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/*
* Copyright (c) 2008, Google Inc. All rights reserved.
* Copyright (C) 2009 Dirk Schulze <krit@webkit.org>
* Copyright (C) 2010 Torch Mobile (Beijing) Co. Ltd. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following disclaimer
* in the documentation and/or other materials provided with the
* distribution.
* * Neither the name of Google Inc. nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#include "platform/graphics/ImageBuffer.h"
#include "platform/MIMETypeRegistry.h"
#include "platform/geometry/IntRect.h"
#include "platform/graphics/BitmapImage.h"
#include "platform/graphics/Extensions3D.h"
#include "platform/graphics/GraphicsContext.h"
#include "platform/graphics/GraphicsContext3D.h"
#include "platform/graphics/UnacceleratedImageBufferSurface.h"
#include "platform/graphics/gpu/DrawingBuffer.h"
#include "platform/graphics/gpu/SharedGraphicsContext3D.h"
#include "platform/graphics/skia/NativeImageSkia.h"
#include "platform/graphics/skia/SkiaUtils.h"
#include "platform/image-encoders/skia/JPEGImageEncoder.h"
#include "platform/image-encoders/skia/PNGImageEncoder.h"
#include "platform/image-encoders/skia/WEBPImageEncoder.h"
#include "public/platform/Platform.h"
#include "third_party/skia/include/effects/SkTableColorFilter.h"
#include "wtf/MathExtras.h"
#include "wtf/text/Base64.h"
#include "wtf/text/WTFString.h"
using namespace std;
namespace WebCore {
PassOwnPtr<ImageBuffer> ImageBuffer::create(PassOwnPtr<ImageBufferSurface> surface)
{
if (!surface->isValid())
return nullptr;
return adoptPtr(new ImageBuffer(surface));
}
PassOwnPtr<ImageBuffer> ImageBuffer::create(const IntSize& size, OpacityMode opacityMode)
{
OwnPtr<ImageBufferSurface> surface = adoptPtr(new UnacceleratedImageBufferSurface(size, opacityMode));
if (!surface->isValid())
return nullptr;
return adoptPtr(new ImageBuffer(surface.release()));
}
ImageBuffer::ImageBuffer(PassOwnPtr<ImageBufferSurface> surface)
: m_surface(surface)
{
if (m_surface->canvas()) {
m_context = adoptPtr(new GraphicsContext(m_surface->canvas()));
m_context->setCertainlyOpaque(m_surface->opacityMode() == Opaque);
m_context->setAccelerated(m_surface->isAccelerated());
}
}
ImageBuffer::~ImageBuffer()
{
}
GraphicsContext* ImageBuffer::context() const
{
m_surface->willUse();
return m_context.get();
}
bool ImageBuffer::isValid() const
{
return m_surface->isValid();
}
static SkBitmap deepSkBitmapCopy(const SkBitmap& bitmap)
{
SkBitmap tmp;
if (!bitmap.deepCopyTo(&tmp, bitmap.config()))
bitmap.copyTo(&tmp, bitmap.config());
return tmp;
}
PassRefPtr<Image> ImageBuffer::copyImage(BackingStoreCopy copyBehavior, ScaleBehavior) const
{
if (!isValid())
return BitmapImage::create(NativeImageSkia::create());
const SkBitmap& bitmap = m_surface->bitmap();
return BitmapImage::create(NativeImageSkia::create(copyBehavior == CopyBackingStore ? deepSkBitmapCopy(bitmap) : bitmap));
}
BackingStoreCopy ImageBuffer::fastCopyImageMode()
{
return DontCopyBackingStore;
}
blink::WebLayer* ImageBuffer::platformLayer() const
{
return m_surface->layer();
}
bool ImageBuffer::copyToPlatformTexture(GraphicsContext3D& context, Platform3DObject texture, GC3Denum internalFormat, GC3Denum destType, GC3Dint level, bool premultiplyAlpha, bool flipY)
{
if (!m_surface->isAccelerated() || !platformLayer() || !isValid())
return false;
if (!context.makeContextCurrent())
return false;
Extensions3D* extensions = context.extensions();
if (!extensions->supports("GL_CHROMIUM_copy_texture") || !extensions->supports("GL_CHROMIUM_flipy")
|| !extensions->canUseCopyTextureCHROMIUM(internalFormat, destType, level))
return false;
// The canvas is stored in a premultiplied format, so unpremultiply if necessary.
