| /* |
| * Copyright (C) 2006, 2007, 2008, 2009, 2010, 2011, 2012 Apple Inc. All rights reserved. |
| * |
| * Portions are Copyright (C) 1998 Netscape Communications Corporation. |
| * |
| * Other contributors: |
| * Robert O'Callahan <roc+@cs.cmu.edu> |
| * David Baron <dbaron@fas.harvard.edu> |
| * Christian Biesinger <cbiesinger@web.de> |
| * Randall Jesup <rjesup@wgate.com> |
| * Roland Mainz <roland.mainz@informatik.med.uni-giessen.de> |
| * Josh Soref <timeless@mac.com> |
| * Boris Zbarsky <bzbarsky@mit.edu> |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Lesser General Public |
| * License as published by the Free Software Foundation; either |
| * version 2.1 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Lesser General Public License for more details. |
| * |
| * You should have received a copy of the GNU Lesser General Public |
| * License along with this library; if not, write to the Free Software |
| * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA |
| * |
| * Alternatively, the contents of this file may be used under the terms |
| * of either the Mozilla Public License Version 1.1, found at |
| * http://www.mozilla.org/MPL/ (the "MPL") or the GNU General Public |
| * License Version 2.0, found at http://www.fsf.org/copyleft/gpl.html |
| * (the "GPL"), in which case the provisions of the MPL or the GPL are |
| * applicable instead of those above. If you wish to allow use of your |
| * version of this file only under the terms of one of those two |
| * licenses (the MPL or the GPL) and not to allow others to use your |
| * version of this file under the LGPL, indicate your decision by |
| * deletingthe provisions above and replace them with the notice and |
| * other provisions required by the MPL or the GPL, as the case may be. |
| * If you do not delete the provisions above, a recipient may use your |
| * version of this file under any of the LGPL, the MPL or the GPL. |
| */ |
| |
| #include "config.h" |
| #include "core/rendering/RenderLayerRepainter.h" |
| |
| #include "core/rendering/FilterEffectRenderer.h" |
| #include "core/rendering/RenderLayer.h" |
| #include "core/rendering/RenderView.h" |
| #include "core/rendering/compositing/CompositedLayerMapping.h" |
| |
| namespace WebCore { |
| |
| RenderLayerRepainter::RenderLayerRepainter(RenderLayerModelObject& renderer) |
| : m_renderer(renderer) |
| , m_repaintStatus(NeedsNormalRepaint) |
| { |
| } |
| |
| void RenderLayerRepainter::repaintAfterLayout(bool shouldCheckForRepaint) |
| { |
| if (RuntimeEnabledFeatures::repaintAfterLayoutEnabled()) |
| return; |
| |
| // FIXME: really, we're in the repaint phase here, and the following queries are legal. |
| // Until those states are fully fledged, I'll just disable the ASSERTS. |
| DisableCompositingQueryAsserts disabler; |
| if (m_renderer.layer()->hasVisibleContent()) { |
| RenderView* view = m_renderer.view(); |
| ASSERT(view); |
| // FIXME: LayoutState does not work with RenderLayers as there is not a 1-to-1 |
| // mapping between them and the RenderObjects. It would be neat to enable |
| // LayoutState outside the layout() phase and use it here. |
| ASSERT(!view->layoutStateCachedOffsetsEnabled()); |
| |
| const RenderLayerModelObject* repaintContainer = m_renderer.containerForPaintInvalidation(); |
| LayoutRect oldRepaintRect = m_repaintRect; |
| LayoutPoint oldOffset = m_offset; |
| computeRepaintRects(); |
| shouldCheckForRepaint &= shouldRepaintLayer(); |
| |
| if (shouldCheckForRepaint) { |
| if (view && !view->document().printing()) { |
| if (m_repaintStatus & NeedsFullRepaint) { |
| m_renderer.invalidatePaintUsingContainer(repaintContainer, pixelSnappedIntRect(oldRepaintRect), InvalidationLayer); |
