransform.isIdentity())
paintInfo.context->concatCTM(fragmentTransform);
paintInfo.context->setFillColor(backgroundColor);
paintInfo.context->fillRect(m_svgInlineTextBox.selectionRectForTextFragment(fragment, fragmentStartPosition, fragmentEndPosition, style), backgroundColor);
}
}
static inline RenderObject* findRenderObjectDefininingTextDecoration(InlineFlowBox* parentBox)
{
// Lookup first render object in parent hierarchy which has text-decoration set.
RenderObject* renderer = 0;
while (parentBox) {
renderer = &parentBox->renderer();
if (renderer->style() && renderer->style()->textDecoration() != TextDecorationNone)
break;
parentBox = parentBox->parent();
}
ASSERT(renderer);
return renderer;
}
// Offset from the baseline for |decoration|. Positive offsets are above the baseline.
static inline float baselineOffsetForDecoration(TextDecoration decoration, const FontMetrics& fontMetrics, float thickness)
{
// FIXME: For SVG Fonts we need to use the attributes defined in the <font-face> if specified.
// Compatible with Batik/Presto.
if (decoration == TextDecorationUnderline)
return -thickness * 1.5f;
if (decoration == TextDecorationOverline)
return fontMetrics.floatAscent() - thickness;
if (decoration == TextDecorationLineThrough)
return fontMetrics.floatAscent() * 3 / 8.0f;
ASSERT_NOT_REACHED();
return 0.0f;
}
static inline float thicknessForDecoration(TextDecoration, const Font& font)
{
// FIXME: For SVG Fonts we need to use the attributes defined in the <font-face> if specified.
// Compatible with Batik/Presto
return font.fontDescription().computedSize() / 20.0f;
}
void SVGInlineTextBoxPainter::paintDecoration(GraphicsContext* context, TextDecoration decoration, const SVGTextFragment& fragment)
{
if (m_svgInlineTextBox.renderer().style()->textDecorationsInEffect() == TextDecorationNone)
return;
if (fragment.width <= 0)
return;
// Find out which render style defined the text-decoration, as its fill/stroke properties have to be used for drawing instead of ours.
RenderObject* decorationRenderer = findRenderObjectDefininingTextDecoration(m_svgInlineTextBox.parent());
RenderStyle* decorationStyle = decorationRenderer->style();
ASSERT(decorationStyle);
if (decorationStyle->visibility() == HIDDEN)
return;
float scalingFactor = 1;
Font scaledFont;
RenderSVGInlineText::computeNewScaledFontForStyle(decorationRenderer, decorationStyle, scalingFactor, scaledFont);
ASSERT(scalingFactor);
float thickness = thicknessForDecoration(decoration, scaledFont);
if (thickness <= 0)
return;
float decorationOffset = baselineOffsetForDecoration(decoration, scaledFont.fontMetrics(), thickness);
FloatPoint decorationOrigin(fragment.x, fragment.y - decorationOffset / scalingFactor);
Path path;
path.addRect(FloatRect(decorationOrigin, FloatSize(fragment.width, thickness / scalingFactor)));
const SVGRenderStyle& svgDecorationStyle = decorationStyle->svgStyle();
for (int i = 0; i < 3; i++) {
switch (svgDecorationStyle.paintOrderType(i)) {
case PT_FILL:
if (svgDecorationStyle.hasFill()) {
GraphicsContextStateSaver stateSaver(*context, false);
if (!SVGRenderSupport::updateGraphicsContext(stateSaver, decorationStyle, *decorationRenderer, ApplyToFillMode))
break;
context->fillPath(path);
}
break;
case PT_STROKE:
if (svgDecorationStyle.hasVisibleStroke()) {
// FIXME: Non-scaling stroke is not applied here.
GraphicsContextStateSaver stateSaver(*context, false);
if (!SVGRenderSupport::updateGraphicsContext(stateSaver, decorationStyle, *decorationRenderer, ApplyToStrokeMode))
break;
context->strokePath(path);
}
break;
case PT_MARKERS:
break;
default:
ASSERT_NOT_REACHED();
}
}
}
void SVGInlineTextBoxPainter::paintTextWithShadows(GraphicsContext* context, RenderStyle* style,
TextRun& textRun, const SVGTextFragment& fragment, int startPosition, int endPosition,
RenderSVGResourceMode resourceMode)
{
RenderSVGInlineText& textRenderer = toRenderSVGInlineText(m_svgInlineTextBox.renderer());
float scalingFactor = textRenderer.scalingFactor();
ASSERT(scalingFactor);
const Font& scaledFont = textRenderer.scaledFont();
const ShadowList* shadowList = style->textShadow();
// Text shadows are disabled when printing. http://crbug.com/258321
bool hasShadow = shadowList && !context->printing();
FloatPoint textOrigin(fragment.x, fragment.y);
FloatSize textSize(fragment.width, fragment.height);
AffineTransform paintServerTransform;
const AffineTransform* additionalPaintServerTransform = 0;
GraphicsContextStateSaver stateSaver(*context, false);
if (scalingFactor != 1) {
textOrigin.scale(scalingFactor, scalingFactor);
textSize.scale(scalingFactor);
stateSaver.save();
context->scale(1 / scalingFactor, 1 / scalingFactor);
// Adjust the paint-server coordinate space.
paintServerTransform.scale(scalingFactor);
additionalPaintServerTransform = &paintServerTransform;
}
// FIXME: Non-scaling stroke is not applied here.
