| /* |
| * Copyright (C) 2007, 2008 Rob Buis <buis@kde.org> |
| * Copyright (C) 2007 Nikolas Zimmermann <zimmermann@kde.org> |
| * Copyright (C) 2007 Eric Seidel <eric@webkit.org> |
| * Copyright (C) 2009 Google, Inc. All rights reserved. |
| * Copyright (C) 2009 Dirk Schulze <krit@webkit.org> |
| * Copyright (C) Research In Motion Limited 2009-2010. All rights reserved. |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Library General Public |
| * License as published by the Free Software Foundation; either |
| * version 2 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Library General Public License for more details. |
| * |
| * You should have received a copy of the GNU Library General Public License |
| * along with this library; see the file COPYING.LIB. If not, write to |
| * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, |
| * Boston, MA 02110-1301, USA. |
| */ |
| |
| #include "config.h" |
| #include "core/rendering/svg/SVGRenderSupport.h" |
| |
| #include "core/frame/FrameView.h" |
| #include "core/frame/LocalFrame.h" |
| #include "core/rendering/PaintInfo.h" |
| #include "core/rendering/RenderGeometryMap.h" |
| #include "core/rendering/RenderLayer.h" |
| #include "core/rendering/SubtreeLayoutScope.h" |
| #include "core/rendering/svg/RenderSVGInlineText.h" |
| #include "core/rendering/svg/RenderSVGResourceClipper.h" |
| #include "core/rendering/svg/RenderSVGResourceFilter.h" |
| #include "core/rendering/svg/RenderSVGResourceMasker.h" |
| #include "core/rendering/svg/RenderSVGRoot.h" |
| #include "core/rendering/svg/RenderSVGShape.h" |
| #include "core/rendering/svg/RenderSVGText.h" |
| #include "core/rendering/svg/RenderSVGViewportContainer.h" |
| #include "core/rendering/svg/SVGResources.h" |
| #include "core/rendering/svg/SVGResourcesCache.h" |
| #include "core/svg/SVGElement.h" |
| #include "platform/geometry/TransformState.h" |
| |
| namespace blink { |
| |
| LayoutRect SVGRenderSupport::clippedOverflowRectForPaintInvalidation(const RenderObject* object, const RenderLayerModelObject* paintInvalidationContainer, const PaintInvalidationState* paintInvalidationState) |
| { |
| // Return early for any cases where we don't actually paint |
| if (object->style()->visibility() != VISIBLE && !object->enclosingLayer()->hasVisibleContent()) |
| return LayoutRect(); |
| |
| // Pass our local paint rect to computeRectForPaintInvalidation() which will |
| // map to parent coords and recurse up the parent chain. |
| FloatRect paintInvalidationRect = object->paintInvalidationRectInLocalCoordinates(); |
| paintInvalidationRect.inflate(object->style()->outlineWidth()); |
| |
| if (paintInvalidationState && paintInvalidationState->canMapToContainer(paintInvalidationContainer)) { |
| // Compute accumulated SVG transform and apply to local paint rect. |
| AffineTransform transform = paintInvalidationState->svgTransform() * object->localToParentTransform(); |
| paintInvalidationRect = transform.mapRect(paintInvalidationRect); |
| // FIXME: These are quirks carried forward from RenderSVGRoot::computeFloatRectForPaintInvalidation. |
| LayoutRect rect; |
| if (!paintInvalidationRect.isEmpty()) |
| rect = enclosingIntRect(paintInvalidationRect); |
| // Offset by SVG root paint offset and apply clipping as needed. |
| rect.move(paintInvalidationState->paintOffset()); |
| if (paintInvalidationState->isClipped()) |
| rect.intersect(paintInvalidationState->clipRect()); |
| return rect; |
| } |
| |
| object->computeFloatRectForPaintInvalidation(paintInvalidationContainer, paintInvalidationRect, paintInvalidationState); |
| return enclosingLayoutRect(paintInvalidationRect); |
| } |
| |
