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/*
* Copyright (C) 1999 Lars Knoll (knoll@kde.org)
* Copyright (C) 2006 Apple Computer, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*
*/
#ifndef RenderView_h
#define RenderView_h
#include "core/frame/FrameView.h"
#include "core/rendering/LayoutState.h"
#include "core/rendering/RenderBlockFlow.h"
#include "platform/PODFreeListArena.h"
#include "platform/scroll/ScrollableArea.h"
#include "wtf/OwnPtr.h"
namespace WebCore {
class FlowThreadController;
class RenderLayerCompositor;
class RenderQuote;
// The root of the render tree, corresponding to the CSS initial containing block.
// It's dimensions match that of the logical viewport (which may be different from
// the visible viewport in fixed-layout mode), and it is always at position (0,0)
// relative to the document (and so isn't necessarily in view).
class RenderView FINAL : public RenderBlockFlow {
public:
explicit RenderView(Document*);
virtual ~RenderView();
bool hitTest(const HitTestRequest&, HitTestResult&);
bool hitTest(const HitTestRequest&, const HitTestLocation&, HitTestResult&);
virtual const char* renderName() const OVERRIDE { return "RenderView"; }
virtual bool isRenderView() const OVERRIDE { return true; }
virtual LayerType layerTypeRequired() const OVERRIDE { return NormalLayer; }
virtual bool isChildAllowed(RenderObject*, RenderStyle*) const OVERRIDE;
virtual void layout() OVERRIDE;
virtual void updateLogicalWidth() OVERRIDE;
virtual void computeLogicalHeight(LayoutUnit logicalHeight, LayoutUnit logicalTop, LogicalExtentComputedValues&) const OVERRIDE;
virtual LayoutUnit availableLogicalHeight(AvailableLogicalHeightType) const OVERRIDE;
// The same as the FrameView's layoutHeight/layoutWidth but with null check guards.
int viewHeight(IncludeScrollbarsInRect = ExcludeScrollbars) const;
int viewWidth(IncludeScrollbarsInRect = ExcludeScrollbars) const;
int viewLogicalWidth() const
{
return style()->isHorizontalWritingMode() ? viewWidth(ExcludeScrollbars) : viewHeight(ExcludeScrollbars);
}
int viewLogicalHeight() const;
LayoutUnit viewLogicalHeightForPercentages() const;
float zoomFactor() const;
FrameView* frameView() const { return m_frameView; }
virtual void mapRectToPaintInvalidationBacking(const RenderLayerModelObject* paintInvalidationContainer, LayoutRect&, bool fixed = false) const OVERRIDE;
void repaintViewRectangle(const LayoutRect&) const;
void repaintViewAndCompositedLayers();
virtual void paint(PaintInfo&, const LayoutPoint&) OVERRIDE;
virtual void paintBoxDecorations(PaintInfo&, const LayoutPoint&) OVERRIDE;
enum SelectionRepaintMode { RepaintNewXOROld, RepaintNewMinusOld, RepaintNothing };
void setSelection(RenderObject* start, int startPos, RenderObject* end, int endPos, SelectionRepaintMode = RepaintNewXOROld);
void getSelection(RenderObject*& startRenderer, int& startOffset, RenderObject*& endRenderer, int& endOffset) const;
void clearSelection();
RenderObject* selectionStart() const { return m_selectionStart; }
RenderObject* selectionEnd() const { return m_selectionEnd; }
IntRect selectionBounds(bool clipToVisibleContent = true) const;
void selectionStartEnd(int& startPos, int& endPos) const;
void repaintSelection() const;
virtual void absoluteRects(Vector<IntRect>&, const LayoutPoint& accumulatedOffset) const OVERRIDE;
virtual void absoluteQuads(Vector<FloatQuad>&, bool* wasFixed) const OVERRIDE;
virtual LayoutRect viewRect() const OVERRIDE;
// layoutDelta is used transiently during layout to store how far an object has moved from its
// last layout location, in order to repaint correctly.
// If we're doing a full repaint m_layoutState will be 0, but in that case layoutDelta doesn't matter.
LayoutSize layoutDelta() const
{
ASSERT(!RuntimeEnabledFeatures::repaintAfterLayoutEnabled());
return m_layoutState ? m_layoutState->layoutDelta() : LayoutSize();
}
void addLayoutDelta(const LayoutSize& delta)
{
ASSERT(!RuntimeEnabledFeatures::repaintAfterLayoutEnabled());
if (m_layoutState)
m_layoutState->addLayoutDelta(delta);
}
#if ASSERT_ENABLED
bool layoutDeltaMatches(const LayoutSize& delta)
{
ASSERT(!RuntimeEnabledFeatures::repaintAfterLayoutEnabled());
if (!m_layoutState)
return false;
return (delta.width() == m_layoutState->layoutDelta().width() || m_layoutState->layoutDeltaXSaturated()) && (delta.height() == m_layoutState->layoutDelta().height() || m_layoutState->layoutDeltaYSaturated());
}
#endif
bool shouldDoFullRepaintForNextLayout() const;
bool doingFullRepaint() const { return m_frameView->needsFullPaintInvalidation(); }
// Returns true if layoutState should be used for its cached offset and clip.