if (!SVGRenderSupport::updateGraphicsContext(stateSaver, style, m_svgInlineTextBox.parent()->renderer(), resourceMode, additionalPaintServerTransform))
return;
if (hasShadow) {
stateSaver.saveIfNeeded();
context->setDrawLooper(shadowList->createDrawLooper(DrawLooperBuilder::ShadowRespectsAlpha));
}
context->setTextDrawingMode(resourceMode == ApplyToFillMode ? TextModeFill : TextModeStroke);
if (scalingFactor != 1 && resourceMode == ApplyToStrokeMode)
context->setStrokeThickness(context->strokeThickness() * scalingFactor);
TextRunPaintInfo textRunPaintInfo(textRun);
textRunPaintInfo.from = startPosition;
textRunPaintInfo.to = endPosition;
float baseline = scaledFont.fontMetrics().floatAscent();
textRunPaintInfo.bounds = FloatRect(textOrigin.x(), textOrigin.y() - baseline,
textSize.width(), textSize.height());
scaledFont.drawText(context, textRunPaintInfo, textOrigin);
}
void SVGInlineTextBoxPainter::paintText(GraphicsContext* context, RenderStyle* style,
RenderStyle* selectionStyle, const SVGTextFragment& fragment,
RenderSVGResourceMode resourceMode, bool hasSelection, bool paintSelectedTextOnly)
{
ASSERT(style);
ASSERT(selectionStyle);
int startPosition = 0;
int endPosition = 0;
if (hasSelection) {
m_svgInlineTextBox.selectionStartEnd(startPosition, endPosition);
hasSelection = m_svgInlineTextBox.mapStartEndPositionsIntoFragmentCoordinates(fragment, startPosition, endPosition);
}
// Fast path if there is no selection, just draw the whole chunk part using the regular style
TextRun textRun = m_svgInlineTextBox.constructTextRun(style, fragment);
if (!hasSelection || startPosition >= endPosition) {
paintTextWithShadows(context, style, textRun, fragment, 0, fragment.length, resourceMode);
return;
}
// Eventually draw text using regular style until the start position of the selection
if (startPosition > 0 && !paintSelectedTextOnly)
paintTextWithShadows(context, style, textRun, fragment, 0, startPosition, resourceMode);
// Draw text using selection style from the start to the end position of the selection
if (style != selectionStyle) {
StyleDifference diff;
diff.setNeedsPaintInvalidationObject();
SVGResourcesCache::clientStyleChanged(&m_svgInlineTextBox.parent()->renderer(), diff, selectionStyle);
}
paintTextWithShadows(context, selectionStyle, textRun, fragment, startPosition, endPosition, resourceMode);
if (style != selectionStyle) {
StyleDifference diff;
diff.setNeedsPaintInvalidationObject();
SVGResourcesCache::clientStyleChanged(&m_svgInlineTextBox.parent()->renderer(), diff, style);
}
// Eventually draw text using regular style from the end position of the selection to the end of the current chunk part
if (endPosition < static_cast<int>(fragment.length) && !paintSelectedTextOnly)
paintTextWithShadows(context, style, textRun, fragment, endPosition, fragment.length, resourceMode);
}
void SVGInlineTextBoxPainter::paintTextMatchMarker(GraphicsContext* context, const FloatPoint&, DocumentMarker* marker, RenderStyle* style, const Font& font)
{
// SVG is only interested in the TextMatch markers.
if (marker->type() != DocumentMarker::TextMatch)
return;
RenderSVGInlineText& textRenderer = toRenderSVGInlineText(m_svgInlineTextBox.renderer());
FloatRect markerRect;
AffineTransform fragmentTransform;
for (InlineTextBox* box = textRenderer.firstTextBox(); box; box = box->nextTextBox()) {
if (!box->isSVGInlineTextBox())
continue;
SVGInlineTextBox* textBox = toSVGInlineTextBox(box);
int markerStartPosition = std::max<int>(marker->startOffset() - textBox->start(), 0);
int markerEndPosition = std::min<int>(marker->endOffset() - textBox->start(), textBox->len());
if (markerStartPosition >= markerEndPosition)
continue;
const Vector<SVGTextFragment>& fragments = textBox->textFragments();
unsigned textFragmentsSize = fragments.size();
for (unsigned i = 0; i < textFragmentsSize; ++i) {
const SVGTextFragment& fragment = fragments.at(i);
int fragmentStartPosition = markerStartPosition;
int fragmentEndPosition = markerEndPosition;
if (!textBox->mapStartEndPositionsIntoFragmentCoordinates(fragment, fragmentStartPosition, fragmentEndPosition))
continue;
FloatRect fragmentRect = textBox->selectionRectForTextFragment(fragment, fragmentStartPosition, fragmentEndPosition, style);
fragment.buildFragmentTransform(fragmentTransform);
// Draw the marker highlight.
if (m_svgInlineTextBox.renderer().frame()->editor().markedTextMatchesAreHighlighted()) {
Color color = marker->activeMatch() ?
RenderTheme::theme().platformActiveTextSearchHighlightColor() :
RenderTheme::theme().platformInactiveTextSearchHighlightColor();
GraphicsContextStateSaver stateSaver(*context);
if (!fragmentTransform.isIdentity())
context->concatCTM(fragmentTransform);
context->setFillColor(color);
context->fillRect(fragmentRect, color);
}
fragmentRect = fragmentTransform.mapRect(fragmentRect);
markerRect.unite(fragmentRect);
}
}
toRenderedDocumentMarker(marker)->setRenderedRect(textRenderer.localToAbsoluteQuad(markerRect).enclosingBoundingBox());
}
} // namespace blink