| /* |
| * Copyright (C) 2013 Google Inc. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions are |
| * met: |
| * |
| * * Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * * Redistributions in binary form must reproduce the above |
| * copyright notice, this list of conditions and the following disclaimer |
| * in the documentation and/or other materials provided with the |
| * distribution. |
| * * Neither the name of Google Inc. nor the names of its |
| * contributors may be used to endorse or promote products derived from |
| * this software without specific prior written permission. |
| * |
| * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
| * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
| * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR |
| * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT |
| * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
| * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT |
| * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
| * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
| * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #include "config.h" |
| #include "core/rendering/RenderLazyBlock.h" |
| |
| #include "core/rendering/LayoutRepainter.h" |
| #include "core/rendering/RenderLayer.h" |
| #include "core/rendering/RenderView.h" |
| |
| namespace WebCore { |
| |
| RenderLazyBlock::RenderLazyBlock(Element* element) |
| : RenderBlock(element) |
| , m_next(0) |
| , m_previous(0) |
| , m_firstVisibleChildBox(0) |
| , m_lastVisibleChildBox(0) |
| , m_attached(false) |
| , m_isNestedLayout(false) |
| { |
| setChildrenInline(false); // All of our children must be block-level. |
| } |
| |
| RenderLazyBlock::~RenderLazyBlock() |
| { |
| ASSERT(!m_attached); |
| } |
| |
| void RenderLazyBlock::willBeDestroyed() |
| { |
| detachLazyBlock(); |
| RenderBlock::willBeDestroyed(); |
| } |
| |
| void RenderLazyBlock::willBeRemovedFromTree() |
| { |
| RenderBlock::willBeRemovedFromTree(); |
| detachLazyBlock(); |
| } |
| |
| bool RenderLazyBlock::isNested() const |
| { |
| for (RenderObject* ancestor = parent(); ancestor; ancestor = ancestor->parent()) { |
| if (ancestor->isRenderLazyBlock()) |
| return true; |
| } |
| return false; |
| } |
| |
| // FIXME: This method and detachLazyBlock are essentially identical to |
| // RenderQuote::attachQuote and detachQuote. We should just have a |
| // RenderTreeOrderedList that does this stuff internally. |
| void RenderLazyBlock::attachLazyBlock() |
| { |
| ASSERT(view()); |
| ASSERT(!m_attached); |
| ASSERT(!m_next && !m_previous); |
| ASSERT(isRooted()); |
| |
| if (!view()->firstLazyBlock()) { |
| view()->setFirstLazyBlock(this); |
| m_attached = true; |
| return; |
| } |
| |
| for (RenderObject* predecessor = previousInPreOrder(); predecessor; predecessor = predecessor->previousInPreOrder()) { |
| if (!predecessor->isRenderLazyBlock() || !toRenderLazyBlock(predecessor)->isAttached()) |
| continue; |
| m_previous = toRenderLazyBlock(predecessor); |
| m_next = m_previous->m_next; |
| m_previous->m_next = this; |
| if (m_next) |
| m_next->m_previous = this; |
| break; |
| } |
| |
| if (!m_previous) { |
| m_next = view()->firstLazyBlock(); |
| view()->setFirstLazyBlock(this); |
| if (m_next) |
| m_next->m_previous = this; |
| } |
| m_attached = true; |
| |
| ASSERT(!m_next || m_next->m_attached); |
| ASSERT(!m_next || m_next->m_previous == this); |
| ASSERT(!m_previous || m_previous->m_attached); |
| ASSERT(!m_previous || m_previous->m_next == this); |
| } |
| |
| void RenderLazyBlock::detachLazyBlock() |
| { |
| ASSERT(!m_next || m_next->m_attached); |
| ASSERT(!m_previous || m_previous->m_attached); |
| if (!m_attached) |
| return; |
| if (m_previous) |
| m_previous->m_next = m_next; |
| else if (view()) |
| view()->setFirstLazyBlock(m_next); |
| if (m_next) |
| m_next->m_previous = m_previous; |
| m_attached = false; |
| m_next = 0; |
| m_previous = 0; |
| } |
| |
| void RenderLazyBlock::paintChildren(PaintInfo& paintInfo, const LayoutPoint& paintOffset) |
| { |
| for (RenderBox* child = m_firstVisibleChildBox; child && child != m_lastVisibleChildBox; child = child->nextSiblingBox()) |
| paintChild(child, paintInfo, paintOffset); |