bool layoutStateCachedOffsetsEnabled() const { return m_layoutState && m_layoutState->cachedOffsetsEnabled(); }
LayoutState* layoutState() const { return m_layoutState; }
bool canMapUsingLayoutStateForContainer(const RenderObject* repaintContainer) const
{
// FIXME: LayoutState should be enabled for other repaint containers than the RenderView. crbug.com/363834
return layoutStateCachedOffsetsEnabled() && (repaintContainer == this);
}
virtual void updateHitTestResult(HitTestResult&, const LayoutPoint&) OVERRIDE;
LayoutUnit pageLogicalHeight() const { return m_pageLogicalHeight; }
void setPageLogicalHeight(LayoutUnit height)
{
if (m_pageLogicalHeight != height) {
m_pageLogicalHeight = height;
m_pageLogicalHeightChanged = true;
}
}
bool pageLogicalHeightChanged() const { return m_pageLogicalHeightChanged; }
// Notification that this view moved into or out of a native window.
void setIsInWindow(bool);
RenderLayerCompositor* compositor();
bool usesCompositing() const;
IntRect unscaledDocumentRect() const;
LayoutRect backgroundRect(RenderBox* backgroundRenderer) const;
IntRect documentRect() const;
// Renderer that paints the root background has background-images which all have background-attachment: fixed.
bool rootBackgroundIsEntirelyFixed() const;
FlowThreadController* flowThreadController();
IntervalArena* intervalArena();
void setRenderQuoteHead(RenderQuote* head) { m_renderQuoteHead = head; }
RenderQuote* renderQuoteHead() const { return m_renderQuoteHead; }
// FIXME: This is a work around because the current implementation of counters
// requires walking the entire tree repeatedly and most pages don't actually use either
// feature so we shouldn't take the performance hit when not needed. Long term we should
// rewrite the counter and quotes code.
void addRenderCounter() { m_renderCounterCount++; }
void removeRenderCounter() { ASSERT(m_renderCounterCount > 0); m_renderCounterCount--; }
bool hasRenderCounters() { return m_renderCounterCount; }
virtual bool backgroundIsKnownToBeOpaqueInRect(const LayoutRect& localRect) const OVERRIDE;
double layoutViewportWidth() const;
double layoutViewportHeight() const;
void pushLayoutState(LayoutState&);
void popLayoutState();
private:
virtual void mapLocalToContainer(const RenderLayerModelObject* repaintContainer, TransformState&, MapCoordinatesFlags = ApplyContainerFlip, bool* wasFixed = 0) const OVERRIDE;
virtual const RenderObject* pushMappingToContainer(const RenderLayerModelObject* ancestorToStopAt, RenderGeometryMap&) const OVERRIDE;
virtual void mapAbsoluteToLocalPoint(MapCoordinatesFlags, TransformState&) const OVERRIDE;
virtual void computeSelfHitTestRects(Vector<LayoutRect>&, const LayoutPoint& layerOffset) const OVERRIDE;
virtual void invalidateTreeAfterLayout(const RenderLayerModelObject& paintInvalidationContainer) OVERRIDE FINAL;
bool shouldRepaint(const LayoutRect&) const;
bool rootFillsViewportBackground(RenderBox* rootBox) const;
void layoutContent();
#ifndef NDEBUG
void checkLayoutState();
#endif
void positionDialog(RenderBox*);
void positionDialogs();
friend class ForceHorriblySlowRectMapping;
bool shouldUsePrintingLayout() const;
RenderObject* backgroundRenderer() const;
FrameView* m_frameView;
RenderObject* m_selectionStart;
RenderObject* m_selectionEnd;
int m_selectionStartPos;
int m_selectionEndPos;
LayoutUnit m_pageLogicalHeight;
bool m_pageLogicalHeightChanged;
LayoutState* m_layoutState;
OwnPtr<RenderLayerCompositor> m_compositor;
OwnPtr<FlowThreadController> m_flowThreadController;
RefPtr<IntervalArena> m_intervalArena;
RenderQuote* m_renderQuoteHead;
unsigned m_renderCounterCount;
};
DEFINE_RENDER_OBJECT_TYPE_CASTS(RenderView, isRenderView());
// Suspends the LayoutState cached offset and clipRect optimization. Used under transforms
// that cannot be represented by LayoutState (common in SVG) and when manipulating the render
// tree during layout in ways that can trigger repaint of a non-child (e.g. when a list item
// moves its list marker around). Note that even when disabled, LayoutState is still used to
// store layoutDelta.
class ForceHorriblySlowRectMapping {
WTF_MAKE_NONCOPYABLE(ForceHorriblySlowRectMapping);
public:
ForceHorriblySlowRectMapping(const RenderObject& root)
: m_view(*root.view())
, m_didDisable(m_view.layoutState() && m_view.layoutState()->cachedOffsetsEnabled())
{
if (m_view.layoutState())
m_view.layoutState()->m_cachedOffsetsEnabled = false;
#if ASSERT_ENABLED
m_layoutState = m_view.layoutState();
#endif
}
~ForceHorriblySlowRectMapping()
{
ASSERT(m_view.layoutState() == m_layoutState);
if (m_didDisable)
m_view.layoutState()->m_cachedOffsetsEnabled = true;
}
private:
RenderView& m_view;
bool m_didDisable;
#if ASSERT_ENABLED
LayoutState* m_layoutState;
#endif
};
} // namespace WebCore
#endif // RenderView_h