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/*
* Copyright (C) 2004, 2005, 2008 Nikolas Zimmermann <zimmermann@kde.org>
* Copyright (C) 2004, 2005, 2006 Rob Buis <buis@kde.org>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#include "config.h"
#include "core/svg/SVGGraphicsElement.h"
#include "SVGNames.h"
#include "core/rendering/svg/RenderSVGPath.h"
#include "core/rendering/svg/RenderSVGResource.h"
#include "core/rendering/svg/SVGPathData.h"
#include "core/svg/SVGElementInstance.h"
#include "platform/transforms/AffineTransform.h"
namespace WebCore {
// Animated property definitions
DEFINE_ANIMATED_TRANSFORM_LIST(SVGGraphicsElement, SVGNames::transformAttr, Transform, transform)
BEGIN_REGISTER_ANIMATED_PROPERTIES(SVGGraphicsElement)
REGISTER_LOCAL_ANIMATED_PROPERTY(transform)
REGISTER_PARENT_ANIMATED_PROPERTIES(SVGElement)
REGISTER_PARENT_ANIMATED_PROPERTIES(SVGTests)
END_REGISTER_ANIMATED_PROPERTIES
SVGGraphicsElement::SVGGraphicsElement(const QualifiedName& tagName, Document& document, ConstructionType constructionType)
: SVGElement(tagName, document, constructionType)
{
registerAnimatedPropertiesForSVGGraphicsElement();
}
SVGGraphicsElement::~SVGGraphicsElement()
{
}
AffineTransform SVGGraphicsElement::getTransformToElement(SVGElement* target, ExceptionState& exceptionState)
{
AffineTransform ctm = getCTM(AllowStyleUpdate);
if (target && target->isSVGGraphicsElement()) {
AffineTransform targetCTM = toSVGGraphicsElement(target)->getCTM(AllowStyleUpdate);
if (!targetCTM.isInvertible()) {
exceptionState.throwUninformativeAndGenericDOMException(InvalidStateError);
return ctm;
}
ctm = targetCTM.inverse() * ctm;
}
return ctm;
}
static AffineTransform computeCTM(SVGGraphicsElement* element, SVGElement::CTMScope mode, SVGGraphicsElement::StyleUpdateStrategy styleUpdateStrategy)
{
ASSERT(element);
if (styleUpdateStrategy == SVGGraphicsElement::AllowStyleUpdate)
element->document().updateLayoutIgnorePendingStylesheets();
AffineTransform ctm;
SVGElement* stopAtElement = mode == SVGGraphicsElement::NearestViewportScope ? element->nearestViewportElement() : 0;
for (Element* currentElement = element; currentElement; currentElement = currentElement->parentOrShadowHostElement()) {
if (!currentElement->isSVGElement())
break;
ctm = toSVGElement(currentElement)->localCoordinateSpaceTransform(mode).multiply(ctm);
// For getCTM() computation, stop at the nearest viewport element
if (currentElement == stopAtElement)
break;
}
return ctm;
}
AffineTransform SVGGraphicsElement::getCTM(StyleUpdateStrategy styleUpdateStrategy)
{
return computeCTM(this, NearestViewportScope, styleUpdateStrategy);
}
AffineTransform SVGGraphicsElement::getScreenCTM(StyleUpdateStrategy styleUpdateStrategy)
{
return computeCTM(this, ScreenScope, styleUpdateStrategy);
}
AffineTransform SVGGraphicsElement::animatedLocalTransform() const
{
AffineTransform matrix;
RenderStyle* style = renderer() ? renderer()->style() : 0;
// If CSS property was set, use that, otherwise fallback to attribute (if set).
if (style && style->hasTransform()) {
// Note: objectBoundingBox is an emptyRect for elements like pattern or clipPath.
// See the "Object bounding box units" section of http://dev.w3.org/csswg/css3-transforms/
TransformationMatrix transform;
style->applyTransform(transform, renderer()->objectBoundingBox());
// Flatten any 3D transform.
matrix = transform.toAffineTransform();
// CSS bakes the zoom factor into lengths, including translation components.
