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/*
* Copyright (C) 2013 Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following disclaimer
* in the documentation and/or other materials provided with the
* distribution.
* * Neither the name of Google Inc. nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#include "core/platform/graphics/GraphicsContextAnnotation.h"
#include "core/platform/graphics/GraphicsContext.h"
#include "core/rendering/PaintInfo.h"
#include "core/rendering/PaintPhase.h"
#include "core/rendering/RenderObject.h"
#include "wtf/text/StringBuilder.h"
namespace {
const char* AnnotationKeyRendererName = "RENDERER";
const char* AnnotationKeyPaintPhase = "PHASE";
const char* AnnotationKeyElementId = "ID";
const char* AnnotationKeyElementClass = "CLASS";
const char* AnnotationKeyElementTag = "TAG";
static const char* paintPhaseName(WebCore::PaintPhase phase)
{
switch (phase) {
case WebCore::PaintPhaseBlockBackground:
return "BlockBackground";
case WebCore::PaintPhaseChildBlockBackground:
return "ChildBlockBackground";
case WebCore::PaintPhaseChildBlockBackgrounds:
return "ChildBlockBackgrounds";
case WebCore::PaintPhaseFloat:
return "Float";
case WebCore::PaintPhaseForeground:
return "Foreground";
case WebCore::PaintPhaseOutline:
return "Outline";
case WebCore::PaintPhaseChildOutlines:
return "ChildOutlines";
case WebCore::PaintPhaseSelfOutline:
return "SelfOutline";
case WebCore::PaintPhaseSelection:
return "Selection";
case WebCore::PaintPhaseCollapsedTableBorders:
return "CollapsedTableBorders";
case WebCore::PaintPhaseTextClip:
return "TextClip";
case WebCore::PaintPhaseMask:
return "Mask";
default:
ASSERT_NOT_REACHED();
return "<unknown>";
}
}
}
namespace WebCore {
GraphicsContextAnnotation::GraphicsContextAnnotation(const PaintInfo& paintInfo, const RenderObject* object)
: m_rendererName(0)
, m_paintPhase(0)
{
ASSERT(paintInfo.context);
ASSERT(object);
AnnotationModeFlags mode = paintInfo.context->annotationMode();
Element* element = object->node() && object->node()->isElementNode() ? toElement(object->node()) : 0;
if (mode & AnnotateRendererName)
m_rendererName = object->renderName();
if (mode & AnnotatePaintPhase)
m_paintPhase = paintPhaseName(paintInfo.phase);
if ((mode & AnnotateElementId) && element) {
const AtomicString id = element->getIdAttribute();
if (!id.isNull() && !id.isEmpty())
m_elementId = id.string();
}
if ((mode & AnnotateElementClass) && element && element->hasClass()) {
SpaceSplitString classes = element->classNames();
if (!classes.isNull() && classes.size() > 0) {
StringBuilder classBuilder;
for (size_t i = 0; i < classes.size(); ++i) {
if (i > 0)
classBuilder.append(" ");
classBuilder.append(classes[i]);
}
m_elementClass = classBuilder.toString();
}
}
if ((mode & AnnotateElementTag) && element)
m_elementTag = element->tagName();
}
void GraphicsContextAnnotation::asAnnotationList(AnnotationList &list) const
{
list.clear();
if (m_rendererName)
list.append(std::make_pair(AnnotationKeyRendererName, m_rendererName));
if (m_paintPhase)
list.append(std::make_pair(AnnotationKeyPaintPhase, m_paintPhase));
if (!m_elementId.isEmpty())
list.append(std::make_pair(AnnotationKeyElementId, m_elementId));
if (!m_elementClass.isEmpty())
list.append(std::make_pair(AnnotationKeyElementClass, m_elementClass));
if (!m_elementTag.isEmpty())
list.append(std::make_pair(AnnotationKeyElementTag, m_elementTag));
}
void GraphicsContextAnnotator::annotate(const PaintInfo& paintInfo, const RenderObject* object)
{
ASSERT(!m_context);
m_context = paintInfo.context;
m_context->beginAnnotation(GraphicsContextAnnotation(paintInfo, object));
}
void GraphicsContextAnnotator::finishAnnotation()
{
ASSERT(m_context);
m_context->endAnnotation();
}
}