blob: d3627ba06f6a6f6a70fb9159f0837892cd5a40c2 [file] [log] [blame]
/*
* Copyright (C) 2006, 2007, 2008, 2009 Apple Inc. All rights reserved.
* Copyright (C) 2010 Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following disclaimer
* in the documentation and/or other materials provided with the
* distribution.
* * Neither the name of Google Inc. nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef ProgressShadowElement_h
#define ProgressShadowElement_h
#include "core/html/HTMLDivElement.h"
#include "wtf/Forward.h"
namespace blink {
class HTMLProgressElement;
class ProgressShadowElement : public HTMLDivElement {
public:
explicit ProgressShadowElement(Document&);
HTMLProgressElement* progressElement() const;
protected:
virtual bool rendererIsNeeded(const RenderStyle&) override;
};
class ProgressInnerElement final : public ProgressShadowElement {
public:
DECLARE_NODE_FACTORY(ProgressInnerElement);
private:
explicit ProgressInnerElement(Document&);
virtual RenderObject* createRenderer(RenderStyle*) override;
virtual bool rendererIsNeeded(const RenderStyle&) override;
};
class ProgressBarElement final : public ProgressShadowElement {
public:
DECLARE_NODE_FACTORY(ProgressBarElement);
private:
explicit ProgressBarElement(Document&);
};
class ProgressValueElement final : public ProgressShadowElement {
public:
DECLARE_NODE_FACTORY(ProgressValueElement);
void setWidthPercentage(double);
private:
explicit ProgressValueElement(Document&);
};
}
#endif // ProgressShadowElement_h