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/*
* Copyright (C) 2010 Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* 3. Neither the name of Apple Computer, Inc. ("Apple") nor the names of
* its contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef AudioListener_h
#define AudioListener_h
#include "bindings/core/v8/ScriptWrappable.h"
#include "platform/geometry/FloatPoint3D.h"
#include "platform/heap/Handle.h"
#include "wtf/Vector.h"
namespace blink {
class HRTFDatabaseLoader;
class PannerNode;
// AudioListener maintains the state of the listener in the audio scene as defined in the OpenAL specification.
class AudioListener : public GarbageCollectedFinalized<AudioListener>, public ScriptWrappable {
DEFINE_WRAPPERTYPEINFO();
public:
static AudioListener* create()
{
return new AudioListener();
}
virtual ~AudioListener();
// Position
void setPosition(float x, float y, float z) { setPosition(FloatPoint3D(x, y, z)); }
const FloatPoint3D& position() const { return m_position; }
// Orientation and Up-vector
void setOrientation(float x, float y, float z, float upX, float upY, float upZ)
{
setOrientation(FloatPoint3D(x, y, z));
setUpVector(FloatPoint3D(upX, upY, upZ));
}
const FloatPoint3D& orientation() const { return m_orientation; }
const FloatPoint3D& upVector() const { return m_upVector; }
// Velocity
void setVelocity(float x, float y, float z) { setVelocity(FloatPoint3D(x, y, z)); }
const FloatPoint3D& velocity() const { return m_velocity; }
// Doppler factor
void setDopplerFactor(double);
double dopplerFactor() const { return m_dopplerFactor; }
// Speed of sound
void setSpeedOfSound(double);
double speedOfSound() const { return m_speedOfSound; }
Mutex& listenerLock() { return m_listenerLock; }
void addPanner(PannerNode*);
void removePanner(PannerNode*);
// HRTF DB loader
HRTFDatabaseLoader* hrtfDatabaseLoader() { return m_hrtfDatabaseLoader.get(); }
void createAndLoadHRTFDatabaseLoader(float);
bool isHRTFDatabaseLoaded();
void waitForHRTFDatabaseLoaderThreadCompletion();
void trace(Visitor*);
private:
AudioListener();
void setPosition(const FloatPoint3D&);
void setOrientation(const FloatPoint3D&);
void setUpVector(const FloatPoint3D&);
void setVelocity(const FloatPoint3D&);
void markPannersAsDirty(unsigned);
FloatPoint3D m_position;
FloatPoint3D m_orientation;
FloatPoint3D m_upVector;
FloatPoint3D m_velocity;
double m_dopplerFactor;
double m_speedOfSound;
// Synchronize a panner's process() with setting of the state of the listener.
mutable Mutex m_listenerLock;
// List for pannerNodes in context. This is updated only in the main thread,
// and can be referred in audio thread.
HeapVector<Member<PannerNode> > m_panners;
// HRTF DB loader for panner node.
Member<HRTFDatabaseLoader> m_hrtfDatabaseLoader;
};
} // namespace blink
#endif // AudioListener_h