| void SVGRenderSupport::computeFloatRectForPaintInvalidation(const RenderObject* object, const RenderLayerModelObject* paintInvalidationContainer, FloatRect& paintInvalidationRect, const PaintInvalidationState* paintInvalidationState) |
| { |
| // Translate to coords in our parent renderer, and then call computeFloatRectForPaintInvalidation() on our parent. |
| paintInvalidationRect = object->localToParentTransform().mapRect(paintInvalidationRect); |
| object->parent()->computeFloatRectForPaintInvalidation(paintInvalidationContainer, paintInvalidationRect, paintInvalidationState); |
| } |
| |
| void SVGRenderSupport::mapLocalToContainer(const RenderObject* object, const RenderLayerModelObject* paintInvalidationContainer, TransformState& transformState, bool* wasFixed, const PaintInvalidationState* paintInvalidationState) |
| { |
| transformState.applyTransform(object->localToParentTransform()); |
| |
| if (paintInvalidationState && paintInvalidationState->canMapToContainer(paintInvalidationContainer)) { |
| // |svgTransform| contains localToBorderBoxTransform mentioned below. |
| transformState.applyTransform(paintInvalidationState->svgTransform()); |
| transformState.move(paintInvalidationState->paintOffset()); |
| return; |
| } |
| |
| RenderObject* parent = object->parent(); |
| |
| // At the SVG/HTML boundary (aka RenderSVGRoot), we apply the localToBorderBoxTransform |
| // to map an element from SVG viewport coordinates to CSS box coordinates. |
| // RenderSVGRoot's mapLocalToContainer method expects CSS box coordinates. |
| if (parent->isSVGRoot()) |
| transformState.applyTransform(toRenderSVGRoot(parent)->localToBorderBoxTransform()); |
| |
| MapCoordinatesFlags mode = UseTransforms; |
| parent->mapLocalToContainer(paintInvalidationContainer, transformState, mode, wasFixed, paintInvalidationState); |
| } |
| |
| const RenderObject* SVGRenderSupport::pushMappingToContainer(const RenderObject* object, const RenderLayerModelObject* ancestorToStopAt, RenderGeometryMap& geometryMap) |
| { |
| ASSERT_UNUSED(ancestorToStopAt, ancestorToStopAt != object); |
| |
| RenderObject* parent = object->parent(); |
| |
| // At the SVG/HTML boundary (aka RenderSVGRoot), we apply the localToBorderBoxTransform |
| // to map an element from SVG viewport coordinates to CSS box coordinates. |
| // RenderSVGRoot's mapLocalToContainer method expects CSS box coordinates. |
| if (parent->isSVGRoot()) { |
| TransformationMatrix matrix(object->localToParentTransform()); |
| matrix.multiply(toRenderSVGRoot(parent)->localToBorderBoxTransform()); |
| geometryMap.push(object, matrix); |
| } else |
| geometryMap.push(object, object->localToParentTransform()); |
| |
| return parent; |
| } |
| |
| // Update a bounding box taking into account the validity of the other bounding box. |
| inline void SVGRenderSupport::updateObjectBoundingBox(FloatRect& objectBoundingBox, bool& objectBoundingBoxValid, RenderObject* other, FloatRect otherBoundingBox) |
| { |
| bool otherValid = other->isSVGContainer() ? toRenderSVGContainer(other)->isObjectBoundingBoxValid() : true; |
| if (!otherValid) |
| return; |
| |
| if (!objectBoundingBoxValid) { |
| objectBoundingBox = otherBoundingBox; |
| objectBoundingBoxValid = true; |
| return; |
| } |
| |
| objectBoundingBox.uniteEvenIfEmpty(otherBoundingBox); |
| } |
| |
| void SVGRenderSupport::computeContainerBoundingBoxes(const RenderObject* container, FloatRect& objectBoundingBox, bool& objectBoundingBoxValid, FloatRect& strokeBoundingBox, FloatRect& paintInvalidationBoundingBox) |
| { |
| objectBoundingBox = FloatRect(); |
| objectBoundingBoxValid = false; |
| strokeBoundingBox = FloatRect(); |
| |
| // When computing the strokeBoundingBox, we use the paintInvalidationRects of the container's children so that the container's stroke includes |
