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/*
* Copyright (C) 2004, 2005, 2007 Nikolas Zimmermann <zimmermann@kde.org>
* Copyright (C) 2004, 2005, 2008 Rob Buis <buis@kde.org>
* Copyright (C) 2005, 2007 Eric Seidel <eric@webkit.org>
* Copyright (C) 2009 Google, Inc.
* Copyright (C) 2009 Dirk Schulze <krit@webkit.org>
* Copyright (C) Research In Motion Limited 2010. All rights reserved.
* Copyright (C) 2009 Jeff Schiller <codedread@gmail.com>
* Copyright (C) 2011 Renata Hodovan <reni@webkit.org>
* Copyright (C) 2011 University of Szeged
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#include "config.h"
#include "core/rendering/svg/RenderSVGShape.h"
#include "core/paint/SVGShapePainter.h"
#include "core/rendering/HitTestRequest.h"
#include "core/rendering/PointerEventsHitRules.h"
#include "core/rendering/svg/SVGPathData.h"
#include "core/rendering/svg/SVGRenderSupport.h"
#include "core/rendering/svg/SVGResources.h"
#include "core/rendering/svg/SVGResourcesCache.h"
#include "core/svg/SVGGraphicsElement.h"
#include "platform/geometry/FloatPoint.h"
#include "platform/graphics/StrokeData.h"
#include "wtf/MathExtras.h"
namespace blink {
RenderSVGShape::RenderSVGShape(SVGGraphicsElement* node)
: RenderSVGModelObject(node)
, m_needsBoundariesUpdate(false) // Default is false, the cached rects are empty from the beginning.
, m_needsShapeUpdate(true) // Default is true, so we grab a Path object once from SVGGraphicsElement.
, m_needsTransformUpdate(true) // Default is true, so we grab a AffineTransform object once from SVGGraphicsElement.
{
}
RenderSVGShape::~RenderSVGShape()
{
}
void RenderSVGShape::updateShapeFromElement()
{
m_path.clear();
m_path = adoptPtr(new Path);
ASSERT(RenderSVGShape::isShapeEmpty());
updatePathFromGraphicsElement(toSVGGraphicsElement(element()), path());
processMarkerPositions();
m_fillBoundingBox = calculateObjectBoundingBox();
m_strokeBoundingBox = calculateStrokeBoundingBox();
}
bool RenderSVGShape::shapeDependentStrokeContains(const FloatPoint& point)
{
ASSERT(m_path);
StrokeData strokeData;
SVGRenderSupport::applyStrokeStyleToStrokeData(&strokeData, style(), this);
if (hasNonScalingStroke()) {
AffineTransform nonScalingTransform = nonScalingStrokeTransform();
Path* usePath = nonScalingStrokePath(m_path.get(), nonScalingTransform);
return usePath->strokeContains(nonScalingTransform.mapPoint(point), strokeData);
}
return m_path->strokeContains(point, strokeData);
}
bool RenderSVGShape::shapeDependentFillContains(const FloatPoint& point, const WindRule fillRule) const
{
return path().contains(point, fillRule);
}
bool RenderSVGShape::fillContains(const FloatPoint& point, bool requiresFill, const WindRule fillRule)
{
if (!m_fillBoundingBox.contains(point))
return false;
if (requiresFill && !SVGPaintServer::existsForRenderer(*this, style(), ApplyToFillMode))
return false;
return shapeDependentFillContains(point, fillRule);
}
bool RenderSVGShape::strokeContains(const FloatPoint& point, bool requiresStroke)
{
if (!strokeBoundingBox().contains(point))
return false;
if (requiresStroke && !SVGPaintServer::existsForRenderer(*this, style(), ApplyToStrokeMode))
return false;
return shapeDependentStrokeContains(point);
}
void RenderSVGShape::layout()
{
bool updateCachedBoundariesInParents = false;
if (m_needsShapeUpdate || m_needsBoundariesUpdate) {
updateShapeFromElement();
m_needsShapeUpdate = false;
updatePaintInvalidationBoundingBox();
m_needsBoundariesUpdate = false;
updateCachedBoundariesInParents = true;
}
if (m_needsTransformUpdate) {
m_localTransform = toSVGGraphicsElement(element())->calculateAnimatedLocalTransform();
m_needsTransformUpdate = false;
updateCachedBoundariesInParents = true;
}
// Invalidate all resources of this client if our layout changed.
if (everHadLayout() && selfNeedsLayout())
SVGResourcesCache::clientLayoutChanged(this);
// If our bounds changed, notify the parents.
