| /* |
| * Copyright (C) 2004, 2005, 2007 Nikolas Zimmermann <zimmermann@kde.org> |
| * Copyright (C) 2004, 2005, 2008 Rob Buis <buis@kde.org> |
| * Copyright (C) 2005, 2007 Eric Seidel <eric@webkit.org> |
| * Copyright (C) 2009 Google, Inc. |
| * Copyright (C) 2009 Dirk Schulze <krit@webkit.org> |
| * Copyright (C) Research In Motion Limited 2010. All rights reserved. |
| * Copyright (C) 2009 Jeff Schiller <codedread@gmail.com> |
| * Copyright (C) 2011 Renata Hodovan <reni@webkit.org> |
| * Copyright (C) 2011 University of Szeged |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Library General Public |
| * License as published by the Free Software Foundation; either |
| * version 2 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Library General Public License for more details. |
| * |
| * You should have received a copy of the GNU Library General Public License |
| * along with this library; see the file COPYING.LIB. If not, write to |
| * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, |
| * Boston, MA 02110-1301, USA. |
| */ |
| |
| #include "config.h" |
| #include "core/rendering/svg/RenderSVGShape.h" |
| |
| #include "core/paint/SVGShapePainter.h" |
| #include "core/rendering/HitTestRequest.h" |
| #include "core/rendering/PointerEventsHitRules.h" |
| #include "core/rendering/svg/SVGPathData.h" |
| #include "core/rendering/svg/SVGRenderSupport.h" |
| #include "core/rendering/svg/SVGResources.h" |
| #include "core/rendering/svg/SVGResourcesCache.h" |
| #include "core/svg/SVGGraphicsElement.h" |
| #include "platform/geometry/FloatPoint.h" |
| #include "platform/graphics/StrokeData.h" |
| #include "wtf/MathExtras.h" |
| |
| namespace blink { |
| |
| RenderSVGShape::RenderSVGShape(SVGGraphicsElement* node) |
| : RenderSVGModelObject(node) |
| , m_needsBoundariesUpdate(false) // Default is false, the cached rects are empty from the beginning. |
| , m_needsShapeUpdate(true) // Default is true, so we grab a Path object once from SVGGraphicsElement. |
| , m_needsTransformUpdate(true) // Default is true, so we grab a AffineTransform object once from SVGGraphicsElement. |
| { |
| } |
| |
| RenderSVGShape::~RenderSVGShape() |
| { |
| } |
| |
| void RenderSVGShape::updateShapeFromElement() |
| { |
| m_path.clear(); |
| m_path = adoptPtr(new Path); |
| ASSERT(RenderSVGShape::isShapeEmpty()); |
| |
| updatePathFromGraphicsElement(toSVGGraphicsElement(element()), path()); |
| processMarkerPositions(); |
| |
| m_fillBoundingBox = calculateObjectBoundingBox(); |
| m_strokeBoundingBox = calculateStrokeBoundingBox(); |
| } |
| |
| bool RenderSVGShape::shapeDependentStrokeContains(const FloatPoint& point) |
| { |
| ASSERT(m_path); |
| StrokeData strokeData; |
| SVGRenderSupport::applyStrokeStyleToStrokeData(&strokeData, style(), this); |
| |
| if (hasNonScalingStroke()) { |
| AffineTransform nonScalingTransform = nonScalingStrokeTransform(); |
| Path* usePath = nonScalingStrokePath(m_path.get(), nonScalingTransform); |
| |
| return usePath->strokeContains(nonScalingTransform.mapPoint(point), strokeData); |
| } |
| |
| return m_path->strokeContains(point, strokeData); |
| } |
| |
| bool RenderSVGShape::shapeDependentFillContains(const FloatPoint& point, const WindRule fillRule) const |
| { |
| return path().contains(point, fillRule); |
| } |
| |
| bool RenderSVGShape::fillContains(const FloatPoint& point, bool requiresFill, const WindRule fillRule) |
| { |
| if (!m_fillBoundingBox.contains(point)) |
| return false; |
| |
| if (requiresFill && !SVGPaintServer::existsForRenderer(*this, style(), ApplyToFillMode)) |
| return false; |
| |
| return shapeDependentFillContains(point, fillRule); |
| } |
| |
| bool RenderSVGShape::strokeContains(const FloatPoint& point, bool requiresStroke) |
| { |
| if (!strokeBoundingBox().contains(point)) |
| return false; |
| |
| if (requiresStroke && !SVGPaintServer::existsForRenderer(*this, style(), ApplyToStrokeMode)) |
| return false; |
| |
| return shapeDependentStrokeContains(point); |
| } |
| |
| void RenderSVGShape::layout() |
| { |
| bool updateCachedBoundariesInParents = false; |
| |
| if (m_needsShapeUpdate || m_needsBoundariesUpdate) { |
| updateShapeFromElement(); |
| m_needsShapeUpdate = false; |
| updatePaintInvalidationBoundingBox(); |
| m_needsBoundariesUpdate = false; |
| updateCachedBoundariesInParents = true; |
| } |
| |
| if (m_needsTransformUpdate) { |
| m_localTransform = toSVGGraphicsElement(element())->calculateAnimatedLocalTransform(); |
| m_needsTransformUpdate = false; |
| updateCachedBoundariesInParents = true; |
| } |
| |
| // Invalidate all resources of this client if our layout changed. |
| if (everHadLayout() && selfNeedsLayout()) |
| SVGResourcesCache::clientLayoutChanged(this); |
