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/*
* Copyright (C) 2003, 2004, 2005, 2006, 2007, 2009, 2010, 2011 Apple Inc. All rights reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*
*/
#ifndef InlineBox_h
#define InlineBox_h
#include "core/rendering/FloatToLayoutUnit.h"
#include "core/rendering/RenderBoxModelObject.h"
#include "core/rendering/RenderObjectInlines.h"
#include "platform/text/TextDirection.h"
namespace blink {
class HitTestRequest;
class HitTestResult;
class RootInlineBox;
enum MarkLineBoxes { MarkLineBoxesDirty, DontMarkLineBoxes };
// InlineBox represents a rectangle that occurs on a line. It corresponds to
// some RenderObject (i.e., it represents a portion of that RenderObject).
class InlineBox {
WTF_MAKE_NONCOPYABLE(InlineBox);
public:
InlineBox(RenderObject& obj)
: m_next(0)
, m_prev(0)
, m_parent(0)
, m_renderer(obj)
, m_logicalWidth(ZERO_LAYOUT_UNIT)
#if ENABLE(ASSERT)
, m_hasBadParent(false)
#endif
{
}
InlineBox(RenderObject& obj, FloatPointWillBeLayoutPoint topLeft, FloatWillBeLayoutUnit logicalWidth, bool firstLine, bool constructed,
bool dirty, bool extracted, bool isHorizontal, InlineBox* next, InlineBox* prev, InlineFlowBox* parent)
: m_next(next)
, m_prev(prev)
, m_parent(parent)
, m_renderer(obj)
, m_topLeft(topLeft)
, m_logicalWidth(logicalWidth)
, m_bitfields(firstLine, constructed, dirty, extracted, isHorizontal)
#if ENABLE(ASSERT)
, m_hasBadParent(false)
#endif
{
}
virtual ~InlineBox();
virtual void destroy() { delete this; }
virtual void deleteLine();
virtual void extractLine();
virtual void attachLine();
virtual bool isLineBreak() const { return false; }
virtual void adjustPosition(FloatWillBeLayoutUnit dx, FloatWillBeLayoutUnit dy);
void adjustLogicalPosition(FloatWillBeLayoutUnit deltaLogicalLeft, FloatWillBeLayoutUnit deltaLogicalTop)
{
if (isHorizontal())
adjustPosition(deltaLogicalLeft, deltaLogicalTop);
else
adjustPosition(deltaLogicalTop, deltaLogicalLeft);
}
void adjustLineDirectionPosition(FloatWillBeLayoutUnit delta)
{
if (isHorizontal())
adjustPosition(delta, 0);
else
adjustPosition(0, delta);
}
void adjustBlockDirectionPosition(FloatWillBeLayoutUnit delta)
{
if (isHorizontal())
adjustPosition(0, delta);
else
adjustPosition(delta, 0);
}
virtual void paint(PaintInfo&, const LayoutPoint&, LayoutUnit lineTop, LayoutUnit lineBottom);
virtual bool nodeAtPoint(const HitTestRequest&, HitTestResult&, const HitTestLocation& locationInContainer, const LayoutPoint& accumulatedOffset, LayoutUnit lineTop, LayoutUnit lineBottom);
// InlineBoxes are allocated out of the rendering partition.