| // the resources applied to the children (such as clips and filters). This allows filters applied to containers to correctly bound |
| // the children, and also improves inlining of SVG content, as the stroke bound is used in that situation also. |
| for (RenderObject* current = container->slowFirstChild(); current; current = current->nextSibling()) { |
| if (current->isSVGHiddenContainer()) |
| continue; |
| |
| // Don't include elements in the union that do not render. |
| if (current->isSVGShape() && toRenderSVGShape(current)->isShapeEmpty()) |
| continue; |
| |
| const AffineTransform& transform = current->localToParentTransform(); |
| updateObjectBoundingBox(objectBoundingBox, objectBoundingBoxValid, current, |
| transform.mapRect(current->objectBoundingBox())); |
| strokeBoundingBox.unite(transform.mapRect(current->paintInvalidationRectInLocalCoordinates())); |
| } |
| |
| paintInvalidationBoundingBox = strokeBoundingBox; |
| } |
| |
| bool SVGRenderSupport::paintInfoIntersectsPaintInvalidationRect(const FloatRect& localPaintInvalidationRect, const AffineTransform& localTransform, const PaintInfo& paintInfo) |
| { |
| return localTransform.mapRect(localPaintInvalidationRect).intersects(paintInfo.rect); |
| } |
| |
| const RenderSVGRoot* SVGRenderSupport::findTreeRootObject(const RenderObject* start) |
| { |
| while (start && !start->isSVGRoot()) |
| start = start->parent(); |
| |
| ASSERT(start); |
| ASSERT(start->isSVGRoot()); |
| return toRenderSVGRoot(start); |
| } |
| |
| inline bool SVGRenderSupport::layoutSizeOfNearestViewportChanged(const RenderObject* start) |
| { |
| while (start && !start->isSVGRoot() && !start->isSVGViewportContainer()) |
| start = start->parent(); |
| |
| ASSERT(start); |
| ASSERT(start->isSVGRoot() || start->isSVGViewportContainer()); |
| if (start->isSVGViewportContainer()) |
| return toRenderSVGViewportContainer(start)->isLayoutSizeChanged(); |
| |
| return toRenderSVGRoot(start)->isLayoutSizeChanged(); |
| } |
| |
| bool SVGRenderSupport::transformToRootChanged(RenderObject* ancestor) |
| { |
| while (ancestor && !ancestor->isSVGRoot()) { |
| if (ancestor->isSVGTransformableContainer()) |
| return toRenderSVGContainer(ancestor)->didTransformToRootUpdate(); |
| if (ancestor->isSVGViewportContainer()) |
| return toRenderSVGViewportContainer(ancestor)->didTransformToRootUpdate(); |
| ancestor = ancestor->parent(); |
| } |
| |
| return false; |
| } |
| |
| void SVGRenderSupport::layoutChildren(RenderObject* start, bool selfNeedsLayout) |
| { |
| // When hasRelativeLengths() is false, no descendants have relative lengths |
| // (hence no one is interested in viewport size changes). |
| bool layoutSizeChanged = toSVGElement(start->node())->hasRelativeLengths() |
| && layoutSizeOfNearestViewportChanged(start); |
| bool transformChanged = transformToRootChanged(start); |
| |
| for (RenderObject* child = start->slowFirstChild(); child; child = child->nextSibling()) { |
| bool forceLayout = selfNeedsLayout; |
| |
| if (transformChanged) { |
| // If the transform changed we need to update the text metrics (note: this also happens for layoutSizeChanged=true). |
| if (child->isSVGText()) |
| toRenderSVGText(child)->setNeedsTextMetricsUpdate(); |
| forceLayout = true; |
| } |
| |
| if (layoutSizeChanged) { |
| // When selfNeedsLayout is false and the layout size changed, we have to check whether this child uses relative lengths |
| if (SVGElement* element = child->node()->isSVGElement() ? toSVGElement(child->node()) : 0) { |
| if (element->hasRelativeLengths()) { |
| // FIXME: this should be done on invalidation, not during layout. |
| // When the layout size changed and when using relative values tell the RenderSVGShape to update its shape object |
| if (child->isSVGShape()) { |
| toRenderSVGShape(child)->setNeedsShapeUpdate(); |
