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* Copyright (C) 2003, 2004, 2005, 2006, 2007, 2008, 2009 Apple Inc. All rights reserved.
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* Library General Public License for more details.
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
#ifndef RenderOverflow_h
#define RenderOverflow_h
#include "platform/geometry/LayoutRect.h"
namespace blink
// RenderOverflow is a class for tracking content that spills out of a box. This class is used by RenderBox and
// InlineFlowBox.
// There are two types of overflow: layout overflow (which is expected to be reachable via scrolling mechanisms) and
// visual overflow (which is not expected to be reachable via scrolling mechanisms).
// Layout overflow examples include other boxes that spill out of our box, For example, in the inline case a tall image
// could spill out of a line box.
// Examples of visual overflow are shadows, text stroke (and eventually outline and border-image).
// This object is allocated only when some of these fields have non-default values in the owning box.
class RenderOverflow {
RenderOverflow(const LayoutRect& layoutRect, const LayoutRect& visualRect)
: m_layoutOverflow(layoutRect)
, m_visualOverflow(visualRect)
const LayoutRect layoutOverflowRect() const { return m_layoutOverflow; }
const LayoutRect visualOverflowRect() const { return m_visualOverflow; }
LayoutRect contentsVisualOverflowRect() const { return m_contentsVisualOverflow; }
void move(LayoutUnit dx, LayoutUnit dy);
void addLayoutOverflow(const LayoutRect&);
void addVisualOverflow(const LayoutRect&);
void addContentsVisualOverflow(const LayoutRect& rect) { m_contentsVisualOverflow.unite(rect); }
void setLayoutOverflow(const LayoutRect&);
void setVisualOverflow(const LayoutRect&);
LayoutUnit layoutClientAfterEdge() const { return m_layoutClientAfterEdge; }
void setLayoutClientAfterEdge(LayoutUnit clientAfterEdge) { m_layoutClientAfterEdge = clientAfterEdge; }
LayoutRect m_layoutOverflow;
LayoutRect m_visualOverflow;
LayoutRect m_contentsVisualOverflow;
LayoutUnit m_layoutClientAfterEdge;
inline void RenderOverflow::move(LayoutUnit dx, LayoutUnit dy)
m_layoutOverflow.move(dx, dy);
m_visualOverflow.move(dx, dy);
m_contentsVisualOverflow.move(dx, dy);
inline void RenderOverflow::addLayoutOverflow(const LayoutRect& rect)
LayoutUnit maxX = std::max(rect.maxX(), m_layoutOverflow.maxX());
LayoutUnit maxY = std::max(rect.maxY(), m_layoutOverflow.maxY());
LayoutUnit minX = std::min(rect.x(), m_layoutOverflow.x());
LayoutUnit minY = std::min(rect.y(), m_layoutOverflow.y());
// In case the width/height is larger than LayoutUnit can represent, fix the right/bottom edge and shift the top/left ones
m_layoutOverflow.setWidth(maxX - minX);
m_layoutOverflow.setHeight(maxY - minY);
m_layoutOverflow.setX(maxX - m_layoutOverflow.width());
m_layoutOverflow.setY(maxY - m_layoutOverflow.height());
inline void RenderOverflow::addVisualOverflow(const LayoutRect& rect)
LayoutUnit maxX = std::max(rect.maxX(), m_visualOverflow.maxX());
LayoutUnit maxY = std::max(rect.maxY(), m_visualOverflow.maxY());
m_visualOverflow.setX(std::min(rect.x(), m_visualOverflow.x()));
m_visualOverflow.setY(std::min(rect.y(), m_visualOverflow.y()));
m_visualOverflow.setWidth(maxX - m_visualOverflow.x());
m_visualOverflow.setHeight(maxY - m_visualOverflow.y());
inline void RenderOverflow::setLayoutOverflow(const LayoutRect& rect)
m_layoutOverflow = rect;
inline void RenderOverflow::setVisualOverflow(const LayoutRect& rect)
m_visualOverflow = rect;
} // namespace blink
#endif // RenderOverflow_h