void* operator new(size_t);
void operator delete(void*);
#ifndef NDEBUG
void showTreeForThis() const;
void showLineTreeForThis() const;
virtual void showBox(int = 0) const;
virtual void showLineTreeAndMark(const InlineBox* = 0, const char* = 0, const InlineBox* = 0, const char* = 0, const RenderObject* = 0, int = 0) const;
virtual const char* boxName() const;
#endif
bool isText() const { return m_bitfields.isText(); }
void setIsText(bool isText) { m_bitfields.setIsText(isText); }
virtual bool isInlineFlowBox() const { return false; }
virtual bool isInlineTextBox() const { return false; }
virtual bool isRootInlineBox() const { return false; }
virtual bool isSVGInlineTextBox() const { return false; }
virtual bool isSVGInlineFlowBox() const { return false; }
virtual bool isSVGRootInlineBox() const { return false; }
bool hasVirtualLogicalHeight() const { return m_bitfields.hasVirtualLogicalHeight(); }
void setHasVirtualLogicalHeight() { m_bitfields.setHasVirtualLogicalHeight(true); }
virtual FloatWillBeLayoutUnit virtualLogicalHeight() const
{
ASSERT_NOT_REACHED();
return ZERO_LAYOUT_UNIT;
}
bool isHorizontal() const { return m_bitfields.isHorizontal(); }
void setIsHorizontal(bool isHorizontal) { m_bitfields.setIsHorizontal(isHorizontal); }
virtual FloatRectWillBeLayoutRect calculateBoundaries() const
{
ASSERT_NOT_REACHED();
return FloatRectWillBeLayoutRect();
}
bool isConstructed() { return m_bitfields.constructed(); }
virtual void setConstructed() { m_bitfields.setConstructed(true); }
void setExtracted(bool extracted = true) { m_bitfields.setExtracted(extracted); }
void setFirstLineStyleBit(bool firstLine) { m_bitfields.setFirstLine(firstLine); }
bool isFirstLineStyle() const { return m_bitfields.firstLine(); }
void remove(MarkLineBoxes = MarkLineBoxesDirty);
InlineBox* nextOnLine() const { return m_next; }
InlineBox* prevOnLine() const { return m_prev; }
void setNextOnLine(InlineBox* next)
{
ASSERT(m_parent || !next);
m_next = next;
}
void setPrevOnLine(InlineBox* prev)
{
ASSERT(m_parent || !prev);
m_prev = prev;
}
bool nextOnLineExists() const;
virtual bool isLeaf() const { return true; }
InlineBox* nextLeafChild() const;
InlineBox* prevLeafChild() const;
// Helper functions for editing and hit-testing code.
// FIXME: These two functions should be moved to RenderedPosition once the code to convert between
// Position and inline box, offset pair is moved to RenderedPosition.
InlineBox* nextLeafChildIgnoringLineBreak() const;
InlineBox* prevLeafChildIgnoringLineBreak() const;
RenderObject& renderer() const { return m_renderer; }
InlineFlowBox* parent() const
{
ASSERT(!m_hasBadParent);
return m_parent;
}
void setParent(InlineFlowBox* par) { m_parent = par; }
const RootInlineBox& root() const;
RootInlineBox& root();
// x() is the left side of the box in the containing block's coordinate system.
void setX(FloatWillBeLayoutUnit x) { m_topLeft.setX(x); }
FloatWillBeLayoutUnit x() const { return m_topLeft.x(); }
FloatWillBeLayoutUnit left() const { return m_topLeft.x(); }
// y() is the top side of the box in the containing block's coordinate system.
void setY(FloatWillBeLayoutUnit y) { m_topLeft.setY(y); }
FloatWillBeLayoutUnit y() const { return m_topLeft.y(); }
FloatWillBeLayoutUnit top() const { return m_topLeft.y(); }
const FloatPointWillBeLayoutPoint& topLeft() const { return m_topLeft; }
FloatWillBeLayoutUnit width() const { return isHorizontal() ? logicalWidth() : hasVirtualLogicalHeight() ? virtualLogicalHeight() : logicalHeight(); }
FloatWillBeLayoutUnit height() const { return isHorizontal() ? hasVirtualLogicalHeight() ? virtualLogicalHeight() : logicalHeight() : logicalWidth(); }
FloatSizeWillBeLayoutSize size() const { return FloatSizeWillBeLayoutSize(width(), height()); }
FloatWillBeLayoutUnit right() const { return left() + width(); }
FloatWillBeLayoutUnit bottom() const { return top() + height(); }
// The logicalLeft position is the left edge of the line box in a horizontal line and the top edge in a vertical line.