context.pixelStorei(Extensions3D::UNPACK_UNPREMULTIPLY_ALPHA_CHROMIUM, !premultiplyAlpha);
// The canvas is stored in an inverted position, so the flip semantics are reversed.
context.pixelStorei(Extensions3D::UNPACK_FLIP_Y_CHROMIUM, !flipY);
extensions->copyTextureCHROMIUM(GL_TEXTURE_2D, getBackingTexture(), texture, level, internalFormat, destType);
context.pixelStorei(Extensions3D::UNPACK_FLIP_Y_CHROMIUM, false);
context.pixelStorei(Extensions3D::UNPACK_UNPREMULTIPLY_ALPHA_CHROMIUM, false);
context.flush();
return true;
}
static bool drawNeedsCopy(GraphicsContext* src, GraphicsContext* dst)
{
ASSERT(dst);
return (src == dst);
}
Platform3DObject ImageBuffer::getBackingTexture()
{
return m_surface->getBackingTexture();
}
bool ImageBuffer::copyRenderingResultsFromDrawingBuffer(DrawingBuffer* drawingBuffer)
{
if (!drawingBuffer)
return false;
RefPtr<GraphicsContext3D> context3D = SharedGraphicsContext3D::get();
Platform3DObject tex = m_surface->getBackingTexture();
if (!context3D || !tex)
return false;
return drawingBuffer->copyToPlatformTexture(*(context3D.get()), tex, GL_RGBA,
GL_UNSIGNED_BYTE, 0, true, false);
}
void ImageBuffer::draw(GraphicsContext* context, const FloatRect& destRect, const FloatRect& srcRect,
CompositeOperator op, blink::WebBlendMode blendMode, bool useLowQualityScale)
{
if (!isValid())
return;
const SkBitmap& bitmap = m_surface->bitmap();
RefPtr<Image> image = BitmapImage::create(NativeImageSkia::create(drawNeedsCopy(m_context.get(), context) ? deepSkBitmapCopy(bitmap) : bitmap));
context->drawImage(image.get(), destRect, srcRect, op, blendMode, DoNotRespectImageOrientation, useLowQualityScale);
}
void ImageBuffer::flush()
{
if (m_surface->canvas()) {
m_surface->canvas()->flush();
}
}
void ImageBuffer::drawPattern(GraphicsContext* context, const FloatRect& srcRect, const FloatSize& scale,
const FloatPoint& phase, CompositeOperator op, const FloatRect& destRect, blink::WebBlendMode blendMode, const IntSize& repeatSpacing)
{
if (!isValid())
return;
const SkBitmap& bitmap = m_surface->bitmap();
RefPtr<Image> image = BitmapImage::create(NativeImageSkia::create(drawNeedsCopy(m_context.get(), context) ? deepSkBitmapCopy(bitmap) : bitmap));
image->drawPattern(context, srcRect, scale, phase, op, destRect, blendMode, repeatSpacing);
}
static const Vector<uint8_t>& getLinearRgbLUT()
{
DEFINE_STATIC_LOCAL(Vector<uint8_t>, linearRgbLUT, ());
if (linearRgbLUT.isEmpty()) {
linearRgbLUT.reserveCapacity(256);
for (unsigned i = 0; i < 256; i++) {
float color = i / 255.0f;
color = (color <= 0.04045f ? color / 12.92f : pow((color + 0.055f) / 1.055f, 2.4f));
color = std::max(0.0f, color);
color = std::min(1.0f, color);
linearRgbLUT.append(static_cast<uint8_t>(round(color * 255)));
}
}
return linearRgbLUT;
}
static const Vector<uint8_t>& getDeviceRgbLUT()
{
DEFINE_STATIC_LOCAL(Vector<uint8_t>, deviceRgbLUT, ());
if (deviceRgbLUT.isEmpty()) {
deviceRgbLUT.reserveCapacity(256);
for (unsigned i = 0; i < 256; i++) {
float color = i / 255.0f;
color = (powf(color, 1.0f / 2.4f) * 1.055f) - 0.055f;
color = std::max(0.0f, color);
color = std::min(1.0f, color);
deviceRgbLUT.append(static_cast<uint8_t>(round(color * 255)));
}
}
return deviceRgbLUT;
}
void ImageBuffer::transformColorSpace(ColorSpace srcColorSpace, ColorSpace dstColorSpace)
{
if (srcColorSpace == dstColorSpace)
return;
// only sRGB <-> linearRGB are supported at the moment
if ((srcColorSpace != ColorSpaceLinearRGB && srcColorSpace != ColorSpaceDeviceRGB)
|| (dstColorSpace != ColorSpaceLinearRGB && dstColorSpace != ColorSpaceDeviceRGB))
return;
// FIXME: Disable color space conversions on accelerated canvases (for now).
