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#include "config.h"
#include "core/editing/TextIterator.h"
#include "bindings/v8/ExceptionStatePlaceholder.h"
#include "core/dom/Document.h"
#include "core/dom/Element.h"
#include "core/dom/Node.h"
#include "core/dom/Range.h"
#include "core/dom/shadow/ShadowRoot.h"
#include "core/frame/FrameView.h"
#include "core/html/HTMLDocument.h"
#include "core/html/HTMLElement.h"
#include "core/testing/DummyPageHolder.h"
#include "platform/geometry/IntSize.h"
#include "wtf/Compiler.h"
#include "wtf/OwnPtr.h"
#include "wtf/PassRefPtr.h"
#include "wtf/RefPtr.h"
#include "wtf/StdLibExtras.h"
#include "wtf/Vector.h"
#include "wtf/testing/WTFTestHelpers.h"
#include <gtest/gtest.h>
using namespace WebCore;
namespace {
class TextIteratorTest : public ::testing::Test {
protected:
virtual void SetUp() OVERRIDE;
HTMLDocument& document() const;
Vector<String> iterate(TextIteratorBehavior = TextIteratorDefaultBehavior);
void setBodyInnerHTML(const char*);
PassRefPtr<Range> getBodyRange() const;
private:
OwnPtr<DummyPageHolder> m_dummyPageHolder;
HTMLDocument* m_document;
};
void TextIteratorTest::SetUp()
{
m_dummyPageHolder = DummyPageHolder::create(IntSize(800, 600));
m_document = toHTMLDocument(&m_dummyPageHolder->document());
ASSERT(m_document);
}
Vector<String> TextIteratorTest::iterate(TextIteratorBehavior iteratorBehavior)
{
document().view()->updateLayoutAndStyleIfNeededRecursive(); // Force renderers to be created; TextIterator needs them.
RefPtr<Range> range = getBodyRange();
TextIterator textIterator(range.get(), iteratorBehavior);
Vector<String> textChunks;
while (!textIterator.atEnd()) {
textChunks.append(textIterator.substring(0, textIterator.length()));
textIterator.advance();
}
return textChunks;
}
HTMLDocument& TextIteratorTest::document() const
{
return *m_document;
}
void TextIteratorTest::setBodyInnerHTML(const char* bodyContent)
{
document().body()->setInnerHTML(String::fromUTF8(bodyContent), ASSERT_NO_EXCEPTION);
}
PassRefPtr<Range> TextIteratorTest::getBodyRange() const
{
RefPtr<Range> range(Range::create(document()));
range->selectNode(document().body());
return range.release();
}
Vector<String> createVectorString(const char* const* rawStrings, size_t size)
{
Vector<String> result;
result.append(rawStrings, size);
return result;
}
PassRefPtr<ShadowRoot> createShadowRootForElementWithIDAndSetInnerHTML(TreeScope& scope, const char* hostElementID, const char* shadowRootContent)
{
RefPtr<ShadowRoot> shadowRoot = scope.getElementById(AtomicString::fromUTF8(hostElementID))->createShadowRoot(ASSERT_NO_EXCEPTION);
shadowRoot->setInnerHTML(String::fromUTF8(shadowRootContent), ASSERT_NO_EXCEPTION);
return shadowRoot.release();
}
TEST_F(TextIteratorTest, BasicIteration)
{
static const char* input = "<p>Hello, \ntext</p><p>iterator.</p>";
static const char* expectedTextChunksRawString[] = {
"Hello, ",
"text",
"\n",
"\n",
"iterator."