FloatWillBeLayoutUnit logicalLeft() const { return isHorizontal() ? m_topLeft.x() : m_topLeft.y(); }
FloatWillBeLayoutUnit logicalRight() const { return logicalLeft() + logicalWidth(); }
void setLogicalLeft(FloatWillBeLayoutUnit left)
{
if (isHorizontal())
setX(left);
else
setY(left);
}
int pixelSnappedLogicalLeft() const { return logicalLeft(); }
int pixelSnappedLogicalRight() const { return LAYOUT_UNIT_CEIL(logicalRight()); }
int pixelSnappedLogicalTop() const { return logicalTop(); }
int pixelSnappedLogicalBottom() const { return LAYOUT_UNIT_CEIL(logicalBottom()); }
// The logicalTop[ position is the top edge of the line box in a horizontal line and the left edge in a vertical line.
FloatWillBeLayoutUnit logicalTop() const { return isHorizontal() ? m_topLeft.y() : m_topLeft.x(); }
FloatWillBeLayoutUnit logicalBottom() const { return logicalTop() + logicalHeight(); }
void setLogicalTop(FloatWillBeLayoutUnit top)
{
if (isHorizontal())
setY(top);
else
setX(top);
}
// The logical width is our extent in the line's overall inline direction, i.e., width for horizontal text and height for vertical text.
void setLogicalWidth(FloatWillBeLayoutUnit w) { m_logicalWidth = w; }
FloatWillBeLayoutUnit logicalWidth() const { return m_logicalWidth; }
// The logical height is our extent in the block flow direction, i.e., height for horizontal text and width for vertical text.
FloatWillBeLayoutUnit logicalHeight() const;
FloatRectWillBeLayoutRect logicalFrameRect() const { return isHorizontal() ? FloatRectWillBeLayoutRect(m_topLeft.x(), m_topLeft.y(), m_logicalWidth, logicalHeight()) : FloatRectWillBeLayoutRect(m_topLeft.y(), m_topLeft.x(), m_logicalWidth, logicalHeight()); }
virtual int baselinePosition(FontBaseline baselineType) const;
virtual LayoutUnit lineHeight() const;
virtual int caretMinOffset() const;
virtual int caretMaxOffset() const;
unsigned char bidiLevel() const { return m_bitfields.bidiEmbeddingLevel(); }
void setBidiLevel(unsigned char level) { m_bitfields.setBidiEmbeddingLevel(level); }
TextDirection direction() const { return bidiLevel() % 2 ? RTL : LTR; }
bool isLeftToRightDirection() const { return direction() == LTR; }
int caretLeftmostOffset() const { return isLeftToRightDirection() ? caretMinOffset() : caretMaxOffset(); }
int caretRightmostOffset() const { return isLeftToRightDirection() ? caretMaxOffset() : caretMinOffset(); }
virtual void clearTruncation() { }
bool isDirty() const { return m_bitfields.dirty(); }
virtual void markDirty() { m_bitfields.setDirty(true); }
virtual void dirtyLineBoxes();
virtual RenderObject::SelectionState selectionState() const;
virtual bool canAccommodateEllipsis(bool ltr, int blockEdge, int ellipsisWidth) const;
// visibleLeftEdge, visibleRightEdge are in the parent's coordinate system.
virtual FloatWillBeLayoutUnit placeEllipsisBox(bool ltr, FloatWillBeLayoutUnit visibleLeftEdge, FloatWillBeLayoutUnit visibleRightEdge, FloatWillBeLayoutUnit ellipsisWidth, FloatWillBeLayoutUnit &truncatedWidth, bool&);
#if ENABLE(ASSERT)
void setHasBadParent();
#endif
int expansion() const { return m_bitfields.expansion(); }
bool visibleToHitTestRequest(const HitTestRequest& request) const { return renderer().visibleToHitTestRequest(request); }
EVerticalAlign verticalAlign() const { return renderer().style(m_bitfields.firstLine())->verticalAlign(); }
// Use with caution! The type is not checked!
