blob: 68088aeca94ec2ec144684437dcbd28a5f013605 [file] [log] [blame]
// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "config.h"
#include "core/paint/ObjectPainter.h"
#include "core/paint/DrawingRecorder.h"
#include "core/rendering/PaintInfo.h"
#include "core/rendering/RenderObject.h"
#include "core/rendering/RenderTheme.h"
#include "core/rendering/style/RenderStyle.h"
#include "platform/geometry/LayoutPoint.h"
#include "platform/graphics/GraphicsContextStateSaver.h"
namespace blink {
void ObjectPainter::paintFocusRing(PaintInfo& paintInfo, const LayoutPoint& paintOffset, RenderStyle* style)
{
Vector<LayoutRect> focusRingRects;
m_renderObject.addFocusRingRects(focusRingRects, paintOffset, paintInfo.paintContainer());
ASSERT(style->outlineStyleIsAuto());
Vector<IntRect> focusRingIntRects;
for (size_t i = 0; i < focusRingRects.size(); ++i)
focusRingIntRects.append(pixelSnappedIntRect(focusRingRects[i]));
paintInfo.context->drawFocusRing(focusRingIntRects, style->outlineWidth(), style->outlineOffset(), m_renderObject.resolveColor(style, CSSPropertyOutlineColor));
}
void ObjectPainter::paintOutline(PaintInfo& paintInfo, const LayoutRect& paintRect)
{
RenderStyle* styleToUse = m_renderObject.style();
if (!styleToUse->hasOutline())
return;
DrawingRecorder recorder(paintInfo.context, &m_renderObject, paintInfo.phase, paintRect);
if (styleToUse->outlineStyleIsAuto()) {
if (RenderTheme::theme().shouldDrawDefaultFocusRing(&m_renderObject)) {
// Only paint the focus ring by hand if the theme isn't able to draw the focus ring.
paintFocusRing(paintInfo, paintRect.location(), styleToUse);
}
return;
}
if (styleToUse->outlineStyle() == BNONE)
return;
IntRect inner = pixelSnappedIntRect(paintRect);
inner.inflate(styleToUse->outlineOffset());
IntRect outer = pixelSnappedIntRect(inner);
LayoutUnit outlineWidth = styleToUse->outlineWidth();
outer.inflate(outlineWidth);
// FIXME: This prevents outlines from painting inside the object. See bug 12042
if (outer.isEmpty())
return;
EBorderStyle outlineStyle = styleToUse->outlineStyle();
Color outlineColor = m_renderObject.resolveColor(styleToUse, CSSPropertyOutlineColor);
GraphicsContext* graphicsContext = paintInfo.context;
bool useTransparencyLayer = outlineColor.hasAlpha();
if (useTransparencyLayer) {
if (outlineStyle == SOLID) {
Path path;
path.addRect(outer);
path.addRect(inner);
graphicsContext->setFillRule(RULE_EVENODD);
graphicsContext->setFillColor(outlineColor);
graphicsContext->fillPath(path);
return;
}
graphicsContext->beginTransparencyLayer(static_cast<float>(outlineColor.alpha()) / 255);
outlineColor = Color(outlineColor.red(), outlineColor.green(), outlineColor.blue());
}
int leftOuter = outer.x();
int leftInner = inner.x();
int rightOuter = outer.maxX();
int rightInner = inner.maxX();
int topOuter = outer.y();
int topInner = inner.y();
int bottomOuter = outer.maxY();
int bottomInner = inner.maxY();
drawLineForBoxSide(graphicsContext, leftOuter, topOuter, leftInner, bottomOuter, BSLeft, outlineColor, outlineStyle, outlineWidth, outlineWidth);
drawLineForBoxSide(graphicsContext, leftOuter, topOuter, rightOuter, topInner, BSTop, outlineColor, outlineStyle, outlineWidth, outlineWidth);
drawLineForBoxSide(graphicsContext, rightInner, topOuter, rightOuter, bottomOuter, BSRight, outlineColor, outlineStyle, outlineWidth, outlineWidth);
drawLineForBoxSide(graphicsContext, leftOuter, bottomInner, rightOuter, bottomOuter, BSBottom, outlineColor, outlineStyle, outlineWidth, outlineWidth);
if (useTransparencyLayer)
graphicsContext->endLayer();
}
void ObjectPainter::drawLineForBoxSide(GraphicsContext* graphicsContext, int x1, int y1, int x2, int y2,
BoxSide side, Color color, EBorderStyle style,
int adjacentWidth1, int adjacentWidth2, bool antialias)
{
int thickness;
int length;
if (side == BSTop || side == BSBottom) {
thickness = y2 - y1;
length = x2 - x1;
} else {
thickness = x2 - x1;
length = y2 - y1;
}
// FIXME: We really would like this check to be an ASSERT as we don't want to draw empty borders. However
// nothing guarantees that the following recursive calls to drawLineForBoxSide will have non-null dimensions.
