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/*
* Copyright (C) 2013 Google Inc. All rights reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#include "config.h"
#include "core/events/EventRetargeter.h"
#include "RuntimeEnabledFeatures.h"
#include "core/dom/ContainerNode.h"
#include "core/dom/FullscreenElementStack.h"
#include "core/dom/Touch.h"
#include "core/dom/TouchList.h"
#include "core/dom/TreeScope.h"
#include "core/dom/shadow/InsertionPoint.h"
#include "core/dom/shadow/ShadowRoot.h"
#include "core/events/EventContext.h"
#include "core/events/EventPath.h"
#include "core/events/FocusEvent.h"
#include "core/events/MouseEvent.h"
#include "core/events/TouchEvent.h"
#include "wtf/PassRefPtr.h"
namespace WebCore {
void EventRetargeter::adjustForMouseEvent(Node* node, MouseEvent& mouseEvent)
{
adjustForRelatedTarget(node, mouseEvent.relatedTarget(), mouseEvent.eventPath());
}
void EventRetargeter::adjustForFocusEvent(Node* node, FocusEvent& focusEvent)
{
adjustForRelatedTarget(node, focusEvent.relatedTarget(), focusEvent.eventPath());
}
void EventRetargeter::adjustForTouchEvent(Node* node, TouchEvent& touchEvent)
{
EventPath& eventPath = touchEvent.eventPath();
size_t eventPathSize = eventPath.size();
EventPathTouchLists eventPathTouches(eventPathSize);
EventPathTouchLists eventPathTargetTouches(eventPathSize);
EventPathTouchLists eventPathChangedTouches(eventPathSize);
for (size_t i = 0; i < eventPathSize; ++i) {
TouchEventContext* touchEventContext = eventPath[i].ensureTouchEventContext();
eventPathTouches[i] = touchEventContext->touches();
eventPathTargetTouches[i] = touchEventContext->targetTouches();
eventPathChangedTouches[i] = touchEventContext->changedTouches();
}
adjustTouchList(node, touchEvent.touches(), eventPath, eventPathTouches);
adjustTouchList(node, touchEvent.targetTouches(), eventPath, eventPathTargetTouches);
adjustTouchList(node, touchEvent.changedTouches(), eventPath, eventPathChangedTouches);
#ifndef NDEBUG
for (size_t i = 0; i < eventPathSize; ++i) {
checkReachability(node, eventPath[i].touchEventContext()->touches());
checkReachability(node, eventPath[i].touchEventContext()->targetTouches());
checkReachability(node, eventPath[i].touchEventContext()->changedTouches());
}
#endif
}
#ifndef NDEBUG
void EventRetargeter::checkReachability(Node* node, TouchList* touchList)
{
for (size_t i = 0; i < touchList->length(); ++i)
ASSERT(touchList->item(i)->target()->toNode()->treeScope().isInclusiveAncestorOf(node->treeScope()));
}
#endif
void EventRetargeter::adjustTouchList(const Node* node, const TouchList* touchList, const EventPath& eventPath, EventPathTouchLists& eventPathTouchLists)
{
if (!touchList)
return;
size_t eventPathSize = eventPath.size();
ASSERT(eventPathTouchLists.size() == eventPathSize);
for (size_t i = 0; i < touchList->length(); ++i) {
const Touch& touch = *touchList->item(i);
AdjustedTargets adjustedNodes;
calculateAdjustedNodes(node, touch.target()->toNode(), DoesNotStopAtBoundary, const_cast<EventPath&>(eventPath), adjustedNodes);
ASSERT(adjustedNodes.size() == eventPathSize);
for (size_t j = 0; j < eventPathSize; ++j)
eventPathTouchLists[j]->append(touch.cloneWithNewTarget(adjustedNodes[j].get()));
}
}
void EventRetargeter::adjustForRelatedTarget(const Node* node, EventTarget* relatedTarget, EventPath& eventPath)
{
if (!node)
return;
if (!relatedTarget)
return;
Node* relatedNode = relatedTarget->toNode();
if (!relatedNode)
return;
AdjustedTargets adjustedNodes;
calculateAdjustedNodes(node, relatedNode, StopAtBoundaryIfNeeded, eventPath, adjustedNodes);
ASSERT(adjustedNodes.size() <= eventPath.size());
for (size_t i = 0; i < adjustedNodes.size(); ++i) {
eventPath[i].setRelatedTarget(adjustedNodes[i]);
}
}
void EventRetargeter::calculateAdjustedNodes(const Node* node, const Node* relatedNode, EventWithRelatedTargetDispatchBehavior eventWithRelatedTargetDispatchBehavior, EventPath& eventPath, AdjustedTargets& adjustedTargets)
{
RelatedTargetMap relatedNodeMap;
buildRelatedNodeMap(relatedNode, relatedNodeMap);
// Synthetic mouse events can have a relatedTarget which is identical to the target.
bool targetIsIdenticalToToRelatedTarget = (node == relatedNode);
TreeScope* lastTreeScope = 0;
EventTarget* adjustedTarget = 0;
for (size_t i = 0; i < eventPath.size(); ++i) {
TreeScope* scope = &eventPath[i].node()->treeScope();
if (scope == lastTreeScope) {
// Re-use the previous adjustedRelatedTarget if treeScope does not change. Just for the performance optimization.
adjustedTargets.append(adjustedTarget);
} else {
adjustedTarget = findRelatedNode(scope, relatedNodeMap);
adjustedTargets.append(adjustedTarget);
}
lastTreeScope = scope;
if (eventWithRelatedTargetDispatchBehavior == DoesNotStopAtBoundary)
continue;
if (targetIsIdenticalToToRelatedTarget) {
if (node->treeScope().rootNode() == eventPath[i].node()) {
eventPath.shrink(i + 1);
break;
}
} else if (eventPath[i].target() == adjustedTarget) {
// Event dispatching should be stopped here.
eventPath.shrink(i);
adjustedTargets.shrink(adjustedTargets.size() - 1);
break;
}
}
}
void EventRetargeter::buildRelatedNodeMap(const Node* relatedNode, RelatedTargetMap& relatedTargetMap)
{
TreeScope* lastTreeScope = 0;
EventPath eventPath(const_cast<Node*>(relatedNode));
for (size_t i = 0; i < eventPath.size(); ++i) {
TreeScope* treeScope = &eventPath[i].node()->treeScope();
if (treeScope != lastTreeScope)
relatedTargetMap.add(treeScope, eventPath[i].target());
lastTreeScope = treeScope;
}
}
EventTarget* EventRetargeter::findRelatedNode(TreeScope* scope, RelatedTargetMap& relatedTargetMap)
{
Vector<TreeScope*, 32> parentTreeScopes;
EventTarget* relatedNode = 0;
while (scope) {
parentTreeScopes.append(scope);
RelatedTargetMap::const_iterator found = relatedTargetMap.find(scope);
if (found != relatedTargetMap.end()) {
relatedNode = found->value;
break;
}
scope = scope->parentTreeScope();
}
for (Vector<TreeScope*, 32>::iterator iter = parentTreeScopes.begin(); iter < parentTreeScopes.end(); ++iter)
relatedTargetMap.add(*iter, relatedNode);
return relatedNode;
}
}