RenderBoxModelObject* boxModelObject() const
{
if (!renderer().isText())
return toRenderBoxModelObject(&renderer());
return 0;
}
FloatPointWillBeLayoutPoint locationIncludingFlipping();
void flipForWritingMode(FloatRect&);
FloatPoint flipForWritingMode(const FloatPoint&);
void flipForWritingMode(LayoutRect&);
LayoutPoint flipForWritingMode(const LayoutPoint&);
bool knownToHaveNoOverflow() const { return m_bitfields.knownToHaveNoOverflow(); }
void clearKnownToHaveNoOverflow();
bool dirOverride() const { return m_bitfields.dirOverride(); }
void setDirOverride(bool dirOverride) { m_bitfields.setDirOverride(dirOverride); }
#define ADD_BOOLEAN_BITFIELD(name, Name) \
private:\
unsigned m_##name : 1;\
public:\
bool name() const { return m_##name; }\
void set##Name(bool name) { m_##name = name; }\
class InlineBoxBitfields {
public:
InlineBoxBitfields(bool firstLine = false, bool constructed = false, bool dirty = false, bool extracted = false, bool isHorizontal = true)
: m_firstLine(firstLine)
, m_constructed(constructed)
, m_bidiEmbeddingLevel(0)
, m_dirty(dirty)
, m_extracted(extracted)
, m_hasVirtualLogicalHeight(false)
, m_isHorizontal(isHorizontal)
, m_endsWithBreak(false)
, m_hasSelectedChildrenOrCanHaveLeadingExpansion(false)
, m_knownToHaveNoOverflow(true)
, m_hasEllipsisBoxOrHyphen(false)
, m_dirOverride(false)
, m_isText(false)
, m_determinedIfNextOnLineExists(false)
, m_nextOnLineExists(false)
, m_expansion(0)
{
}
// Some of these bits are actually for subclasses and moved here to compact the structures.
// for this class
ADD_BOOLEAN_BITFIELD(firstLine, FirstLine);
ADD_BOOLEAN_BITFIELD(constructed, Constructed);
private:
unsigned m_bidiEmbeddingLevel : 6; // The maximium bidi level is 62: http://unicode.org/reports/tr9/#Explicit_Levels_and_Directions
public:
unsigned char bidiEmbeddingLevel() const { return m_bidiEmbeddingLevel; }
void setBidiEmbeddingLevel(unsigned char bidiEmbeddingLevel) { m_bidiEmbeddingLevel = bidiEmbeddingLevel; }
ADD_BOOLEAN_BITFIELD(dirty, Dirty);
ADD_BOOLEAN_BITFIELD(extracted, Extracted);
ADD_BOOLEAN_BITFIELD(hasVirtualLogicalHeight, HasVirtualLogicalHeight);
ADD_BOOLEAN_BITFIELD(isHorizontal, IsHorizontal);
// for RootInlineBox
ADD_BOOLEAN_BITFIELD(endsWithBreak, EndsWithBreak); // Whether the line ends with a <br>.
// shared between RootInlineBox and InlineTextBox
ADD_BOOLEAN_BITFIELD(hasSelectedChildrenOrCanHaveLeadingExpansion, HasSelectedChildrenOrCanHaveLeadingExpansion);
ADD_BOOLEAN_BITFIELD(knownToHaveNoOverflow, KnownToHaveNoOverflow);
ADD_BOOLEAN_BITFIELD(hasEllipsisBoxOrHyphen, HasEllipsisBoxOrHyphen);
// for InlineTextBox
ADD_BOOLEAN_BITFIELD(dirOverride, DirOverride);
ADD_BOOLEAN_BITFIELD(isText, IsText); // Whether or not this object represents text with a non-zero height. Includes non-image list markers, text boxes.