if (context()->isAccelerated() || !isValid())
return;
const SkBitmap& bitmap = m_surface->bitmap();
if (bitmap.isNull())
return;
const Vector<uint8_t>& lookUpTable = dstColorSpace == ColorSpaceLinearRGB ?
getLinearRgbLUT() : getDeviceRgbLUT();
ASSERT(bitmap.config() == SkBitmap::kARGB_8888_Config);
IntSize size = m_surface->size();
SkAutoLockPixels bitmapLock(bitmap);
for (int y = 0; y < size.height(); ++y) {
uint32_t* srcRow = bitmap.getAddr32(0, y);
for (int x = 0; x < size.width(); ++x) {
SkColor color = SkPMColorToColor(srcRow[x]);
srcRow[x] = SkPreMultiplyARGB(
SkColorGetA(color),
lookUpTable[SkColorGetR(color)],
lookUpTable[SkColorGetG(color)],
lookUpTable[SkColorGetB(color)]);
}
}
}
PassRefPtr<SkColorFilter> ImageBuffer::createColorSpaceFilter(ColorSpace srcColorSpace,
ColorSpace dstColorSpace)
{
if ((srcColorSpace == dstColorSpace)
|| (srcColorSpace != ColorSpaceLinearRGB && srcColorSpace != ColorSpaceDeviceRGB)
|| (dstColorSpace != ColorSpaceLinearRGB && dstColorSpace != ColorSpaceDeviceRGB))
return 0;
const uint8_t* lut = 0;
if (dstColorSpace == ColorSpaceLinearRGB)
lut = &getLinearRgbLUT()[0];
else if (dstColorSpace == ColorSpaceDeviceRGB)
lut = &getDeviceRgbLUT()[0];
else
return 0;
return adoptRef(SkTableColorFilter::CreateARGB(0, lut, lut, lut));
}
template <Multiply multiplied>
PassRefPtr<Uint8ClampedArray> getImageData(const IntRect& rect, GraphicsContext* context, const IntSize& size)
{
float area = 4.0f * rect.width() * rect.height();
if (area > static_cast<float>(std::numeric_limits<int>::max()))
return 0;
RefPtr<Uint8ClampedArray> result = Uint8ClampedArray::createUninitialized(rect.width() * rect.height() * 4);
unsigned char* data = result->data();
if (rect.x() < 0
|| rect.y() < 0
|| rect.maxX() > size.width()
|| rect.maxY() > size.height())
result->zeroFill();
unsigned destBytesPerRow = 4 * rect.width();
SkBitmap destBitmap;
destBitmap.setConfig(SkBitmap::kARGB_8888_Config, rect.width(), rect.height(), destBytesPerRow);
destBitmap.setPixels(data);
SkCanvas::Config8888 config8888;
if (multiplied == Premultiplied)
config8888 = SkCanvas::kRGBA_Premul_Config8888;
else
config8888 = SkCanvas::kRGBA_Unpremul_Config8888;
context->readPixels(&destBitmap, rect.x(), rect.y(), config8888);
return result.release();
}
PassRefPtr<Uint8ClampedArray> ImageBuffer::getUnmultipliedImageData(const IntRect& rect) const
{
if (!isValid())
return Uint8ClampedArray::create(rect.width() * rect.height() * 4);
return getImageData<Unmultiplied>(rect, context(), m_surface->size());
}
PassRefPtr<Uint8ClampedArray> ImageBuffer::getPremultipliedImageData(const IntRect& rect) const
{
if (!isValid())
return Uint8ClampedArray::create(rect.width() * rect.height() * 4);
return getImageData<Premultiplied>(rect, context(), m_surface->size());
}
void ImageBuffer::putByteArray(Multiply multiplied, Uint8ClampedArray* source, const IntSize& sourceSize, const IntRect& sourceRect, const IntPoint& destPoint)
{
if (!isValid())
