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/*
* Copyright (C) 2014 Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following disclaimer
* in the documentation and/or other materials provided with the
* distribution.
* * Neither the name of Google Inc. nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#include "core/svg/SVGPoint.h"
#include "bindings/v8/ExceptionState.h"
#include "core/dom/ExceptionCode.h"
#include "core/svg/SVGAnimationElement.h"
#include "core/svg/SVGParserUtilities.h"
#include "platform/transforms/AffineTransform.h"
#include "wtf/text/StringBuilder.h"
#include "wtf/text/WTFString.h"
namespace WebCore {
SVGPoint::SVGPoint()
: SVGPropertyBase(classType())
{
}
SVGPoint::SVGPoint(const FloatPoint& point)
: SVGPropertyBase(classType())
, m_value(point)
{
}
PassRefPtr<SVGPoint> SVGPoint::clone() const
{
return SVGPoint::create(m_value);
}
PassRefPtr<SVGPropertyBase> SVGPoint::cloneForAnimation(const String& value) const
{
RefPtr<SVGPoint> point = SVGPoint::create();
point->setValueAsString(value, IGNORE_EXCEPTION);
return point.release();
}
template<typename CharType>
void SVGPoint::parse(const CharType*& ptr, const CharType* end, ExceptionState& exceptionState)
{
const CharType* start = ptr;
skipOptionalSVGSpaces(ptr, end);
float x = 0.0f;
float y = 0.0f;
bool valid = parseNumber(ptr, end, x) && parseNumber(ptr, end, y, DisallowWhitespace);
if (!valid) {
exceptionState.throwDOMException(SyntaxError, "Problem parsing point \"" + String(start, end - start) + "\"");
return;
}
skipOptionalSVGSpaces(ptr, end);
if (ptr < end) { // nothing should come after the last, fourth number
exceptionState.throwDOMException(SyntaxError, "Problem parsing point \"" + String(start, end - start) + "\"");
return;
}
m_value = FloatPoint(x, y);
}
FloatPoint SVGPoint::matrixTransform(const AffineTransform& transform) const
{
double newX, newY;
transform.map(static_cast<double>(x()), static_cast<double>(y()), newX, newY);
return FloatPoint::narrowPrecision(newX, newY);
}
void SVGPoint::setValueAsString(const String& string, ExceptionState& exceptionState)
{
if (string.isEmpty()) {
m_value = FloatPoint(0.0f, 0.0f);
return;
}
if (string.is8Bit()) {
const LChar* ptr = string.characters8();
const LChar* end = ptr + string.length();
parse(ptr, end, exceptionState);
return;
}
const UChar* ptr = string.characters16();
const UChar* end = ptr + string.length();
parse(ptr, end, exceptionState);
}
String SVGPoint::valueAsString() const
{
StringBuilder builder;
builder.append(String::number(x()));
builder.append(' ');
builder.append(String::number(y()));
return builder.toString();
}
void SVGPoint::add(PassRefPtrWillBeRawPtr<SVGPropertyBase> other, SVGElement*)
{
// SVGPoint is not animated by itself
ASSERT_NOT_REACHED();
}
void SVGPoint::calculateAnimatedValue(SVGAnimationElement* animationElement, float percentage, unsigned repeatCount, PassRefPtr<SVGPropertyBase> fromValue, PassRefPtr<SVGPropertyBase> toValue, PassRefPtr<SVGPropertyBase> toAtEndOfDurationValue, SVGElement*)
{
// SVGPoint is not animated by itself
ASSERT_NOT_REACHED();
}
float SVGPoint::calculateDistance(PassRefPtr<SVGPropertyBase> to, SVGElement* contextElement)
{
// SVGPoint is not animated by itself
ASSERT_NOT_REACHED();
return 0.0f;
}
}