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/*
* Copyright (c) 2010, Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following disclaimer
* in the documentation and/or other materials provided with the
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* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef DrawingBuffer_h
#define DrawingBuffer_h
#include "platform/PlatformExport.h"
#include "platform/geometry/IntSize.h"
#include "platform/graphics/GraphicsTypes3D.h"
#include "platform/graphics/gpu/WebGLImageConversion.h"
#include "public/platform/WebExternalTextureLayerClient.h"
#include "public/platform/WebExternalTextureMailbox.h"
#include "public/platform/WebGraphicsContext3D.h"
#include "third_party/khronos/GLES2/gl2.h"
#include "third_party/khronos/GLES2/gl2ext.h"
#include "third_party/skia/include/core/SkBitmap.h"
#include "wtf/Deque.h"
#include "wtf/Noncopyable.h"
#include "wtf/OwnPtr.h"
#include "wtf/PassOwnPtr.h"
namespace blink {
class Extensions3DUtil;
class ImageBuffer;
class WebExternalBitmap;
class WebExternalTextureLayer;
class WebGraphicsContext3D;
class WebLayer;
// Abstract interface to allow basic context eviction management
class PLATFORM_EXPORT ContextEvictionManager : public RefCounted<ContextEvictionManager> {
public:
virtual ~ContextEvictionManager() {};
virtual void forciblyLoseOldestContext(const String& reason) = 0;
virtual IntSize oldestContextSize() = 0;
};
// Manages a rendering target (framebuffer + attachment) for a canvas. Can publish its rendering
// results to a WebLayer for compositing.
class PLATFORM_EXPORT DrawingBuffer : public RefCounted<DrawingBuffer>, public WebExternalTextureLayerClient {
// If we used CHROMIUM_image as the backing storage for our buffers,
// we need to know the mapping from texture id to image.
struct TextureInfo {
Platform3DObject textureId;
WGC3Duint imageId;
TextureInfo()
: textureId(0)
, imageId(0)
{
}
};
struct MailboxInfo : public RefCounted<MailboxInfo> {
WebExternalTextureMailbox mailbox;
TextureInfo textureInfo;
IntSize size;
// This keeps the parent drawing buffer alive as long as the compositor is
// referring to one of the mailboxes DrawingBuffer produced. The parent drawing buffer is
// cleared when the compositor returns the mailbox. See mailboxReleased().
RefPtr<DrawingBuffer> m_parentDrawingBuffer;
};
public:
enum PreserveDrawingBuffer {
Preserve,
Discard
};
static PassRefPtr<DrawingBuffer> create(PassOwnPtr<WebGraphicsContext3D>, const IntSize&, PreserveDrawingBuffer, WebGraphicsContext3D::Attributes requestedAttributes, PassRefPtr<ContextEvictionManager>);
virtual ~DrawingBuffer();
// Destruction will be completed after all mailboxes are released.
void beginDestruction();
// Issues a glClear() on all framebuffers associated with this DrawingBuffer. The caller is responsible for
// making the context current and setting the clear values and masks. Modifies the framebuffer binding.
void clearFramebuffers(GLbitfield clearMask);
// Given the desired buffer size, provides the largest dimensions that will fit in the pixel budget.
static IntSize adjustSize(const IntSize& desiredSize, const IntSize& curSize, int maxTextureSize);
bool reset(const IntSize&);
void bind();
IntSize size() const { return m_size; }
// Copies the multisample color buffer to the normal color buffer and leaves m_fbo bound.
void commit(long x = 0, long y = 0, long width = -1, long height = -1);
// commit should copy the full multisample buffer, and not respect the
// current scissor bounds. Track the state of the scissor test so that it
// can be disabled during calls to commit.
void setScissorEnabled(bool scissorEnabled) { m_scissorEnabled = scissorEnabled; }
// The DrawingBuffer needs to track the texture bound to texture unit 0.
// The bound texture is tracked to avoid costly queries during rendering.
void setTexture2DBinding(Platform3DObject texture) { m_texture2DBinding = texture; }
// The DrawingBuffer needs to track the currently bound framebuffer so it
// restore the binding when needed.
void setFramebufferBinding(Platform3DObject fbo) { m_framebufferBinding = fbo; }
// Track the currently active texture unit. Texture unit 0 is used as host for a scratch
// texture.
void setActiveTextureUnit(GLint textureUnit) { m_activeTextureUnit = textureUnit; }
bool multisample() const;
Platform3DObject framebuffer() const;
bool discardFramebufferSupported() const { return m_discardFramebufferSupported; }
void markContentsChanged();
void markLayerComposited();
bool layerComposited() const;
void setIsHidden(bool);
WebLayer* platformLayer();
WebGraphicsContext3D* context();
// Returns the actual context attributes for this drawing buffer which may differ from the
// requested context attributes due to implementation limits.