| } |
| |
| void RenderLazyBlock::layoutChildren(bool relayoutChildren) |
| { |
| LayoutUnit afterEdge = borderAfter() + paddingAfter() + scrollbarLogicalHeight(); |
| LayoutUnit height = borderBefore() + paddingBefore(); |
| LayoutRect intersectRect = m_intersectRect; |
| |
| // FIXME: If we already have m_firstVisibleChildBox we should start there |
| // and stop when we have enough to fill the viewport. This catches the most |
| // common cases of scrolling upward or downward. |
| |
| m_firstVisibleChildBox = 0; |
| m_lastVisibleChildBox = 0; |
| |
| // FIXME: This should approximate the height so we don't actually need to walk |
| // every child and can optimistically layout children until we fill the |
| // the expandedViewportRect. |
| |
| setLogicalHeight(height); |
| int childCount = 0; |
| LayoutUnit heightOfChildren = 0; |
| for (RenderBox* child = firstChildBox(); child; child = child->nextSiblingBox()) { |
| ++childCount; |
| updateBlockChildDirtyBitsBeforeLayout(relayoutChildren, child); |
| |
| if (relayoutChildren) |
| child->setNeedsLayout(true, MarkOnlyThis); |
| |
| if (child->style()->logicalHeight().isSpecified()) { |
| LogicalExtentComputedValues computedValues; |
| child->computeLogicalHeight(-1, height, computedValues); |
| child->setLogicalHeight(computedValues.m_extent); |
| heightOfChildren += computedValues.m_extent; |
| } else { |
| // FIXME: Enable guessing about height so we don't need to do layout |
| // on every non fixed height child. |
| setLogicalHeight(height); |
| setLogicalTopForChild(child, height); |
| if (heightOfChildren && child->needsLayout()) |
| child->setLogicalHeight(heightOfChildren / childCount); |
| else |
| child->layoutIfNeeded(); |
| heightOfChildren += child->logicalHeight(); |
| } |
| |
| intersectRect.setHeight(child->logicalHeight()); |
| |
| if (m_expandedViewportRect.intersects(enclosingIntRect(intersectRect))) { |
| if (!m_firstVisibleChildBox) |
| m_firstVisibleChildBox = child; |
| m_lastVisibleChildBox = child->nextSiblingBox(); |
| setLogicalHeight(height); |
| setLogicalTopForChild(child, height); |
| child->layoutIfNeeded(); |
| // FIXME: Track how far off our estimated height is from the actual height, |
| // and adjust the scrollbars accordingly. |
| } |
| |
| intersectRect.setY(intersectRect.y() + child->logicalHeight()); |
| height += child->logicalHeight(); |
| } |
| |
| setLogicalHeight(height + afterEdge); |
| |
| updateLogicalHeight(); |
| } |
| |
| void RenderLazyBlock::layoutBlock(bool relayoutChildren, LayoutUnit pageLogicalHeight) |
| { |
| ASSERT(needsLayout()); |
| |
| if (!m_attached) |
| attachLazyBlock(); |
| |
| // FIXME: We should adjust the style to disallow columns too. |
| ASSERT(!hasColumns()); |
| |
| LayoutRepainter repainter(*this, checkForRepaintDuringLayout()); |
| LayoutStateMaintainer statePusher(view(), this, locationOffset(), hasTransform() || hasReflection() || style()->isFlippedBlocksWritingMode()); |
| |
| // FIXME: The compositor can instead give us a list of rects it thinks |
| // are important. |
| IntRect expandedViewportRect = view()->frameView()->visibleContentRect(ScrollableArea::IncludeScrollbars); |
| expandedViewportRect.move(-4000, -4000); |
| expandedViewportRect.expand(8000, 8000); |
| |
| // FIXME: We probably want a RenderGeometryMap instead since we need to handle |
| // rotation of the RenderLazyBlock and other transforms. |
| Vector<FloatQuad> quads; |
| enclosingBoxModelObject()->absoluteQuads(quads); |
| LayoutRect intersectRect = quads[0].enclosingBoundingBox(); |
| if (hasOverflowClip()) |
| intersectRect.move(-scrolledContentOffset()); |
| |
| // Avoid doing work inside the nested layout if we know everything is correct already. |
| if (!m_isNestedLayout || m_intersectRect != intersectRect || m_expandedViewportRect != expandedViewportRect) { |
| m_intersectRect = intersectRect; |
| m_expandedViewportRect = expandedViewportRect; |
| layoutChildren(relayoutChildren || updateLogicalWidthAndColumnWidth()); |
| } |
| |
| statePusher.pop(); |
| updateLayerTransform(); |
| updateScrollInfoAfterLayout(); |
| repainter.repaintAfterLayout(); |
| |
| m_isNestedLayout = false; |
| clearNeedsLayout(); |
| } |
| |
| } // namespace WebCore |