return;
ASSERT(sourceRect.width() > 0);
ASSERT(sourceRect.height() > 0);
int originX = sourceRect.x();
int destX = destPoint.x() + sourceRect.x();
ASSERT(destX >= 0);
ASSERT(destX < m_surface->size().width());
ASSERT(originX >= 0);
ASSERT(originX < sourceRect.maxX());
int endX = destPoint.x() + sourceRect.maxX();
ASSERT(endX <= m_surface->size().width());
int numColumns = endX - destX;
int originY = sourceRect.y();
int destY = destPoint.y() + sourceRect.y();
ASSERT(destY >= 0);
ASSERT(destY < m_surface->size().height());
ASSERT(originY >= 0);
ASSERT(originY < sourceRect.maxY());
int endY = destPoint.y() + sourceRect.maxY();
ASSERT(endY <= m_surface->size().height());
int numRows = endY - destY;
unsigned srcBytesPerRow = 4 * sourceSize.width();
SkBitmap srcBitmap;
srcBitmap.setConfig(SkBitmap::kARGB_8888_Config, numColumns, numRows, srcBytesPerRow);
srcBitmap.setPixels(source->data() + originY * srcBytesPerRow + originX * 4);
SkCanvas::Config8888 config8888;
if (multiplied == Premultiplied)
config8888 = SkCanvas::kRGBA_Premul_Config8888;
else
config8888 = SkCanvas::kRGBA_Unpremul_Config8888;
context()->writePixels(srcBitmap, destX, destY, config8888);
}
template <typename T>
static bool encodeImage(T& source, const String& mimeType, const double* quality, Vector<char>* output)
{
Vector<unsigned char>* encodedImage = reinterpret_cast<Vector<unsigned char>*>(output);
if (mimeType == "image/jpeg") {
int compressionQuality = JPEGImageEncoder::DefaultCompressionQuality;
if (quality && *quality >= 0.0 && *quality <= 1.0)
compressionQuality = static_cast<int>(*quality * 100 + 0.5);
if (!JPEGImageEncoder::encode(source, compressionQuality, encodedImage))
return false;
} else if (mimeType == "image/webp") {
int compressionQuality = WEBPImageEncoder::DefaultCompressionQuality;
if (quality && *quality >= 0.0 && *quality <= 1.0)
compressionQuality = static_cast<int>(*quality * 100 + 0.5);
if (!WEBPImageEncoder::encode(source, compressionQuality, encodedImage))
return false;
} else {
if (!PNGImageEncoder::encode(source, encodedImage))
return false;
ASSERT(mimeType == "image/png");
}
return true;
}
String ImageBuffer::toDataURL(const String& mimeType, const double* quality) const
{
ASSERT(MIMETypeRegistry::isSupportedImageMIMETypeForEncoding(mimeType));
Vector<char> encodedImage;
if (!isValid() || !encodeImage(m_surface->bitmap(), mimeType, quality, &encodedImage))
return "data:,";
Vector<char> base64Data;
base64Encode(encodedImage, base64Data);
return "data:" + mimeType + ";base64," + base64Data;
}
String ImageDataToDataURL(const ImageDataBuffer& imageData, const String& mimeType, const double* quality)
{
ASSERT(MIMETypeRegistry::isSupportedImageMIMETypeForEncoding(mimeType));
Vector<char> encodedImage;
if (!encodeImage(imageData, mimeType, quality, &encodedImage))
return "data:,";
Vector<char> base64Data;
base64Encode(encodedImage, base64Data);
return "data:" + mimeType + ";base64," + base64Data;
}
} // namespace WebCore