| if (m_repaintRect != oldRepaintRect) |
| m_renderer.invalidatePaintUsingContainer(repaintContainer, pixelSnappedIntRect(m_repaintRect), InvalidationLayer); |
| } else { |
| m_renderer.invalidatePaintAfterLayoutIfNeeded(repaintContainer, m_renderer.selfNeedsLayout(), oldRepaintRect, oldOffset, &m_repaintRect, &m_offset); |
| } |
| } |
| } |
| } else { |
| clearRepaintRects(); |
| } |
| |
| m_repaintStatus = NeedsNormalRepaint; |
| |
| } |
| |
| void RenderLayerRepainter::clearRepaintRects() |
| { |
| ASSERT(!m_renderer.layer()->hasVisibleContent()); |
| |
| m_repaintRect = IntRect(); |
| } |
| |
| void RenderLayerRepainter::computeRepaintRects() |
| { |
| const RenderLayerModelObject* repaintContainer = m_renderer.containerForPaintInvalidation(); |
| LayoutRect repaintRect = m_renderer.boundsRectForPaintInvalidation(repaintContainer); |
| if (RuntimeEnabledFeatures::repaintAfterLayoutEnabled()) { |
| // FIXME: We want RenderLayerRepainter to go away when |
| // repaint-after-layout is on by default so we need to figure out how to |
| // handle this update. |
| m_renderer.setPreviousPaintInvalidationRect(repaintRect); |
| } else { |
| m_repaintRect = repaintRect; |
| m_offset = RenderLayer::positionFromPaintInvalidationContainer(&m_renderer, repaintContainer); |
| } |
| } |
| |
| void RenderLayerRepainter::computeRepaintRectsIncludingNonCompositingDescendants() |
| { |
| // FIXME: computeRepaintRects() has to walk up the parent chain for every layer to compute the rects. |
| // We should make this more efficient. |
| // FIXME: it's wrong to call this when layout is not up-to-date, which we do. |
| computeRepaintRects(); |
| |
| for (RenderLayer* layer = m_renderer.layer()->firstChild(); layer; layer = layer->nextSibling()) { |
| if (layer->compositingState() != PaintsIntoOwnBacking && layer->compositingState() != PaintsIntoGroupedBacking) |
| layer->repainter().computeRepaintRectsIncludingNonCompositingDescendants(); |
| } |
| } |
| |
| inline bool RenderLayerRepainter::shouldRepaintLayer() const |
| { |
| if (RuntimeEnabledFeatures::repaintAfterLayoutEnabled()) |
| return false; |
| |
| if (m_repaintStatus != NeedsFullRepaintForPositionedMovementLayout) |
| return true; |
| |
| // Composited layers that were moved during a positioned movement only |
| // layout, don't need to be repainted. They just need to be recomposited. |
| return m_renderer.compositingState() != PaintsIntoOwnBacking; |
| } |
| |
| // Since we're only painting non-composited layers, we know that they all share the same repaintContainer. |
| void RenderLayerRepainter::repaintIncludingNonCompositingDescendants() |
| { |
| repaintIncludingNonCompositingDescendantsInternal(m_renderer.containerForPaintInvalidation()); |
| } |
| |
| void RenderLayerRepainter::repaintIncludingNonCompositingDescendantsInternal(const RenderLayerModelObject* repaintContainer) |
| { |
| m_renderer.invalidatePaintUsingContainer(repaintContainer, pixelSnappedIntRect(m_renderer.boundsRectForPaintInvalidation(repaintContainer)), InvalidationLayer); |
| |
| // FIXME: Repaints can be issued during style recalc at present, via RenderLayerModelObject::styleWillChange. This happens in scenarios when |
| // repaint is needed but not layout. |
| DisableCompositingQueryAsserts disabler; |
| |
| for (RenderLayer* curr = m_renderer.layer()->firstChild(); curr; curr = curr->nextSibling()) { |
| if (curr->compositingState() != PaintsIntoOwnBacking && curr->compositingState() != PaintsIntoGroupedBacking) |
| curr->repainter().repaintIncludingNonCompositingDescendantsInternal(repaintContainer); |
| } |
| } |
| |
