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* Copyright (C) 2007, 2008, 2009 Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following disclaimer
* in the documentation and/or other materials provided with the
* distribution.
* * Neither the name of Google Inc. nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#include "V8HTMLDocument.h"
#include "HTMLNames.h"
#include "V8HTMLAllCollection.h"
#include "V8HTMLCollection.h"
#include "V8Node.h"
#include "V8Window.h"
#include "bindings/v8/ScriptController.h"
#include "bindings/v8/V8Binding.h"
#include "bindings/v8/V8WindowShell.h"
#include "core/html/HTMLAllCollection.h"
#include "core/html/HTMLCollection.h"
#include "core/html/HTMLDocument.h"
#include "core/html/HTMLIFrameElement.h"
#include "core/page/Frame.h"
#include "wtf/OwnArrayPtr.h"
#include "wtf/RefPtr.h"
#include "wtf/StdLibExtras.h"
#include "wtf/text/StringBuilder.h"
namespace WebCore {
// HTMLDocument ----------------------------------------------------------------
// Concatenates "args" to a string. If args is empty, returns empty string.
// Firefox/Safari/IE support non-standard arguments to document.write, ex:
// document.write("a", "b", "c") --> document.write("abc")
// document.write() --> document.write("")
static String writeHelperGetString(const v8::FunctionCallbackInfo<v8::Value>& args)
{
StringBuilder builder;
for (int i = 0; i < args.Length(); ++i)
builder.append(toWebCoreString(args[i]));
return builder.toString();
}
void V8HTMLDocument::writeMethodCustom(const v8::FunctionCallbackInfo<v8::Value>& args)
{
HTMLDocument* htmlDocument = V8HTMLDocument::toNative(args.Holder());
htmlDocument->write(writeHelperGetString(args), activeDOMWindow()->document());
}
void V8HTMLDocument::writelnMethodCustom(const v8::FunctionCallbackInfo<v8::Value>& args)
{
HTMLDocument* htmlDocument = V8HTMLDocument::toNative(args.Holder());
htmlDocument->writeln(writeHelperGetString(args), activeDOMWindow()->document());
}
void V8HTMLDocument::openMethodCustom(const v8::FunctionCallbackInfo<v8::Value>& args)
{
HTMLDocument* htmlDocument = V8HTMLDocument::toNative(args.Holder());
if (args.Length() > 2) {
if (RefPtr<Frame> frame = htmlDocument->frame()) {
// Fetch the global object for the frame.
v8::Local<v8::Context> context = frame->script()->currentWorldContext();
// Bail out if we cannot get the context.
if (context.IsEmpty())
return;
v8::Local<v8::Object> global = context->Global();
// Get the open property of the global object.
v8::Local<v8::Value> function = global->Get(v8::String::NewSymbol("open"));
// If the open property is not a function throw a type error.
if (!function->IsFunction()) {
throwTypeError("open is not a function", args.GetIsolate());
return;
}
// Wrap up the arguments and call the function.
OwnArrayPtr<v8::Local<v8::Value> > params = adoptArrayPtr(new v8::Local<v8::Value>[args.Length()]);
for (int i = 0; i < args.Length(); i++)
params[i] = args[i];
v8SetReturnValue(args, frame->script()->callFunction(v8::Local<v8::Function>::Cast(function), global, args.Length(), params.get()));
return;
}
}
htmlDocument->open(activeDOMWindow()->document());
v8SetReturnValue(args, args.Holder());
}
v8::Handle<v8::Object> wrap(HTMLDocument* impl, v8::Handle<v8::Object> creationContext, v8::Isolate* isolate)
{
ASSERT(impl);
v8::Handle<v8::Object> wrapper = V8HTMLDocument::createWrapper(impl, creationContext, isolate);
if (wrapper.IsEmpty())
return wrapper;
if (!isolatedWorldForEnteredContext()) {
if (Frame* frame = impl->frame())
frame->script()->windowShell(mainThreadNormalWorld())->updateDocumentWrapper(wrapper);
}
return wrapper;
}
} // namespace WebCore