if (!thickness || !length)
return;
if (style == DOUBLE && thickness < 3)
style = SOLID;
switch (style) {
case BNONE:
case BHIDDEN:
return;
case DOTTED:
case DASHED:
drawDashedOrDottedBoxSide(graphicsContext, x1, y1, x2, y2, side,
color, thickness, style, antialias);
break;
case DOUBLE:
drawDoubleBoxSide(graphicsContext, x1, y1, x2, y2, length, side, color,
thickness, adjacentWidth1, adjacentWidth2, antialias);
break;
case RIDGE:
case GROOVE:
drawRidgeOrGrooveBoxSide(graphicsContext, x1, y1, x2, y2, side, color,
style, adjacentWidth1, adjacentWidth2, antialias);
break;
case INSET:
// FIXME: Maybe we should lighten the colors on one side like Firefox.
// https://bugs.webkit.org/show_bug.cgi?id=58608
if (side == BSTop || side == BSLeft)
color = color.dark();
// fall through
case OUTSET:
if (style == OUTSET && (side == BSBottom || side == BSRight))
color = color.dark();
// fall through
case SOLID:
drawSolidBoxSide(graphicsContext, x1, y1, x2, y2, side, color, adjacentWidth1, adjacentWidth2, antialias);
break;
}
}
void ObjectPainter::drawDashedOrDottedBoxSide(GraphicsContext* graphicsContext, int x1, int y1, int x2, int y2,
BoxSide side, Color color, int thickness, EBorderStyle style, bool antialias)
{
if (thickness <= 0)
return;
bool wasAntialiased = graphicsContext->shouldAntialias();
StrokeStyle oldStrokeStyle = graphicsContext->strokeStyle();
graphicsContext->setShouldAntialias(antialias);
graphicsContext->setStrokeColor(color);
graphicsContext->setStrokeThickness(thickness);
graphicsContext->setStrokeStyle(style == DASHED ? DashedStroke : DottedStroke);
switch (side) {
case BSBottom:
case BSTop:
graphicsContext->drawLine(IntPoint(x1, (y1 + y2) / 2), IntPoint(x2, (y1 + y2) / 2));
break;
case BSRight:
case BSLeft:
graphicsContext->drawLine(IntPoint((x1 + x2) / 2, y1), IntPoint((x1 + x2) / 2, y2));
break;
}
graphicsContext->setShouldAntialias(wasAntialiased);
graphicsContext->setStrokeStyle(oldStrokeStyle);
}
void ObjectPainter::drawDoubleBoxSide(GraphicsContext* graphicsContext, int x1, int y1, int x2, int y2,
int length, BoxSide side, Color color, int thickness, int adjacentWidth1, int adjacentWidth2, bool antialias)
{
int thirdOfThickness = (thickness + 1) / 3;
ASSERT(thirdOfThickness);
if (!adjacentWidth1 && !adjacentWidth2) {
StrokeStyle oldStrokeStyle = graphicsContext->strokeStyle();
graphicsContext->setStrokeStyle(NoStroke);
graphicsContext->setFillColor(color);
bool wasAntialiased = graphicsContext->shouldAntialias();
graphicsContext->setShouldAntialias(antialias);
switch (side) {
case BSTop:
case BSBottom:
graphicsContext->drawRect(IntRect(x1, y1, length, thirdOfThickness));
graphicsContext->drawRect(IntRect(x1, y2 - thirdOfThickness, length, thirdOfThickness));
break;
case BSLeft:
case BSRight:
// FIXME: Why do we offset the border by 1 in this case but not the other one?