};
Vector<String> expectedTextChunks = createVectorString(expectedTextChunksRawString, WTF_ARRAY_LENGTH(expectedTextChunksRawString));
setBodyInnerHTML(input);
EXPECT_EQ(expectedTextChunks, iterate());
}
TEST_F(TextIteratorTest, NotEnteringTextControls)
{
static const char* input = "<p>Hello <input type=\"text\" value=\"input\">!</p>";
static const char* expectedTextChunksRawString[] = {
"Hello ",
"",
"!",
};
Vector<String> expectedTextChunks = createVectorString(expectedTextChunksRawString, WTF_ARRAY_LENGTH(expectedTextChunksRawString));
setBodyInnerHTML(input);
EXPECT_EQ(expectedTextChunks, iterate());
}
TEST_F(TextIteratorTest, EnteringTextControlsWithOption)
{
static const char* input = "<p>Hello <input type=\"text\" value=\"input\">!</p>";
static const char* expectedTextChunksRawString[] = {
"Hello ",
"\n",
"input",
"!",
};
Vector<String> expectedTextChunks = createVectorString(expectedTextChunksRawString, WTF_ARRAY_LENGTH(expectedTextChunksRawString));
setBodyInnerHTML(input);
EXPECT_EQ(expectedTextChunks, iterate(TextIteratorEntersTextControls));
}
TEST_F(TextIteratorTest, EnteringTextControlsWithOptionComplex)
{
static const char* input = "<input type=\"text\" value=\"Beginning of range\"><div><div><input type=\"text\" value=\"Under DOM nodes\"></div></div><input type=\"text\" value=\"End of range\">";
static const char* expectedTextChunksRawString[] = {
"\n", // FIXME: Why newline here?
"Beginning of range",
"\n",
"Under DOM nodes",
"\n",
"End of range"
};
Vector<String> expectedTextChunks = createVectorString(expectedTextChunksRawString, WTF_ARRAY_LENGTH(expectedTextChunksRawString));
setBodyInnerHTML(input);
EXPECT_EQ(expectedTextChunks, iterate(TextIteratorEntersTextControls));
}
TEST_F(TextIteratorTest, NotEnteringTextControlHostingShadowTreeEvenWithOption)
{
static const char* bodyContent = "<div>Hello, <input type=\"text\" value=\"input\" id=\"input\"> iterator.</div>";
static const char* shadowContent = "<span>shadow</span>";
// TextIterator doesn't emit "input" nor "shadow" since (1) the renderer for <input> is not created; and
// (2) we don't (yet) recurse into shadow trees.
static const char* expectedTextChunksRawString[] = {
"Hello, ",
"", // FIXME: Why is an empty string emitted here?
" iterator."
};
Vector<String> expectedTextChunks = createVectorString(expectedTextChunksRawString, WTF_ARRAY_LENGTH(expectedTextChunksRawString));
setBodyInnerHTML(bodyContent);
createShadowRootForElementWithIDAndSetInnerHTML(document(), "input", shadowContent);
EXPECT_EQ(expectedTextChunks, iterate());
}
TEST_F(TextIteratorTest, NotEnteringShadowTree)
{
static const char* bodyContent = "<div>Hello, <span id=\"host\">text</span> iterator.</div>";
static const char* shadowContent = "<span>shadow</span>";
static const char* expectedTextChunksRawString[] = {
"Hello, ", // TextIterator doesn't emit "text" since its renderer is not created. The shadow tree is ignored.
" iterator."
};
Vector<String> expectedTextChunks = createVectorString(expectedTextChunksRawString, WTF_ARRAY_LENGTH(expectedTextChunksRawString));
setBodyInnerHTML(bodyContent);
createShadowRootForElementWithIDAndSetInnerHTML(document(), "host", shadowContent);
EXPECT_EQ(expectedTextChunks, iterate());
}
TEST_F(TextIteratorTest, NotEnteringShadowTreeWithMultipleShadowTrees)
{
static const char* bodyContent = "<div>Hello, <span id=\"host\">text</span> iterator.</div>";
static const char* shadowContent1 = "<span>first shadow</span>";
static const char* shadowContent2 = "<span>second shadow</span>";
static const char* expectedTextChunksRawString[] = {
"Hello, ",
" iterator."
};
Vector<String> expectedTextChunks = createVectorString(expectedTextChunksRawString, WTF_ARRAY_LENGTH(expectedTextChunksRawString));
setBodyInnerHTML(bodyContent);
createShadowRootForElementWithIDAndSetInnerHTML(document(), "host", shadowContent1);
createShadowRootForElementWithIDAndSetInnerHTML(document(), "host", shadowContent2);
EXPECT_EQ(expectedTextChunks, iterate());
}
TEST_F(TextIteratorTest, NotEnteringShadowTreeWithNestedShadowTrees)
{
static const char* bodyContent = "<div>Hello, <span id=\"host-in-document\">text</span> iterator.</div>";
static const char* shadowContent1 = "<span>first <span id=\"host-in-shadow\">shadow</span></span>";
static const char* shadowContent2 = "<span>second shadow</span>";
static const char* expectedTextChunksRawString[] = {
"Hello, ",
" iterator."
