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/*
* Copyright (C) 2007, 2008 Rob Buis <buis@kde.org>
* Copyright (C) 2007 Nikolas Zimmermann <zimmermann@kde.org>
* Copyright (C) 2007 Eric Seidel <eric@webkit.org>
* Copyright (C) 2009 Google, Inc. All rights reserved.
* Copyright (C) 2009 Dirk Schulze <krit@webkit.org>
* Copyright (C) Research In Motion Limited 2009-2010. All rights reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#include "config.h"
#include "core/rendering/svg/SVGRenderingContext.h"
#include "core/frame/Frame.h"
#include "core/frame/FrameView.h"
#include "core/page/Page.h"
#include "core/rendering/RenderLayer.h"
#include "core/rendering/svg/RenderSVGImage.h"
#include "core/rendering/svg/RenderSVGResource.h"
#include "core/rendering/svg/RenderSVGResourceFilter.h"
#include "core/rendering/svg/RenderSVGResourceMasker.h"
#include "core/rendering/svg/SVGResources.h"
#include "core/rendering/svg/SVGResourcesCache.h"
static int kMaxImageBufferSize = 4096;
namespace WebCore {
static inline bool isRenderingMaskImage(RenderObject* object)
{
if (object->frame() && object->frame()->view())
return object->frame()->view()->paintBehavior() & PaintBehaviorRenderingSVGMask;
return false;
}
SVGRenderingContext::~SVGRenderingContext()
{
// Fast path if we don't need to restore anything.
if (!(m_renderingFlags & ActionsNeeded))
return;
ASSERT(m_object && m_paintInfo);
if (m_renderingFlags & PostApplyResources) {
ASSERT(m_masker || m_clipper || m_filter);
ASSERT(SVGResourcesCache::cachedResourcesForRenderObject(m_object));
if (m_filter) {
ASSERT(SVGResourcesCache::cachedResourcesForRenderObject(m_object)->filter() == m_filter);
m_filter->postApplyResource(m_object, m_paintInfo->context, ApplyToDefaultMode, 0, 0);
m_paintInfo->context = m_savedContext;
m_paintInfo->rect = m_savedPaintRect;
}
if (m_clipper) {
ASSERT(SVGResourcesCache::cachedResourcesForRenderObject(m_object)->clipper() == m_clipper);
m_clipper->postApplyStatefulResource(m_object, m_paintInfo->context, m_clipperContext);
}
if (m_masker) {
ASSERT(SVGResourcesCache::cachedResourcesForRenderObject(m_object)->masker() == m_masker);
m_masker->postApplyResource(m_object, m_paintInfo->context, ApplyToDefaultMode, 0, 0);
}
}
if (m_renderingFlags & EndOpacityLayer)
m_paintInfo->context->endLayer();
if (m_renderingFlags & RestoreGraphicsContext)
m_paintInfo->context->restore();
}
void SVGRenderingContext::prepareToRenderSVGContent(RenderObject* object, PaintInfo& paintInfo, NeedsGraphicsContextSave needsGraphicsContextSave)
{
ASSERT(object);
#ifndef NDEBUG
// This function must not be called twice!
ASSERT(!(m_renderingFlags & PrepareToRenderSVGContentWasCalled));
m_renderingFlags |= PrepareToRenderSVGContentWasCalled;
#endif
m_object = object;
m_paintInfo = &paintInfo;
m_filter = 0;
// We need to save / restore the context even if the initialization failed.
if (needsGraphicsContextSave == SaveGraphicsContext) {
m_paintInfo->context->save();
m_renderingFlags |= RestoreGraphicsContext;
}
RenderStyle* style = m_object->style();
ASSERT(style);
const SVGRenderStyle* svgStyle = style->svgStyle();
ASSERT(svgStyle);
// Setup transparency layers before setting up SVG resources!
bool isRenderingMask = isRenderingMaskImage(m_object);
float opacity = isRenderingMask ? 1 : style->opacity();
blink::WebBlendMode blendMode = isRenderingMask ? blink::WebBlendModeNormal : style->blendMode();
if (opacity < 1 || blendMode != blink::WebBlendModeNormal) {
FloatRect repaintRect = m_object->repaintRectInLocalCoordinates();
if (opacity < 1 || blendMode != blink::WebBlendModeNormal) {
m_paintInfo->context->clip(repaintRect);
if (blendMode != blink::WebBlendModeNormal) {
if (!(m_renderingFlags & RestoreGraphicsContext)) {
m_paintInfo->context->save();
m_renderingFlags |= RestoreGraphicsContext;
}
m_paintInfo->context->setCompositeOperation(CompositeSourceOver, blendMode);
}
m_paintInfo->context->beginTransparencyLayer(opacity);
m_renderingFlags |= EndOpacityLayer;
}
}
ClipPathOperation* clipPathOperation = style->clipPath();
if (clipPathOperation && clipPathOperation->type() == ClipPathOperation::SHAPE) {
ShapeClipPathOperation* clipPath = toShapeClipPathOperation(clipPathOperation);
m_paintInfo->context->clipPath(clipPath->path(object->objectBoundingBox()), clipPath->windRule());
}
SVGResources* resources = SVGResourcesCache::cachedResourcesForRenderObject(m_object);
if (!resources) {
if (svgStyle->hasFilter())
return;
m_renderingFlags |= RenderingPrepared;
return;
}
if (!isRenderingMask) {
if (RenderSVGResourceMasker* masker = resources->masker()) {
if (!masker->applyResource(m_object, style, m_paintInfo->context, ApplyToDefaultMode))
return;
m_masker = masker;
m_renderingFlags |= PostApplyResources;
}
}
RenderSVGResourceClipper* clipper = resources->clipper();
if (!clipPathOperation && clipper) {
if (!clipper->applyStatefulResource(m_object, m_paintInfo->context, m_clipperContext))
return;
m_clipper = clipper;
m_renderingFlags |= PostApplyResources;
}
if (!isRenderingMask) {
m_filter = resources->filter();
if (m_filter) {
m_savedContext = m_paintInfo->context;
m_savedPaintRect = m_paintInfo->rect;
// Return with false here may mean that we don't need to draw the content
// (because it was either drawn before or empty) but we still need to apply the filter.