if (length > 1) {
graphicsContext->drawRect(IntRect(x1, y1 + 1, thirdOfThickness, length - 1));
graphicsContext->drawRect(IntRect(x2 - thirdOfThickness, y1 + 1, thirdOfThickness, length - 1));
}
break;
}
graphicsContext->setShouldAntialias(wasAntialiased);
graphicsContext->setStrokeStyle(oldStrokeStyle);
return;
}
int adjacent1BigThird = ((adjacentWidth1 > 0) ? adjacentWidth1 + 1 : adjacentWidth1 - 1) / 3;
int adjacent2BigThird = ((adjacentWidth2 > 0) ? adjacentWidth2 + 1 : adjacentWidth2 - 1) / 3;
switch (side) {
case BSTop:
drawLineForBoxSide(graphicsContext, x1 + std::max((-adjacentWidth1 * 2 + 1) / 3, 0),
y1, x2 - std::max((-adjacentWidth2 * 2 + 1) / 3, 0), y1 + thirdOfThickness,
side, color, SOLID, adjacent1BigThird, adjacent2BigThird, antialias);
drawLineForBoxSide(graphicsContext, x1 + std::max((adjacentWidth1 * 2 + 1) / 3, 0),
y2 - thirdOfThickness, x2 - std::max((adjacentWidth2 * 2 + 1) / 3, 0), y2,
side, color, SOLID, adjacent1BigThird, adjacent2BigThird, antialias);
break;
case BSLeft:
drawLineForBoxSide(graphicsContext, x1, y1 + std::max((-adjacentWidth1 * 2 + 1) / 3, 0),
x1 + thirdOfThickness, y2 - std::max((-adjacentWidth2 * 2 + 1) / 3, 0),
side, color, SOLID, adjacent1BigThird, adjacent2BigThird, antialias);
drawLineForBoxSide(graphicsContext, x2 - thirdOfThickness, y1 + std::max((adjacentWidth1 * 2 + 1) / 3, 0),
x2, y2 - std::max((adjacentWidth2 * 2 + 1) / 3, 0),
side, color, SOLID, adjacent1BigThird, adjacent2BigThird, antialias);
break;
case BSBottom:
drawLineForBoxSide(graphicsContext, x1 + std::max((adjacentWidth1 * 2 + 1) / 3, 0),
y1, x2 - std::max((adjacentWidth2 * 2 + 1) / 3, 0), y1 + thirdOfThickness,
side, color, SOLID, adjacent1BigThird, adjacent2BigThird, antialias);
drawLineForBoxSide(graphicsContext, x1 + std::max((-adjacentWidth1 * 2 + 1) / 3, 0),
y2 - thirdOfThickness, x2 - std::max((-adjacentWidth2 * 2 + 1) / 3, 0), y2,
side, color, SOLID, adjacent1BigThird, adjacent2BigThird, antialias);
break;
case BSRight:
drawLineForBoxSide(graphicsContext, x1, y1 + std::max((adjacentWidth1 * 2 + 1) / 3, 0),
x1 + thirdOfThickness, y2 - std::max((adjacentWidth2 * 2 + 1) / 3, 0),
side, color, SOLID, adjacent1BigThird, adjacent2BigThird, antialias);
drawLineForBoxSide(graphicsContext, x2 - thirdOfThickness, y1 + std::max((-adjacentWidth1 * 2 + 1) / 3, 0),
x2, y2 - std::max((-adjacentWidth2 * 2 + 1) / 3, 0),
side, color, SOLID, adjacent1BigThird, adjacent2BigThird, antialias);
break;
default:
break;
}
}
void ObjectPainter::drawRidgeOrGrooveBoxSide(GraphicsContext* graphicsContext, int x1, int y1, int x2, int y2,
BoxSide side, Color color, EBorderStyle style, int adjacentWidth1, int adjacentWidth2, bool antialias)
{
EBorderStyle s1;
EBorderStyle s2;
if (style == GROOVE) {
s1 = INSET;
s2 = OUTSET;
} else {
s1 = OUTSET;
s2 = INSET;
}
int adjacent1BigHalf = ((adjacentWidth1 > 0) ? adjacentWidth1 + 1 : adjacentWidth1 - 1) / 2;
int adjacent2BigHalf = ((adjacentWidth2 > 0) ? adjacentWidth2 + 1 : adjacentWidth2 - 1) / 2;
switch (side) {
case BSTop:
drawLineForBoxSide(graphicsContext, x1 + std::max(-adjacentWidth1, 0) / 2, y1, x2 - std::max(-adjacentWidth2, 0) / 2, (y1 + y2 + 1) / 2,
side, color, s1, adjacent1BigHalf, adjacent2BigHalf, antialias);
drawLineForBoxSide(graphicsContext, x1 + std::max(adjacentWidth1 + 1, 0) / 2, (y1 + y2 + 1) / 2, x2 - std::max(adjacentWidth2 + 1, 0) / 2, y2,