// In order to align CSS & SVG transforms, we need to invert this operation.
float zoom = style->effectiveZoom();
if (zoom != 1) {
matrix.setE(matrix.e() / zoom);
matrix.setF(matrix.f() / zoom);
}
} else {
transformCurrentValue().concatenate(matrix);
}
if (m_supplementalTransform)
return *m_supplementalTransform * matrix;
return matrix;
}
AffineTransform* SVGGraphicsElement::supplementalTransform()
{
if (!m_supplementalTransform)
m_supplementalTransform = adoptPtr(new AffineTransform);
return m_supplementalTransform.get();
}
bool SVGGraphicsElement::isSupportedAttribute(const QualifiedName& attrName)
{
DEFINE_STATIC_LOCAL(HashSet<QualifiedName>, supportedAttributes, ());
if (supportedAttributes.isEmpty()) {
SVGTests::addSupportedAttributes(supportedAttributes);
supportedAttributes.add(SVGNames::transformAttr);
}
return supportedAttributes.contains<SVGAttributeHashTranslator>(attrName);
}
void SVGGraphicsElement::parseAttribute(const QualifiedName& name, const AtomicString& value)
{
if (!isSupportedAttribute(name)) {
SVGElement::parseAttribute(name, value);
return;
}
if (name == SVGNames::transformAttr) {
SVGTransformList newList;
newList.parse(value);
detachAnimatedTransformListWrappers(newList.size());
setTransformBaseValue(newList);
return;
} else if (SVGTests::parseAttribute(name, value)) {
return;
}
ASSERT_NOT_REACHED();
}
void SVGGraphicsElement::svgAttributeChanged(const QualifiedName& attrName)
{
if (!isSupportedAttribute(attrName)) {
SVGElement::svgAttributeChanged(attrName);
return;
}
SVGElementInstance::InvalidationGuard invalidationGuard(this);
// Reattach so the isValid() check will be run again during renderer creation.
if (SVGTests::isKnownAttribute(attrName)) {
lazyReattachIfAttached();
return;
}
RenderObject* object = renderer();
if (!object)
return;
if (attrName == SVGNames::transformAttr) {
object->setNeedsTransformUpdate();
RenderSVGResource::markForLayoutAndParentResourceInvalidation(object);
return;
}
ASSERT_NOT_REACHED();
}
static bool isViewportElement(Node* node)
{
return (node->hasTagName(SVGNames::svgTag)
|| node->hasTagName(SVGNames::symbolTag)
|| node->hasTagName(SVGNames::foreignObjectTag)
|| node->hasTagName(SVGNames::imageTag));
}
SVGElement* SVGGraphicsElement::nearestViewportElement() const
{
for (Element* current = parentOrShadowHostElement(); current; current = current->parentOrShadowHostElement()) {
if (isViewportElement(current))
return toSVGElement(current);
}
return 0;
}
SVGElement* SVGGraphicsElement::farthestViewportElement() const
{
SVGElement* farthest = 0;
for (Element* current = parentOrShadowHostElement(); current; current = current->parentOrShadowHostElement()) {
if (isViewportElement(current))
farthest = toSVGElement(current);
}
return farthest;
}
SVGRect SVGGraphicsElement::getBBox()
{
document().updateLayoutIgnorePendingStylesheets();
// FIXME: Eventually we should support getBBox for detached elements.
if (!renderer())
return SVGRect();
return renderer()->objectBoundingBox();
}
SVGRect SVGGraphicsElement::getStrokeBBox()
{
document().updateLayoutIgnorePendingStylesheets();
// FIXME: Eventually we should support getStrokeBBox for detached elements.
if (!renderer())
return SVGRect();
return renderer()->strokeBoundingBox();
}
RenderObject* SVGGraphicsElement::createRenderer(RenderStyle*)
{
// By default, any subclass is expected to do path-based drawing
return new RenderSVGPath(this);
}
void SVGGraphicsElement::toClipPath(Path& path)
{
updatePathFromGraphicsElement(this, path);
// FIXME: How do we know the element has done a layout?
path.transform(animatedLocalTransform());
}
}