private:
mutable unsigned m_determinedIfNextOnLineExists : 1;
public:
bool determinedIfNextOnLineExists() const { return m_determinedIfNextOnLineExists; }
void setDeterminedIfNextOnLineExists(bool determinedIfNextOnLineExists) const { m_determinedIfNextOnLineExists = determinedIfNextOnLineExists; }
private:
mutable unsigned m_nextOnLineExists : 1;
public:
bool nextOnLineExists() const { return m_nextOnLineExists; }
void setNextOnLineExists(bool nextOnLineExists) const { m_nextOnLineExists = nextOnLineExists; }
private:
signed m_expansion : 12; // for justified text
public:
signed expansion() const { return m_expansion; }
void setExpansion(signed expansion) { m_expansion = expansion; }
};
#undef ADD_BOOLEAN_BITFIELD
private:
InlineBox* m_next; // The next element on the same line as us.
InlineBox* m_prev; // The previous element on the same line as us.
InlineFlowBox* m_parent; // The box that contains us.
RenderObject& m_renderer;
protected:
// For RootInlineBox
bool endsWithBreak() const { return m_bitfields.endsWithBreak(); }
void setEndsWithBreak(bool endsWithBreak) { m_bitfields.setEndsWithBreak(endsWithBreak); }
bool hasEllipsisBox() const { return m_bitfields.hasEllipsisBoxOrHyphen(); }
bool hasSelectedChildren() const { return m_bitfields.hasSelectedChildrenOrCanHaveLeadingExpansion(); }
void setHasSelectedChildren(bool hasSelectedChildren) { m_bitfields.setHasSelectedChildrenOrCanHaveLeadingExpansion(hasSelectedChildren); }
void setHasEllipsisBox(bool hasEllipsisBox) { m_bitfields.setHasEllipsisBoxOrHyphen(hasEllipsisBox); }
// For InlineTextBox
bool hasHyphen() const { return m_bitfields.hasEllipsisBoxOrHyphen(); }
void setHasHyphen(bool hasHyphen) { m_bitfields.setHasEllipsisBoxOrHyphen(hasHyphen); }
bool canHaveLeadingExpansion() const { return m_bitfields.hasSelectedChildrenOrCanHaveLeadingExpansion(); }
void setCanHaveLeadingExpansion(bool canHaveLeadingExpansion) { m_bitfields.setHasSelectedChildrenOrCanHaveLeadingExpansion(canHaveLeadingExpansion); }
signed expansion() { return m_bitfields.expansion(); }
void setExpansion(signed expansion) { m_bitfields.setExpansion(expansion); }
// For InlineFlowBox and InlineTextBox
bool extracted() const { return m_bitfields.extracted(); }
FloatPointWillBeLayoutPoint m_topLeft;
FloatWillBeLayoutUnit m_logicalWidth;
private:
InlineBoxBitfields m_bitfields;
#if ENABLE(ASSERT)
bool m_hasBadParent;
#endif
};
#if !ENABLE(ASSERT)
inline InlineBox::~InlineBox()
{
}
#endif
#if ENABLE(ASSERT)
inline void InlineBox::setHasBadParent()
{
m_hasBadParent = true;
}
#endif
#define DEFINE_INLINE_BOX_TYPE_CASTS(typeName) \
DEFINE_TYPE_CASTS(typeName, InlineBox, box, box->is##typeName(), box.is##typeName())
// Allow equality comparisons of InlineBox's by reference or pointer, interchangeably.
DEFINE_COMPARISON_OPERATORS_WITH_REFERENCES(InlineBox)
} // namespace blink
#ifndef NDEBUG
// Outside the WebCore namespace for ease of invocation from gdb.
void showTree(const blink::InlineBox*);
void showLineTree(const blink::InlineBox*);
#endif
#endif // InlineBox_h