};
Vector<String> expectedTextChunks = createVectorString(expectedTextChunksRawString, WTF_ARRAY_LENGTH(expectedTextChunksRawString));
setBodyInnerHTML(bodyContent);
RefPtr<ShadowRoot> shadowRoot1 = createShadowRootForElementWithIDAndSetInnerHTML(document(), "host-in-document", shadowContent1);
createShadowRootForElementWithIDAndSetInnerHTML(*shadowRoot1, "host-in-shadow", shadowContent2);
EXPECT_EQ(expectedTextChunks, iterate());
}
TEST_F(TextIteratorTest, NotEnteringShadowTreeWithContentInsertionPoint)
{
static const char* bodyContent = "<div>Hello, <span id=\"host\">text</span> iterator.</div>";
static const char* shadowContent = "<span>shadow <content>content</content></span>";
static const char* expectedTextChunksRawString[] = {
"Hello, ",
"text", // In this case a renderer for "text" is created, so it shows up here.
" iterator."
};
Vector<String> expectedTextChunks = createVectorString(expectedTextChunksRawString, WTF_ARRAY_LENGTH(expectedTextChunksRawString));
setBodyInnerHTML(bodyContent);
createShadowRootForElementWithIDAndSetInnerHTML(document(), "host", shadowContent);
EXPECT_EQ(expectedTextChunks, iterate());
}
TEST_F(TextIteratorTest, EnteringShadowTreeWithOption)
{
static const char* bodyContent = "<div>Hello, <span id=\"host\">text</span> iterator.</div>";
static const char* shadowContent = "<span>shadow</span>";
static const char* expectedTextChunksRawString[] = {
"Hello, ",
"shadow", // TextIterator emits "shadow" since TextIteratorEntersAuthorShadowRoots is specified.
" iterator."
};
Vector<String> expectedTextChunks = createVectorString(expectedTextChunksRawString, WTF_ARRAY_LENGTH(expectedTextChunksRawString));
setBodyInnerHTML(bodyContent);
createShadowRootForElementWithIDAndSetInnerHTML(document(), "host", shadowContent);
EXPECT_EQ(expectedTextChunks, iterate(TextIteratorEntersAuthorShadowRoots));
}
TEST_F(TextIteratorTest, EnteringShadowTreeWithMultipleShadowTreesWithOption)
{
static const char* bodyContent = "<div>Hello, <span id=\"host\">text</span> iterator.</div>";
static const char* shadowContent1 = "<span>first shadow</span>";
static const char* shadowContent2 = "<span>second shadow</span>";
static const char* expectedTextChunksRawString[] = {
"Hello, ",
"second shadow", // The first isn't emitted because a renderer for the first is not created.
" iterator."
};
Vector<String> expectedTextChunks = createVectorString(expectedTextChunksRawString, WTF_ARRAY_LENGTH(expectedTextChunksRawString));
setBodyInnerHTML(bodyContent);
createShadowRootForElementWithIDAndSetInnerHTML(document(), "host", shadowContent1);
createShadowRootForElementWithIDAndSetInnerHTML(document(), "host", shadowContent2);
EXPECT_EQ(expectedTextChunks, iterate(TextIteratorEntersAuthorShadowRoots));
}
TEST_F(TextIteratorTest, EnteringShadowTreeWithNestedShadowTreesWithOption)
{
static const char* bodyContent = "<div>Hello, <span id=\"host-in-document\">text</span> iterator.</div>";
static const char* shadowContent1 = "<span>first <span id=\"host-in-shadow\">shadow</span></span>";
static const char* shadowContent2 = "<span>second shadow</span>";
static const char* expectedTextChunksRawString[] = {
"Hello, ",
"first ",
"second shadow",
" iterator."
