blob: cf696415eb8c3537d19cd6556dbedfccbe92ccca [file] [log] [blame]
/*
* Copyright (C) 2011 Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following disclaimer
* in the documentation and/or other materials provided with the
* distribution.
* * Neither the name of Google Inc. nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#include "core/html/shadow/ProgressShadowElement.h"
#include "core/HTMLNames.h"
#include "core/html/HTMLProgressElement.h"
#include "core/rendering/RenderProgress.h"
namespace blink {
using namespace HTMLNames;
ProgressShadowElement::ProgressShadowElement(Document& document)
: HTMLDivElement(document)
{
}
HTMLProgressElement* ProgressShadowElement::progressElement() const
{
return toHTMLProgressElement(shadowHost());
}
bool ProgressShadowElement::rendererIsNeeded(const RenderStyle& style)
{
RenderObject* progressRenderer = progressElement()->renderer();
return progressRenderer && !progressRenderer->style()->hasAppearance() && HTMLDivElement::rendererIsNeeded(style);
}
inline ProgressInnerElement::ProgressInnerElement(Document& document)
: ProgressShadowElement(document)
{
}
DEFINE_NODE_FACTORY(ProgressInnerElement)
RenderObject* ProgressInnerElement::createRenderer(RenderStyle*)
{
return new RenderProgress(this);
}
bool ProgressInnerElement::rendererIsNeeded(const RenderStyle& style)
{
if (progressElement()->hasAuthorShadowRoot())
return HTMLDivElement::rendererIsNeeded(style);
RenderObject* progressRenderer = progressElement()->renderer();
return progressRenderer && !progressRenderer->style()->hasAppearance() && HTMLDivElement::rendererIsNeeded(style);
}
inline ProgressBarElement::ProgressBarElement(Document& document)
: ProgressShadowElement(document)
{
}
DEFINE_NODE_FACTORY(ProgressBarElement)
ProgressValueElement::ProgressValueElement(Document& document)
: ProgressShadowElement(document)
{
}
void ProgressValueElement::setWidthPercentage(double width)
{
setInlineStyleProperty(CSSPropertyWidth, width, CSSPrimitiveValue::CSS_PERCENTAGE);
}
DEFINE_NODE_FACTORY(ProgressValueElement)
}