WebGraphicsContext3D::Attributes getActualAttributes() const { return m_actualAttributes; }
// WebExternalTextureLayerClient implementation.
virtual bool prepareMailbox(WebExternalTextureMailbox*, WebExternalBitmap*) override;
virtual void mailboxReleased(const WebExternalTextureMailbox&, bool lostResource = false) override;
enum SourceBuffer { Front, Back };
// Destroys the TEXTURE_2D binding for the owned context
bool copyToPlatformTexture(WebGraphicsContext3D*, Platform3DObject texture, GLenum internalFormat,
GLenum destType, GLint level, bool premultiplyAlpha, bool flipY, SourceBuffer);
void setPackAlignment(GLint param);
void paintRenderingResultsToCanvas(ImageBuffer*);
PassRefPtr<Uint8ClampedArray> paintRenderingResultsToImageData(int&, int&);
protected: // For unittests
DrawingBuffer(
PassOwnPtr<WebGraphicsContext3D>,
PassOwnPtr<Extensions3DUtil>,
bool multisampleExtensionSupported,
bool packedDepthStencilExtensionSupported,
bool discardFramebufferSupported,
PreserveDrawingBuffer,
WebGraphicsContext3D::Attributes requestedAttributes,
PassRefPtr<ContextEvictionManager>);
bool initialize(const IntSize&);
private:
void mailboxReleasedWithoutRecycling(const WebExternalTextureMailbox&);
unsigned createColorTexture();
// Create the depth/stencil and multisample buffers, if needed.
void createSecondaryBuffers();
bool resizeFramebuffer(const IntSize&);
bool resizeMultisampleFramebuffer(const IntSize&);
void resizeDepthStencil(const IntSize&);
// Bind to the m_framebufferBinding if it's not 0.
void restoreFramebufferBinding();
void clearPlatformLayer();
PassRefPtr<MailboxInfo> recycledMailbox();
PassRefPtr<MailboxInfo> createNewMailbox(const TextureInfo&);
void deleteMailbox(const WebExternalTextureMailbox&);
void freeRecycledMailboxes();
// Updates the current size of the buffer, ensuring that s_currentResourceUsePixels is updated.
void setSize(const IntSize& size);
// Calculates the difference in pixels between the current buffer size and the proposed size.
static int pixelDelta(const IntSize& newSize, const IntSize& curSize);
// Given the desired buffer size, provides the largest dimensions that will fit in the pixel budget
// Returns true if the buffer will only fit if the oldest WebGL context is forcibly lost
IntSize adjustSizeWithContextEviction(const IntSize&, bool& evictContext);
void paintFramebufferToCanvas(int framebuffer, int width, int height, bool premultiplyAlpha, ImageBuffer*);
// This is the order of bytes to use when doing a readback.
enum ReadbackOrder {
ReadbackRGBA,
ReadbackSkia
};
// Helper function which does a readback from the currently-bound
// framebuffer into a buffer of a certain size with 4-byte pixels.
void readBackFramebuffer(unsigned char* pixels, int width, int height, ReadbackOrder, WebGLImageConversion::AlphaOp);
// Helper function to flip a bitmap vertically.
void flipVertically(uint8_t* data, int width, int height);
// Helper to texImage2D with pixel==0 case: pixels are initialized to 0.
// By default, alignment is 4, the OpenGL default setting.
void texImage2DResourceSafe(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, GLint alignment = 4);
// Allocate buffer storage to be sent to compositor using either texImage2D or CHROMIUM_image based on available support.
void allocateTextureMemory(TextureInfo*, const IntSize&);
void deleteChromiumImageForTexture(TextureInfo*);
PreserveDrawingBuffer m_preserveDrawingBuffer;
bool m_scissorEnabled;
Platform3DObject m_texture2DBinding;
Platform3DObject m_framebufferBinding;
GLenum m_activeTextureUnit;
OwnPtr<WebGraphicsContext3D> m_context;
OwnPtr<Extensions3DUtil> m_extensionsUtil;
IntSize m_size;
WebGraphicsContext3D::Attributes m_requestedAttributes;
bool m_multisampleExtensionSupported;
bool m_packedDepthStencilExtensionSupported;
bool m_discardFramebufferSupported;
Platform3DObject m_fbo;
// DrawingBuffer's output is double-buffered. m_colorBuffer is the back buffer.
TextureInfo m_colorBuffer;
struct FrontBufferInfo {
TextureInfo texInfo;
WebExternalTextureMailbox mailbox;
};
FrontBufferInfo m_frontColorBuffer;
// This is used when we have OES_packed_depth_stencil.
Platform3DObject m_depthStencilBuffer;
// These are used when we don't.
Platform3DObject m_depthBuffer;
Platform3DObject m_stencilBuffer;
// For multisampling.
Platform3DObject m_multisampleFBO;
Platform3DObject m_multisampleColorBuffer;
// True if our contents have been modified since the last presentation of this buffer.
bool m_contentsChanged;
// True if commit() has been called since the last time markContentsChanged() had been called.
bool m_contentsChangeCommitted;
bool m_layerComposited;
enum MultisampleMode {
None,
ImplicitResolve,
ExplicitResolve,
};
MultisampleMode m_multisampleMode;
WebGraphicsContext3D::Attributes m_actualAttributes;
unsigned m_internalColorFormat;
unsigned m_colorFormat;
unsigned m_internalRenderbufferFormat;
int m_maxTextureSize;
int m_sampleCount;
int m_packAlignment;
bool m_destructionInProgress;
bool m_isHidden;
OwnPtr<WebExternalTextureLayer> m_layer;
// All of the mailboxes that this DrawingBuffer has ever created.
Vector<RefPtr<MailboxInfo> > m_textureMailboxes;
// Mailboxes that were released by the compositor can be used again by this DrawingBuffer.
Deque<WebExternalTextureMailbox> m_recycledMailboxQueue;
RefPtr<ContextEvictionManager> m_contextEvictionManager;
// If the width and height of the Canvas's backing store don't
// match those that we were given in the most recent call to
// reshape(), then we need an intermediate bitmap to read back the
// frame buffer into. This seems to happen when CSS styles are
// used to resize the Canvas.
SkBitmap m_resizingBitmap;
// Used to flip a bitmap vertically.
Vector<uint8_t> m_scanline;
};
} // namespace blink
#endif // DrawingBuffer_h