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/*
* Copyright (C) 2000 Lars Knoll (knoll@kde.org)
* (C) 2000 Antti Koivisto (koivisto@kde.org)
* (C) 2000 Dirk Mueller (mueller@kde.org)
* Copyright (C) 2003, 2005, 2006, 2007, 2008, 2009 Apple Inc. All rights reserved.
* Copyright (C) 2006 Graham Dennis (graham.dennis@gmail.com)
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*
*/
#ifndef ShadowData_h
#define ShadowData_h
#include "core/platform/graphics/Color.h"
#include "core/platform/graphics/FloatRect.h"
#include "core/platform/graphics/LayoutRect.h"
#include <wtf/OwnPtr.h>
#include <wtf/PassOwnPtr.h>
namespace WebCore {
enum ShadowStyle { Normal, Inset };
// This class holds information about shadows for the text-shadow and box-shadow properties.
class ShadowData {
WTF_MAKE_FAST_ALLOCATED;
public:
static PassOwnPtr<ShadowData> create() { return adoptPtr(new ShadowData); }
static PassOwnPtr<ShadowData> create(const IntPoint& location, int blur, int spread, ShadowStyle style, const Color& color)
{
return adoptPtr(new ShadowData(location, blur, spread, style, color));
}
// This clones the whole ShadowData linked list.
PassOwnPtr<ShadowData> clone() const
{
return adoptPtr(new ShadowData(*this));
}
bool operator==(const ShadowData&) const;
bool operator!=(const ShadowData& o) const { return !(*this == o); }
int x() const { return m_location.x(); }
int y() const { return m_location.y(); }
IntPoint location() const { return m_location; }
int blur() const { return m_blur; }
int spread() const { return m_spread; }
ShadowStyle style() const { return m_style; }
const Color& color() const { return m_color; }
const ShadowData* next() const { return m_next.get(); }
void setNext(PassOwnPtr<ShadowData> shadow) { m_next = shadow; }
void adjustRectForShadow(LayoutRect&, int additionalOutlineSize = 0) const;
void adjustRectForShadow(FloatRect&, int additionalOutlineSize = 0) const;
private:
ShadowData()
: m_blur(0)
, m_spread(0)
, m_style(Normal)
{
}
ShadowData(const IntPoint& location, int blur, int spread, ShadowStyle style, const Color& color)
: m_location(location)
, m_blur(blur)
, m_spread(spread)
, m_color(color)
, m_style(style)
{
}
ShadowData(const ShadowData&);
IntPoint m_location;
int m_blur;
int m_spread;
Color m_color;
ShadowStyle m_style;
OwnPtr<ShadowData> m_next;
};
// Helper method to handle nullptr, otherwise all callers need an ugly ternary.
inline PassOwnPtr<ShadowData> cloneShadow(const ShadowData* shadow)
{
return shadow ? shadow->clone() : nullptr;
}
inline PassOwnPtr<ShadowData> cloneShadow(const OwnPtr<ShadowData>& shadow)
{
return cloneShadow(shadow.get());
}
} // namespace WebCore
#endif // ShadowData_h