m_renderingFlags |= PostApplyResources;
if (!m_filter->applyResource(m_object, style, m_paintInfo->context, ApplyToDefaultMode))
return;
// Since we're caching the resulting bitmap and do not invalidate it on repaint rect
// changes, we need to paint the whole filter region. Otherwise, elements not visible
// at the time of the initial paint (due to scrolling, window size, etc.) will never
// be drawn.
m_paintInfo->rect = IntRect(m_filter->drawingRegion(m_object));
}
}
m_renderingFlags |= RenderingPrepared;
}
static AffineTransform& currentContentTransformation()
{
DEFINE_STATIC_LOCAL(AffineTransform, s_currentContentTransformation, ());
return s_currentContentTransformation;
}
float SVGRenderingContext::calculateScreenFontSizeScalingFactor(const RenderObject* renderer)
{
ASSERT(renderer);
AffineTransform ctm;
calculateTransformationToOutermostCoordinateSystem(renderer, ctm);
return narrowPrecisionToFloat(sqrt((pow(ctm.xScale(), 2) + pow(ctm.yScale(), 2)) / 2));
}
void SVGRenderingContext::calculateTransformationToOutermostCoordinateSystem(const RenderObject* renderer, AffineTransform& absoluteTransform)
{
ASSERT(renderer);
absoluteTransform = currentContentTransformation();
float deviceScaleFactor = 1;
if (Page* page = renderer->document().page())
deviceScaleFactor = page->deviceScaleFactor();
// Walk up the render tree, accumulating SVG transforms.
while (renderer) {
absoluteTransform = renderer->localToParentTransform() * absoluteTransform;
if (renderer->isSVGRoot())
break;
renderer = renderer->parent();
}
// Continue walking up the layer tree, accumulating CSS transforms.
RenderLayer* layer = renderer ? renderer->enclosingLayer() : 0;
while (layer) {
if (TransformationMatrix* layerTransform = layer->transform())
absoluteTransform = layerTransform->toAffineTransform() * absoluteTransform;
// We can stop at compositing layers, to match the backing resolution.
// FIXME: should we be computing the transform to the nearest composited layer,
// or the nearest composited layer that does not paint into its ancestor?
// I think this is the nearest composited ancestor since we will inherit its
// transforms in the composited layer tree.
if (layer->hasCompositedLayerMapping())
break;
layer = layer->parent();
}
if (deviceScaleFactor != 1)
absoluteTransform.scale(deviceScaleFactor);
}
void SVGRenderingContext::renderSubtree(GraphicsContext* context, RenderObject* item, const AffineTransform& subtreeContentTransformation)
{
ASSERT(item);
ASSERT(context);
PaintInfo info(context, PaintInfo::infiniteRect(), PaintPhaseForeground, PaintBehaviorNormal);
AffineTransform& contentTransformation = currentContentTransformation();
AffineTransform savedContentTransformation = contentTransformation;
contentTransformation = subtreeContentTransformation * contentTransformation;
ASSERT(!item->needsLayout());
item->paint(info, IntPoint());
contentTransformation = savedContentTransformation;
}
FloatRect SVGRenderingContext::clampedAbsoluteTargetRect(const FloatRect& absoluteTargetRect)
{
const FloatSize maxImageBufferSize(kMaxImageBufferSize, kMaxImageBufferSize);
return FloatRect(absoluteTargetRect.location(), absoluteTargetRect.size().shrunkTo(maxImageBufferSize));
}
void SVGRenderingContext::clear2DRotation(AffineTransform& transform)
{
AffineTransform::DecomposedType decomposition;
transform.decompose(decomposition);
decomposition.angle = 0;
transform.recompose(decomposition);
}
bool SVGRenderingContext::bufferForeground(OwnPtr<ImageBuffer>& imageBuffer)
{
ASSERT(m_paintInfo);
ASSERT(m_object->isSVGImage());
FloatRect boundingBox = m_object->objectBoundingBox();
// Invalidate an existing buffer if the scale is not correct.
if (imageBuffer) {
AffineTransform transform = m_paintInfo->context->getCTM(GraphicsContext::DefinitelyIncludeDeviceScale);
IntSize expandedBoundingBox = expandedIntSize(boundingBox.size());
IntSize bufferSize(static_cast<int>(ceil(expandedBoundingBox.width() * transform.xScale())), static_cast<int>(ceil(expandedBoundingBox.height() * transform.yScale())));
if (bufferSize != imageBuffer->size())
imageBuffer.clear();
}
// Create a new buffer and paint the foreground into it.
if (!imageBuffer) {
if ((imageBuffer = m_paintInfo->context->createCompatibleBuffer(expandedIntSize(boundingBox.size())))) {
GraphicsContext* bufferedRenderingContext = imageBuffer->context();
bufferedRenderingContext->translate(-boundingBox.x(), -boundingBox.y());
PaintInfo bufferedInfo(*m_paintInfo);
bufferedInfo.context = bufferedRenderingContext;
toRenderSVGImage(m_object)->paintForeground(bufferedInfo);
} else
return false;
}
m_paintInfo->context->drawImageBuffer(imageBuffer.get(), boundingBox);
return true;
}
}