| |
| // If our bounds changed, notify the parents. |
| if (updateCachedBoundariesInParents) |
| RenderSVGModelObject::setNeedsBoundariesUpdate(); |
| |
| clearNeedsLayout(); |
| } |
| |
| Path* RenderSVGShape::nonScalingStrokePath(const Path* path, const AffineTransform& strokeTransform) const |
| { |
| DEFINE_STATIC_LOCAL(Path, tempPath, ()); |
| |
| tempPath = *path; |
| tempPath.transform(strokeTransform); |
| |
| return &tempPath; |
| } |
| |
| AffineTransform RenderSVGShape::nonScalingStrokeTransform() const |
| { |
| return toSVGGraphicsElement(element())->getScreenCTM(SVGGraphicsElement::DisallowStyleUpdate); |
| } |
| |
| void RenderSVGShape::paint(PaintInfo& paintInfo, const LayoutPoint&) |
| { |
| SVGShapePainter(*this).paint(paintInfo); |
| } |
| |
| // This method is called from inside paintOutline() since we call paintOutline() |
| // while transformed to our coord system, return local coords |
| void RenderSVGShape::addFocusRingRects(Vector<LayoutRect>& rects, const LayoutPoint&, const RenderLayerModelObject*) const |
| { |
| LayoutRect rect = LayoutRect(paintInvalidationRectInLocalCoordinates()); |
| if (!rect.isEmpty()) |
| rects.append(rect); |
| } |
| |
| bool RenderSVGShape::nodeAtFloatPoint(const HitTestRequest& request, HitTestResult& result, const FloatPoint& pointInParent, HitTestAction hitTestAction) |
| { |
| // We only draw in the foreground phase, so we only hit-test then. |
| if (hitTestAction != HitTestForeground) |
| return false; |
| |
| FloatPoint localPoint; |
| if (!SVGRenderSupport::transformToUserSpaceAndCheckClipping(this, m_localTransform, pointInParent, localPoint)) |
| return false; |
| |
| PointerEventsHitRules hitRules(PointerEventsHitRules::SVG_GEOMETRY_HITTESTING, request, style()->pointerEvents()); |
| if (nodeAtFloatPointInternal(request, localPoint, hitRules)) { |
| updateHitTestResult(result, roundedLayoutPoint(localPoint)); |
| return true; |
| } |
| |
| return false; |
| } |
| |
| bool RenderSVGShape::nodeAtFloatPointInternal(const HitTestRequest& request, const FloatPoint& localPoint, PointerEventsHitRules hitRules) |
| { |
| bool isVisible = (style()->visibility() == VISIBLE); |
| if (isVisible || !hitRules.requireVisible) { |
| const SVGRenderStyle& svgStyle = style()->svgStyle(); |
| WindRule fillRule = svgStyle.fillRule(); |
| if (request.svgClipContent()) |
| fillRule = svgStyle.clipRule(); |
| if ((hitRules.canHitBoundingBox && objectBoundingBox().contains(localPoint)) |
| || (hitRules.canHitStroke && (svgStyle.hasStroke() || !hitRules.requireStroke) && strokeContains(localPoint, hitRules.requireStroke)) |
| || (hitRules.canHitFill && (svgStyle.hasFill() || !hitRules.requireFill) && fillContains(localPoint, hitRules.requireFill, fillRule))) |
| return true; |
| } |
| return false; |
| } |
| |
| FloatRect RenderSVGShape::calculateObjectBoundingBox() const |
| { |
| return path().boundingRect(); |
| } |
| |
| FloatRect RenderSVGShape::calculateStrokeBoundingBox() const |
| { |
| ASSERT(m_path); |
| FloatRect strokeBoundingBox = m_fillBoundingBox; |
| |
| if (style()->svgStyle().hasStroke()) { |
| StrokeData strokeData; |
| SVGRenderSupport::applyStrokeStyleToStrokeData(&strokeData, style(), this); |
| if (hasNonScalingStroke()) { |
| AffineTransform nonScalingTransform = nonScalingStrokeTransform(); |
| if (nonScalingTransform.isInvertible()) { |
| Path* usePath = nonScalingStrokePath(m_path.get(), nonScalingTransform); |
| FloatRect strokeBoundingRect = usePath->strokeBoundingRect(strokeData); |
| strokeBoundingRect = nonScalingTransform.inverse().mapRect(strokeBoundingRect); |
| strokeBoundingBox.unite(strokeBoundingRect); |
| } |
| } else { |
| strokeBoundingBox.unite(path().strokeBoundingRect(strokeData)); |
| } |
| } |
| |
| return strokeBoundingBox; |
| } |
| |
| void RenderSVGShape::updatePaintInvalidationBoundingBox() |
| { |
| m_paintInvalidationBoundingBox = strokeBoundingBox(); |
| if (strokeWidth() < 1.0f && !m_paintInvalidationBoundingBox.isEmpty()) |
| m_paintInvalidationBoundingBox.inflate(1); |
| SVGRenderSupport::intersectPaintInvalidationRectWithResources(this, m_paintInvalidationBoundingBox); |
| } |
| |
| float RenderSVGShape::strokeWidth() const |
| { |
| SVGLengthContext lengthContext(element()); |
| return style()->svgStyle().strokeWidth()->value(lengthContext); |
| } |
| |
| bool RenderSVGShape::hasSmoothStroke() const |
| { |
| const SVGRenderStyle& svgStyle = style()->svgStyle(); |
| return svgStyle.strokeDashArray()->isEmpty() |
| && svgStyle.strokeMiterLimit() == SVGRenderStyle::initialStrokeMiterLimit() |
| && svgStyle.joinStyle() == SVGRenderStyle::initialJoinStyle() |
| && svgStyle.capStyle() == SVGRenderStyle::initialCapStyle(); |
| } |
| |
| } |