blob: 3b6aeda88c6b8cad4746d4dc1a0e5f57ff4f9052 [file] [log] [blame]
/*
* Copyright (C) 2006 Oliver Hunt <ojh16@student.canterbury.ac.nz>
* Copyright (C) 2006 Apple Inc. All rights reserved.
* Copyright (C) Research In Motion Limited 2010. All rights reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#include "config.h"
#include "core/rendering/svg/RenderSVGInline.h"
#include "core/rendering/svg/RenderSVGText.h"
#include "core/rendering/svg/SVGInlineFlowBox.h"
#include "core/rendering/svg/SVGRenderSupport.h"
#include "core/rendering/svg/SVGResourcesCache.h"
#include "core/svg/SVGAElement.h"
namespace blink {
bool RenderSVGInline::isChildAllowed(RenderObject* child, RenderStyle* style) const
{
if (child->isText())
return SVGRenderSupport::isRenderableTextNode(child);
if (isSVGAElement(*node())) {
// Disallow direct descendant 'a'.
if (isSVGAElement(*child->node()))
return false;
}
if (!child->isSVGInline() && !child->isSVGInlineText())
return false;
return RenderInline::isChildAllowed(child, style);
}
RenderSVGInline::RenderSVGInline(Element* element)
: RenderInline(element)
{
setAlwaysCreateLineBoxes();
}
InlineFlowBox* RenderSVGInline::createInlineFlowBox()
{
InlineFlowBox* box = new SVGInlineFlowBox(*this);
box->setHasVirtualLogicalHeight();
return box;
}
FloatRect RenderSVGInline::objectBoundingBox() const
{
if (const RenderObject* object = RenderSVGText::locateRenderSVGTextAncestor(this))
return object->objectBoundingBox();
return FloatRect();
}
FloatRect RenderSVGInline::strokeBoundingBox() const
{
if (const RenderObject* object = RenderSVGText::locateRenderSVGTextAncestor(this))
return object->strokeBoundingBox();
return FloatRect();
}
FloatRect RenderSVGInline::paintInvalidationRectInLocalCoordinates() const
{
if (const RenderObject* object = RenderSVGText::locateRenderSVGTextAncestor(this))
return object->paintInvalidationRectInLocalCoordinates();
return FloatRect();
}
LayoutRect RenderSVGInline::clippedOverflowRectForPaintInvalidation(const RenderLayerModelObject* paintInvalidationContainer, const PaintInvalidationState* paintInvalidationState) const
{
return SVGRenderSupport::clippedOverflowRectForPaintInvalidation(this, paintInvalidationContainer, paintInvalidationState);
}
void RenderSVGInline::computeFloatRectForPaintInvalidation(const RenderLayerModelObject* paintInvalidationContainer, FloatRect& paintInvalidationRect, bool fixed, const PaintInvalidationState* paintInvalidationState) const
{
SVGRenderSupport::computeFloatRectForPaintInvalidation(this, paintInvalidationContainer, paintInvalidationRect, fixed, paintInvalidationState);
}
void RenderSVGInline::mapLocalToContainer(const RenderLayerModelObject* paintInvalidationContainer, TransformState& transformState, MapCoordinatesFlags, bool* wasFixed, const PaintInvalidationState* paintInvalidationState) const
{
SVGRenderSupport::mapLocalToContainer(this, paintInvalidationContainer, transformState, wasFixed, paintInvalidationState);
}
const RenderObject* RenderSVGInline::pushMappingToContainer(const RenderLayerModelObject* ancestorToStopAt, RenderGeometryMap& geometryMap) const
{
return SVGRenderSupport::pushMappingToContainer(this, ancestorToStopAt, geometryMap);
}
void RenderSVGInline::absoluteQuads(Vector<FloatQuad>& quads, bool* wasFixed) const
{
const RenderObject* object = RenderSVGText::locateRenderSVGTextAncestor(this);
if (!object)
return;
FloatRect textBoundingBox = object->strokeBoundingBox();
for (InlineFlowBox* box = firstLineBox(); box; box = box->nextLineBox())
quads.append(localToAbsoluteQuad(FloatRect(textBoundingBox.x() + box->x(), textBoundingBox.y() + box->y(), box->logicalWidth(), box->logicalHeight()), false, wasFixed));
}
void RenderSVGInline::willBeDestroyed()
{
SVGResourcesCache::clientDestroyed(this);
RenderInline::willBeDestroyed();
}
void RenderSVGInline::styleDidChange(StyleDifference diff, const RenderStyle* oldStyle)
{
if (diff.needsFullLayout())
setNeedsBoundariesUpdate();
RenderInline::styleDidChange(diff, oldStyle);
SVGResourcesCache::clientStyleChanged(this, diff, style());
}
void RenderSVGInline::addChild(RenderObject* child, RenderObject* beforeChild)
{
RenderInline::addChild(child, beforeChild);
SVGResourcesCache::clientWasAddedToTree(child, child->style());
if (RenderSVGText* textRenderer = RenderSVGText::locateRenderSVGTextAncestor(this))
textRenderer->subtreeChildWasAdded(child);
}
void RenderSVGInline::removeChild(RenderObject* child)
{
SVGResourcesCache::clientWillBeRemovedFromTree(child);
RenderSVGText* textRenderer = RenderSVGText::locateRenderSVGTextAncestor(this);
if (!textRenderer) {
RenderInline::removeChild(child);
return;
}
Vector<SVGTextLayoutAttributes*, 2> affectedAttributes;
textRenderer->subtreeChildWillBeRemoved(child, affectedAttributes);
RenderInline::removeChild(child);
textRenderer->subtreeChildWasRemoved(affectedAttributes);
}
}