| LayoutRect RenderLayerRepainter::repaintRectIncludingNonCompositingDescendants() const |
| { |
| LayoutRect repaintRect; |
| if (RuntimeEnabledFeatures::repaintAfterLayoutEnabled()) |
| repaintRect = m_renderer.previousPaintInvalidationRect(); |
| else |
| repaintRect = m_repaintRect; |
| |
| for (RenderLayer* child = m_renderer.layer()->firstChild(); child; child = child->nextSibling()) { |
| // Don't include repaint rects for composited child layers; they will paint themselves and have a different origin. |
| if (child->compositingState() == PaintsIntoOwnBacking || child->compositingState() == PaintsIntoGroupedBacking) |
| continue; |
| |
| repaintRect.unite(child->repainter().repaintRectIncludingNonCompositingDescendants()); |
| } |
| return repaintRect; |
| } |
| |
| void RenderLayerRepainter::setBackingNeedsRepaintInRect(const LayoutRect& r) |
| { |
| // https://bugs.webkit.org/show_bug.cgi?id=61159 describes an unreproducible crash here, |
| // so assert but check that the layer is composited. |
| ASSERT(m_renderer.compositingState() != NotComposited); |
| if (m_renderer.compositingState() == NotComposited) { |
| // If we're trying to repaint the placeholder document layer, propagate the |
| // repaint to the native view system. |
| LayoutRect absRect(r); |
| LayoutPoint delta; |
| m_renderer.layer()->convertToLayerCoords(m_renderer.layer()->root(), delta); |
| absRect.moveBy(delta); |
| |
| if (absRect.isEmpty()) |
| return; |
| |
| RenderView* view = m_renderer.view(); |
| if (view) |
| view->repaintViewRectangle(absRect); |
| return; |
| } |
| IntRect repaintRect = pixelSnappedIntRect(r); |
| // FIXME: generalize accessors to backing GraphicsLayers so that this code is squashing-agnostic. |
| if (m_renderer.groupedMapping()) { |
| if (GraphicsLayer* squashingLayer = m_renderer.groupedMapping()->squashingLayer()) |
| squashingLayer->setNeedsDisplayInRect(repaintRect); |
| } else { |
| m_renderer.compositedLayerMapping()->setContentsNeedDisplayInRect(repaintRect); |
| } |
| } |
| |
| void RenderLayerRepainter::setFilterBackendNeedsRepaintingInRect(const LayoutRect& rect) |
| { |
| if (rect.isEmpty()) |
| return; |
| LayoutRect rectForRepaint = rect; |
| m_renderer.style()->filterOutsets().expandRect(rectForRepaint); |
| |
| RenderLayerFilterInfo* filterInfo = m_renderer.layer()->filterInfo(); |
| ASSERT(filterInfo); |
| filterInfo->expandDirtySourceRect(rectForRepaint); |
| |
| RenderLayer* parentLayer = enclosingFilterRepaintLayer(); |
| ASSERT(parentLayer); |
| FloatQuad repaintQuad(rectForRepaint); |
| LayoutRect parentLayerRect = m_renderer.localToContainerQuad(repaintQuad, parentLayer->renderer()).enclosingBoundingBox(); |
| |
| if (parentLayerRect.isEmpty()) |
| return; |
| |
| if (parentLayer->hasCompositedLayerMapping()) { |
| parentLayer->repainter().setBackingNeedsRepaintInRect(parentLayerRect); |
| return; |
| } |
| |
| if (parentLayer->paintsWithFilters()) { |
| parentLayer->repainter().setFilterBackendNeedsRepaintingInRect(parentLayerRect); |
| return; |
| } |
| |
| if (parentLayer->isRootLayer()) { |
| RenderView* view = toRenderView(parentLayer->renderer()); |
| view->repaintViewRectangle(parentLayerRect); |
| return; |
| } |
| |
| ASSERT_NOT_REACHED(); |
| } |
| |
| RenderLayer* RenderLayerRepainter::enclosingFilterRepaintLayer() const |
| { |
| for (const RenderLayer* curr = m_renderer.layer(); curr; curr = curr->parent()) { |
| if ((curr != m_renderer.layer() && curr->requiresFullLayerImageForFilters()) || curr->compositingState() == PaintsIntoOwnBacking || curr->isRootLayer()) |
| return const_cast<RenderLayer*>(curr); |
| } |
| return 0; |
| } |
| |
| } // Namespace WebCore |