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/*
* Copyright (C) 2006, 2007, 2008, 2009, 2010, 2011, 2012 Apple Inc. All rights reserved.
*
* Portions are Copyright (C) 1998 Netscape Communications Corporation.
*
* Other contributors:
* Robert O'Callahan <roc+@cs.cmu.edu>
* David Baron <dbaron@fas.harvard.edu>
* Christian Biesinger <cbiesinger@web.de>
* Randall Jesup <rjesup@wgate.com>
* Roland Mainz <roland.mainz@informatik.med.uni-giessen.de>
* Josh Soref <timeless@mac.com>
* Boris Zbarsky <bzbarsky@mit.edu>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Alternatively, the contents of this file may be used under the terms
* of either the Mozilla Public License Version 1.1, found at
* http://www.mozilla.org/MPL/ (the "MPL") or the GNU General Public
* License Version 2.0, found at http://www.fsf.org/copyleft/gpl.html
* (the "GPL"), in which case the provisions of the MPL or the GPL are
* applicable instead of those above. If you wish to allow use of your
* version of this file only under the terms of one of those two
* licenses (the MPL or the GPL) and not to allow others to use your
* version of this file under the LGPL, indicate your decision by
* deletingthe provisions above and replace them with the notice and
* other provisions required by the MPL or the GPL, as the case may be.
* If you do not delete the provisions above, a recipient may use your
* version of this file under any of the LGPL, the MPL or the GPL.
*/
#include "config.h"
#include "core/rendering/RenderLayerRepainter.h"
#include "core/rendering/FilterEffectRenderer.h"
#include "core/rendering/RenderLayer.h"
#include "core/rendering/RenderView.h"
#include "core/rendering/compositing/CompositedLayerMapping.h"
namespace WebCore {
RenderLayerRepainter::RenderLayerRepainter(RenderLayerModelObject& renderer)
: m_renderer(renderer)
, m_repaintStatus(NeedsNormalRepaint)
{
}
void RenderLayerRepainter::repaintAfterLayout(bool shouldCheckForRepaint)
{
if (RuntimeEnabledFeatures::repaintAfterLayoutEnabled())
return;
// FIXME: really, we're in the repaint phase here, and the following queries are legal.
// Until those states are fully fledged, I'll just disable the ASSERTS.
DisableCompositingQueryAsserts disabler;
if (m_renderer.layer()->hasVisibleContent()) {
RenderView* view = m_renderer.view();
ASSERT(view);
// FIXME: LayoutState does not work with RenderLayers as there is not a 1-to-1
// mapping between them and the RenderObjects. It would be neat to enable
// LayoutState outside the layout() phase and use it here.
ASSERT(!view->layoutStateCachedOffsetsEnabled());
const RenderLayerModelObject* repaintContainer = m_renderer.containerForPaintInvalidation();
LayoutRect oldRepaintRect = m_repaintRect;
LayoutPoint oldOffset = m_offset;
computeRepaintRects();
shouldCheckForRepaint &= shouldRepaintLayer();
if (shouldCheckForRepaint) {
if (view && !view->document().printing()) {
if (m_repaintStatus & NeedsFullRepaint) {
m_renderer.invalidatePaintUsingContainer(repaintContainer, pixelSnappedIntRect(oldRepaintRect), InvalidationLayer);
if (m_repaintRect != oldRepaintRect)
m_renderer.invalidatePaintUsingContainer(repaintContainer, pixelSnappedIntRect(m_repaintRect), InvalidationLayer);
} else {
m_renderer.invalidatePaintAfterLayoutIfNeeded(repaintContainer, m_renderer.selfNeedsLayout(), oldRepaintRect, oldOffset, &m_repaintRect, &m_offset);
}
}
}
} else {
clearRepaintRects();
}
m_repaintStatus = NeedsNormalRepaint;
}
void RenderLayerRepainter::clearRepaintRects()
{
ASSERT(!m_renderer.layer()->hasVisibleContent());
m_repaintRect = IntRect();
}
void RenderLayerRepainter::computeRepaintRects()
{
const RenderLayerModelObject* repaintContainer = m_renderer.containerForPaintInvalidation();
LayoutRect repaintRect = m_renderer.boundsRectForPaintInvalidation(repaintContainer);
if (RuntimeEnabledFeatures::repaintAfterLayoutEnabled()) {
// FIXME: We want RenderLayerRepainter to go away when
// repaint-after-layout is on by default so we need to figure out how to
// handle this update.
m_renderer.setPreviousPaintInvalidationRect(repaintRect);
} else {
m_repaintRect = repaintRect;
m_offset = RenderLayer::positionFromPaintInvalidationContainer(&m_renderer, repaintContainer);
}
}
void RenderLayerRepainter::computeRepaintRectsIncludingNonCompositingDescendants()
{
// FIXME: computeRepaintRects() has to walk up the parent chain for every layer to compute the rects.
// We should make this more efficient.