side, color, s2, adjacentWidth1 / 2, adjacentWidth2 / 2, antialias);
break;
case BSLeft:
drawLineForBoxSide(graphicsContext, x1, y1 + std::max(-adjacentWidth1, 0) / 2, (x1 + x2 + 1) / 2, y2 - std::max(-adjacentWidth2, 0) / 2,
side, color, s1, adjacent1BigHalf, adjacent2BigHalf, antialias);
drawLineForBoxSide(graphicsContext, (x1 + x2 + 1) / 2, y1 + std::max(adjacentWidth1 + 1, 0) / 2, x2, y2 - std::max(adjacentWidth2 + 1, 0) / 2,
side, color, s2, adjacentWidth1 / 2, adjacentWidth2 / 2, antialias);
break;
case BSBottom:
drawLineForBoxSide(graphicsContext, x1 + std::max(adjacentWidth1, 0) / 2, y1, x2 - std::max(adjacentWidth2, 0) / 2, (y1 + y2 + 1) / 2,
side, color, s2, adjacent1BigHalf, adjacent2BigHalf, antialias);
drawLineForBoxSide(graphicsContext, x1 + std::max(-adjacentWidth1 + 1, 0) / 2, (y1 + y2 + 1) / 2, x2 - std::max(-adjacentWidth2 + 1, 0) / 2, y2,
side, color, s1, adjacentWidth1 / 2, adjacentWidth2 / 2, antialias);
break;
case BSRight:
drawLineForBoxSide(graphicsContext, x1, y1 + std::max(adjacentWidth1, 0) / 2, (x1 + x2 + 1) / 2, y2 - std::max(adjacentWidth2, 0) / 2,
side, color, s2, adjacent1BigHalf, adjacent2BigHalf, antialias);
drawLineForBoxSide(graphicsContext, (x1 + x2 + 1) / 2, y1 + std::max(-adjacentWidth1 + 1, 0) / 2, x2, y2 - std::max(-adjacentWidth2 + 1, 0) / 2,
side, color, s1, adjacentWidth1 / 2, adjacentWidth2 / 2, antialias);
break;
}
}
void ObjectPainter::drawSolidBoxSide(GraphicsContext* graphicsContext, int x1, int y1, int x2, int y2,
BoxSide side, Color color, int adjacentWidth1, int adjacentWidth2, bool antialias)
{
ASSERT(x2 >= x1);
ASSERT(y2 >= y1);
if (!adjacentWidth1 && !adjacentWidth2) {
// Tweak antialiasing to match the behavior of fillPolygon();
// this matters for rects in transformed contexts.
bool wasAntialiased = graphicsContext->shouldAntialias();
if (antialias != wasAntialiased)
graphicsContext->setShouldAntialias(antialias);
graphicsContext->fillRect(IntRect(x1, y1, x2 - x1, y2 - y1), color);
if (antialias != wasAntialiased)
graphicsContext->setShouldAntialias(wasAntialiased);
return;
}
FloatPoint quad[4];
switch (side) {
case BSTop:
quad[0] = FloatPoint(x1 + std::max(-adjacentWidth1, 0), y1);
quad[1] = FloatPoint(x1 + std::max(adjacentWidth1, 0), y2);
quad[2] = FloatPoint(x2 - std::max(adjacentWidth2, 0), y2);
quad[3] = FloatPoint(x2 - std::max(-adjacentWidth2, 0), y1);
break;
case BSBottom:
quad[0] = FloatPoint(x1 + std::max(adjacentWidth1, 0), y1);
quad[1] = FloatPoint(x1 + std::max(-adjacentWidth1, 0), y2);
quad[2] = FloatPoint(x2 - std::max(-adjacentWidth2, 0), y2);
quad[3] = FloatPoint(x2 - std::max(adjacentWidth2, 0), y1);
break;
case BSLeft:
quad[0] = FloatPoint(x1, y1 + std::max(-adjacentWidth1, 0));
quad[1] = FloatPoint(x1, y2 - std::max(-adjacentWidth2, 0));
quad[2] = FloatPoint(x2, y2 - std::max(adjacentWidth2, 0));
quad[3] = FloatPoint(x2, y1 + std::max(adjacentWidth1, 0));
break;
case BSRight:
quad[0] = FloatPoint(x1, y1 + std::max(adjacentWidth1, 0));
quad[1] = FloatPoint(x1, y2 - std::max(adjacentWidth2, 0));
quad[2] = FloatPoint(x2, y2 - std::max(-adjacentWidth2, 0));
quad[3] = FloatPoint(x2, y1 + std::max(-adjacentWidth1, 0));
break;
}
graphicsContext->fillPolygon(4, quad, color, antialias);
}
} // namespace blink