blob: d852e132f1f64472b3928e10be3f7109859b505b [file] [log] [blame]
// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "config.h"
#include "core/paint/LineBoxListPainter.h"
#include "core/paint/DrawingRecorder.h"
#include "core/paint/InlinePainter.h"
#include "core/rendering/InlineFlowBox.h"
#include "core/rendering/PaintInfo.h"
#include "core/rendering/RenderBoxModelObject.h"
#include "core/rendering/RenderLineBoxList.h"
#include "core/rendering/RootInlineBox.h"
namespace blink {
void LineBoxListPainter::paint(RenderBoxModelObject* renderer, PaintInfo& paintInfo, const LayoutPoint& paintOffset) const
{
// Only paint during the foreground/selection phases.
if (paintInfo.phase != PaintPhaseForeground && paintInfo.phase != PaintPhaseSelection && paintInfo.phase != PaintPhaseOutline
&& paintInfo.phase != PaintPhaseSelfOutline && paintInfo.phase != PaintPhaseChildOutlines && paintInfo.phase != PaintPhaseTextClip
&& paintInfo.phase != PaintPhaseMask)
return;
ASSERT(renderer->isRenderBlock() || (renderer->isRenderInline() && renderer->hasLayer())); // The only way an inline could paint like this is if it has a layer.
// If we have no lines then we have no work to do.
if (!m_renderLineBoxList.firstLineBox())
return;
if (!m_renderLineBoxList.anyLineIntersectsRect(renderer, paintInfo.rect, paintOffset))
return;
PaintInfo info(paintInfo);
ListHashSet<RenderInline*> outlineObjects;
info.setOutlineObjects(&outlineObjects);
// See if our root lines intersect with the dirty rect. If so, then we paint
// them. Note that boxes can easily overlap, so we can't make any assumptions
// based off positions of our first line box or our last line box.
for (InlineFlowBox* curr = m_renderLineBoxList.firstLineBox(); curr; curr = curr->nextLineBox()) {
if (m_renderLineBoxList.lineIntersectsDirtyRect(renderer, curr, info, paintOffset)) {
RootInlineBox& root = curr->root();
curr->paint(info, paintOffset, root.lineTop(), root.lineBottom());
}
}
if (info.phase == PaintPhaseOutline || info.phase == PaintPhaseSelfOutline || info.phase == PaintPhaseChildOutlines) {
ListHashSet<RenderInline*>::iterator end = info.outlineObjects()->end();
for (ListHashSet<RenderInline*>::iterator it = info.outlineObjects()->begin(); it != end; ++it) {
RenderInline* flow = *it;
InlinePainter(*flow).paintOutline(info, paintOffset);
}
info.outlineObjects()->clear();
}
}
} // namespace blink