if (updateCachedBoundariesInParents)
RenderSVGModelObject::setNeedsBoundariesUpdate();
clearNeedsLayout();
}
Path* RenderSVGShape::nonScalingStrokePath(const Path* path, const AffineTransform& strokeTransform) const
{
DEFINE_STATIC_LOCAL(Path, tempPath, ());
tempPath = *path;
tempPath.transform(strokeTransform);
return &tempPath;
}
AffineTransform RenderSVGShape::nonScalingStrokeTransform() const
{
return toSVGGraphicsElement(element())->getScreenCTM(SVGGraphicsElement::DisallowStyleUpdate);
}
void RenderSVGShape::paint(PaintInfo& paintInfo, const LayoutPoint&)
{
SVGShapePainter(*this).paint(paintInfo);
}
// This method is called from inside paintOutline() since we call paintOutline()
// while transformed to our coord system, return local coords
void RenderSVGShape::addFocusRingRects(Vector<LayoutRect>& rects, const LayoutPoint&, const RenderLayerModelObject*) const
{
LayoutRect rect = LayoutRect(paintInvalidationRectInLocalCoordinates());
if (!rect.isEmpty())
rects.append(rect);
}
bool RenderSVGShape::nodeAtFloatPoint(const HitTestRequest& request, HitTestResult& result, const FloatPoint& pointInParent, HitTestAction hitTestAction)
{
// We only draw in the foreground phase, so we only hit-test then.
if (hitTestAction != HitTestForeground)
return false;
FloatPoint localPoint;
if (!SVGRenderSupport::transformToUserSpaceAndCheckClipping(this, m_localTransform, pointInParent, localPoint))
return false;
PointerEventsHitRules hitRules(PointerEventsHitRules::SVG_GEOMETRY_HITTESTING, request, style()->pointerEvents());
if (nodeAtFloatPointInternal(request, localPoint, hitRules)) {
updateHitTestResult(result, roundedLayoutPoint(localPoint));
return true;
}
return false;
}
bool RenderSVGShape::nodeAtFloatPointInternal(const HitTestRequest& request, const FloatPoint& localPoint, PointerEventsHitRules hitRules)
{
bool isVisible = (style()->visibility() == VISIBLE);
if (isVisible || !hitRules.requireVisible) {
const SVGRenderStyle& svgStyle = style()->svgStyle();
WindRule fillRule = svgStyle.fillRule();
if (request.svgClipContent())
fillRule = svgStyle.clipRule();
if ((hitRules.canHitBoundingBox && objectBoundingBox().contains(localPoint))
|| (hitRules.canHitStroke && (svgStyle.hasStroke() || !hitRules.requireStroke) && strokeContains(localPoint, hitRules.requireStroke))
|| (hitRules.canHitFill && (svgStyle.hasFill() || !hitRules.requireFill) && fillContains(localPoint, hitRules.requireFill, fillRule)))
return true;
}
return false;
}
FloatRect RenderSVGShape::calculateObjectBoundingBox() const
{
return path().boundingRect();
}
FloatRect RenderSVGShape::calculateStrokeBoundingBox() const
{
ASSERT(m_path);
FloatRect strokeBoundingBox = m_fillBoundingBox;
if (style()->svgStyle().hasStroke()) {
StrokeData strokeData;
SVGRenderSupport::applyStrokeStyleToStrokeData(&strokeData, style(), this);
if (hasNonScalingStroke()) {
AffineTransform nonScalingTransform = nonScalingStrokeTransform();
if (nonScalingTransform.isInvertible()) {
Path* usePath = nonScalingStrokePath(m_path.get(), nonScalingTransform);
FloatRect strokeBoundingRect = usePath->strokeBoundingRect(strokeData);
strokeBoundingRect = nonScalingTransform.inverse().mapRect(strokeBoundingRect);
strokeBoundingBox.unite(strokeBoundingRect);
}
} else {
strokeBoundingBox.unite(path().strokeBoundingRect(strokeData));
}
}
return strokeBoundingBox;
}
void RenderSVGShape::updatePaintInvalidationBoundingBox()
{
m_paintInvalidationBoundingBox = strokeBoundingBox();
if (strokeWidth() < 1.0f && !m_paintInvalidationBoundingBox.isEmpty())
m_paintInvalidationBoundingBox.inflate(1);
SVGRenderSupport::intersectPaintInvalidationRectWithResources(this, m_paintInvalidationBoundingBox);
}
float RenderSVGShape::strokeWidth() const
{
SVGLengthContext lengthContext(element());
return style()->svgStyle().strokeWidth()->value(lengthContext);
}
bool RenderSVGShape::hasSmoothStroke() const
{
const SVGRenderStyle& svgStyle = style()->svgStyle();
return svgStyle.strokeDashArray()->isEmpty()
&& svgStyle.strokeMiterLimit() == SVGRenderStyle::initialStrokeMiterLimit()
&& svgStyle.joinStyle() == SVGRenderStyle::initialJoinStyle()
&& svgStyle.capStyle() == SVGRenderStyle::initialCapStyle();
}
}