| } else if (child->isSVGText()) { |
| toRenderSVGText(child)->setNeedsTextMetricsUpdate(); |
| toRenderSVGText(child)->setNeedsPositioningValuesUpdate(); |
| } |
| |
| forceLayout = true; |
| } |
| } |
| } |
| |
| SubtreeLayoutScope layoutScope(*child); |
| // Resource containers are nasty: they can invalidate clients outside the current SubtreeLayoutScope. |
| // Since they only care about viewport size changes (to resolve their relative lengths), we trigger |
| // their invalidation directly from SVGSVGElement::svgAttributeChange() or at a higher |
| // SubtreeLayoutScope (in RenderView::layout()). |
| if (forceLayout && !child->isSVGResourceContainer()) |
| layoutScope.setNeedsLayout(child); |
| |
| // Lay out any referenced resources before the child. |
| layoutResourcesIfNeeded(child); |
| child->layoutIfNeeded(); |
| } |
| } |
| |
| void SVGRenderSupport::layoutResourcesIfNeeded(const RenderObject* object) |
| { |
| ASSERT(object); |
| |
| SVGResources* resources = SVGResourcesCache::cachedResourcesForRenderObject(object); |
| if (resources) |
| resources->layoutIfNeeded(); |
| } |
| |
| bool SVGRenderSupport::isOverflowHidden(const RenderObject* object) |
| { |
| // RenderSVGRoot should never query for overflow state - it should always clip itself to the initial viewport size. |
| ASSERT(!object->isDocumentElement()); |
| |
| return object->style()->overflowX() == OHIDDEN || object->style()->overflowX() == OSCROLL; |
| } |
| |
| bool SVGRenderSupport::isRenderingClipPathAsMaskImage(const RenderObject& object) |
| { |
| return object.frame() && object.frame()->view() && object.frame()->view()->paintBehavior() & PaintBehaviorRenderingClipPathAsMask; |
| } |
| |
| void SVGRenderSupport::intersectPaintInvalidationRectWithResources(const RenderObject* renderer, FloatRect& paintInvalidationRect) |
| { |
| ASSERT(renderer); |
| |
| SVGResources* resources = SVGResourcesCache::cachedResourcesForRenderObject(renderer); |
| if (!resources) |
| return; |
| |
| if (RenderSVGResourceFilter* filter = resources->filter()) |
| paintInvalidationRect = filter->resourceBoundingBox(renderer); |
| |
| if (RenderSVGResourceClipper* clipper = resources->clipper()) |
| paintInvalidationRect.intersect(clipper->resourceBoundingBox(renderer)); |
| |
| if (RenderSVGResourceMasker* masker = resources->masker()) |
| paintInvalidationRect.intersect(masker->resourceBoundingBox(renderer)); |
| } |
| |
| bool SVGRenderSupport::filtersForceContainerLayout(RenderObject* object) |
| { |
| // If any of this container's children need to be laid out, and a filter is applied |
| // to the container, we need to issue paint invalidations the entire container. |
| if (!object->normalChildNeedsLayout()) |
| return false; |
| |
| SVGResources* resources = SVGResourcesCache::cachedResourcesForRenderObject(object); |
| if (!resources || !resources->filter()) |
| return false; |
| |
| return true; |
| } |
| |
| bool SVGRenderSupport::pointInClippingArea(RenderObject* object, const FloatPoint& point) |
| { |
| ASSERT(object); |
| |
| // We just take clippers into account to determine if a point is on the node. The Specification may |
| // change later and we also need to check maskers. |
| SVGResources* resources = SVGResourcesCache::cachedResourcesForRenderObject(object); |
| if (!resources) |
| return true; |
| |
| if (RenderSVGResourceClipper* clipper = resources->clipper()) |
| return clipper->hitTestClipContent(object->objectBoundingBox(), point); |
| |
| return true; |
| } |
| |
| bool SVGRenderSupport::transformToUserSpaceAndCheckClipping(RenderObject* object, const AffineTransform& localTransform, const FloatPoint& pointInParent, FloatPoint& localPoint) |
| { |
| if (!localTransform.isInvertible()) |
| return false; |