// FIXME: it's wrong to call this when layout is not up-to-date, which we do.
computeRepaintRects();
for (RenderLayer* layer = m_renderer.layer()->firstChild(); layer; layer = layer->nextSibling()) {
if (layer->compositingState() != PaintsIntoOwnBacking && layer->compositingState() != PaintsIntoGroupedBacking)
layer->repainter().computeRepaintRectsIncludingNonCompositingDescendants();
}
}
inline bool RenderLayerRepainter::shouldRepaintLayer() const
{
if (RuntimeEnabledFeatures::repaintAfterLayoutEnabled())
return false;
if (m_repaintStatus != NeedsFullRepaintForPositionedMovementLayout)
return true;
// Composited layers that were moved during a positioned movement only
// layout, don't need to be repainted. They just need to be recomposited.
return m_renderer.compositingState() != PaintsIntoOwnBacking;
}
// Since we're only painting non-composited layers, we know that they all share the same repaintContainer.
void RenderLayerRepainter::repaintIncludingNonCompositingDescendants()
{
repaintIncludingNonCompositingDescendantsInternal(m_renderer.containerForPaintInvalidation());
}
void RenderLayerRepainter::repaintIncludingNonCompositingDescendantsInternal(const RenderLayerModelObject* repaintContainer)
{
m_renderer.invalidatePaintUsingContainer(repaintContainer, pixelSnappedIntRect(m_renderer.boundsRectForPaintInvalidation(repaintContainer)), InvalidationLayer);
// FIXME: Repaints can be issued during style recalc at present, via RenderLayerModelObject::styleWillChange. This happens in scenarios when
// repaint is needed but not layout.
DisableCompositingQueryAsserts disabler;
for (RenderLayer* curr = m_renderer.layer()->firstChild(); curr; curr = curr->nextSibling()) {
if (curr->compositingState() != PaintsIntoOwnBacking && curr->compositingState() != PaintsIntoGroupedBacking)
curr->repainter().repaintIncludingNonCompositingDescendantsInternal(repaintContainer);
}
}
LayoutRect RenderLayerRepainter::repaintRectIncludingNonCompositingDescendants() const
{
LayoutRect repaintRect;
if (RuntimeEnabledFeatures::repaintAfterLayoutEnabled())
repaintRect = m_renderer.previousPaintInvalidationRect();
else
repaintRect = m_repaintRect;
for (RenderLayer* child = m_renderer.layer()->firstChild(); child; child = child->nextSibling()) {
// Don't include repaint rects for composited child layers; they will paint themselves and have a different origin.
if (child->compositingState() == PaintsIntoOwnBacking || child->compositingState() == PaintsIntoGroupedBacking)
continue;
repaintRect.unite(child->repainter().repaintRectIncludingNonCompositingDescendants());
}
return repaintRect;
}
void RenderLayerRepainter::setBackingNeedsRepaintInRect(const LayoutRect& r)
{
// https://bugs.webkit.org/show_bug.cgi?id=61159 describes an unreproducible crash here,
// so assert but check that the layer is composited.
ASSERT(m_renderer.compositingState() != NotComposited);
if (m_renderer.compositingState() == NotComposited) {
// If we're trying to repaint the placeholder document layer, propagate the
// repaint to the native view system.
LayoutRect absRect(r);
LayoutPoint delta;
m_renderer.layer()->convertToLayerCoords(m_renderer.layer()->root(), delta);
absRect.moveBy(delta);
if (absRect.isEmpty())
return;
RenderView* view = m_renderer.view();
if (view)
view->repaintViewRectangle(absRect);
return;
}
IntRect repaintRect = pixelSnappedIntRect(r);
// FIXME: generalize accessors to backing GraphicsLayers so that this code is squashing-agnostic.
if (m_renderer.groupedMapping()) {
if (GraphicsLayer* squashingLayer = m_renderer.groupedMapping()->squashingLayer())
squashingLayer->setNeedsDisplayInRect(repaintRect);
} else {
m_renderer.compositedLayerMapping()->setContentsNeedDisplayInRect(repaintRect);
}
}
void RenderLayerRepainter::setFilterBackendNeedsRepaintingInRect(const LayoutRect& rect)
{
if (rect.isEmpty())
return;
LayoutRect rectForRepaint = rect;
m_renderer.style()->filterOutsets().expandRect(rectForRepaint);
RenderLayerFilterInfo* filterInfo = m_renderer.layer()->filterInfo();
ASSERT(filterInfo);
filterInfo->expandDirtySourceRect(rectForRepaint);
RenderLayer* parentLayer = enclosingFilterRepaintLayer();
ASSERT(parentLayer);
FloatQuad repaintQuad(rectForRepaint);
LayoutRect parentLayerRect = m_renderer.localToContainerQuad(repaintQuad, parentLayer->renderer()).enclosingBoundingBox();
if (parentLayerRect.isEmpty())
return;
if (parentLayer->hasCompositedLayerMapping()) {
parentLayer->repainter().setBackingNeedsRepaintInRect(parentLayerRect);
return;
}
if (parentLayer->paintsWithFilters()) {
parentLayer->repainter().setFilterBackendNeedsRepaintingInRect(parentLayerRect);
return;
}
if (parentLayer->isRootLayer()) {
RenderView* view = toRenderView(parentLayer->renderer());
view->repaintViewRectangle(parentLayerRect);
return;
}
ASSERT_NOT_REACHED();
}
RenderLayer* RenderLayerRepainter::enclosingFilterRepaintLayer() const
{
for (const RenderLayer* curr = m_renderer.layer(); curr; curr = curr->parent()) {
if ((curr != m_renderer.layer() && curr->requiresFullLayerImageForFilters()) || curr->compositingState() == PaintsIntoOwnBacking || curr->isRootLayer())
return const_cast<RenderLayer*>(curr);
}
return 0;
}
} // Namespace WebCore