};
Vector<String> expectedTextChunks = createVectorString(expectedTextChunksRawString, WTF_ARRAY_LENGTH(expectedTextChunksRawString));
setBodyInnerHTML(bodyContent);
RefPtr<ShadowRoot> shadowRoot1 = createShadowRootForElementWithIDAndSetInnerHTML(document(), "host-in-document", shadowContent1);
createShadowRootForElementWithIDAndSetInnerHTML(*shadowRoot1, "host-in-shadow", shadowContent2);
EXPECT_EQ(expectedTextChunks, iterate(TextIteratorEntersAuthorShadowRoots));
}
TEST_F(TextIteratorTest, EnteringShadowTreeWithContentInsertionPointWithOption)
{
static const char* bodyContent = "<div>Hello, <span id=\"host\">text</span> iterator.</div>";
static const char* shadowContent = "<span><content>content</content> shadow</span>";
// In this case a renderer for "text" is created, and emitted AFTER any nodes in the shadow tree.
// This order does not match the order of the rendered texts, but at this moment it's the expected behavior.
// FIXME: Fix this. We probably need pure-renderer-based implementation of TextIterator to achieve this.
static const char* expectedTextChunksRawString[] = {
"Hello, ",
" shadow",
"text",
" iterator."
};
Vector<String> expectedTextChunks = createVectorString(expectedTextChunksRawString, WTF_ARRAY_LENGTH(expectedTextChunksRawString));
setBodyInnerHTML(bodyContent);
createShadowRootForElementWithIDAndSetInnerHTML(document(), "host", shadowContent);
EXPECT_EQ(expectedTextChunks, iterate(TextIteratorEntersAuthorShadowRoots));
}
TEST_F(TextIteratorTest, FullyClipsContents)
{
static const char* bodyContent =
"<div style=\"overflow: hidden; width: 200px; height: 0;\">"
"I'm invisible"
"</div>";
Vector<String> expectedTextChunks; // Empty.
setBodyInnerHTML(bodyContent);
EXPECT_EQ(expectedTextChunks, iterate());
}
TEST_F(TextIteratorTest, IgnoresContainerClip)
{
static const char* bodyContent =
"<div style=\"overflow: hidden; width: 200px; height: 0;\">"
"<div>I'm not visible</div>"
"<div style=\"position: absolute; width: 200px; height: 200px; top: 0; right: 0;\">"
"but I am!"
"</div>"
"</div>";
static const char* expectedTextChunksRawString[] = {
"but I am!"
};
Vector<String> expectedTextChunks = createVectorString(expectedTextChunksRawString, WTF_ARRAY_LENGTH(expectedTextChunksRawString));
setBodyInnerHTML(bodyContent);
EXPECT_EQ(expectedTextChunks, iterate());
}
TEST_F(TextIteratorTest, FullyClippedContentsDistributed)
{
static const char* bodyContent =
"<div id=\"host\">"
"<div>Am I visible?</div>"
"</div>";
static const char* shadowContent =
"<div style=\"overflow: hidden; width: 200px; height: 0;\">"
"<content></content>"
"</div>";
static const char* expectedTextChunksRawString[] = {
"\n",
// FIXME: The text below is actually invisible but TextIterator currently thinks it's visible.
"Am I visible?"
};
Vector<String> expectedTextChunks = createVectorString(expectedTextChunksRawString, WTF_ARRAY_LENGTH(expectedTextChunksRawString));
setBodyInnerHTML(bodyContent);
createShadowRootForElementWithIDAndSetInnerHTML(document(), "host", shadowContent);
EXPECT_EQ(expectedTextChunks, iterate(TextIteratorEntersAuthorShadowRoots));
}
TEST_F(TextIteratorTest, IgnoresContainersClipDistributed)
{
static const char* bodyContent =
"<div id=\"host\" style=\"overflow: hidden; width: 200px; height: 0;\">"
"<div>Nobody can find me!</div>"
"</div>";
static const char* shadowContent =
"<div style=\"position: absolute; width: 200px; height: 200px; top: 0; right: 0;\">"
"<content></content>"
"</div>";
// FIXME: The text below is actually visible but TextIterator currently thinks it's invisible.
// static const char* expectedTextChunksRawString[] = {
// "\n",
// "Nobody can find me!"
// };
// Vector<String> expectedTextChunks = createVectorString(expectedTextChunksRawString, WTF_ARRAY_LENGTH(expectedTextChunksRawString));
Vector<String> expectedTextChunks; // Empty.
setBodyInnerHTML(bodyContent);
createShadowRootForElementWithIDAndSetInnerHTML(document(), "host", shadowContent);
EXPECT_EQ(expectedTextChunks, iterate(TextIteratorEntersAuthorShadowRoots));
}
}