| localPoint = localTransform.inverse().mapPoint(pointInParent); |
| return pointInClippingArea(object, localPoint); |
| } |
| |
| void SVGRenderSupport::applyStrokeStyleToContext(GraphicsContext* context, const RenderStyle* style, const RenderObject* object) |
| { |
| ASSERT(context); |
| ASSERT(style); |
| ASSERT(object); |
| ASSERT(object->node()); |
| ASSERT(object->node()->isSVGElement()); |
| |
| const SVGRenderStyle& svgStyle = style->svgStyle(); |
| |
| SVGLengthContext lengthContext(toSVGElement(object->node())); |
| context->setStrokeThickness(svgStyle.strokeWidth()->value(lengthContext)); |
| context->setLineCap(svgStyle.capStyle()); |
| context->setLineJoin(svgStyle.joinStyle()); |
| context->setMiterLimit(svgStyle.strokeMiterLimit()); |
| |
| RefPtr<SVGLengthList> dashes = svgStyle.strokeDashArray(); |
| if (dashes->isEmpty()) |
| return; |
| |
| DashArray dashArray; |
| SVGLengthList::ConstIterator it = dashes->begin(); |
| SVGLengthList::ConstIterator itEnd = dashes->end(); |
| for (; it != itEnd; ++it) |
| dashArray.append(it->value(lengthContext)); |
| |
| context->setLineDash(dashArray, svgStyle.strokeDashOffset()->value(lengthContext)); |
| } |
| |
| void SVGRenderSupport::applyStrokeStyleToStrokeData(StrokeData* strokeData, const RenderStyle* style, const RenderObject* object) |
| { |
| ASSERT(strokeData); |
| ASSERT(style); |
| ASSERT(object); |
| ASSERT(object->node()); |
| ASSERT(object->node()->isSVGElement()); |
| |
| const SVGRenderStyle& svgStyle = style->svgStyle(); |
| |
| SVGLengthContext lengthContext(toSVGElement(object->node())); |
| strokeData->setThickness(svgStyle.strokeWidth()->value(lengthContext)); |
| strokeData->setLineCap(svgStyle.capStyle()); |
| strokeData->setLineJoin(svgStyle.joinStyle()); |
| strokeData->setMiterLimit(svgStyle.strokeMiterLimit()); |
| |
| RefPtr<SVGLengthList> dashes = svgStyle.strokeDashArray(); |
| if (dashes->isEmpty()) |
| return; |
| |
| DashArray dashArray; |
| size_t length = dashes->length(); |
| for (size_t i = 0; i < length; ++i) |
| dashArray.append(dashes->at(i)->value(lengthContext)); |
| |
| strokeData->setLineDash(dashArray, svgStyle.strokeDashOffset()->value(lengthContext)); |
| } |
| |
| bool SVGRenderSupport::updateGraphicsContext(GraphicsContextStateSaver& stateSaver, RenderStyle* style, RenderObject& renderer, RenderSVGResourceMode resourceMode, const AffineTransform* additionalPaintServerTransform) |
| { |
| ASSERT(style); |
| |
| GraphicsContext* context = stateSaver.context(); |
| if (isRenderingClipPathAsMaskImage(renderer)) { |
| if (resourceMode == ApplyToStrokeMode) |
| return false; |
| context->setAlphaAsFloat(1); |
| context->setFillColor(SVGRenderStyle::initialFillPaintColor()); |
| return true; |
| } |
| |
| SVGPaintServer paintServer = SVGPaintServer::requestForRenderer(renderer, style, resourceMode); |
| if (!paintServer.isValid()) |
| return false; |
| |
| if (additionalPaintServerTransform && paintServer.isTransformDependent()) |
| paintServer.prependTransform(*additionalPaintServerTransform); |
| |
| paintServer.apply(*context, resourceMode, &stateSaver); |
| |
| const SVGRenderStyle& svgStyle = style->svgStyle(); |
| |
| if (resourceMode == ApplyToFillMode) { |
| context->setAlphaAsFloat(svgStyle.fillOpacity()); |
| context->setFillRule(svgStyle.fillRule()); |
| } else { |
| context->setAlphaAsFloat(svgStyle.strokeOpacity()); |
| applyStrokeStyleToContext(context, style, &renderer); |
| } |
| return true; |
| } |
| |
| bool SVGRenderSupport::isRenderableTextNode(const RenderObject* object) |
| { |
| ASSERT(object->isText()); |
| // <br> is marked as text, but is not handled by the SVG rendering code-path. |
| return object->isSVGInlineText() && !toRenderSVGInlineText(object)->hasEmptyText(); |
| } |
| |
| } |